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My guess is its the infusion of money into the things like Twitch, Patreon, etc. Games were always most popular right after release but now there's money to be made by playing them for a crowd, drawing art for them, etc. when they are at the height of popularity. I'm going to guess that a lot of the people dealing with stuff like, for instance, FNAF, are doing it for the money. And you can even say that for many of the people who draw good fan art for things like Undertale or Overwatch. Speaking of which, a lot of these bigger games, like Overwatch again, took into account the fact that nerd culture latches onto things and made sure that their game was primed for it. In Overwatch's case that meant specifically making sure that the characters would be easy to cosplay as.
Wut.But on the flipside, this same system not only gives us autism, it also gives us ADD.
"Generic clone of Hat Simulator sells. Blizzard are genius!"I love Overwatch but I'm continually amazed about how Blizzard hit every single mark perfectly. It's like they scientifically designed the game to scam as much money out of idiots as possible. It's the video game equivalent of Titanic.
Valve was one step away from the perfect formula. They forgot to carry the one and add in the waifu under the hat."Generic clone of Hat Simulator sells. Blizzard are genius!"
Really man?
I'll take "fad" games over fucking shooter #502.
They forgot to add all the DIVERSITY.Valve was one step away from the perfect formula. They forgot to carry the one and add in the waifu under the hat.
Fun fact, Demoman's design was changed for that very reason.They forgot to add all the DIVERSITY.
Sure, there were uber popular games back in the day but it seems only recently, there is a massive trend of games getting uber obsessive fanbases that die off in like, four months. Why is that?
To be fair on Valve, Overwatch's focus group would've gone fucking ballistic if dialogue like this was added to the gameFun fact, Demoman's design was changed for that very reason.