What are you playing right now?

I recommend putting points into Arcane early, while leveling up is still cheap. Arcane doesn't become viable till later in the game, but when it does, you'll be wreckin' face.
Interesting. I'll have to get a insight first though lol. It's actually been pretty fun despite the difficulty, since I've been playing with my friend through share play, with us watching eachother.
 
I downloaded Fall Guys to my PS5 after playing around with it on PC since the Playstation Plus-exclusive Playstation Icons bundle (which basically comprises of 3 past event-exclusive costumes, emotes, and nicknames themed around the Ratchet, Clank, and Aloy) isn't added to your Epic Games account until you play the game on a Playstation 4/5.

I remember playing the game Epic shifted it from being a $20 game (or free if you got it when it first came out on PS4) to to its current F2P model after quitting it for a bit due to hating the game's handing of one of their events. It was decent but the introduction of paid "battle" pass was something I wasn't used to at the time. eventually I just bored of it and I decided to quit it.

Fast-forward to the end of 2023 and I decided to download the game to my new gaming laptop to see how it could handle mid-level online gaming and found it to be kind of similar, they did add in a creative mode where players could build their own Race Rounds and players have the option to play a 1-round Show featuring custom levels that have been made public. My only complaint is that some of the games challenges still require you to play in a party but the game is a like a hybrid between Mario Party's mini-games and a battle royale I'm not too bothered by it.
 
Just tried out the demos for Wizordum and Hollowbody. Really neat games, both still pretty early in development but super cool. Hollowbody has a similar feel to the old Silent Hill games and other semi-fixed camera survival horror titles and Wizordum is neat---cool concept, plays well, feels like a fun Doom total conversion.
 
I'm still playing Fall Guys (it's surprisingly addictive) but I'm also currently installing CFW onto my spare 3DS after buying a 512GB SD Card.

Finally, I can do what I've been wanting to do for a long time...
 
A couple of other posts on here mentioned STALKER GAMMA, which I had always meant to give a shot, and haven't touched Anomaly in a couple years. I've been enjoying it, and the scavenging hobo phase at the start makes finding and assembling a working gun pretty rewarding, versus just grinding some rep and buying one or getting the mechanic to fix one up. I was thinking I was pretty hot shit, clearing out the labs and Miracle Machine, getting some nice weapons and suit and artefacts, but then I stepped foot into Radar and Jesus Christ, I forgot how hard монолит rolls. They were swarming out of the base and down the hillside pass like it was the end of days. Gonna have to go back and try again.

Also been playing a bit of Cataclysm: Dark Days Ahead. Even for all the bullshit that project has, it's still probably what I'd consider to be one of the greatest zombie games ever made. If you find the traditional roguelike style of gameplay palatable, I'd recommend giving it a shot.
 
I tried the Homeworld 3 demo. I am shocked and appalled. Why are the controls so unresponsive and terrible? They nailed this shit in fucking 1999! 25 fucking years ago! Asdgfhsoighwseolkghwelgkhwselghwelgkwhjeglkh!!!!!!!!!111111
 
I've been emulating the switch version of Crystal Project for a few days now. It's such a great game. It's pretty much everything I've always wanted out of a jrpg. Basically no story, an open world with tons of stuff to explore and find, a job system that's pretty much an upgraded version of the one from Final Fantasy 5, strategic turn based combat that's pretty fun and has some challenge. The platforming can be a little bit awkward at times but other than that the game's been a lot of fun so far.
 
Interesting. I'll have to get a insight first though lol. It's actually been pretty fun despite the difficulty, since I've been playing with my friend through share play, with us watching eachother.
The best way to get insight quick imo is to power through a few chalice dungeons. All bosses will give you 2-3 for defeating them and some will give you extra just for entering the arena. The dungeons are also often loaded with madman's knowledge. Here's a list of glyphs for targeting specific items and whatnot. You don't need to blow dungeon mats if you're using someone else's glyph.
You can fairly easily beat the game just by upgrading your weapon while keeping the minimum stats required to wield it. Upgrading weapons trumps scaling early on. You're not gonna see the big scaling results until the weapon is pretty kitted out. I almost always just pump early points into vitality and endurance and keep the auxiliary stats just enough to use whatever. If your plan is to simply beat the game, that's enough but if you're hungry for NG+ content then yeah it's worthwhile to get a head start.
 
  • Informative
Reactions: WelperHelper99
I'm playing through some of the Arkham games. Just beat City, and am now on Knight. The batmobile stuff still holds up pretty well in my opinion, it's fun to drive, and the game looks gorgeous. I think someone made a comparison video of Arkham Knight and Suicide Squad, it's crazy how the former looks so much better than the latter, and it came out in 2015.
 
  • Like
Reactions: cold comfort
Started playing through the System Shock remake. I love how much it takes from the first two games (and also from the Enhanced Edition of the first game), though the inventory management/vaporizing/recycling sometimes gets a little tedious. The cyberspace segments are still a clusterfuck, and I highly recommend setting those to the lowest difficulty. The cyborgs are fun to fight, and can be downright scary at times. I wish there were a little more music like the original game, but the ambiance is good. It's a pretty faithful adaptation.
 
A lot of stuff - games too long or repetitive to just play in a row - but mainly starting Maneater. Got it in a Humble Bundle.

It's okay.

I posted here before about this garbage called Fish Simulator: Agonik Lake. This is kind of like that but good, not just in the sense that it has graphics and a 3D world and all, but in that it's actually a functional game, but also a completely mindless game. You just swim around and eat things while Jerry from Rick and Morty narrates to you. Ha ha le epic shark game. I can't get over it being Jerry, I know he was also Cyril from Archer but I just automatically hear Jerry. He's not especially interesting but he's not annoying either.

The big draw is probably the underwater exploration, like Subnautica (never played it) but real marine life and in amongst civilization. The downside is that at the end of the day you're just a shark and there really is no way to build up from it. It does give you upgrades (both drawn from real biology and from nonsense) but what you're doing amounts to cruising around, either below or on the surface, wandering into interesting stuff (like submerged bayou graveyards, wreckage of ships, underwater sculptures, etc.) and occasionally having a duel with something like an alligator, which can easily kick your teeth in. It's a game that plays better if you force yourself to chill the fuck out and go at regular swimming speed and actually pay attention to your environment and pick off a person here and there, like a virtual shark roleplay. To that extent it would be really nice to be able to turn the UI off. In fact, I'll go a step further: there should have been no map and no UI. Far Cry: Primal was way more immersive for lacking it, and its even more appropriate to can it here. Make the player actively scour the map for things, and then they won't notice how very, very small the game really is. But as is, you don't get that as a choice, much less a recommended option.

I do very much like being able to surface like I'm a submarine.

Also, the deep ocean is terrifying. It's not the depth or what's out there, it's the SOUNDS. So many seal and whale and other creatures chattering and calling and it's creepy as hell.

I thought I wanted a whale game (whale's perspective against 19th Century whalers), but it would be largely the same thing with a lot less options for underwater scenery, so I don't know now.
 
  • Like
Reactions: cold comfort
currently I bounce between Palworld (got my second base mining Ore)
Still hooked on Palworld myself. Pro tip - build your 3rd base up north on the tallest column of stone in the game. The 4 chests on top respawn every few hours and drop insane items. I may have built a 32 story tall eugenics factory up there. Allegedly.
 
A mere 3 years(!) after playing the original Lunar -
1708012479823.png
I'm finally diving into the sequel. Currently in the Forest of Illusion now
 
Began Not for Broadcast. It's awesome. I remember some fuckwit complaining about it having a Rightist authoritarian government in Britain, but I'm not seeing that in the slightest. So far it's the exact opposite, Advance are socialists and one broadcast involved euthanasia just like what Canada is doing.

Gameplay wise it is super engaging. From the get go (before it starts throwing in twists) you've got multiple feeds to select from, a bleeper, and a mechanic where sometimes you have to tune in a frequency ("interference"). Without assistance, your job is to use the two second delay between the actual broadcast and your real time feed to bleep profanities before they go out on air and use cinematography to bounce between cameras (don't stay on someone too long, focus on whose talking, get reaction shots, etc.). It has a really lazy cheat that I kind of wish wasn't there, though, in that it also has instruments that just tell you what's a good feed and . I wonder if there's a setting to disable that. This alone is surprisingly fun and tense to play with. It's crazy how much slower time passes, mentally, when you're keeping track of six separate screens, have two different streams of audio barking at you, and are flipping switches. I prefer playing with keyboard and mouse rather than manually pressing buttons; feels more natural anyways (in real life you'd have two hands hovering over it).

The writing isn't smart, but it is very much silly and enjoyable.

Glad I got this one, instantly love it.


Maneater, on the other hand, doesn't hold up real long, and has a laziness about a lot of it. Got these quests and named characters that come out, but none of it has any real build up. Big named hunter comes out and they die just as easily and unceremoniously as anyone else. Even in the voice lines/commentary, even when it isn't literally repeating itself, it repeats the same ideas over and over.

Saw this cool point that they should have had things like water parks and aquariums in it. You just kind of break out of the bayou and lake areas into the sea, and then it's just sea. Can't even go that deep.

Combat, specifically against boats/hunters, feels really awkward, though it might be a skill problem. Dueling other sharks/gators feels better.

It's okay but it's the sort of thing I would never buy at full price.
 
  • Like
Reactions: cold comfort
1600px-Гневный_wows_main.jpg
Upgraded my Russian Destroyer in World of Warships to Tier 6. Genvey hits hard with her 130mm guns but has short range torps, which is common for the Russian line. Also fairly fast. Overall she gets kills. Very pleased.
 
  • Feels
Reactions: thejackal2
I'm playing Root Double: Before Crime After Days, a visual novel.

I really hate it when these try to get cute with the branching paths mechanics. God forbid you just choose from a basic menu or something, this one gives you some dumb graph to increase and decrease the values on to get different results. I have no idea by how much I should increase or decrease anything or why, it just feels like random guessing.

It's not all that interesting either, it's just fine.
 
Fired up Enshrouded again, cleared another temple. I'm enjoying the adventure and (horrifyingly) platforming and terraforming aspects. I couldn't find the path to the temple so I just pickaxed and laddered myself up a cliff. Cleared the temple and got completely overwhelmed having 5 NPCs in my base and dozens of materials to organize and called it a night.

I swear the hardest part of playing some of these games solo is just always being the base and chest bitch. It's a whole task.
 
Back