What game can you only play once for the full effect? - For fuck's sake, mark your spoilers.

Fallout new vegas. the amount of builds, roleplay options, weapons and mods makes every new playthrough feel different and fresh. it makes me sad we will never get something like it again after seeing what Bethesda did to fallout 4 and 76.
 
One of my favorites, it's so fucking long that you can only really play it once.

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Also, it has the best video game intro of all time:

 
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Are you thinking of Eternal Darkness for the GameCube?
Yes thats the one! thank you. Vdeo below of the 4th wall breaks in the game. video obviously has spoilers

 
I wouldn't say you can only play games one time. Just because you know the tweest doesn't mean you can't still get into it and be affected by it. But
There aren't really any twists in Obra Dinn, but being able to instantly identify over half of the characters before you even step on the boat makes a second playthrough kind of... underwhelming.
 
Spec OPs: The Line on the Hardest Difficulty. Because you will go insane along with the main character with how fucking terrible and frustrating the game play is. It creates a very meta experience that you can only do one time because you'll never ever fucking want to do it again. Also you have play through the entirety in one sitting for it to have this effect.
 
The Outer Worlds is pretty good and there's details you'll definitely miss in only one playthrough, but it only really works for one run. Once you already know the two big revelations in the story the world seems a lot less interesting. I tried the Supernova difficulty but it's just tedious rather than challenging.
 
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Every modern David Cage game, he even says so himself, on the second playthrough you see exactly how choices don't matter and it ruins the facade.
 
The Outer Worlds is pretty good and there's details you'll definitely miss in only one playthrough, but it only really works for one run. Once you already know the two big revelations in the story the world seems a lot less interesting. I tried the Supernova difficulty but it's just tedious rather than challenging.

Who in the everliving FUCK thought companion permadeath would be a good idea in a game like this?

"Why yes, most companion AI has the intelligence of a mentally incapacitated child. They will directly run into machine gun fire. We should have permadeath on our hardest difficulty and not give the player an option to force them to run away from every single combat situation because they'll stand still and take fully automatic fire to the face constantly"
 
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Dark souls is one of my favorites, minus the obnoxious fans and their epeens.
Still haven't finished the first one, but I can already see how it wouldn't be the same on a second playthrough, since you'd know attack patterns and stuff. The fans... ugh

Me: "I'm having some trouble beating the gargoyles, anybody got some tips?"
DS player: "git gud lol"
DS player: "git gud lol"
DS player: "git gud lol"
DS player: "git gud lol"
DS player: "git gud lol"
Me: "That was really helpful, you cunts."
 
Still haven't finished the first one, but I can already see how it wouldn't be the same on a second playthrough, since you'd know attack patterns and stuff. The fans... ugh

Me: "I'm having some trouble beating the gargoyles, anybody got some tips?"
DS player: "git gud lol"
DS player: "git gud lol"
DS player: "git gud lol"
DS player: "git gud lol"
DS player: "git gud lol"
Me: "That was really helpful, you cunts."

That’s why I’ve never bothered with multiplayer, plus getting the odd invaders interrupting gameplay.

Dead space 2 is another like that. Once you play through it and know where everything is all the jump scares won’t surprise you anymore.
 
That’s why I’ve never bothered with multiplayer, plus getting the odd invaders interrupting gameplay.

Dead space 2 is another like that. Once you play through it and know where everything is all the jump scares won’t surprise you anymore.
Spoilers for early game:
I reckon a PC mod replacing the necro faces with Wiseau's would make the game legitimately 10x more horrifying, even if you KNEW where the jump scares are.
 
Who in the everliving FUCK thought companion permadeath would be a good idea in a game like this?

"Why yes, most companion AI has the intelligence of a mentally incapacitated child. They will directly run into machine gun fire. We should have permadeath on our hardest difficulty and not give the player an option to force them to run away from every single combat situation because they'll stand still and take fully automatic fire to the face constantly"

I can confirm the companions are dumb as dogshit and will run right into enemies and get downed repeatedly in every combat encounter. Every streamer Ive watched that played on supernova difficulty has used the sniper rifle as their primary weapon presumably to bypass this issue.
 
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Practically any narrative-driven game. The ones that are worth playing over and over (Zelda, RE) are the extreme exception.
 
Everything that relies on the story instead of gameplay, especially a story with a twist.
I didn't even feel like finishing Bioshock after the twist because the gameplay is mediocre at best.
Spec Ops: The Line has servicible gameplay but it's very repetitive and gets boring really quick.
I love Alan Wake but I don't feel like replaying it because learning what's really happening is the main draw of the game.

Alan Wake is such a strange game in that it becomes better with time. The longer it has been since someone played the game the higher their opinion of it will be. Because the game itself isn't great, it's a fucking slog to get through the combat encounters. Shine the flashlight, 1, 2, 3, pop off four bullets with the revolver, reload, shine the flashlight on the next guy, 1-2-3 then four pops with the revolver. If there is an encounter with five enemies you can quickly calculate, almost down to the second, how long it will take before you can move on. It's boring busywork and it's similar to Deadly Premonition in that way.

Alan Wake's American Nightmare is much better as a game. I still really like the original I just don't like playing it.


Every walking simulator have absolutely no replay value and I say that as someone that likes the genre.
 
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Full Metal Furies
The puzzles are so fun and different to most puzzle games, they take real engagement and creativity. Pen and notepad 100% required. After you solve them all, a lot of the magic of the games are gone. The new game plus mode suffers from the puzzles already having been solved.
 
Battlefield 1942 when you get it for the first time and boot that bad boy up on your parents Dell desktop and this magical intro plays.
Just can’t be recreated ever again as I know that the pre-menu cut scenes are all pre-renders but I could believe.
 
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