Chicha Drinker
kiwifarms.net
- Joined
- May 2, 2025
What it says on the tin, what piece of media (painting, comic, piece of music, opera, video game, etc. etc.) has impacted you emotionally the hardest, and why is that? Feel free to go into extreme depth about what it is in the piece of media that you like so much. That said please try to keep blogposting about personal life to a minimum (unless its inextricably tied to the subject), nobody wants a moviebob book's worth of text on why mario 3 was your personal fall of saigon. Also feel free to recommend pieces of media to other users that you think they would like and discuss the art more.
For me, it's gotta be Dark Souls
But imo the best part of the game isnt the difficulty or the aesthetic (though they are great in their own right), it's the ludonarrative cohesion, which is the best i've seen in any video game. An example is the difficulty and how it related to the metanarrative of getting over nihilism and fighting depression. This game is hard, no matter what faggots online will say, and so when you die 30 times to the same boss, you will reach a point where you ask yourself : "Why am i even trying? This is stupid, I should just give up and play something else". This is shown ingame as you becoming "hollow" after dying, but despite being "hollow", youre not a mindless zombie like the other hollowed enemies and bosses you see, this is because your "hollowing" as a player isnt complete unless you fully give up and stop playing the game, i.e giving into depression and falling into nihilism. We see (and sometimes cause) other characters fall into depression and hollow into nothingness, but that is impossible for us as a player unless we choose to. theres no "lives" system or time limit in Dark Souls, so the only way you truly lose is when you give up. Absolutely peak.
Another aspect I love is your "place" in the DS world. I think the best way to play this game is with as little prior knowledge as possible, since a lot of the game's lore and story elements are revealed sparingly, you truly get to experience the game as a "pawn" of the greater powers at play present in the world. You can go the entire game without looking at any lore, and if you treat it like a normal RPG with the goal of "Fire of the world is going out, go re-ignite it", then you will have inadvertantly digested the propaganda of the powers that be and will have sacrificed yourself for those that hate you. It takes multiple playthroughs, walkthroughs, and sometimes dumb luck to find out the true story of Dark Souls, and even then most of our understanding of the world is based on conjecture and the opinion of different NPCs, so even then its flawed. If you want what is best for the humans of the Dark Souls world, the Dark Lord ending, where the "fire" of the world goes out and power goes from "gods" to people, is the way to go. But even that ending is full of uncertainty...Basically, the lore of DS is full of mystery, confusion, and plays off the biases we come into the game with in a thought provoking way.
I could go on for a very long time, but I'll summarize it here,
TLDR: I played Dark Souls at the perfect time in my life to do so, and it gave me a better understanding of how to approach life and the misery often therein.
What about you? What piece of media impacted you like this?
For me, it's gotta be Dark Souls
But imo the best part of the game isnt the difficulty or the aesthetic (though they are great in their own right), it's the ludonarrative cohesion, which is the best i've seen in any video game. An example is the difficulty and how it related to the metanarrative of getting over nihilism and fighting depression. This game is hard, no matter what faggots online will say, and so when you die 30 times to the same boss, you will reach a point where you ask yourself : "Why am i even trying? This is stupid, I should just give up and play something else". This is shown ingame as you becoming "hollow" after dying, but despite being "hollow", youre not a mindless zombie like the other hollowed enemies and bosses you see, this is because your "hollowing" as a player isnt complete unless you fully give up and stop playing the game, i.e giving into depression and falling into nihilism. We see (and sometimes cause) other characters fall into depression and hollow into nothingness, but that is impossible for us as a player unless we choose to. theres no "lives" system or time limit in Dark Souls, so the only way you truly lose is when you give up. Absolutely peak.
Another aspect I love is your "place" in the DS world. I think the best way to play this game is with as little prior knowledge as possible, since a lot of the game's lore and story elements are revealed sparingly, you truly get to experience the game as a "pawn" of the greater powers at play present in the world. You can go the entire game without looking at any lore, and if you treat it like a normal RPG with the goal of "Fire of the world is going out, go re-ignite it", then you will have inadvertantly digested the propaganda of the powers that be and will have sacrificed yourself for those that hate you. It takes multiple playthroughs, walkthroughs, and sometimes dumb luck to find out the true story of Dark Souls, and even then most of our understanding of the world is based on conjecture and the opinion of different NPCs, so even then its flawed. If you want what is best for the humans of the Dark Souls world, the Dark Lord ending, where the "fire" of the world goes out and power goes from "gods" to people, is the way to go. But even that ending is full of uncertainty...Basically, the lore of DS is full of mystery, confusion, and plays off the biases we come into the game with in a thought provoking way.
I could go on for a very long time, but I'll summarize it here,
TLDR: I played Dark Souls at the perfect time in my life to do so, and it gave me a better understanding of how to approach life and the misery often therein.
What about you? What piece of media impacted you like this?