Why do they make water levels?

Playing as the water creature in Giants Citizen Kabuto was fun. That character's gameplay was also partially RTS/Tower Defense. That game was weird.
 
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Interjecting to say that if you bitch about OoT's Water Temple being difficult, you're a fucking scrub.
I popped in to say Water Temple isn't even bad, the only "bad" thing about it was having to deal with clunky n64 menus to put on and take off boots. I'm ignoring the possibility of making it impossible to finish the game.

Sewer levels are the real sin.
 
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How do you feel about entire games that take place underwater?
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One of the more innovative things Call of Duty Black Ops 4 did was release some of the existing maps as "flooded" versions which totally changed the run and gun dynamic.

People either loved or hated these maps, but I thought it was an interesting twist.

It went along with the same update that flooded large parts of the Warzone map.

 
People like the idea of wet denim clinging to Mario's crotch, it's a known fact.
 
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Water levels are actually some of my favorites, I love the change of pace they provide.

I think the best example of a water level was the Great Bay in majora's mask, it was so fun to swim around as zora link with those tight swimming controls, it really felt like you could go anywhere you wanted and the only limit was your skill.
 
Water levels are actually some of my favorites, I love the change of pace they provide.

I think the best example of a water level was the Great Bay in majora's mask, it was so fun to swim around as zora link with those tight swimming controls, it really felt like you could go anywhere you wanted and the only limit was your skill.
And then they made it significantly less fun for some reason in the 3DS version. Very rude.
I believe the Water Temple in Majora's Mask (forget the actual name) is better than the OoT one but also more difficult and frustrating. This time the frustration stems from needing to play with currents and how a slip up while swimming is an annoying detour in a game where time matters.
 
Water levels are actually some of my favorites, I love the change of pace they provide.

I think the best example of a water level was the Great Bay in majora's mask, it was so fun to swim around as zora link with those tight swimming controls, it really felt like you could go anywhere you wanted and the only limit was your skill.

That's a great example of a good water level.
 
I've never had the issue with water levels that others claim to on the internet tbqh. Especially the water temple. As others have said it was more tedious than anything.

Escort missions on the other hand...
 
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Sewer levels are the real sin.

Has there ever been a single good sewer level? The only halfway decent one I can think of is Route Kanal from Half-Life 2, and it's incredibly dull after the first time you play it.

Back on topic:

I always liked the way Metroid handled water levels. By that, I mean I like that it gives you an item that completely negates the effect of the water on your jump physics.

Also the Spring in the Sky in La-Mulana was pretty kickass.
 
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