What game or games do you regret playing the most?

Star Ocean: The Last Hope had a painful story, but I stuck around for achievement hunting because I was in love with SO3's battle trophies. At one point I realized how much time I had put into grinding a game I didn't like, and how far I still had to go. The realization not only got me to quit playing the game, I don't think I ever really went out of my way to get full achievements ever again.
 
The time I have in both World of Tanks & World of Warships is shocking and I don't play either anymore.

Worst part is that I didn't even learn from WoT;
I played that shit from 2013 on, it got worse and worse overtime, then they dropped the World of Warships closed beta & I was a CBT participant, I fucking loved it, every second of it.
When it got its full release WoT was continuing down the shit-slope & I dropped it fully in favor for WoWS (I came back briefly but the game had become something that was wholely unfamiliar and just dogshit).

Then eventually, WoWS went that same way by catering to shit-brained CIS-apes who can only play dumb, brainless shit like carriers.
I was already checked out after the carrier rework which made anti-aircraft fire on all ships pretty much useless (if you had great AA you might shoot down *a* plane out of a full flight before they can drop torpedoes or bombs, nothing like losing a third of your health before a single enemy is even within range) but when they introduced submarines I just quit.

I mainly played more stealthy cruisers & destroyers (for anyone unfamiliar, those ships tend to be "if you get spotted outside of your own terms, if the enemy team is any good, you'll be dead) and getting spotted by fucking dumb planes was already shit enough. But then the prospect of being spotted by some ape in a submarine spamming torpedoes adding to the clusterfuck of shit you have to dodge already, it was enough for me to quit.
 
Then eventually, WoWS went that same way by catering to shit-brained CIS-apes who can only play dumb, brainless shit like carriers.
There is a reason why during the Russia-Ukraine conflict, the company split between the original company and another company owned by WG, Lesta. Don't be surprised why CIS players are massively retarded.
 
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Call of Duty WW2. I don't know what I expected in the first place considering it's a post-BO2 CoD title but it still made me so unreasonably angry, I refunded it after one hour of gameplay
 
There is a reason why during the Russia-Ukraine conflict, the company split between the original company and another company owned by WG, Lesta. Don't be surprised why CIS players are massively retarded.
True but at the same time (and this goes for WoT too) the game's also filled with older guys who are just more comfortable playing those types of vehicles. It's just an unfortunate side effect that those things are super fucking frustrating to play against in anything else.

Seriously, starting a battle in a 30K HP DD, then consequently being spotted from the air & bombed for ~10K before doing anything, while BB & CA salvos are already incoming due to you being spotted, having to adjust your course to take a longer route and thus making it insanely tough to do what you're supposed to in a DD(spotting & area denial with torpedoes, at least that's for the ones I played) is just the worst multiplayer game experience I've ever had.
 
True but at the same time (and this goes for WoT too) the game's also filled with older guys who are just more comfortable playing those types of vehicles. It's just an unfortunate side effect that those things are super fucking frustrating to play against in anything else
You just answered why those games are frustrating to play. To put it bluntly, WoT and WoWS are not noob friendly at all. The Pay-To-Win aspects were multiplied by 10 because the older players were the ones giving WG the go-code to create more of the same BS that everyone dislikes (Bourrasque, Prog 46) until the release of the BZ-176, which everyone absolutely hated, giving WoT the "Nahida moment" (when an item/character is so stupidly OP, that it becomes an "oh shit moment" and they never release it again).

Its sad because in some of the updates they have given some good QoL updates that are underappreciated (no gold ammo/only purchasable via silver, crew ui, buffs to old vehicles, an actual training mode, etc.) but as long as the playerbase remains retarded, WG will do retarded decisions on behalf of the playerbase, creating a loop of stupid decisions that poisons both sides. This also goes on gameplay, which is why you often see IS-7s and E-100s camp on the side of the map for stupid fucking reasons, ruining the game for everybody.

Thread tax: Hades. I tried to play it for the "play 5 hours to get the music kit for CS" and I found myself dumbfounded on how does one enjoy the gameplay loop. I stopped on the lava levels right after I killed the fury bitch and once I died, I have to go back all over again. At that point I just said fuck it and uninstalled.
 
It's hard to pick between We Happy Few and Outer Worlds.
We Happy Few is a mediocre stealth survival game with crafting. The only thing it had going was the setting. When I finished the first characters playthrough and the game spun around and told me to do the same shit again for another 10 hours is when I uninstalled and also realized I just wasted 20 hours on a bad game with bad gameplay and a story I gave 0 shit about.
The Outer Worlds is the worst RPG I have ever played. It feels like baby's first asset flip but was made by smug self sucking retards that think they made some hot shit. It's half baked, stupid, every single character is unlikable, the story is nonsensical, the combat is shit, the word is a bland instanced copy pasted mess. But while I wasted more hours on the Outer Worlds it's so shit that I can now appreciate other RPGs. I can look at Fallout 4 and at least see somebody trying.
Honorable mentioned is Encased. Which had the best opening of any RPG ever made only for the devs to run out of money, competence and give a shit. Where each hour spent the content gets worse and worse and the ending is just a couple of CYOA screens and an over HP boss. But the Encased I played no longer exists and the great start was removed years later to make it as equally shit as the rest of the game so nobody would feel scammed nowadays.
 
  • League of Legends: I remember this game the same way I would assume someone remembers a drug addiction. I got into it because all my friends were playing it and got me into it. We shared our misery together, every 45 minute match was a mixture of anger, frustration, and small windows of relief when things went well. I would spend entire weekends as a teenager playing it instead of going outside. All to feel nothing after hours of queuing. You are constantly chasing this dopamine rush that never comes. I had to uninstall and force myself to forget about the game after many years of being addicted. A lot of my friends are just now, 13 years later, kicking the habit. Truly a Godawful hellscape of a game with no real progression, endless misery, and a community inhabited by the bottom circle of hell. DO NOT PLAY THIS GAME.

  • Destiny 1: I was sold on the Bungie hype, I loved Halo. I pre ordered the 70 or 80 dollar edition which was a lot of money for me back then. I played it and was instantly turned off by it. I got to a part where you unlock your star wars land speeder bike, and shut the game off. Fucking tragedy. Probably the first time I realized the game industry was getting worse.

  • GTA Online: Within my several hundred hours I clocked online, only 5-10 were pure, unadulterated fun. All other time was spent grinding money against the ratio of work:dollars that GTA Online uses. You cannot beat the grind, you can't get lucky, you WILL plan a heist for several hours only to make shit money, you WILL navigate the Microsoft Excel UI in a shootout to eat a candy bar and heal, you WILL rage at the god awful controls and engine that get you killed constantly. You WILL BY SHARK CARDS. Faggot ass game resulted in the cancellation of Red Dead 2 DLC, enough said.
I'm glad the kids are growing up with Fortnite instead of League. We had it so bad back then, playing a chinese MOBA made by frat bros who never improved shit despite shoveling in billions of dollars.
 
I deeply regret the 30 or so hours I spent with Skyrim. That's how long it took me to realize that there is no custom spells. What a travesty. Even fucking Daggerfall had a custom spell system. Don't even get me started on the terrible Destruction magick skill tree! That game is absolutely worthless for a based magicka enjoyer.
 
Cyberpunk 2077. The gameplay loop is reasonably fun now but every time the game reminds me of the tranny running the bar I remember how current-year the game is and die inside.
 
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Prince of Persia 2008.
It took me a while to realize that it wasn't just a very long tutorial, it really is a "game" where you can't die.
 
I regret playing just about every multiplayer game I've ever touched. Wasted my life on these when I could've grown up having all kind of different adventures playing solo games. Looking at kids growing up with Fortnite makes me sad because it reminds me of myself. Otherwise, I guess a recent game I regretted playing was Baldur's Gate 3. The only part of the game with some real player choice is the first one, and even then you can only be a goody two shoes otherwise you just skip half the game. Wasted 80 hours on that ugly crap (and let's not talk about the years of hype beforehand, can't believe I fell for it again after Cyberpunk)
 
Resident Evil Zero maybe. The bosses are utter shit. The bat and the scorpion in particular - you just stand in one spot and shoot. The first level (train) is going back and forth in a straight line.

But what completely killed my enjoyment was the inventory management. There's no item boxes, so you're forced to drop everything on the goddamn floor. On top of that, there's essential items (shotgun, hookshot) that take up TWO inventory slots.

I completed about 80% of the game only to drop it eventually. I've finished a lot of RE games and enjoyed almost all of them, but this was just tedious.
Let me guess, you reached the part near the end of the game where you need the grappling hook and realized you left it back at the train all the way at the start of the game because it's 2 slots? I feel your pain.

I hated Mouthwashing. The one time I go into a scary game blind and it's the gayest shit ever.
 
Strange case of Final Fantasy 14. The game is not exactly bad, but is so demonically stagnant that I look back and am disgusted at how long I played it. Powerleveled every job to max for both shadowbringers and endwalker by gaslighted myself into thinking the game would eventually click for me and get a lot better, but it never did. Couple that with the devs streamlining everything into simplicity, all sharp corners being sanded down so that content is quite literally foolproof at the cost of anything interesting happening, and the fact that the story was merely good for a video game (great for an MMO) and it took the latest expansion story being bad for the unironic sheeple fanbase to start noticing the gameplay cracks that were forming since shadowbringers and I decided to cut my losses and leave. It's amazing that the pvp mode devs of this game understand the job fantasy aspect of Final Fantasy more than the PvE devs.

What's funny is when I got fed up with the game one time, I jumped to another game that I regret even more than FF14: Guild Wars 2. Pozzed and kind of shitty writing, but the reason I regret it is because I had torn myself away from another MMO I no-lifed and decided to just buy leveling skips for a bunch of classes to replicate the feel I had in FF14. It was deeply retarded and that is about $100 I will never get back.

I've since come to the realization that there is no perfect MMO for me and that MMOs themselves are a destructive game design (games are supposed to end so you can move on and play different games), so it wasn't all bad though. I still pop into MMOs sometimes, but generally avoid subscription ones like the plague so I don't feel any sunk cost obligation to use my sub time.
 
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I think my most regretted experience was probably CoD infinite warfare on the hardest difficulty.
I hope whoever decided a limb damage system in a cod game was a good idea dies.
 
Even though Bioshock Infinite is super short at like 4-5 hours I regret every second wasted on it because that game is pretentious, Communist, troonnigger gayshit.
Bioshock Infinite makes me so mad every time I think about it. I feel like there was such a cool game buried somewhere deep within it. It really fucked up every single opportunity it had to achieve something, the story was a complete and total mess, and it also failed as a game, the pacing was all over the fucking place and by the time you got to pick up some of the more fun abilities the game was over before you even got to use them. Also the weapons were complete dogshit, and if you looted everything you still never had enough money to buy jack shit.
 
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Thimbleweed Park.

A game made by Ron Gilbert in the spirit of old point and click adventure games. When I first decided to buy it I remember looking at the steam reviews with all the negative reviews being along the lines of "the ending ruins the game and it's on the level of mass effect 3". I was like how bad could it be and bought it.

The game starts strong where 2 agents are sent in to investigate a murder. You find out that one of them is in the town not only to solve the murder but to clear his father's, the other one is working for some shady organization and is maybe a spy sent to steal something. You also get joined by a clown who uses profanity all the time, which without good writing would have made him a miserable character, but he turns out to be the best character, and he was cursed with bad luck from a gypsy. There's also a father and daughter duo the father is the brother of the rich guy in town (who died before the game). The brother dies early in the game and he's a ghost for the rest of the game that you play. The daughter is just some strong independent nerd girl trope and the weakest character, but she's trying to find out what happened to her dad and uncle even though she wants nothing to do with the family business.

So, you spend hours doing point and click puzzles, the game starts strong, but the middle is weak, then you hit the final act which just ruins the game and it completely comes out of no where.

The Rich guy found out he was in a character in a video game and unloaded himself to the factory computer as a way to shut off the game. So, The final act is just meta 4th wall bullshit where he's trying to get the niece to turn off the video game, which invalidates the rest of the game cause nothing really mattered cause the motive was that it was a video game that needed to be turned off. The agent who you thought was a spy was just working for a point and click adventure company to steal a point and click flow chart graph to get teleported out of the game since she also knew she was in a game. Every other character's storyline is resolved with shit teleported in their inventory after the 4th wall break reveal. It doesn't matter though, cause it's a video game and gonna reset!

You end up arresting an innocent man too but never have to work out a way to prove his innocence since the meta shit takes over and the game knows it doesn't matter now. It doesn't even make since why the brother was murdered since the other dead people would have triggered the events anyways.
 
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