What is objectively the best video game ever made?

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  • minecraft

  • fort night

  • five nights at freddy's

  • goodbye volcano high

  • bob's game

  • yakuza all of them

  • space station 13

  • rapelay

  • ride to hell

  • pewdiepie: legend of the brofist

  • shrek super slam

  • duke nukem forever


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I never actually stated my actual thoughts in the OP, and was waiting to see if anyone would throw out the one I ended up deciding on a while ago. Sho'nuff, @SSj_Ness dropped it on page 1:
If I had to pick though, I'd say Super Mario Bros. 3. Is there anybody who doesn't think it's at least decent?

Like I said in the OP, I've thought about this question on-and-off, and considered making a thread probably over a year ago now, but it's such a broad concept that it's hard to concisely write out. Like, what's even the objectively best book/song/movie/TV show ever made? Everyone has their favorites and it's easy to poll everyone on those, but to single it down to a single one is borderline impossible. Even video games, which haven't even been around for anywhere close to a century, have a million different answers and approaches.

I totally understand saying something complicated like Deus Ex, if you're approaching it from a "what is the highest quality video game ever made?" standpoint, though that's a question all to itself. So, I tried to corral the question into a thunk-provoker about what's the game that's the most accessible, but also highest quality. The absolute single most golden example of a video game, the best of all time to show someone who has zero interest in the medium, but juuuuuuuuuuust barely enough to pay attention for a few minutes. Show that person Deus Ex, and they'll immediately dismiss it for its 2000-era 3D graphics, its complicated control scheme, and potentially even JC's stiff vocal deliveries. There is a wonderful game to be enjoyed, but it's very inaccessible to the average person.

Platformer: Super Mario World
Super Mario World is not my favorite but is, in a lot of ways, a "perfect" video game. There may be things you can nitpick and say needs improvement if you squint enough but you cant really see any design flaws or mistakes made in the game.
If the standard is, "If you don't like this, gaming's not for you," we can immediately discard anything with lots of blood & guts, anything with a rough first hour or two, anything with a complex input scheme, and anything with a steep learning curve. Games like Fallout New Vegas, Deus Ex, and Doom all fail this test.

By the standard @Pissmaster laid out, it is hard for me to come up with any answer other than Super Mario World. The game is flawless in its mechanics, immediately accessible, timeless in its presentation, and as close to universal in its appeal as you can get. Honorable mentions go to Wii Tennis, Pac-Man, and Syphon Filter 2.
Though I think these guys are right, Super Mario World's gotta be it. Personally, I think SMB3 is the better game, but SMW has nicer graphics and it's a little easier. There's really nothing wrong with that game at all. I don't think I've ever heard anyone say it's their #1 favorite, but I've never heard from anyone who genuinely dislikes it. It is an amazing, complete, standalone, fairly long game with plenty of secrets and a wide variety of environments.

Damndest thing is, I can't think of anything else that even comes close outside of the Mario series. There are tons of great examples of borderline perfect games within their genres, which are perfect for people who like that specific sort of thing, but when that specific thing isn't known, there's really no better broad appeal game than something Mario.
 
Damndest thing is, I can't think of anything else that even comes close outside of the Mario series. There are tons of great examples of borderline perfect games within their genres, which are perfect for people who like that specific sort of thing, but when that specific thing isn't known, there's really no better broad appeal game than something Mario.
Mega Man X and Chrono Trigger come pretty close to being perfect games. Final Fantasy IV is also somewhat of a perfectly balanced and is kind of like the quintessential rpg.

Weird how the snes made such flawless games.
 
Though I think these guys are right, Super Mario World's gotta be it. Personally, I think SMB3 is the better game, but SMW has nicer graphics and it's a little easier. There's really nothing wrong with that game at all. I don't think I've ever heard anyone say it's their #1 favorite, but I've never heard from anyone who genuinely dislikes it. It is an amazing, complete, standalone, fairly long game with plenty of secrets and a wide variety of environments.
That's true, SMW does have better graphics, but I'm not sure about it being easier. The jump has always felt a bit less easy to control, and flying with the cape is trickier than with the tail. Level design, I personally find SMW a tad more difficult too. IIRC, SMW also went back from the 3 hit deaths to 2 hit deaths (powerup, big Mario, small Mario to just powerup and then small Mario).

But, you know, graphics matter a lot, especially if you're trying to draw somebody in. Any minor elements tipped in SMB3's favor aren't strong enough to outweigh the more appealing visuals in SMW. They're bright and colorful, plus you have Yoshi who is a fun and appealing sidekick.

I prefer SMB3 by a lot, but SMW probably is the better choice here, objectively.

Mega Man X and Chrono Trigger come pretty close to being perfect games. Final Fantasy IV is also somewhat of a perfectly balanced and is kind of like the quintessential rpg.

Weird how the snes made such flawless games.
Stuff like wall jumping is going to be an absolute roadblock in MMX. There's people who don't even know how to run in Mario games or at least can't combine a run and a jump, there's no way they'd make it anywhere in MMX, and consequently might not like it.

RPGs are a specific taste, there's gamers who don't even like them. It's one of my favorite genres but I'm not sure even Chrono Trigger would be a good place to start with video games.

I'm tempted to say Mario RPG if going with the genre at all, but the graphics aren't going to be appreciated today.
 
RPGs are a specific taste, there's gamers who don't even like them. It's one of my favorite genres but I'm not sure even Chrono Trigger would be a good place to start with video games.

I'm tempted to say Mario RPG if going with the genre at all, but the graphics aren't going to be appreciated today.
Honestly I'd say Final Fantasy IV. It's got all the tropes and doesn't pull any bullshit, the snes version at least. It's a great introduction to the genre.
 
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Like, what's even the objectively best book/song/movie/TV show ever made? Everyone has their favorites and it's easy to poll everyone on those, but to single it down to a single one is borderline impossible.
Actually, it's very easy

Book - the Bible
Music - the Art of Fugue (you might pick another Bach, the only other option you can debate is Mozart, "people" who would propose rock or rap or some other nigger "music" can be euthanized on the spot like cattle)
Movie - Predator (the Godfather only other option but it doesn't have any stuntmen being set on fire)
Tv show - Twin Peaks season 1 (if entire show not one season then Columbo)
 
That's true, SMW does have better graphics, but I'm not sure about it being easier. The jump has always felt a bit less easy to control, and flying with the cape is trickier than with the tail. Level design, I personally find SMW a tad more difficult too. IIRC, SMW also went back from the 3 hit deaths to 2 hit deaths (powerup, big Mario, small Mario to just powerup and then small Mario).

What makes SMW easier than SMB 3 is you can save your game and farm lives.
 
Shadow of the Colossus. Honestly it has a little bit of something for everyone.
A trait unique to vidya, versus books and movies, is the ability to influence the outcome (beyond quitting in the middle). While it's not a requirement for each and every game, a game lacking it cannot be considered objectively the best.
Not only that, but SotC also has a "bad ending". Meaning, the hours and hours of extra work the newbie player has to put in to "help the protagonist" are all for nothing.

Arcanum would be great (beautiful, easy to start, not too difficult) if not for the Black Mountain Mines.

Some good candidates:
  • Trine: shiny but classy, action/exploration/platformer, easy "puzzles", upgrades, all enemies are ok to kill (skeletons, bats, spiders), cooperative.
  • Terraria: guided sandbox, all enemies are ok to kill, cooperative.
  • Kenshi: probably the best story generator out there.
  • Quest for Glory: lots of things to do and succeed at (money to earn, stats to raise) besides puzzle-solving
  • Indiana Jones and the Fate of Atlantis: fairly easy, varied, three routes to try
  • Portal
  • Stardew Valley
with a caveat that many people are hard to sell on pixel art and/or cartoon graphics.

Super Mario World's gotta be it
Also a good candidate. Three cons though:
  • pixel art, not fancy
  • cartoon graphics, general kiddie style
  • needs a console or emulator

edit:
gr8 b8 m8 i r8 8/8
Actually, it's very easy

Book - the Bible
Music - the Art of Fugue (you might pick another Bach, the only other option you can debate is Mozart, "people" who would propose rock or rap or some other nigger "music" can be euthanized on the spot like cattle)
Movie - Predator (the Godfather only other option but it doesn't have any stuntmen being set on fire)
Tv show - Twin Peaks season 1 (if entire show not one season then Columbo)
These are all extremely culture-dependent (I'll give you the KJV for anglos tho) except music (the Art of Fugue is cheating, pick a specific fugue or prelude+fugue combo at most) (and I'd still nominate Mozart's Symphony n 40 in G minor) BUT I'd argue music has to be culture-specific too: music can be singable, the Best Piece of Music Ever must be singable, ergo it must be a song.

Songs are culture-specific. As far as I'n concerned the Soviets perfected the art of the song
this one's for war
this one's for peacetime

PS as classics go, Schumann is underrated.
 
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If the standard is, "If you don't like this, gaming's not for you," we can immediately discard anything with lots of blood & guts, anything with a rough first hour or two, anything with a complex input scheme, and anything with a steep learning curve. Games like Fallout New Vegas, Deus Ex, and Doom all fail this test.

By the standard @Pissmaster laid out, it is hard for me to come up with any answer other than Super Mario World. The game is flawless in its mechanics, immediately accessible, timeless in its presentation, and as close to universal in its appeal as you can get. Honorable mentions go to Wii Tennis, Pac-Man, and Syphon Filter 2.

I think you are right. Plus the "best game" should at least have mass appeal and that means it needs to be family friendly to appeal to a lot of people and have kids be allowed to play it.
 
2D platformer: Super Mario World
3D Platformer: Super Mario Odessy
Puzzle-platformer: Portal
FPS: Dusk
Simulators: Animal Crossing/The Sims (pirated because fuck paying for expansions)

That's all I got off the top of my head.
 
A trait unique to vidya, versus books and movies, is the ability to influence the outcome (beyond quitting in the middle). While it's not a requirement for each and every game, a game lacking it cannot be considered objectively the best.
Not only that, but SotC also has a "bad ending". Meaning, the hours and hours of extra work the newbie player has to put in to "help the protagonist" are all for nothing.
Can't necessarily disagree with you on the former bit. But, I don't think the hours put into the game were necessarily for nothing. In the end, Wander achieved his goal, just not in a way that necessarily benefits him. The game establishes pretty early on that he was tampering with forces beyond his understanding. Dormin even warned him that he would have to pay a great price.

Now, if the game just straight up killed you, Agro and Mono right at the end with no sense of catharsis, then yeah, THAT would have been a waste of time.
 
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Hypothetically, Sui Generis.

If it ever comes out and if it's anything remotely like Exanima, it's going to at least be the best ARPG ever made.
 
With the conditions laid down, I would suggest Diablo II probably fits the criteria best.
 
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