- Joined
- Jun 24, 2020
If water levels didn't exist, people would ask for them.
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I popped in to say Water Temple isn't even bad, the only "bad" thing about it was having to deal with clunky n64 menus to put on and take off boots. I'm ignoring the possibility of making it impossible to finish the game.Interjecting to say that if you bitch about OoT's Water Temple being difficult, you're a fucking scrub.
I found it easy, but I feel I don't have a say because I played the 3DS version.Interjecting to say that if you bitch about OoT's Water Temple being difficult, you're a fucking scrub.
the N64 version was tedious if anything, but if you get used to the inventopry bullshit, it's really p straightforward to 100% the water Temple. the puzzles themselves were far from complex if you have even a modicum of foresight.I found it easy, but I feel I don't have a say because I played the 3DS version.
How do you feel about entire games that take place underwater?
There was an era where this style of ocean art was a thing and it's awesome. The art always seems to be otherworldly, like an alternate Earth. It makes the ocean seem a lot busier than reality.
The master quest and 3ds ports improved things tbh alsoInterjecting to say that if you bitch about OoT's Water Temple being difficult, you're a fucking scrub.
And then they made it significantly less fun for some reason in the 3DS version. Very rude.Water levels are actually some of my favorites, I love the change of pace they provide.
I think the best example of a water level was the Great Bay in majora's mask, it was so fun to swim around as zora link with those tight swimming controls, it really felt like you could go anywhere you wanted and the only limit was your skill.
Water levels are actually some of my favorites, I love the change of pace they provide.
I think the best example of a water level was the Great Bay in majora's mask, it was so fun to swim around as zora link with those tight swimming controls, it really felt like you could go anywhere you wanted and the only limit was your skill.
Sewer levels are the real sin.