Oh look. Even the moon buggy is the same as the one in Elite: Dangerous.
Come to think of it, Elite: Dangerous has had planetary landings and moon buggies, planetside missions both procedurally generated (bombing, hacking, S&R, salvage) and hardwired / plot relevant (the barnacles, the Guardian ruins, the Thargoid observatory, INRA base, abandoned research posts) since January 2016. And it's had mining lasers (ours are purple but can be recoloured like any other weapon) since 1.0 in December 2014.
The only difference there is that SC has atmospheric planet landings, which FDev haven't got to yet because they'd probably want to simulate air resistance and atmospheric composition which would require a whole extra flight model to do properly. Let's just say that landing on Titan (0.3 g, 0.5 bar, mostly methane and ammonia) would be far less arse-opening an experience than landing on Venus (1 g, 90 bar, CO2 and sulphuric acid vapour). And some exoplanets both in the game and real life have atmospheric pressures in the thousands of bars and an atmosphere composed of silicate vapour and 3 or 4 surface g. Yes, that means it rains lava sideways.