I bought project wingman in early march, and have spent the last 2 months trying to beat both the campaign and conquest modes on mercenary mode with realistic controls.
It's a love letter to the ace combat games, specifically ace combat zero, made by one guy. Arcade air combat with planes carrying a frankly irresponsible level of weaponry capable of leveling a small nation. Honestly I prefer it to the ace combat games, having multiple special weapons and more ammunition then is responsible for a carrier group coupled with ridiculous amounts of enemies, including landships, flying battleships, and planes with railguns.
The best part of the game by far though is the music. The dev spent 40% of his limited budget on music by jose pavoli, and the results are incredible. Most of the OST is one banger track after another, the second half of the game's tracks excel at pulling you into a cross between top gun and the final epic battle from any number of action movies, and sound fantastic through a car stereo.
Once you beat the game you get mercenary mode, which makes all the AI more intelligent and adds late game formations to the early game missions. Every level ends up a bullethell shooter made of angry hornets.
Not bad for $25.