- Joined
- Jun 24, 2020
Spergorfist says it already happened. And like the 2008 Great Recession, we've never truly recovered from it.
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I kinda think the push for unions in game dev will end up hurting the industry more. Will sound very boot licker but if publishers are forced to cater to unions they will increase the price for games to cater to union demands, devs can go on strike thus hurting live service content drops, and overall I think more delays will happen than what is going on now due to corona.
isn't indies literally consolidated as "an ocean of utter shit until you find a diamond after looking around like a complete idiot" though?Stop buying AAA and buy indie, then.
Generally, yeah, but also it's more global now and there's an adventure game renaissance going on.isn't indies literally consolidated as "an ocean of utter shit until you find a diamond after looking around like a complete idiot" though?
it's going to depend what you want.isn't indies literally consolidated as "an ocean of utter shit until you find a diamond after looking around like a complete idiot" though?
do you really think lazy people will stop buying AAA to get into the septic tank until they find something that interest them?
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RLM, back when it made Previously Recorded, got me interested into Indie and PC gaming. When I first downloaded Steam, I'd thought I'd be taking advantage of Steam sales for indie games every year. In reality, while I found several curios like Papers Please and This War of Mine, I found myself buying games from previous gens more often due to better game design overall. Rogue-lite is a very irritating way to replicate arcade difficulty. Old arcade games often did eat quarters, but the way it was done was by setting it on the hard difficulty setting. It was possible to learn the patterns enough to advance with less quarter eating.* Rogue-lite creates its difficulty through lots of randomness and loses the main "benefit" of quarter eating--paying to win. Continues look bad on a record, but they do let me see the ending at some point. Rogue-lites make me start at the beginning every time, so I'll never experience the ending without investing hundreds of hours to get that trifecta of being in the zone, favorable drops, and favorable map design. That Rogue-lite game design is popular really puts me off indie gaming in general.isn't indies literally consolidated as "an ocean of utter shit until you find a diamond after looking around like a complete idiot" though?
do you really think lazy people will stop buying AAA to get into the septic tank until they find something that interest them?
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1000 bucks if you got by current prices. did an almost complete upgrade in 2019, cost me around 700-800 bucks and still holds up (unless you need meme features liked 4k or 120fps).PC gaming also has a significantly high cost of entry for current gen games, which explains why console gaming is still a thing. I'm just not going to spend $1000 or more at once for gaming. It has to be a business expense at that point and we've seen how professional gaming turns people into lolcows.
risk/reward is the same for indies, maybe even more so. and sturgeon's law is a thing. so finding that one mindblowing indie game that does something completely new never seen before is like expecting a bug free battlefield that plays great at launch.While I agree that AAA and consoles gets more homogenized every year, the general weaknesses of indie gaming feels like a net negative overall and a contributor to why they're getting more homogenized. The risks of making a bad game do not outweigh the benefits of innovation. If a game does innovate, it still has to be in a framework of an already popular kind of game, hence all the FPS and Arkham/Assassin's Creed clones.
*My favorite example is Time Crisis, but it also applies to Metal Slug too.
Ah yes, we all remember the old proverb "What goes up will just keep going up, fuck it, probably to the moon or some shit."People just like to have reasons to bitch and moan. The gaming industry has had insane upwards momentum for decades now.