What are you playing right now?

Got the Arkham games cheap on steam and have been re-playing Asylum. Haven't touched it since I got the GOTY on Xbox 360 years ago.
I miss when games were this good and they didn't just want to make you pay 100 dollars + whatever microtransaction bullshit they wanna cram in while the game can barely run on modern hardware.
https://store.steampowered.com/sub/320795/ For anyone interested, the Arkham franchise is currently 12 dollars on steam. Comes with all the DLC for each game to boot.
 
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Persona 5 Royal, right at the very beginning. Already regretting it, I'm sure I won't like it as much as P3P or P4G.
 
Is Frostpunk some kind of misanthropic Social Darwinist psyop to make you hate crippled people?
 
Right now I’m playing a Switch game called Natsu-Mon 20th Century Kid. Very chill kind of game, takes place in the summer of 99 where you play a kid just being a kid during his summer break. Isn’t pushing any weird social messaging, isn't filled with fags and brown people, just a Japanese ass game being comfy and quite fun. There are also two games in the same style by the same company that use the Shin-Chan anime and those were great too! The second ones really good if you don’t like the calendar system of only having 30 in game days to play.
 
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I don't like the beginning of RPG's because it always feels so slow to start

I've been trying to start playing a couple JRPGs this year and both seem like a slog to play. I just keep thinking that I'm just to old to play anything "new to me" but yet that's not exactly true because I played a few games that are both new and "new to me". Even just considering RPGs, I played morrowind a year or two ago.
 
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My opinion on Days Gone has turned around.
Firstly, it manages to sit in this comfortable middle ground of competence where it doesn't really feel praiseworthy in any way but it is constantly engaging.

Now, the game is a slow burn. Reviews compared it to a Western, but I think it's way too slow for its own good. But there's a few things I'll address.

Gameplay wise, i compared it to RDR2 and Far Cry, but I somehow missed The Last of Us and a more specific comparison to Far Cry 5. Sharing a Mountain West (but actually authentic/thoughtful) setting with Far Cry 5 it can't help but feel like that, and it wants to be The Last of Us in being a slow, clunky/weighty game (movement wise) with a feeling of seriousness/reality about its setting. Unlike The Last of Us the crafting is somewhat boring, the guns have no pow to them and the story feels to show any showmanship at all, but it manages to build on itself just through familiarity. It's a lot like The Walking Dead in that it manages to make its own setting feel so mundane and its characters so human - but still mundane - that it sells itself as a real place. The map helps with that. One thing that struck me is that, thus far, it feels like it actually depicts the real Pacific Northwest. I hadn't even noticed it UNTIL a character pointed it out, but there were no "people of color." Until a random Black lesbo doctor couple got thrown in. But it is true, there's some Latinos and Asians and stuff around, but the characters don't stick out, it is so natural and normal to American society that the kind of aggressive obnoxious propaganda I'm used to - like in Fag Cry 5 - isn't there at all. Characters act like how they should. Biker hero's biker partner calls him a pussy for picking flowers, for example.

As far as gameplay goes, the scavenging isn't meaningful and past a point ammo doesn't really matter in that you will just buy it from the huge amounts of cash (creatively bankrupt currency system; it's hard to imagine a fiat currency working among mutually hostile, tiny camps) you have. I haven't seen if meat has a use in and of itself yet; forage is used to make the powerups (again, like a Far Cry game almost exactly). But the big point of it all is the hordes. That actually wasn't what drew me to buy it - I thought those looked stupid and I just reflexively hated the World War Z Movie style of zombie - but it feels very, very different here, in the same way that Dying Light mixing parkour with zombies felt different.

You cannot outrun the zombies, they don't tire and they will gain on you. You don't even really have an advantage at climbing. They come in massive groups (dozens) and they have jerky motions and even slightly dodge (mostly by flicking their head) gunshots, particularly if you're doing follow up shots. You have no time to aim but will accomplish nothing without aiming. You do have the motorcycle, but it's a piece of shit (surely they aren't that slow in real life?) and the game won't let you aim shots from the motorcycle (which is bullshit, no reason it should force you to start it up every time you get on or get off). So pretty much every encounter is unpleasant.

At first this is more annoying than anything, but again, the hordes are the point, and it's hard to appreciate them without seeing it and even harder without actually playing yourself. They spill like liquid, a human wave. As you fight them it tends to draw in zombies from around you, complicating matters further. However much you try to overestimate it, you will still underestimate it. It's deceptive to look at a bunch and think you can handle it, but you can't.

The hordes have a unique kind of horror, too. It's not a scary game at all - you have to REALLY try to make zombies actually scary, they're like white noise - but when you put these in the context of "afraid of getting killed" - you know the feeling - it's very effective. Some of them seem to just wander around the landscape. Some are clearly tied to setpieces (which, unfortunately, tend to be blown as you'll die on the first encounter, meaning all the surprise is gone). There's a real early one, set up so you'll run into it one way or another, with a train on a railroad bridge and they spill out of the train, falling, onto the ground to pursue. But the one that got me was doing a minor quest and seeing this little (by horde standards) migratory horde pass in front of my motorcycle. I have no idea if it was scripted or if it just happened to coincide with it. I did not kill the horde - and I don't know if you have to kill the whole thing in one go or if it has a hidden kill count - but I was watching it through my binoculars, watching them all following one another. These are the "ripped mutant," I am Legend type of zombies, visually boring, lots of gasps and creaks instead of unearthly moans, but that was the closest I have seen in any game to the shambling mass of dead.

The way I dealt with it was to kind of approach it like an Indian. Ride to the top of bluffs, bombard it with firebombs and other ordnance, which if you aren't seen it won't even know to pursue you. Snipe at it and keep relocating with my motorcycle. You always, no matter what you do, want to park your motorcycle ready for a clean getaway, no backing up. In this manner I whittled it down greatly. Of course, eventually you unlock some gun that takes half the challenge out of it.

The map design is somewhat nice. I've been to three regions so far, and I'm not familiar enough with Oregon to really know what exactly to expect out of the others. The first area is far and away the best, so of course they barely use it. Very thick mountain forest, very rainy and foggy, gloomy overbearing atmosphere that's suited to a sort of camping/wilderness theme. Then you get dumped into this high desert crap I did not care for. Still forest, but more of an open chapparal type, scrubby trees, more town, sandy. Found it ugly. Now I'm in what feels like the loose open country (not farmland, but the trees are further apart) with a bigger town. I really like it when games deliver a great deal of visual variety while keeping the differences fairly SUBTLE (Mad Max was a master of this) and this is doing a good job of it.

I like the ambushes. They don't have the variety of RDR2, but they actually take advantage of the camera to spring enemies on you out of nowhere. You can get clotheslined off your bike, you can get sniped off your bike. (You can also wander into bear traps, which I keep doing). i don't know if there's a way to anticipate it and avoid it or if it's scripted, but compared to Mad Max snipers, these snipers actually feel very threatening: they shoot your bike out from under you, throwing you, denying your immediate means of transportation, springing an ambush of close up enemies and forcing you to deal with that (under sniper fire) and then eliminate the sniper.

I do not like gasoline. It is an obnoxious mechanic that adds nothing. When you go overboard on making the player refuel/eat/sleep/piss it has the opposite effect as intended on immersion. Balanced way way worse than Mad Max; the gas is both too plentiful and runs out too quickly.
 
Oregon to really know what exactly to expect out of the others. The first area is far and away the best, so of course they barely use it. Very thick mountain forest, very rainy and foggy, gloomy overbearing atmosphere that's suited to a sort of camping/wilderness theme. Then you get dumped into this high desert crap I did not care for. Still forest, but more of an open chapparal type, scrubby trees, more town, sandy. Found it ugly. Now I'm in what feels like the loose open country (not farmland, but the trees are further apart) with a bigger town.
Not a perfect match but it's pretty close. And ugly is a good word for the eastern high desert in Oregon.

The one thing that got me, and I still worry when I see them, is the boxes with the zombie birds on the power poles. Those are real. I suspect the birds became zombies due to the power lines so you really want to avoid them, it doesn't come up much in news about Oregon though so I think they mostly keep to themselves.
 
My opinion on Days Gone has turned around.
Firstly, it manages to sit in this comfortable middle ground of competence where it doesn't really feel praiseworthy in any way but it is constantly engaging.
I still need to finish it. It's mostly notable for john garvin being a whiny faggot complaining about people not paying full price for his game. I paid 20 bucks and that's about all it's worth as far as I'm concerned. I guess he sperged out again a couple months ago because Deacon had a cameo in Astrobot.


I've finally gotten back to Stellar Blade, got the second ending and beat the game on hard NG+. Now all that's left is to get the third ending for the platinum and collect the DLC outfits. Game definitely deserves a sequel and PC port.
 
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Right now I’m playing a Switch game called Natsu-Mon 20th Century Kid. Very chill kind of game, takes place in the summer of 99 where you play a kid just being a kid during his summer break. Isn’t pushing any weird social messaging, isn't filled with fags and brown people, just a Japanese ass game being comfy and quite fun. There are also two games in the same style by the same company that use the Shin-Chan anime and those were great too! The second ones really good if you don’t like the calendar system of only having 30 in game days to play.
I've been waiting for the Shin-Chan game to hit like $10-$15, looks pretty good.
 
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Playing Stalker SoC for the first time. Very addicting gameplay and love the world setting. No mods, just a few script fixes and drop increases. Can't wait to play CoP and CS. A little hesitant to try 2 from what veterans have said about it.

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Ion Fury. I adore the look of Build engine and id Tech 1 first-person-shooters and that there are still games being made using this old tech while also implementing new features and functions thanks to stuff like EDuke32 and GZDoom. Having a lot of fun with it so far.
 
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Playing Stalker SoC for the first time. Very addicting gameplay and love the world setting. No mods, just a few script fixes and drop increases. Can't wait to play CoP and CS. A little hesitant to try 2 from what veterans have said about it.

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Clear Sky definitely needs mods even for a first playthrough. Even with fixes, I remember a couple sections near the end where I couldn't die for a whole area or the game would crash. The final boss fight also glitched and broke too.

Heart of Chernobyl has been fine for me so far. About 4 hours in, it feels good to finally have a new Stalker game after all these years. I've beaten the original trilogy already, SoC twice.
 
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Fired up a new unreal word character as usual when winter first starts to get real here. Made him a Kaumo 6-4 240lb grandmaster archer. I like to roll a super human, is what it is. See if I can get a little house built by the end of the 1st summer and get a nice pack of dogs to protect my shit. I've found in the newer update the danger of getting attacked while sleeping from random encounters is a lot higher. It almost never happened before the last couple years of updates but now if seems to happen almost once a year in the game. Oh well, I love having the dogs around anyways, makes me feel like a little king.
 
Been playing Darktide and last night the combat clicked with me. I tried a few times to get into Vermintide but never got anywhere with it but I can see Darktide being my new comfy/switch off game. I’ve only played Zealot so far but I’ve clearly lucked into a class that rewards playing aggressively which is exactly how I want to play.
 
Days Gone drags on for way too fucking long.
I'm at the point where I'm in the military serving in Crater Lake. The story should feel generic and uninspired but it commits to it so fervently that I can't help but be engrossed. It's really helped along by just how rooted in the real world it is. Not only is it not some GTA-like parody world, it's not even just a fictionalization of a real place either. There's frequent references to things like Afghanistan (the main character served in the 10th Mountain Division), real historical events that happened in Oregon, there's that mundanity to everything. It apparently did set out to be The Walking Dead meets Sons of Anarchy.

I really like the depiction of the hero's romance.

I think it just drags everything out way too long, though. And hordes stopped being interesting almost as soon as I started fighting them. Some of it may just be my fault for how I choose to engage them, but they're easily kited, easily confounded by terrain features. I managed to kill Lobster Draw Ridge the other day - I still don't have napalm yet - because I set off the alarms in the nearby checkpoint, started engaging with a rifle, took forever but they'd sort of chaotically swarm around the river without ever gathering in full force to attack me at once. So I just kept getting more ammo from the checkpoint and it took an entire in-game day to kill it with an M14 semi-automatic rifle and a submachine gun.

I do feel like guns in the came suck in that the game is very punitive in the sense that you do have to be viable for fighting zombies/hordes at any time, which makes things like shotguns worthless. I feel funneled towards the same guns all of the time. I wish it had a system like RDR2 of having more guns be stored on the motorcycle.


Empires of the Undergrowth, I just started playing. Campaign is dull as dishwater so far. Tedious missions without much threat. You can lose everything with one mistake, too, just given the nature of the game. My one random game I played was interesting. The ants have features of their real species, so it's realism first (within the limitations of being a game), balance/content second. So black ants are just very, very basic - two units (civilian and soldier) and that's it, wood ants have three (melee vs ranged), it's later that there's more complexity. The thing about ants is that the things that make them interesting are spread out over many different species. You can tell a more interesting story, or make a more interesting game, if you bend the rules and have one species with everything. Which actually is what the campaign is about, but you're still playing these shitty real species instead of the cool ones.

What I saw was a gameplay loop that very much revolved around food. The game itself is like a super-simplified RTS. Kind of like another game I play, Ozymanadias, being a super-simplified 4X game. That one boiled everything down to its purest essence: different terrain types of tiles, "armies" (not different types of armies, just armies) and everything is about tile yields and stuff, no flavor. In this it's like, you have a resource, you have 1-3 units, fuck you. But the way it goes, you have essentially three food sources, these huge nonrenewable deposits (things like a carcass or a hot dog or pinecone), these plant (or aphid) areas that drop more food and animals that can fight back.

Early on you can't really deal with animals; later on, you can always, by swarming more, take down big things. Purely a matter of having the numbers to go after that tier. So you pretty much have to preserve your army to be able to get food (you can't control your army with great precision), and early on that means darting around, micro-ing and paying close attention to a single cricket, pulling back when you're endangered, and later on these things don't matter so much.

Likewise, of course you need to try to get the drop on the big deposits before rivals do, since everything is a war of attrition and the renewables are really just there to replace losses, not build armies from scratch.

Finally, add in that the ecosystem goes batshit crazy as it carries on. It slowly feeds in more and more animals, and bigger and bigger animals, as things go on, so it feels like it's basically a race to kill your rivals before you get drowned with more than you can cope with, or attrition of not just you vs them but also both of you being ground down by the NPC nature.

There was an aphid ranching mission, but it was just a "defend this fixed resource-generating asset" thing. I wish it had aphid ranching as a stock mechanic where the aphids have to be herded from "pasture" (plant) to "pasture" - eats faster than they regenerate - and can be culled for food themselves. Ants do that, they know to slaughter for meat without killing off faster than they can replace.
 
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The Shadow Ranger achievement for Metro: Last Light is fucking killing me. Its the only thing left and trying to not kill anyone (especially on Ranger Hardcore) is nothing short of torture.
 
I've been playing Master Detective Archives: Rain Code and the pacing is soooo sloooow. I've only gotten to the second chapter because I dread turning it on when I remember I'll have to sit through miles of unfunny banter that goes on way too long before I get to any interesting mysteries. Also the actual gameplay is really lacking. It boils down to throwing a QTE at you that's like WHERE DID THE KILLER GO and you get ten seconds to press X if you think he hid under the table or Y if you think he went out the window. It's stupid. I really wish there were better detective/mystery solving games out there. Games like Return of the Obra Dinn and The Case of the Golden Idol showed how engaging mystery-solving mechanics can be.

I have been enjoying MiSide though. It's a horror walking sim with some light puzzles made by Russians. Crazy anime waifu stalks you through parallel game worlds. It's a lot like their old game Umfend but bigger and better.

I also played through Mermaid Swamp in an afternoon and loved it, but I'm pretty sure I missed the true ending. I have some stuff in my inventory that I never used so I'll have to go back and try again. It has such a compelling atmosphere, feels very much like a Junji Ito short. I miss the RPGmaker horror golden era.
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