What game series have autistic fanbases?

Have any of your beloved game series become lolocows. The most obvious is Sonic because lack of good games in more then a decade and the fanbase's high correlation with autism and furries. Some how Mortal Kombat and Doom were able to avoid this

The Doomworld thread, (despite how sad and barren it is on Community Watch ) wouldn't exist. And one dip at ZDoom forums shall prove that wrong.
 
I'd say Star Citizen is becoming quite autistic. Its audience is ultimately sycophantic, if anything. Mods are banning any sort of criticism of the "game" in their forums as of late also.

Just an example of their audience:
https://youtu.be/ugLLXa1lDBQ?t=14m26s

He's shooting red beam! That's amazing! Wow! You deserve an extra $100k Chris Roberts!!!

Oh look. Even the moon buggy is the same as the one in Elite: Dangerous.

Come to think of it, Elite: Dangerous has had planetary landings and moon buggies, planetside missions both procedurally generated (bombing, hacking, S&R, salvage) and hardwired / plot relevant (the barnacles, the Guardian ruins, the Thargoid observatory, INRA base, abandoned research posts) since January 2016. And it's had mining lasers (ours are purple but can be recoloured like any other weapon) since 1.0 in December 2014.

The only difference there is that SC has atmospheric planet landings, which FDev haven't got to yet because they'd probably want to simulate air resistance and atmospheric composition which would require a whole extra flight model to do properly. Let's just say that landing on Titan (0.3 g, 0.5 bar, mostly methane and ammonia) would be far less arse-opening an experience than landing on Venus (1 g, 90 bar, CO2 and sulphuric acid vapour). And some exoplanets both in the game and real life have atmospheric pressures in the thousands of bars and an atmosphere composed of silicate vapour and 3 or 4 surface g. Yes, that means it rains lava sideways.
 
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Oh look. Even the moon buggy is the same as the one in Elite: Dangerous.

Come to think of it, Elite: Dangerous has had planetary landings and moon buggies, planetside missions both procedurally generated (bombing, hacking, S&R, salvage) and hardwired / plot relevant (the barnacles, the Guardian ruins, the Thargoid observatory, INRA base, abandoned research posts) since January 2016. And it's had mining lasers (ours are purple but can be recoloured like any other weapon) since 1.0 in December 2014.

The only difference there is that SC has atmospheric planet landings, which FDev haven't got to yet because they'd probably want to simulate air resistance and atmospheric composition which would require a whole extra flight model to do properly. Let's just say that landing on Titan (0.3 g, 0.5 bar, mostly methane and ammonia) would be far less arse-opening an experience than landing on Venus (1 g, 90 bar, CO2 and sulphuric acid vapour). And some exoplanets both in the game and real life have atmospheric pressures in the thousands of bars and an atmosphere composed of silicate vapour and 3 or 4 surface g. Yes, that means it rains lava sideways.

E:D fans can get pretty autistic. I bet if I posted about my combat Beluga on the forums they'd screech to high heaven.
 
E:D fans can get pretty autistic. I bet if I posted about my combat Beluga on the forums they'd screech to high heaven.

Yes, but most of the 'tism on the Frontier Forums only really comes out at update time. Everything that has ever come out in updates will LITERALLY KILL THE GAME STONE FUCKING DEAD. Every alteration to anything is either MAKING IT OP or YET ANOTHER NERF. The rest of the time the spergs keep to themselves.

And there's nothing wrong with a battle whale. I've had a whale since it appeared in 2.2 and I took it to Colonia in December 2016. It's a lot more capable than people reckon.
 
Do you know about Geometry Dash? A few years back (as early as 2013), Geometry Dash was just another cheap Impossible Game knockoff. However, it managed to become one of the most popular mobile games as updates refined it to look much better. With this, the game developed a community.

Geometry Dash probably has one of the most hardcore communities in any game, especially for indie platformers. There's even drama surrounding this low-price 2D platform game, often surrounding hacking allegations or who should verify what level. Currently, the developer of the game (Robtop) has practically abandoned the game as he hasn't released a major update since January 2017.
 
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Witcher seems to have avoided the majority of the autism that surrounds similar games like Elder Scrolls, Dragon Age, Mass Effect, etc.

However.

There's an awful lot of thirst on some of its Facebook groups. Several have had to ban spergy arguments over whether Yennefer or Triss is the correct waifu, and any female cosplayer seems likely to be the subject of significant thirst posting.
 
Even Minesweeper generates autism. There are people who spend hours a day competing for the fastest times they can clear each board and it is serious business with vast effort expended to ensure they aren't cheating.
 
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Hotline Miami.

There's plenty of fanboys who can be pretty nice in normal conversation but turn into spergy assholes whenever they talk about Hotline Miami.
 
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Stardew Valley.
Stardew Valley fans are usually chill as long as you avoid the modding scene and the extremely aggressive fanboys on Reddit who rage if you don't think it's the second coming of Christ. I've also seen quite a few SDV fans get really mad if you compare the game unfavorably to Story of Seasons/Harvest Moon.

There was actually someone on Reddit who is developing a new farming sim of their own who left the Stardew Valley subreddit because the fans kept accusing them of ripping off features from the game.
 
TF2, Counter-Strike, and pretty much any MOBA game communities are really bad, its one of the worst. people get way to competitive and treat those games too seriously and will yell and abuse other players for not playing to their liking.
 
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