Amazing Cultivation Simulator (just starting out).
For anyone who doesn't know it, "cultivation (of chi)" is the process of becoming and improving as a Chinese wizard. You don't need to be special, you don't need to be born a wizard, just put a comfy cushion under a pretty tree and sit on it.
This is a game about managing the mundane, political, and spiritual affairs of a sect of aspiring Chinese wizards (or megachurch pastors, or gym bros).
Apparently, animals on the base map used to aggro easily in early versions. They're less so now, but they still attack from time to time.
There's a cultivator NPC guide on the map, kind of like in Terraria. It's a completely inorganic character with a midgame rank but garbage stats and a "helper" behavior script which helps the player but would cripple the character for advancement. As an example, if any of my guys runs into an enraged bull or boar or wolf, he whacks it with a combat spell all the way across the map. Cultivators accrue bad karma when they kill normies, including animals, (which results in quadratic penalties on game progress further on) and so does this guy but he's programmed to not care. (I expect the NPC to eventually disappear, because the community guide gave tips on dealing with normal enemies, which would be completely unnecessary with this guy on the map.)
This gives me enough beef, pork, and wolf meat to feed my guys, so I don't need to kill animals for food. Small animals (and, for whatever reason, tigers) are peaceful. I have three pieces of rabbit meat still left over from my starting supplies that haven't rotted yet.
Also in my starting supplies, I have a pill to get my own cultivator anytime, but the game is hugely complicated so I've decided to learn the mundane stuff for now. If I do, I will not be able to use her (my strongest character is a chick) for hunting (bad karma) and for mundane tasks (they don't show up on the job schedule anymore); also, getting my first cultivator automatically creates a sect, and that's when invasions can start. And the helper might vanish.
So before I promote a cultivator and start a sect, I need to be done with the initial heavy lifting and equip my normies with iron bows, supposedly good enough against mundane attackers. There are also "hunting bows" which cost the same and cause "less-lethal" wounds: knocking an animal unconscious and feeding it food is how you domesticate animals. I don't have either type of bow: my guys carry close-combat weapons that happened to lie around on the map. For now we're making picks, axes, hoes and industrial machinery with what little iron we have (it's far away on the map, heavy and hard to haul).
None of my characters are any good with mundane stuff, because these five pregen characters ("reincarnators") are the only ones I can more or less control (normally, 1-5 characters are rolled at the start of the game as a set, but you can also roll up and save any amount one by one and assemble the starting party from them), and I worked hard to reroll and optimize them so they'd all make fine cultivators someday. I tried to create characters who'd be good at different cultivator skills and at different Laws (magic schools). E.g. Building is a skill, but it's a mundane skill that a cultivator loses on promotion. This is why none of my characters are any good at building, and they have an increased chance to get injured (maybe work slower, too, but the bottleneck is really mining and mundane crafting, not actual construction). Meanwhile, menial jobs (carrying stuff around) isn't even a skill but it appears to work off the same stats as combat, so my future first cultivator works harder than the other four taken together.
So I send my scout to look for another iron deposit, and in the far corner of the map it runs into an aggressive tomcat. The cat attacks her, and even though she's in no danger whatsoever and can just walk away, a FUCKING HUMONGOUS SUPERNATURAL HAMMER flies out from the center of the map and brutalizes the poor cat. He's in horrific 385% pain (or would be if he weren't unconscious), several ribs PULVERIZED, paw and foreleg almost completely destroyed, and critical generic damage to the whole body. He's also starving (which is probably why the AI made him attack), and will die from hunger before he dies from injuries. This is some zoosadist shit. Poor kitty.
First thing, I send a guy with rabbit meat all the way across the map. On the way there, two things happen: 1. he gets gored by a boar. 2. a fucking snowstorm starts! I can't see shit, we don't have winter clothing, and most importantly the cat will freeze! (But I fed him.) Then I realize I can move bodies. I tell the guy to pick up the cat and move him to a spare storeroom. (We don't have heating yet, so it's cold inside, but at least it's shelter.)
Awww, the guy's character model actually shows him with a cat in his arms! But wait, I can try putting him on a bed instead. (We just furnished 3 rooms for our 5 guys and a separate room for the npc cultivator - if he's not assigned a room, he just squats in one, and a normie living in the same room can die from chi imbalance, I learned it the hard way). Yes! It works! (not on the first try though, a glitch placed the cat inside a wall).
Meanwhile, my other characters are busy 1. hunting rabbits, 2. collecting herbs, 3. the diplomat chick is now erecting a medicine building, and 4. the main healer, having made some simple medicine, went to help with the building and is now sleeping off a brick which fell on her, on the same bed as the cat. All in the middle of a snowstorm.
Finally the medical building is ready and the cat is given medicine and painkillers while I look at setting up heating (and find nothing immediately useful).
The storm eventually ends, and the cat regains consciousness and goes outside! The pain is negligible and the general injuries have healed up nicely. I couldn't do anything about the pulverized ribs (which is a permanent injury: 100% pulverized but stable) or treat the leg (which was getting worse), but now that he's outside and getting exercise, the leg started slowly healing up, too! He's walking around in the safe area which my workers constantly go through on the way to/from the ice crystal deposit I discovered on the herb collecting trip, they say "here kitty kitty" and he purrs, and they're getting mood boosts from it! Awesome! (I still probably need to come up with a way to prevent the cat from wandering off and getting attacked by wild animals.)
Looking for ways to further cure the cat's (and eventually my characters') permanent injuries, I find there's a "miracle" (cultivator spell) which looks like it'd be easy to get. So I think, eh, whatever, let's do it. I promote my honest, hardworking, brave, humble primary warrior / secondary healer and
whoa a real miracle she immediately turns into a Disney exec bitch whore and whines about how working class people smell and she doesn't want to live in the same room with one. The other four scramble to build a house and a cultivation array for her (well not much of an array, just a cushion under a pretty tree for now) while she waits around like Yoko Ono. Finally preparations are done aaaaaand
the game crashed. Well not
crashed crashed, but the saving process failed in a specific known way which means the game session is unrecoverable and I need to reload from an earlier save. The last save was before the hammer hit the cat (when it happened, I wanted to reload but decided to try helping the cat first, and forgot to save when I succeeded).
Verdict: it's janky and Chinese but huge fun, 10
Lost Treasures out of 10, would pet all the cats again.