What are your thoughts on the decline in quality games/gaming companies in the last 10 years or so?

Closest thing would be the shortage of consoles because of the chip shortage.
If that happens they'll just make everything streamed.
Not even Nintendo's lo-fi tech can save us anymore :(

On the flipside, this means that they might have to put internet in prisons so that the london monkeys can play their (not actually FIFA anymore) FIFA :0
 
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Yeah, I've noticed it too and it's a combination of the industry and my own path into being jaded.

I used to always have a game I wanted to play which just seems like a fantasy now. This is partially on me as the my tastes have narrowed considerably. For example, I used to love JRPGs and I played like every one I could get my hands on from childhood to my teens but now it is a genre I have almost zero patience for. My standards have risen to a point where I just find it hard to get into games unless they are either flat outstanding or have a really powerful hook.

On the industry side, it's basically just busted with few exceptions. Lots of the problems have already been mentioned here but a big part is it just isn't innovate, cost effective and is bereft of passion. The last gasps of having enough content for me was a few years back when I made an effort to play most of the games regarded as all time classics I had missed growing up. Other than that, pretty much every game I have loved has been an indie game... but they are really hard to keep track of because there are a million of them. I really lean on people like Sseth to help pan through them for the gold nuggets.

At the end of the day I really wish I had more games to be excited about, but they are few and far between compared to what I wanted to play seeming limitless even 10 tears ago. Oh well, maybe I'll take up heroin...
 
People need to lose their attachment to AAA franchises and enjoy simpler indie games.
Indie games fall into 3 categories these days:

1. Shitty woke fests that pander to trannies
2. Soyboy 'spiritual successors' that not only are often worse than the game they're playing on but also beat you over the head with references to other games. I don't want to be reminded of another game I'm here for your fucking game.
3. Shit like Cruelty Squad that's so weird that only a few people get.

I am a normie that's just looking for games that are fun and won't take me out of the experience with dev sperging. The 6th generation was peak gaming and 2007 was the beginning of the end.
 
tl;dr another "wahhh games suck now a days" thread when no, most games like any other medium always sucked, and is mostly populated by garbage titles and you're only aware of it now. Dig below the surface and things are just as fine as ever, unless you need your triple A blahfest and in that case you can go to hell.

Indie games fall into 3 categories these days:

1. Shitty woke fests that pander to trannies
2. Soyboy 'spiritual successors' that not only are often worse than the game they're playing on but also beat you over the head with references to other games. I don't want to be reminded of another game I'm here for your fucking game.
3. Shit like Cruelty Squad that's so weird that only a few people get.

I am a normie that's just looking for games that are fun and won't take me out of the experience with dev sperging. The 6th generation was peak gaming and 2007 was the beginning of the end.
No.
 
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Just about everything this days has been optimized to a samey soulless grey goo, be it films or games. And nothing will ever change because both normies and "gamers" will keep buying this shit and its dlc on day 1.
Personally, I blame the journalists.
Why are games getting so expensive to make? I am mystified.
Too many chefs in the kitchen, the people who are making ValiDate are milking their audience, rising minimum wages, programmers are overpaid, VA unionization, rising costs of developing a new console because of stronger graphic cards and shit...
 
I noticed that too: seems much of Current Year games have this "watered down smartphone feel" to them.

I think endless recession (like @I Love Beef said) and too much political correctness caused the blandness. When one fears being "cancelled" and the economy sucks, stuff one makes for money could very well be "safe" (for sales) and as "inoffensive" as possible.

Then again, I think there's still good games being made.
 
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Personally, I think the push for greater graphical fidelity and immersion has crippled the gaming industry from 2010-2020. Of course, the push for this did not start there; ever since Doom, games have always tried to push the envelope with each generation. But with each successive generation and increasingly powerful hardware, it was becoming more and more difficult to sell games based on graphics and presentation alone.

Just as an example, Final Fantasy VII was extremely successful in part due to how the game was marketed as fully 3D, and if you were a kid at that age, you would honestly be blown away by the fact that you're now seeing actual 3D models, instead of janky 2D sprites that were common at the time. It was like a new era that dawned. Entire games were sold based on graphics alone for a while there, and it was very common then for games to add shit to their titles like "X 3D" or "Y 64" just to show how advanced they were graphically. I'd say 2004 was the epitome of this phenomenon, since we had two mega-blockbusters selling well, Half-Life 2 and Doom 3. Both, to a degree, were glorified tech demos that basked in their ability to put out realistic 3D graphics.

It wasn't surprising that everyone else tried to ape that success since, but engines and artwork got more and more expensive the more fidelity you piled on into it. I'd compare Doom 3 credits to Doom Eternal's. Take a look at this shit:
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135 developers in Doom 3 versus 1302 developers in Doom Eternal. A literal 10-fold increase in manpower required to develop a fucking AAA game in these day and age. And that's not even including the hidden costs of managing a team that big. If you're wondering why AAA games these days are bland as mush? Well, here's your answer. Any games developed by a team that big is going to be sanitized to hell and back.

It was small wonders that from 2004 onwards, you'd hear regular news of gaming studios collapsing and consolidating. Gaming development got more and more expensive as everyone tried to chase the dragon of Half-Life 2. This process went on for quite a bit into the 2010s, until we got the publishing behemoths that we got today. AA gaming (defined here as smaller games that were produced by smaller studios, usually targeting a more niche audience, like RTS or fighting games, but with actual polish that indie games may lack) actually died for a console generation because developers were too retarded to realise that blowing up your budget for the latest and shiniest did not pay off anymore.

I think we're slowly but surely starting to come out of that slump. We're already seeing the revival of some gaming studios like Larian Studios, Brightrock Games, Triumph Studios, BlueByte, etc, that fills in the AA niche. And indie games are more and more common than ever, for better or worse. The only sector that's stagnating hard is AAA gaming, and that's honestly fine. They cater for normies.
 
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Indie games fall into 3 categories these days:

1. Shitty woke fests that pander to trannies
2. Soyboy 'spiritual successors' that not only are often worse than the game they're playing on but also beat you over the head with references to other games. I don't want to be reminded of another game I'm here for your fucking game.
3. Shit like Cruelty Squad that's so weird that only a few people get.

I am a normie that's just looking for games that are fun and won't take me out of the experience with dev sperging. The 6th generation was peak gaming and 2007 was the beginning of the end.
You forgot shitty side scroller/platformer with a theme #87265
 
Too many faggots are focused on making art out of video games, instead of making a good video game that stands on their own as art. This is the case from the AAA that are too heavily invested in being movies right down to indie games that are too invested in trying to re-tread what others have long since trailblazed.

I also personally blame Hideo Kojima and Jonathan Blow for turning gaming into cinefag and artfag shit respectively.
 
imo the post-Fortnite, PUBG era is when gaming really does feel like it's running out of gas, 2017 and below was still pretty dang good despite some flaws and 2017 itself was a great year for games, but it also seems like 2017 was the beginning of the end.

For one thing it's only over the last 4 years has Wokeness really started to do some real damage, look at Naughty Dog for example, we can go from Uncharted 4 and Uncharted Lost Legacy which were still good games imo to... The Last of Us Part II, the sheer deranged mentality of Woke in the Trump era really made things become intolerable, Woke went from something that was annoying and didn't need to be there but still didn't quite ruin things to something that flat out ruins things.

There's been a few good games since 2017 but I find my interest in gaming waning more and more as each year goes by, it really does seem like whatever was left that was still good is finally getting squashed.

Japan has gained some steam but I find it hard to deal with the fact that Japanese games are almost always a big step back from western games graphically, I long for the days of stuff like the Xbox Ninja Gaiden which was not only a great game but looked stunning at the time too.

Lack of genuine passion due to diversity hires, normies, and reddit pop culture soys attracting even more of the former. None of these people want to make games, they want to participate in their idea of gaming culture because now it's hip and cool to be a nerd. Once gaming stopped being about creative weirdos making entertainment for other weirdos it was over.
I hate the way SJWs don't have any genuine passion for media, they always adopt things because they think it makes them look cool, there's nothing that they would obsess over even if it wasn't cool and there's nothing that they wouldn't drop in a heartbeat if it was deemed "problematic" see also: Jk Rowling, Joss Whedon etc.

No genuine passion, no genuine joy, they're just posers for whom everything is a front and their shallowness has infected media itself.

Konami is absolute shit now. Fell from grace around the time Castlevania lord of shadows came out.
No, Konami's fall from grace was Silent Hill Homecoming.
 
Would love some suggestions then, ive largely stepped away from popular releases and tend to stick to simulators these days, which are all pretty good.
Almost like most popular Releases have been utter shit, remeber Haze? Brink? Rage? Wet? All big releases all utter shit, find your niche and stick to it.
 
Stay away from anything Sony and you will feel much better.
>Thinking Nintendo and Microsoft are any better
imo the post-Fortnite, PUBG era is when gaming really does feel like it's running out of gas, 2017 and below was still pretty dang good despite some flaws and 2017 itself was a great year for games, but it also seems like 2017 was the beginning of the end.

For one thing it's only over the last 4 years has Wokeness really started to do some real damage, look at Naughty Dog for example, we can go from Uncharted 4 and Uncharted Lost Legacy which were still good games imo to... The Last of Us Part II, the sheer deranged mentality of Woke in the Trump era really made things become intolerable, Woke went from something that was annoying and didn't need to be there but still didn't quite ruin things to something that flat out ruins things.

There's been a few good games since 2017 but I find my interest in gaming waning more and more as each year goes by, it really does seem like whatever was left that was still good is finally getting squashed.

Japan has gained some steam but I find it hard to deal with the fact that Japanese games are almost always a big step back from western games graphically, I long for the days of stuff like the Xbox Ninja Gaiden which was not only a great game but looked stunning at the time too.
Too fucking bad Japan is wanking over gacha gaming nowadays and that the big releases/new IPs are shit. Code Vein and Scarlet Nexus comes to mind.

Even those who have lasted long have become the villains themselves. Epic, Valve, Ubisoft and every still living company are vulnerable to shit practices in games nowadays. The games under their care have turned to shit and the companies will not stop ruining what made those fun, so even online games are screwed.

If gaming will crash, then so be it. I just hope others like cinema and anime will also crash so that we can start over and create something new and exciting.
 
>Thinking Nintendo and Microsoft are any better
Well, Nintendo is still the port machine.

You know it's shit from the apparent lack of detail and the auto-aim. But then again, it's also for the PS4 and hardly anyone is in the mood for remastering their old games because of the coof. Although, there's no excuse for including a working set of flaps for the plane and getting the design of the Enterprise right.

And there's also the occasional preschooler game that comes out for it.
 
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I honestly feel the opposite of this thread. I quite enjoy modern titles as technology has given certain creators so much more freedom to create masterpieces. I would say a majority of my favorite games are products of the evil 7th gen and current 9th gen. I think a good way to describe current gen is that most games are bad, maybe decent, but the great titles are truly something special. BOTW, Mario Odyssey, Smash Ultimate, FE3H, Luigi’s Mansion 3, Paper Mario Origami King, Nier Automata, R&C Rift Apart, Sackboy A Big Adventure, ABZU, Crash Team Racing Nitro Fueled, etc., are all games I have found great enjoyment in.

I think games are just different now. The big ones are massive and take tons of time. This causes companies to rush things as to provide something in between, like Nintendo is currently doing with the Switch. Obviously Zelda and Odyssey 2 are far out, so stuff like Mario sports is treated as nothing more than time nowadays, making them feel less polished. Games are also more expensive, so DLC and micro transactions have grown to cover costs, and also suck up cash, let’s be real. Gamers are also part of the problem, the constant need for long play times and gay esports have ripped the fun out of gaming as fun comes at the cost of fat fuck not going pro or wasting 100 hours of his life. The best thing to do is just to find the diamonds in the ruff. They are there, and most are better than previous gens work, but they are a bit of a rarity now thanks to all the factors spoken about here.
 
Almost like most popular Releases have been utter shit, remeber Haze? Brink? Rage? Wet? All big releases all utter shit, find your niche and stick to it.
While all those releases are about a decade old, it still mainly rings true.

GT7 will likely be good. The new saints row reboot has potential if they dont cock it up with woke shit

Besides that, I'll stick to small releases
 
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