So a Discord Friend decided to stream a game I never heard of, so I picked it up myself. It's called
Fuga: Melodies of Steel. Apparently it's the latest in a series of Japanese games that's been running since the 90's, but has been relegated to obscurity due to low sales. Thankfully you don't have to play those ones to enjoy this game.
Basically, you play as a group of kids in Furry France after their home town gets invaded by Dog Nazis, who kidnap their parents. Conveniently, they find a big fuck-off tank in a cave, which they commandeer in order to put a stop to Adolf Houndler's plans. Little do they know that the tank they're driving is a mixed blessing in disguise...
I know, not the most original of plots, and I'm aware the "furry" artstyle might be a turn-off for some. However, considering that these guys were so dedicated to their craft that they made this game
knowing it wouldn't sell, and not only is it still as polished as it is, but they're releasing a sequel pretty soon says a lot about the creators, especially when you look at the current state of the gaming industry. For instance, these guys were so dedicated to their setting that they got their Japanese voice actors to perform an
optional French dub. These guys aren't in it for money, they're in it for the art, and I find that to be quite admirable and refreshing when compared to the tidal wave of predatory games that are designed to scam you out of your hard-earned money that permeates the industry like a plague.
But what grips me about the game itself is that it's a JRPG where you actually have to think. Unlike most JRPGs where you can kill a billion Level 1 Mosquitos until you're powerful enough to kill God with a single swipe of your limp dick, the game's progression is "on-rails," and thus has a limited amount of encounters and chances to acquire resources and upgrades. This means the game is balanced so that you're constantly sweating bullets with each encounter and savoring every recovery item you get your hands on, as you carefully plan out your next moves to avoid getting beaten too much in return and wind up getting cornered and forced to use...
"THAT." Pair all of that with an
epic soundtrack that really hammers home the emotional state of children risking their lives to fight a war against insurmountable odds, and it's a winner in my book.