What is objectively the best video game ever made?

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  • minecraft

  • fort night

  • five nights at freddy's

  • goodbye volcano high

  • bob's game

  • yakuza all of them

  • space station 13

  • rapelay

  • ride to hell

  • pewdiepie: legend of the brofist

  • shrek super slam

  • duke nukem forever


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Knowing this, I think it would be best to get someone started on video games with simpler concepts and less distractions. Games whose ideas that could be picked up in seconds, like early arcade games such as Pac-Man and Galaga, before increasing the amount of complexity of mechanics as they become more acclimated towards playing them.
Hey yeah here play some Pac-Man

"Wow this sucks"

Also looking at your username when the fuck does your game come out. It's been on my Steam wishlist for a while.
 
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Interestingly, your question of "How would you get someone into video games when they've never played video games" has been covered by this Youtube video:


A major problem the guy addresses is that video games are conceptually very different from an outsider's perspective than from a player's perspective. For instance, we all understand that video games all have limitations and established rules. He uses Mass Effect as an example, where the whole "building relationships and exploring the galaxy" concept boils down to "dialogue trees in a linear story" in our heads, but it sounds way more epic and larger to his non-gaming wife.

Overall, he discovers that in order to take someone who never touched a video game before and put them before a video game, one needs to teach someone "video game literacy." We all know that a HUD marker on the screen means "Go here, you dumbfuck," but to someone with no prior knowledge or information, it just seems mystifying.

Knowing this, I think it would be best to get someone started on video games with simpler concepts and less distractions. Games whose ideas that could be picked up in seconds, like early arcade games such as Pac-Man and Galaga, before increasing the amount of complexity of mechanics as they become more acclimated towards playing them.
The problem with those ancient arcade games is they're brutal, stiff, and repetitive. Donkey Kong '94 might actully be a good choice though, now that I think about it. It starts off essentially as a non-looping remake of Donkey Kong before opening up and slowly becoming more complicated.
 
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Pac-Man was maybe the first video game to be a cultural phenomenon. Everyone loved eating those cute little ghosts.
I don't know, I basically grew up in bars in the late 70s/early 80s and my mom and her friends hated Pac-Man but could rip it up on the pinball tables.

Shit's complicated.
 
Shadow of the Colossus. Honestly it has a little bit of something for everyone.

  • For those who want good action and killing big monsters.
  • For those who like good stories in games. Particularly ones that allow you to fill in the blanks.
  • For those who don't want an overly intrusive story as most of the cutscene time is spent during the intro and ending, with only very short ones periodically showing up in between.
  • For those who like horses.
  • For those who don't want to feel overly powerful.
  • For those that like a story about love. Even if it's one about misguided love.
  • For those who appreciate religious symbolism without it being too overbearing.
  • For those who like art.
  • For those don't care about art and just wanna play the game.
  • For those who loved ICO.
  • For those who felt ICO wasn't actiony or epic enough.
  • For those who like replay value and want to keep playing after the story is over.
  • For those that like puzzles in their boss fights.
  • For those who want to mess around with little animals.
  • For those who like an open world and want to explore.
  • For those who don't care much for an open world as the fruits and lizards aren't necessary to beat or enjoy the game.
All that being said, Oddworld: Abe's Oddysee, Final Fantasy IX, ICO and Klonoa 2: Lunatea's Veil are up there for me too.
 
The Slaying of Sandy Hook Elementary, with a close second being Pong @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .
 
The problem with those ancient arcade games is they're brutal, stiff, and repetitive. Donkey Kong '94 might actully be a good choice though, now that I think about it. It starts off essentially as a non-looping remake of Donkey Kong before opening up and slowly becoming more complicated.
Hey yeah here play some Pac-Man

"Wow this sucks"
Arcade games were made to be accessible, yet enjoyable by just about anyone. They had to be simple enough to understand within moments, yet challenging enough to be enjoyable. They were addicting enough in their prime that they caused health issues like hearts attacks and stomach aches.
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There's a reason why these machines were commonly set up in bars, during a time when hardcore gaming was still in its infancy. People loved playing those games, even if just to burn a few minutes while they chatted with friends. With that in mind, it's my opinion that arcade games like these would be perfect for introducing someone to video games.

Also looking at your username when the fuck does your game come out. It's been on my Steam wishlist for a while.
If you're asking about 100th Black Market, it's set to release on August 14th.
 
Tennis for Two, made in 1958 and played on an oscilloscope. Without it, gaming as we know it wouldn't exist.
 
Ghosts of Tsushima has a very engaging story, fun gameplay, and has a lot of content. You can even get creative with some builds. The open worldness of it doesn't feel empty either. I feel as though anyone could play it and enjoy it.
 
Fallout 1 and follow that up with Fallout 2. Fallout 1 was shorter and had less bugs. You might think the game being shorter was a bad thing, but it isn't. It's short and sweet. No bugs and filler content. It gets right to the point. Fallout 2 has more content and had a lot of bugs on release in 1998. Some of the bugs were fixed in with the official 1.1 patch but some didn't. The unofficial patch by Killap is the way to go if you want a bug free game. It even fixes some issues in the game that weren't serious issues from what I understand. I use the unofficial patch. Though Windows 10 has recently made playing Fallout 1 and 2 a little harder to do but you can still play them. It just takes a little more tinkering. Nothing real serious. I recommend playing them if you want to play really good Fallout games. The shit pushed out by Bethesda is garbage in comparison. I never played much of New Vegas but Fallout 1 and 2 are better than New Vegas. I never bothered with Fallout 4 or 76. I have no interest in them.
 
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I'd say Dwarf Fortress when the Steam version comes out.

But don't take my word for it, my dad who couldn't use a PS3 controller let alone figure out WASD movement actually enjoyed learning and playing in the ASCII version. Now imagine when the interface becomes user friendly and you don't have to memorize your entire keyboard.
 
Jagged Alliance 2
That's second place, but I like how you think....

I'm someone who doesn't believe such a thing exists, but if you put a gun to my head and told me to pick up an objectively best game, I'd say Super Mario Bros 1.
 
Ghosts of Tsushima has a very engaging story, fun gameplay, and has a lot of content. You can even get creative with some builds. The open worldness of it doesn't feel empty either. I feel as though anyone could play it and enjoy it.
I like to think that Ghosts of Tsushima was a much advanced, though artistically incredible version of Ninja Gaiden. Only difference was that Gaiden was not as hard as Tsushima.
 
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A major problem the guy addresses is that video games are conceptually very different from an outsider's perspective than from a player's perspective. For instance, we all understand that video games all have limitations and established rules. He uses Mass Effect as an example, where the whole "building relationships and exploring the galaxy" concept boils down to "dialogue trees in a linear story" in our heads, but it sounds way more epic and larger to his non-gaming wife.

Overall, he discovers that in order to take someone who never touched a video game before and put them before a video game, one needs to teach someone "video game literacy." We all know that a HUD marker on the screen means "Go here, you dumbfuck," but to someone with no prior knowledge or information, it just seems mystifying.
I bought a PS3 years ago just to play Heavy Rain (I know, I know) and over a few days when we were snowed in, before I got a crack at it my non-gamer wife played through the whole thing while I watched and gave a little coaching. It's an easy point of entry since it's just a movie and once you figure out where all the buttons are by fucking up inconsequential stuff early on, that's all you need to know. Quicktime events are tense and fun even if gamers hate them, and the consequences in that game were often immediate and clear - did I have the balls to cut off my own finger or not? Also, it's a fun mystery and she was emotionally attached to the villain before the reveal (it surprised me too in that way where if you play it again it seems so obvious the whole time), and making you play multiple characters was a great use of the medium. So considering the criteria we're using, I'd pick that.

The answer I want to give though is Mike Tyson's Punch Out. Each opponent is its own puzzle to figure out, it's cartoony with great character design, and your goals are immediately understandable: figure out the best way to pumch the other guy, figure out his repretoire so you don't get punched. The password checkpoints split up the game perfectly, the difficulty increases at a pace where you always feel more challenged (the first time Don Flamenco throws that new awkward jab in your second fight with him is a real surprise). It takes pattern recognition and reflexes like all good arcade games, and the final three fighters are genuinely tough. You feel a real sense of accomplishment when you beat them, then the game becomes replayable as a speed run challenge after you know everyone's patterns.

Oh, also the breaks between rounds give you a chance to breathe and think about what you need to learn from the previous round, non-stop games are hard for non-gamers sometimes.
 
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