"What was that game?" - For the games in your memories without a name

I remember attempting to play this one fighting game in an arcade as a lad. It had the aesthetic of an underground dojo/fight club, where all of your opponents were dudes that were much bigger than you. They would come after you using weapons like chains and sticks. The artstyle made all of your opponents look ugly, like caricatures of Asian thugs. The arena was similar to NES Punch-Out!!, except it was huge, and the spectators were all opponents that you hadn't fought yet.

I don't really remember anything about the gameplay, other than it being hard for young me.
But what I DO remember is the sound. The game was designed to mock the player every time they got knocked down. I distinctly remember a soundclip saying "WELL THAT WAS FAST!" and other characters laughing as the MC got knocked around.

I'm probably misremembering something, but I remember it being the first video game to tell me I sucked.
 
I remember attempting to play this one fighting game in an arcade as a lad. It had the aesthetic of an underground dojo/fight club, where all of your opponents were dudes that were much bigger than you. They would come after you using weapons like chains and sticks. The artstyle made all of your opponents look ugly, like caricatures of Asian thugs. The arena was similar to NES Punch-Out!!, except it was huge, and the spectators were all opponents that you hadn't fought yet.

I don't really remember anything about the gameplay, other than it being hard for young me.
But what I DO remember is the sound. The game was designed to mock the player every time they got knocked down. I distinctly remember a soundclip saying "WELL THAT WAS FAST!" and other characters laughing as the MC got knocked around.

I'm probably misremembering something, but I remember it being the first video game to tell me I sucked.

Sounds like Kageki

 
I got one it was a Macintosh game I played around 93-94ish it was a number puzzle game called the mystery/secret of the (number)'s I just remember the beginning being being of a guy coding on his computer and a number in the line of code on his monitor falls off and lands in this underworld of numbers where you have to solve various puzzles that were math related.

That's 3 in Three. The designer, Cliff Johnson, made several games in that vein and they're all great.



As far as mine goes, it's a series of two mac games from the same era, 90-95ish. Both are shareware/freeware robot sim sandbox games and I remember the names being really simple like 'Evolution' and 'Evolution 2' because I never remembered which was which. I remember them being massively different from eachother aside from both doing the typical early Mac thing of using stock icons for all their art and one of them being an overhead top-down view where all the terrain was just polygons filled with the standard macpaint patterns. They both had some extensive programming language built in for controlling the robots but I never figured it out since I wasn't even a preteen at the time but it was fun spawning like a dozen copies of this one bot that used Hobbes from calvin and hobbes as its icon and watching them fight over territory.

Also it wasn't Robowar, even though RW is super similar.
 
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I'm looking for a game, maybe one of you know it.

It was a pac-man clone in the 90's where you shot enemies instead of eating them.. I do remember it having a fuck ton of different versions/sequels?
 
One for the oldfag weebs: I have a very vague memory of the beginning of a Japanese SNES space RPG with anime-style characters. I don't remember any of the gameplay, just a bit of the prologue: the main character is in a ship in space, and they get attacked. They do some sort of hyperspace jump, which (I think) ends up taking them somewhere either unexplored or near some "forbidden" planet, some trope like that. Some time after the SNES was popular, a friend of mine had a translated ROM of the game, which is why I remember so little about it. I don't think the game ever had an official US release.
 
I remember a PalmOS game from when Palm Pilots were a big thing, it was a gothic detective game that I think took place around the 1920s. I remember you played as a detective who went to a creepy village to solve a murder. Specifically I remember that the murderer removed his victim's pineal gland. Pretty sure it was in a top down RPG style.
 
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