- Joined
- Feb 19, 2019
30,000 BC: chase mammoth with rock
ooga booga. real caveman hours.
ooga booga. real caveman hours.
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I agree on the first two, though an argument could be made for Star Trader (1974) or Tradewars 2002 (1986 Iirc). Then it gets murky. Pong was popular, but didn't impact much other than pong clones.70's - Space Invaders
80's - Pac-Man
90's - Streetfighter 2
00's - Angry Birds
10's - Depression Quest/Revolution 60
I agree on the first two, though an argument could be made for Star Trader (1974) or Tradewars 2002 (1986 Iirc). Then it gets murky. Pong was popular, but didn't impact much other than pong clones.
90s - tough one, Myst? StarCraft, which led to pretty much all eSports?
00s - Angry Birds games have over a billion downloads, true, but most important? Maybe The Sims or Guitar Hero?
10s - how do you judge importance on stuff that hasn't been around enough to really influence later stuff?
It's such a difficult decision, but interesting as a topic. Trying not to focus on things I like but a wider picture.I get where you are coming from, and although I've never played Star Trader (or even heard of it until you said it, I just read up on it). It didn't really rock anything.
Angry Birds though changed everything, It made mobile gaming viable. Although not a fan, you couldn't go 50 footsteps without seeing plushies, backpacks, kids wearing t-shirts, Hollywood movies ffs!!! etc everywhere. Even Pokemon didn't get that much marketing and merch.
Revision for me, but now this is home computer, and now turning into favourites:
70's - Missile command or Warlords with spinners on 2600?
How about 80's - Elite. That was THE space trading battle game.
90's - Dune or Command and Conquer. (Although I'd love to say BattleMaster or Syndicate).
Thing is with 90's though there were so many generations. It was 8 bit, 16bit, 32 bit and 64bit all in one.
90's - Sonic, Lemmings, Gran Turismo, Resident Evil
1990s: At the time probably King's Quest but since point and click adventure games are mostly dead right now I'll go with Doom.
There's another 80s game which was evolutionary, and a major stepping off point that I forgot about, and very few people might have even heard of: MIDI Maze. I believe it was the first first person game that didn't lock you into 90 degree turns. It was networked (through the Atari ST MIDI ports), and allowed 16 players simultaneously. I think MIDI Maze 2 added computer controlled enemies and 3 was full screen, but it's been a while. Not well known, not on a massively popular system, but very definitely forward looking and massively fun.
Hmm. Akalabeth was put out by Richard Garriott in the late 70s, but Ultima (1981) was probably more important. Rogue was 1980. John Madden Football was '88.
MUD is probably up there in importance for the 70s. The more I think about this the less clear it gets.
I still can't go with Pong, though, it was a step back from what it was based on, which allowed much more control of angles.
Here's an obscure pick for the 1980s: 1981's Jump Bug (Alpha Denshi/Hoei/Coreland/Sega), considered to be the first side-scrolling platform game even if it largely resembles a side-scrolling "shoot 'em up" with eternal runner elements.
While the behind-the-car view for driving games technically dates all of the way back to 1976's Night Driver and Sega's The Fonz (also from 1976), Sega's Turbo (1981) was the first driving game with scaling roadside scenery courtesy of an analogue sprite scaling technique called VCO (Voltage Controlled Oscillator) that somehow used clock signals to determine the size of scaling objects frame-by-frame.
Look, how many times do I have to tell you people to return the GamerGate time machine when you're done with it instead of using it for stunts like this?1970: Dark Souls 2
1980: Dark Souls 2
1990: Dark Souls 2
2000: Dark Souls 2
2010: Dark Souls 2