What game or games do you regret playing the most?

I regret spending on money on live service games that will never be the same as when I played them at their peak.

I’m not a whale or anything, but that’s $100 over a few years that I’ll never get to enjoy because the format has changed and my collection is useless.

I also regret Humble Monthly and the money I’ve spent on games I’ll never play. I’ve gotten good deals for sure, but I would have been better off saving the money and just buying shit I know I’ll enjoy.
 
I thought I'd put Genshin in there, but the time span I played (2021) gaming was pretty much dead and I overall enjoyed the community and gameplay.

I think I'd put Omori instead. I had a huge rant of it in its thread, but the gist of it is that the last ten hours of it are a glorified cutscene which I kept thinking will finally lead to the ending only to drag on in the most uninspired way possible, while completely ditching the gameplay aspect in favour of making it basically Sonic.exe
 
Honestly this question is kind of strange to me. I've played games I didn't like, sure, but I find such experiences instructive. If I ever make games I'll know what not to do. Or at the very least I have a barometer of what I do and don't like for future reference.

Now if the question were rephrased as "what games legitimately gave you buyer's remorse?" that's different, since that way, money is involved.

And for me the ultimate example of a Buyer's Remorse game is Metroid Dread, which starts out all right but soon becomes rather insufferable. I believe I've ranted about this game before though so if I find the post where I did that, I'll link to it.
 
I'm not gonna lie, most of these answers just feel contrarian because the games themselves are popular and have an unfortunately loud tranny minority in their fanbases. However if you want my answer though, it would be Pokemon Violet, holy fuck now THAT is a bad game.
 
Tomb Raider Underworld. I'm usually not too harsh on games I play but holy shit what a massive waste of time and money. Even the gameplay itself was taxing.
 
Any game with autistic inventory management.

Apart from that FF13 Lightning Returns, what an absolute pile of trash. After 15 hours the last neuron remaining in my brain convinced me to stop playing it.
The good news is that thanks to that game I realized final fantasy was dead and I avoided all the garbage that came out afterwards.
 
  • Agree
Reactions: SIMIΔN
Legend of Heroes: Trails in the Sky FC and SC. Imagine reading ten Russian novels in a row, but instead of misery porn and religious allegory, it's some of the most cliched fantasy anime shit ever. Now imagine some asshole doubles the length of what you just read with tedious sidequests, repeated story beats, and drawn-out conversations with inconsequential NPCs about tedious nothingness. These games take a hundred words to say what could be said in ten, and they say it to you at least ten times. By the time I figured out they aren't as good as they're hyped up to be, I was already deep in sunk cost fallacy territory.
 
That shitty Murdered: Soul Suspect game. It was so bad I have a hard time believing it even exists.
 
Solasta: Crown of the Magister

Wish.com RPG using D&D’s shitty 5e rules, all the wokeism involved with that edition on full display, janky as fuck combat, graphics that look like something from the PS2’s launch titles, story and plot on the same level as Neverwinter Nights 1. Awful game
 
MapleStory, because I actually bought microtransactions for the game. Fortunately, I stopped playing the game before the game got super Pay-2-Win with things like Cubes. MS's music was awesome though, and fit the chill environment the game had.
 
  • Like
Reactions: dumb squid
Kane and Lynch was just bad and completely unpleasant to play.
Oof. I certainly remember my older brother played that game, and just as an observer I thought as much. I feel like I might have joined in too, but I can't really remember.

I was promised a RPG that was similar in style to Fallout New Vegas and instead I got a subpare FPS with very few actual RPG elements inside of it. The world itself was boring as hell as well. wow guys did you know uncontrolled capitalism is bad? That will be 60 dollars by the way. Also I hated all the characters inside that game. They all come off as smug know it alls who treat you like a idiot. Making reddit tier quips and telling you where to go at any moment not letting you explore at all.
Seconded for me too although my main issue was just getting the dang game to not freeze during loading which happened too often. I think I only had a few playthroughs on a given day where I didn't encounter any problem. Were it not for that, I'd probably think the game was just ok.
 
Skyrim for me as well. One day I was doing that golden claw quest and it just occurred to me that all I was doing was left clicking on bandits and pausing to drink potions and every NPC treated me like a god for this trivial task. The magic just instantly died.
An absurdly good 6v6 TF2 sniper always said he was playing "point and click adventure". You can boil all games down to this, but at least singleplayer RPGs should mask this simple gameplay with an enticing story. Doesn't matter if shit is boring and simple if it's the same as flipping pages in a book. The language may be simple and boring but the story drags you on.

I wasted -thousands- of hours doing stunting in GTA Vice City and San Andreas. It was an incredibly niche community which basically made you repeat the same attempted stunt, sometimes for tens of hours, until you landed it. Stunting is like life appearing on earth: A series of absurdly lucky and specific physics mishaps that resulted in shit like "tapping lean forward 5 times a second on a bike makes you drive faster than intended" and "pulling a wheelie into an angle launches you into the sky". The Doom-like replay system then made it possible for you to let someone else watch your stunt at the cost of 135kb files, meaning we had stunters from the east coast of Russia and uncommon places like Taiwan, Vietnam, weird-ass countries etc.

I learned a lot about music, video editing and graphics, but every now and then it'd dawn on me "dawg, I could just quit this shit and go play WoW and raid with the buddies".
 
They actually did that in Origins as well, but it was somewhat subtler. I remember in the History Mode they had that they deliberately added in child NPCs who were being taught by schoolmasters, in the Greek fashion. Yet, in order to not "represent historical sexism," they had those children be a mixture of boys and girls, despite it being inaccurate to the time period.
Ah, my inner history nerd was considering the History Tour mode for that and the Egypt/Viking ones, but now I know to save my time, so thank you for the helpful heads up.

God, what a trash fire waste the AC franchise is.

As for my regrets:

I don't HATE Mass Effect but I see far, far more problems in it now with an older, more critical eye, and tend to play it more for making good-looking Sheps and trying out different class builds than for the story content.
 
Paradox games in general.
Oooooh, I feel that. I've never played a Paradox game but I KNOW little-me (who did play a lot of 4X games) would have loved it.

After seeing how utterly insane the userbase/modding community can be, even by game modder standards, I'm wondering what the fuck is in the water.
 
Resident Evil Zero maybe. The bosses are utter shit. The bat and the scorpion in particular - you just stand in one spot and shoot. The first level (train) is going back and forth in a straight line.

But what completely killed my enjoyment was the inventory management. There's no item boxes, so you're forced to drop everything on the goddamn floor. On top of that, there's essential items (shotgun, hookshot) that take up TWO inventory slots.

I completed about 80% of the game only to drop it eventually. I've finished a lot of RE games and enjoyed almost all of them, but this was just tedious.
 
Back