Girl Named Sandoz
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CounterargumentPathologic is very pretentious and the actual gameplay is boring as hell, but it balances it out by being incredibly compelling.
Most of the pretentious games I've played have already been mentioned in this thread, so I'll just say Far Cry 5 sucks and I wanna kill the writer for wasting my time.
Gone Home was the beginning of the end of me watching Giant Bomb content. I remember Brad reviewing it saying it was "an important game" or something dumb. I booted it up, was excited for some sort of spooky haunted house simulator, then got 2 hours of milquetoast LGBT garbage.Gone Home is just a baby's first asset flip. Nothing more. People went apeshit cause it had a lesbian relationship in it. Heck to this day I hear people calling it GotY...
I think the "pretentious" label does fit for Dujanah, but I don't think that makes it bad at all.Also does anyone know if this game is an example, I was attracted by the artstyle, but it looks pretentious and a review I saw seems to backup that claim
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I wasn't expecting something good. I was expecting something stupid and inoffensive that would let me shoot at bad guys for a few hours. What I got was something that was too stupid to realize how stupid it was and offensive to my sensibilites as a person with a working frontal lobe where instead of shooting at bad guys I was forced to listen to the proselytizing of a bunch of inbred waco rejects in between completing major milestones.Counterargument
If you expected anything, in the year of our Lord 2018, out of the FAR CRY franchise, to have a good story, you, sir, are pretentious.
The main issue (that a lot of pretentious games share) is that what you need to treat the game as a game in order to proceed rather than acting by what the story and characters logically would, doubly worse because you need to know that this point is the point of no return. It would have made more sense if it was clear that Elohim's actions have tangible negative consequences so a rebellion is at least justified, but I don't recall anything besides some of the things other AIs wrote, which are not really anything that justify it.The reason for going against Elohim and entering the Tower is really the same for you as a player and the player character: you want to know what's going on. In-universe, the designers wanted to make sure that the AI was capable of curiosity and independent thought, not because they hate religion, but because making a successor to the human race that has no volition is just making a thoughtless machine or a slave. So for the Extended Life program to end, one of the AIs has to prove cognizant enough to be capable of complex problem-solving, but also have its own will.
Elohim's ending is "bad" because it continues to delay the process, which has already failed over and over to the point where the world around the player is starting to decay and corrupt. While Elohim isn't a directly antagonistic character, he knows that success means that the entire program will end, and he'll be wiped out, and he goes from commanding you to not enter the Tower to pleading with you not to end the world, but eventually comes to terms with it at the end. Directly going against his advice can also lead to you dying (like going out of bounds, or the characters who give up and choose to do nothing) and needing to be iterated, so it's not that you're being reward for being spiteful towards him. Allegorically, I think he's more of a demiurge than a Yahweh, since it's clear that his motivations are selfish, and his existence is only over a limited world, rather than being all-powerful.
My main issue is that I can't call him a turbo faggot and that he should self delete. More seriously, the limited range of answers makes the discussions more angering than fun since I can't reply to his gotchas in how braindead they are.The Milton Library Assistant/The Serpent is specifically trying to put you in "Gotcha!" moments by presenting lines of arguments that turn your words against you and present you with limited choices for ethical dilemmas and philosophical questions that can't just be "solved." It's not the game writers trying to convince you that morality is this simple set of rules and that your own personal ethics are stupid, it's that the character wants to make you doubt yourself and feel that you have no idea what you're doing and are incapable of reason on your own. He wants to worm his way in and encourage you to climb the Tower so that, when you transcend, you'll feel that you have to let him transcend as part of you, since he's also aware that the world is crumbling around him, and that you and the other Children are the only way he has out. It's self-serving deception, and you have the ability to either outright reject him (as per Elohim's advice) or to turn his words back around on him near the game's end and prove that you're capable on your own.
I'll give you, the red ones are 14 year old level, it's still the usual video game ridiculousness of having puzzles as barometers of intelligence.I also don't think that the puzzles are at a ten-year-old's level, unless you're only going for the green/easy ones. The red ones you need to climb the tower, along with the hidden puzzles, are decently challenging. The Road to Gehenna DLC starts at the red level and gets even harder, so it's a good post-game challenge
Need a game where you play as the human deathsquads that declare Total Android Death at the end of the game (where they raid the abandoned ship and purge them all).Detroit Become Human was one of the worst offenders I've played in this category.
The ship part wasn't even the worst of it. There is a missable scenario/path (I think you have to choose violent resistance and make a couple screwups with Kara) where the petite girl and child robots end up in a literal concentration camp run by guys with huge US flags on their helmets and 'US Army' plastered across their chests. They strip them of all their possessions and send them into 'recyclers' to kill them while the AIs cry and cower in fear. They get saved by the brave antifa resistance leader leading troops against the evil oppressors. It's comically bad.Need a game where you play as the human deathsquads that declare Total Android Death at the end of the game (where they raid the abandoned ship and purge them all).
Gone Home is just a baby's first asset flip. Nothing more. People went apeshit cause it had a lesbian relationship in it. Heck to this day I hear people calling it GotY...
Also Fez. The game is decent, but the creator is a pretentious prick. We don't 'deserve' a Pez 2 apparently, whatever that means...
At least include the superior YIIK review:I'm surprised no one has mentioned YIIK
Yeah, I think Braid started to popularize this style of writing more than anyone, but at least it had cool gameplay and a cool artstyle to carry it, the twist of "the protagonist was the kidnapper all along" was pretentious because it was just a "subverting tropes moment" for no reason, but it was better if it was just it and had no atomic bomb bullcrap, also heard it's getting a remaster that haven't has gone silent for years http://braid-game.com/People like to make fun of Gone Home, Fez and depression quest. But I think the granddaughter of all hipster pretentious art game crap is Braid. It's an alright puzzle platformer with super Mario bros references. But game journalists and homosexuals in the video games are art crowd circle jerk over braid being deep because the ending is a text screen references the Manhattan project. Braid is such hipster trash. Even college humor made fun of braid for sniffing its own farts back in the day. Yes, that college humor.
2 hours, 2 hours and a half.it's required by law for me to post this video every time yick is brought up:
Spec ops the line might be my favorite example of an accidental comedic game. It's writing about what it would look like if Micheal Bay got to direct a movie based on Stanley Kubrick, a Holocaust movie that never got to be made.Spec Ops: The Line was really fun. It’s what gave me my love for war crimes.
Bioshock Infinite is a fun game that’s made worse by pretentious messaging.
The result of anyone being able to make a game now. You get some really good stuff, but it’s all in a sea of pretentious, faggy, copy and paste garbage that’s always about the same “muh mental illness” story. We get it. Daddy didn’t love you and you wanna kill yourself because people said mean things to you on the internet.
I think The Witness is the absolute pinnacle of Johnathan Blow sucking his own dick. I'll agree with other people's lambasting of Braid, but any complaint about it goes double for The Witness. The 2deep4u audio logs, the secret ending, it all has such a pervasive sense of smugness, it's unbearable. The puzzles themselves are mostly fine, and I think the idea of having additional puzzles hidden in the environment outside of the standard "Look, here's a group of puzzles to solve" layout is a good choice. But shit like having you sit through an hour of an actual university lecture just for a couple seconds to click on a moon and drag a line for a puzzle is absurd. The Witness is the only game I can actually remember yawning while playing because it was just so dull. Johnathan might not be on Phil Fish or YIIK level, but proudly posting his catheter piss bottle is pretty close.Braid the game isn't that pretentious either, but the developer absolutely is:
“A Higher Standard” — Game Designer Jonathan Blow Challenges Super Mario’s Gold Coins, “Unethical” MMO Design And Everything Else You May Hold Dear About Video Games » MTV Multiplayer
Shut your whore mouth, sinner. "Keep Your Rifle By Your Side" trumps any flaws it may have.so I'll just say Far Cry 5 sucks and I wanna kill the writer for wasting my time.