- Joined
- May 14, 2019
I finished Prey and it was 10/10 amazing. I had started a playthrough once before months ago and it ground me down and I gave up on it in exhaustion. On the second run I loved it.
What's fascinating is just how well it starts flowing in the late game. The game is basically a linear game successfully wearing the skin of an open world one, because if you fuck around the world you'll just waste your very limited resources and you'll end up going through those areas anyways later on. You've got a very tight and brilliantly realized space station, everything from HR offices to life support systems to crew recreation centers, and it's been blasted to hell by industrial disasters and aliens to the point half of it is on fire and half of it is floating in the void in a minefield of hazards.
The entire tone of the thing feels like one of those industrial accident movies like Mine 9 set in space, with aliens. Everything is broken and every time you go to deal with something there's some bullshit that diverts you and then the game throws a really short-notice timed quest to save someone and it creates a unique and delicious sense of pressure where you feel like you're going to explode in frustration. The world is so mundane - the emails on the computers and characters are so realistically bland - that it goes from boring to convincing, it feels like a real place. The space station is like a beautiful art deco skyscraper hotel mixed with a real NASA installation and I want to live on it.
At some point all shit just breaks loose, and that's the point in the game where you've run out of everything but have also finally learned how to play properly, so it's just seamless movie-like running from crisis to crisis. I talked in another thread recently about how games should be more cinematic, but they don't understand what cinematic is, because they take it as meaning animations and cutscenes and not as FEELINGS. Prey is cinematic as fuck in the good way.
And the story is some compelling stuff, just real interesting science fiction about memory loss, bit of ethics, strong characterization. You play a heroic mute, but he's not really a mute because he has a robot with his personality that talks to him, which is absolutely genius for giving the protagonist personality while also playing the fish out of water angle. The ethical quandary in the game is genuinely interesting and you'll never find out the right answer.
Now, it turns out that it's so arcadey it doesn't really work well with joysticks, but you can get a cheap joystick (Logitech Extreme 3D Pro, $30) to play with War Thunder (for free) and it's fine.
What's fascinating is just how well it starts flowing in the late game. The game is basically a linear game successfully wearing the skin of an open world one, because if you fuck around the world you'll just waste your very limited resources and you'll end up going through those areas anyways later on. You've got a very tight and brilliantly realized space station, everything from HR offices to life support systems to crew recreation centers, and it's been blasted to hell by industrial disasters and aliens to the point half of it is on fire and half of it is floating in the void in a minefield of hazards.
The entire tone of the thing feels like one of those industrial accident movies like Mine 9 set in space, with aliens. Everything is broken and every time you go to deal with something there's some bullshit that diverts you and then the game throws a really short-notice timed quest to save someone and it creates a unique and delicious sense of pressure where you feel like you're going to explode in frustration. The world is so mundane - the emails on the computers and characters are so realistically bland - that it goes from boring to convincing, it feels like a real place. The space station is like a beautiful art deco skyscraper hotel mixed with a real NASA installation and I want to live on it.
At some point all shit just breaks loose, and that's the point in the game where you've run out of everything but have also finally learned how to play properly, so it's just seamless movie-like running from crisis to crisis. I talked in another thread recently about how games should be more cinematic, but they don't understand what cinematic is, because they take it as meaning animations and cutscenes and not as FEELINGS. Prey is cinematic as fuck in the good way.
And the story is some compelling stuff, just real interesting science fiction about memory loss, bit of ethics, strong characterization. You play a heroic mute, but he's not really a mute because he has a robot with his personality that talks to him, which is absolutely genius for giving the protagonist personality while also playing the fish out of water angle. The ethical quandary in the game is genuinely interesting and you'll never find out the right answer.
Ace Combat is fucking awesome. I too started with Ace Combat 7 and I ended up loving the lore because it's like they live in a Victorian world of nationalist saber-rattling and casual war and it's way more badass than anything faggoted Hollywood would ever make.Saw ace combat 7 on sale and decided to get it based on some /v/ recs, I was thoroughly impressed with the game. It's a blend of sim and arcade with near future sci-fi elements coupled with a military pastiche in the vein of Top Gun mixed with the cheesy anime-like goodness only a jap could create. I was never much into either flying or racing games but the game was fun enough that it almost made me want to get a flight stick and try out some other flying games (before looking at the prices of a full H.O.T.A.S. setup and subsequently banishing the thought from my mind). As of writing I have just beat the game on ACE difficulty, all S-ranks, which makes for a fun little challenge (frankly once you've gotten over the hurdle of learning the proper "expert" flight controls you've surpassed the majority of difficulty presented to you, even if you aren't interested in difficulty "expert" ends up being superior in the long run and I'd argue you're missing out a lot of the fun of a flying game without them).
Also I posted in the Armored Core thread but to reiterate here it's truly a fantastic game and one of the few Fromsoft games whose multiplayer mode piqued my interest enough to put some time into.
Now, it turns out that it's so arcadey it doesn't really work well with joysticks, but you can get a cheap joystick (Logitech Extreme 3D Pro, $30) to play with War Thunder (for free) and it's fine.