🐱 Why I deleted my Steam account

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http://www.gamesindustry.biz/articles/2017-09-14-why-i-deleted-my-steam-account
upload_2017-9-15_11-57-57.png

Valve's dominance in the PC gaming space is made more harmful by its tolerance for toxic users


Earlier this week I wrote about a recurring problem in games, and what I was going to do as a member of the media to try and fix it. Today I'm going to talk about something I'm doing to fix it as a customer and gamer.

I hadn't intended to write a follow-up piece, but I hit a bit of a breaking point this week with the one-two punch of PewDiePie dropping the n-word on stream and Bungie removing a white supremacist symbol from its Destiny 2.

Both events are part of a wretched pattern that has been recurring in games for several years now, a pattern where we see some deep-seated prejudices in gaming culture come to the fore in alarming clarity for a moment, everyone points and decries the awfulness, then everyone else gets angry at the people who didn't like the awful thing. If we're very lucky, the people who screwed up in the first place publicly apologize, reflect on their mistakes and try to do better the next time. It's much, much rarer to see anyone indirectly responsible for this pattern take an honest look at their role in it, and we absolutely need them to if this is ever going to get better.

People talk about racism, sexism, transphobia and the like as if they are diseases, like it's something binary you either have or you don't. "This is racist. That is not racist." But maybe we should think of these things less like contagions and more like environmental pollutants. They surround us at all times, but in varying concentrations. They're like arsenic in your drinking water, or rat feces in your popcorn; we should aspire to have none at all, but that's a difficult enough task that we "accept" both in small quantities. (Seriously.) When they are present in very small amounts, the damage they do is manageable. But when the concentration is high enough, they can be fatal.

This is a cultural problem, which means all of us play a small role in making it better or worse. Like riding a bike instead of driving a car or using LEDs instead of incandescent lights, our actions don't move the needle on their own, but can add up to something significant when combined with the actions of enough others. This week's events left me wanting to do something to make things better, and that's when I saw a NSFW tweet with some screen caps of the Firewatch Steam forum.

After PewDiePie dropped his racist interjection, Firewatch developer Campo Santo had the popular streamer's video of the game pulled from YouTube using the service's copyright claims process. Angry gamers then began review bombing the title on Steam, and poured into the game-specific forums to flood them with abuse. Because that's how it's done now. Because we are gamers and every avenue of feedback available to us must be weaponized so that we can have things our way. Because we're so upset about a developer using a questionable invocation of the DMCA that we would crusade arm-in-arm with overt racists and human garbage rather than let our rage go unvented for even a moment. (See also: People actually concerned with ethics in games journalism who provided willing cover for virulent misogynists and harassers during GamerGate.)

Most of those threads in the Firewatch forum have since been consolidated, with the most exceptionally racist ones being deleted. But it wasn't Valve who handled the clean up, because Valve offloads moderation of game-specific forums to the developers. Just like translation of its store pages or curation of its catalog, Valve seems to like nothing more to offload the work on others. That approach might be fine for some functions, but the company cannot abdicate responsibility for the community and culture that has come from its own neglect.

That's why I'm terminating my Steam account.

For as much as Valve's actions have revitalized the PC gaming scene in the last dozen years, its inaction has been steadily deteriorating gaming culture. Our own Rob Fahey has covered Steam's community woes before, but the company's dogmatic commitment to removing human judgment from every aspect of the operation is in effect a judgment call of its own, one that presumes everything is acceptable and there are no limits other than legal ones. And on the rare occasion Valve actually deviates from that approach and enforces some standards, it does so reluctantly.

Right now you can find Hatred, Playing History 2 - Slave Trade, and House Party on the storefront, showing that Valve has no problem with the glorification of mass shootings, the trivialization of atrocities, or the gamification of rape. We can give them some points for consistency though, as the availability of Paranautical Activity suggests Valve is unwilling to take a stand even against death threats to its own founder.

This same approach of course applies to the Steam community, which technically has guidelines, but little interest in enforcing them. Hey, there's a guideline forbidding racism and discrimination, weird. I guess "Nazi Recruitment Group Order#1" (NSFW) with the swastika logo and 76 members has just fallen through the cracks for the last two years. And that user, "F*** Blacks," with a graphic avatar of a man fellating himself? I'm sure he just changed it and I just happened to visit the site in the split-second that was online before he was banned.

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Nope, still there.

Oh, and this one, "Whites Only," (NSFW) a group "for any fellow White Supremacists, Neo-Nazis, and anyone who just hates colored people!" (If you must click through, be warned it only gets more racist from there.) Maybe nobody's noticed them. Oh wait, no, here's a post in the Steam help forums asking people to help ban the group for being racist. Well maybe Valve hasn't seen it. Oh, wait. There's a post from a Valve community mod locking the thread and linking to the support page on how to report abusive behavior.

That's one of 29 community mods volunteering their time "to help keep discussions clean and on topic, and remove reported user generated content around the Steam Community." If you talk about actual Valve employees, people who might theoretically be trained and compensated to do the job, there are apparently only 12 that mod the community. Even they aren't necessarily focused on the task; they include programmers, software engineers, and UI designers that the company simply says "spend some time" helping out on the forums.

By the way, Steam had 12.9 million users online at the same time today. Steam is a massive chunk of the gaming community and Valve has offloaded moderation responsibilities to the developers and the users to a staggering degree. The company is so dedicated to having other people fix its problems that when I filed my request to terminate the account because I was sick of the toxicity, the first response I got from Steam Support said, "Please make sure you're using the 'Report Violation' feature to report inappropriate behavior or users on Steam."

Whatever its motives, Valve is clearly just fine operating an online toilet that harbors the worst dregs of society. But if it isn't willing to staff up a reasonable amount of dedicated community management people, enforce even the minimal guidelines it claims to have, and excise these bad faith actors from its community, then I have no choice but to believe Valve wants them there. And if Valve wants them there, it's fair to hold the company responsible for all the vileness they spew from the platform it owns and completely controls. Whatever benefit Steam once offered me has been more than offset by the harm it causes to its marginalized users, gaming culture, and society as a whole. I won't be a part of that community any longer.

So my Steam account is gone, or presumably will be once Steam Support gets around to fulfilling my request. While I would encourage everyone reading this to consider whether Steam is a community they want to associate themselves with, I have to acknowledge this is not a huge sacrifice for me. I'm losing access to dozens of games and a backlog of purchased-but-unplayed titles, but I'm not primarily a PC gamer.

Having acknowledged that, it would seem unreasonable that my "call to action" be for everyone to delete their Steam accounts, or for developers to pull their games from a store that provides an overwhelming majority of their business. Instead, I would simply ask that everyone do what they can to foster viable alternatives. As consumers, we can stop buying new games from Steam if they are available on GOG.com, itch.io, or an alternative storefront. Developers, make it a priority to get your games on as many storefronts as possible, even if they only incrementally boost the bottom line. Because right now the PC gaming industry is entirely too dependent on a company with entirely too little interest in basic human decency, and it's hurting us all.

 
Here's a clue for all future gaming writers who want to know why companies don't self-flagellate to what you consider the appropriate degree: No company's legal department will ever in a thousand years let them talk about how all white people are racist on Twitter or how their company has been bad at removing racially biased content.

Companies go out of their way to avoid offending even trannies who constitute nothing as a demographic.

No company that wants to stay in business is going to issue "REEEEE REEEEE KILL WHITEY" as a corporate statement no matter how many SJWs demand it.
 
Imagine getting this offended by Steam groups-- what kind of damage does this dude have to make him flip his (microscopic) balls over a Steam group. I want to know more about this man.
 
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I always get a chuckle out of these.

I didn't know what Gamergate was until after 2016 when I joined Kiwi Farms. You could use the internet every day of your life and still miss even the larger "scandals in the gaming industry." This doesn't even register. If it increased the amount of swastikas and hate groups on the internet, no one on Earth would have been able to tell. I can't go to the grocery store without seeing swastikas some edgy kids drew on merchandise.

How do people get it in their heads that anyone, anywhere, cares? If it weren't for @Jaimas I still wouldn't be sure when side was Gamergate and which was Gamerghazi. Maybe I'm just a normie. I don't know.

It's not you, it's that the entire thing was Autism incarnate. It was over by the time you paid attention to it, and all that was left to do was sift through the ashes and see what the damages were.

If you take home literally nothing else from the Autism holy war that was GG, let it be this: the spergs that would become GG never started that fight. No one who was a vidya hobbyist gave a fuck about identity politics, about sexism, racism, or whatever "ism" Social Justice decided it was going to go to war on. They were a bunch of fucking spergy gamers who would have been perfectly content to be left the fuck alone.

Instead they started shit with a demographic which had already been exposed to Jack Thompson (and seen him disbarred), had seen multiple attempts to portray it as a group of mass shooters waiting to happen, and had seen repeated attempts to shame and demean those in it for fucking decades. This is the one group that would never put up with their shit, and indeed, had sent previous attempts packing before (Thompson, LaRouche, etc).

Naturally, they started shit with this group anyway, the results are pretty much this video.
 
Gaming journalism actually, at one point, did used to be enthusiast press (which is now relegated to YouTube, Twitch and word of mouth). For example, PC Gamer had a section on wargames which were reviewed by an actual historian who also played a shit-ton of historical games. He'd tell you historical facts, how the game measured up and how it played. There was no judging of politics or how it was 'problematic' that you could play as Nazis. Just interesting shit someone would want to hear.

It all went to shit around the time gaming mags died. You had razor thin profit margins now and the enthusiast writers typically had other jobs beforehand (like the aforementioned historian) who left for better pay, since they were journos for love of the game, not the money. They sacrificed bigger salaries so they could express passion about their hobby. But they had to eat and feed their families. So you have all these professionals leaving and you don't want to pay anyone a good wage? Who do you turn to? Crops and crops of sub-par English majors who dreamed of writing for the New Yorker except their writing was so shit they couldn't get any other job at all. Suddenly, the games were 'problematic' and 'needed to be changed' because you had these people who didn't play games, didn't like games and just fell into the profession because they were too fucking inept to do anything else. You still had a few old people hanging on, but they were the minority. Suddenly, you had these gossip sites making massive amount of money with clickbait. Enthusiast gamers are easy to wrile up and these writers were dumb, like dumb as dogshit dumb and a collection of pussies all around (see the Polygon writer who stopped playing Tropico because he thought he had the blood of children on his hands). So everyone clicks on the links.

I thought then, as I do now, gaming journalists only exist to be mocked, laughed at and derided. Absolutely no attempt should be made to hold them to any standard except ineptitude and being really, painfully fucking stupid. A 13 year old gamefaqs poster is smarter than these stupid cunts. Right now, all they intend to do is push as much of their politics and political beliefs into games. Gaming journalists have given lower scores to games with sexier characters, they've purposefully or accidentally mis-interpreted gaming systems and given poor reviews. Dean Takahashi, the guy who took 15 minutes to get past a tutorial screen, gave the original Mass Effect a bad score because he couldn't figure out how to level up.

There is no value to the gaming journalist and the day is soon coming where they'll all be out of a job. You wonder why they react so strongly to PewdiePie, its because he's the future. Because he holds more influence in his pinky than all the gaming journalists combined. The ESA did a survey on how people bought their games. The biggest were price, story/premise and word of mouth (IE: YouTube and Twitch). You know how influential journalists were on people deciding to buy games? 3%. They were responsible for 3% of people deciding to purchase a game. And this study was done in 2015, who the fuck knows what it is now. The industry knows they are dying. People who play games know they are dying. Once more, they are being replaced by the enthusiast press that preceded them, except now you can make money being part of the enthusiast press.

Fuck's sake, gaming is supposed to be just a hobby.

It is. They just don't like it. They see it as a vehicle to push their politics and agenda down people's throats like the moral crusaders of yore. They're the modern comics code authority and league of decency, except with no support of government or even really the industry anymore. A popular YouTube video will move more copies than any journalist could ever hope to do so.

They don't want to be writing about games for consumers, they want to write important things. That's why we see stupid garbage like this and why Ben Kuchera is a whimpering cunt who can't even handle playing a VR game about guns.

The vast majority of games journalists are faggots surviving by clickbait and writing some deep shit, praying they will ever write for something better (lol no).
 
Gaming journalism actually, at one point, did used to be enthusiast press (which is now relegated to YouTube, Twitch and word of mouth). For example, PC Gamer had a section on wargames which were reviewed by an actual historian who also played a shit-ton of historical games. He'd tell you historical facts, how the game measured up and how it played. There was no judging of politics or how it was 'problematic' that you could play as Nazis. Just interesting shit someone would want to hear.

It all went to shit around the time gaming mags died. You had razor thin profit margins now and the enthusiast writers typically had other jobs beforehand (like the aforementioned historian) who left for better pay, since they were journos for love of the game, not the money. They sacrificed bigger salaries so they could express passion about their hobby. But they had to eat and feed their families. So you have all these professionals leaving and you don't want to pay anyone a good wage? Who do you turn to? Crops and crops of sub-par English majors who dreamed of writing for the New Yorker except their writing was so shit they couldn't get any other job at all. Suddenly, the games were 'problematic' and 'needed to be changed' because you had these people who didn't play games, didn't like games and just fell into the profession because they were too fucking inept to do anything else. You still had a few old people hanging on, but they were the minority. Suddenly, you had these gossip sites making massive amount of money with clickbait. Enthusiast gamers are easy to wrile up and these writers were dumb, like dumb as dogshit dumb and a collection of pussies all around (see the Polygon writer who stopped playing Tropico because he thought he had the blood of children on his hands). So everyone clicks on the links.

I thought then, as I do now, gaming journalists only exist to be mocked, laughed at and derided. Absolutely no attempt should be made to hold them to any standard except ineptitude and being really, painfully fucking stupid. A 13 year old gamefaqs poster is smarter than these stupid cunts. Right now, all they intend to do is push as much of their politics and political beliefs into games. Gaming journalists have given lower scores to games with sexier characters, they've purposefully or accidentally mis-interpreted gaming systems and given poor reviews. Dean Takahashi, the guy who took 15 minutes to get past a tutorial screen, gave the original Mass Effect a bad score because he couldn't figure out how to level up.

There is no value to the gaming journalist and the day is soon coming where they'll all be out of a job. You wonder why they react so strongly to PewdiePie, its because he's the future. Because he holds more influence in his pinky than all the gaming journalists combined. The ESA did a survey on how people bought their games. The biggest were price, story/premise and word of mouth (IE: YouTube and Twitch). You know how influential journalists were on people deciding to buy games? 3%. They were responsible for 3% of people deciding to purchase a game. And this study was done in 2015, who the fuck knows . The industry knows they are dying. People who play games know they are dying. Once more, they are being replaced by the enthusiast press that preceded them, except now you can make money being part of the enthusiast press.



It is. They just don't like it. They see it as a vehicle to push their politics and agenda down people's throats like the moral crusaders of yore. They're the modern comics code authority and league of decency, except with no support of government or even really the industry anymore. A popular YouTube video will move more copies than any journalist could ever hope to do so.

They don't want to be writing about games for consumers, they want to write important things. That's why we see stupid garbage like this and why Ben Kuchera is a whimpering cunt who can't even handle playing a VR game about guns.

The vast majority of games journalists are faggots surviving by clickbait and writing some deep shit, praying they will ever write for something better (lol no).
Why did you type so many words?
 
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It all went to shit around the time gaming mags died. You had razor thin profit margins now and the enthusiast writers typically had other jobs beforehand (like the aforementioned historian) who left for better pay, since they were journos for love of the game, not the money. They sacrificed bigger salaries so they could express passion about their hobby. But they had to eat and feed their families. So you have all these professionals leaving and you don't want to pay anyone a good wage? Who do you turn to? Crops and crops of sub-par English majors who dreamed of writing for the New Yorker except their writing was so shit they couldn't get any other job at all. Suddenly, the games were 'problematic' and 'needed to be changed' because you had these people who didn't play games, didn't like games and just fell into the profession because they were too fucking inept to do anything else. You still had a few old people hanging on, but they were the minority. Suddenly, you had these gossip sites making massive amount of money with clickbait. Enthusiast gamers are easy to wrile up and these writers were dumb, like dumb as dogshit dumb and a collection of pussies all around (see the Polygon writer who stopped playing Tropico because he thought he had the blood of children on his hands). So everyone clicks on the links.

Clickbait gets written because that is what's incentivized. If you're getting paid per click, then you want to write the most invective material possible so you can go viral and lure in so many other viewers that would have otherwise not even noticed. It's how sites stand out in a sea of dozens of options.
 
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It's not you, it's that the entire thing was Autism incarnate. It was over by the time you paid attention to it, and all that was left to do was sift through the ashes and see what the damages were.

If you take home literally nothing else from the Autism holy war that was GG, let it be this: the spergs that would become GG never started that fight. No one who was a vidya hobbyist gave a fuck about identity politics, about sexism, racism, or whatever "ism" Social Justice decided it was going to go to war on. They were a bunch of fucking spergy gamers who would have been perfectly content to be left the fuck alone.

Instead they started shit with a demographic which had already been exposed to Jack Thompson (and seen him disbarred), had seen multiple attempts to portray it as a group of mass shooters waiting to happen, and had seen repeated attempts to shame and demean those in it for fucking decades. This is the one group that would never put up with their shit, and indeed, had sent previous attempts packing before (Thompson, LaRouche, etc).

Naturally, they started shit with this group anyway, the results are pretty much this video.

Nah it started when the virgins at wizardchan got buttmad that an easymode woman made a game about depression and they started harassing her.
 
Clickbait gets written because that is what's incentivized. If you're getting paid per click, then you want to write the most invective material possible so you can go viral and lure in so many other viewers that would have otherwise not even noticed. It's how sites stand out in a sea of dozens of options.
Maybe it's time to bring back paid publications? Or, is patreon essentially the market replacement for publications, where you patronize a handful of individual writers (or other media) instead of a whole magazine?
 
Every single one of these articles and screeds and puff pieces are all the exact same story: "I don't like Trump."

We get it. We get it, you guys. You don't like Trump and nazis. You're boycotting X and Y and Z because nazis. Everything you don't like must be opposed because fascism. We fucking get it.

The Overton Window has been so shattered by these people that they are practically eating the shards of glass just to prevent Nazis from feeding it to children.
 
Maybe it's time to bring back paid publications? Or, is patreon essentially the market replacement for publications, where you patronize a handful of individual writers (or other media) instead of a whole magazine?

If ad blockers didn't exist, you might be able to make the case for a better, ad-free reader experience, but people can essentially get paid content for nothing now. And the internet is overflowing with videos and blogs about video games, made for free by autisticpassionate fans and NEETskids with no jobs. What value could a paid publication really bring to the table that couldn't be easily cloned or pirated/cut-and-pasted?

Paid publications for gaming been dying and are maybe on the way out forever. (Yes, Game Informer still exists, but that's only because it's shilled hard by GameStop and is probably subsidized by their other profits.) There might be another way to monetize "free" online content besides internet advertising, but we haven't figured it out yet.

Despite the useless Tumblrtards who use it for a free money machine, I like Patreon as an alternative model. Maybe in another 5-10 years we'll have a better understanding of what platforms like that are generally good for. It's taken a while for us to figure out what value Kickstarter really has.
 
If ad blockers didn't exist, you might be able to make the case for a better, ad-free reader experience, but people can essentially get paid content for nothing now. And the internet is overflowing with videos and blogs about video games, made for free by autisticpassionate fans and NEETskids with no jobs. What value could a paid publication really bring to the table that couldn't be easily cloned or pirated/cut-and-pasted?

Paid publications for gaming been dying and are maybe on the way out forever. (Yes, Game Informer still exists, but that's only because it's shilled hard by GameStop and is probably subsidized by their other profits.) There might be another way to monetize "free" online content besides internet advertising, but we haven't figured it out yet.

Despite the useless Tumblrtards who use it for a free money machine, I like Patreon as an alternative model. Maybe in another 5-10 years we'll have a better understanding of what platforms like that are generally good for. It's taken a while for us to figure out what value Kickstarter really has.
The people supporting the magazines would be doing so not because there's some technical impediment to getting the content. Just to sponsor them.

Basically, a handful of writers bundling their patreons. So yeah, patreon has basically supplanted this.
 
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They were a bunch of fucking spergy gamers who would have been perfectly content to be left the fuck alone.

These were the guys who actually had something to say about "ethics in gaming journalism."

The problem is they were immediately joined by a way bigger cohort of motherfuckers who are eager to get into any online fight that ever happens as long as there are SJWs on the other side, and it's those guys who are responsible for the REEEEEEE misogyny and all that shit. That's who Zoe hoped would show up.

The fact that those guys attacked people on either side depending on what would be more fun that day never made it into the fake news.
 
http://www.gamesindustry.biz/articles/2017-09-14-why-i-deleted-my-steam-account
View attachment 280402
Valve's dominance in the PC gaming space is made more harmful by its tolerance for toxic users


Earlier this week I wrote about a recurring problem in games, and what I was going to do as a member of the media to try and fix it. Today I'm going to talk about something I'm doing to fix it as a customer and gamer.

I hadn't intended to write a follow-up piece, but I hit a bit of a breaking point this week with the one-two punch of PewDiePie dropping the n-word on stream and Bungie removing a white supremacist symbol from its Destiny 2.

Both events are part of a wretched pattern that has been recurring in games for several years now, a pattern where we see some deep-seated prejudices in gaming culture come to the fore in alarming clarity for a moment, everyone points and decries the awfulness, then everyone else gets angry at the people who didn't like the awful thing. If we're very lucky, the people who screwed up in the first place publicly apologize, reflect on their mistakes and try to do better the next time. It's much, much rarer to see anyone indirectly responsible for this pattern take an honest look at their role in it, and we absolutely need them to if this is ever going to get better.

People talk about racism, sexism, transphobia and the like as if they are diseases, like it's something binary you either have or you don't. "This is racist. That is not racist." But maybe we should think of these things less like contagions and more like environmental pollutants. They surround us at all times, but in varying concentrations. They're like arsenic in your drinking water, or rat feces in your popcorn; we should aspire to have none at all, but that's a difficult enough task that we "accept" both in small quantities. (Seriously.) When they are present in very small amounts, the damage they do is manageable. But when the concentration is high enough, they can be fatal.

This is a cultural problem, which means all of us play a small role in making it better or worse. Like riding a bike instead of driving a car or using LEDs instead of incandescent lights, our actions don't move the needle on their own, but can add up to something significant when combined with the actions of enough others. This week's events left me wanting to do something to make things better, and that's when I saw a NSFW tweet with some screen caps of the Firewatch Steam forum.

After PewDiePie dropped his racist interjection, Firewatch developer Campo Santo had the popular streamer's video of the game pulled from YouTube using the service's copyright claims process. Angry gamers then began review bombing the title on Steam, and poured into the game-specific forums to flood them with abuse. Because that's how it's done now. Because we are gamers and every avenue of feedback available to us must be weaponized so that we can have things our way. Because we're so upset about a developer using a questionable invocation of the DMCA that we would crusade arm-in-arm with overt racists and human garbage rather than let our rage go unvented for even a moment. (See also: People actually concerned with ethics in games journalism who provided willing cover for virulent misogynists and harassers during GamerGate.)

Most of those threads in the Firewatch forum have since been consolidated, with the most exceptionally racist ones being deleted. But it wasn't Valve who handled the clean up, because Valve offloads moderation of game-specific forums to the developers. Just like translation of its store pages or curation of its catalog, Valve seems to like nothing more to offload the work on others. That approach might be fine for some functions, but the company cannot abdicate responsibility for the community and culture that has come from its own neglect.

That's why I'm terminating my Steam account.

For as much as Valve's actions have revitalized the PC gaming scene in the last dozen years, its inaction has been steadily deteriorating gaming culture. Our own Rob Fahey has covered Steam's community woes before, but the company's dogmatic commitment to removing human judgment from every aspect of the operation is in effect a judgment call of its own, one that presumes everything is acceptable and there are no limits other than legal ones. And on the rare occasion Valve actually deviates from that approach and enforces some standards, it does so reluctantly.

Right now you can find Hatred, Playing History 2 - Slave Trade, and House Party on the storefront, showing that Valve has no problem with the glorification of mass shootings, the trivialization of atrocities, or the gamification of rape. We can give them some points for consistency though, as the availability of Paranautical Activity suggests Valve is unwilling to take a stand even against death threats to its own founder.

This same approach of course applies to the Steam community, which technically has guidelines, but little interest in enforcing them. Hey, there's a guideline forbidding racism and discrimination, weird. I guess "Nazi Recruitment Group Order#1" (NSFW) with the swastika logo and 76 members has just fallen through the cracks for the last two years. And that user, "F*** Blacks," with a graphic avatar of a man fellating himself? I'm sure he just changed it and I just happened to visit the site in the split-second that was online before he was banned.

View attachment 280403

Nope, still there.

Oh, and this one, "Whites Only," (NSFW) a group "for any fellow White Supremacists, Neo-Nazis, and anyone who just hates colored people!" (If you must click through, be warned it only gets more racist from there.) Maybe nobody's noticed them. Oh wait, no, here's a post in the Steam help forums asking people to help ban the group for being racist. Well maybe Valve hasn't seen it. Oh, wait. There's a post from a Valve community mod locking the thread and linking to the support page on how to report abusive behavior.

That's one of 29 community mods volunteering their time "to help keep discussions clean and on topic, and remove reported user generated content around the Steam Community." If you talk about actual Valve employees, people who might theoretically be trained and compensated to do the job, there are apparently only 12 that mod the community. Even they aren't necessarily focused on the task; they include programmers, software engineers, and UI designers that the company simply says "spend some time" helping out on the forums.

By the way, Steam had 12.9 million users online at the same time today. Steam is a massive chunk of the gaming community and Valve has offloaded moderation responsibilities to the developers and the users to a staggering degree. The company is so dedicated to having other people fix its problems that when I filed my request to terminate the account because I was sick of the toxicity, the first response I got from Steam Support said, "Please make sure you're using the 'Report Violation' feature to report inappropriate behavior or users on Steam."

Whatever its motives, Valve is clearly just fine operating an online toilet that harbors the worst dregs of society. But if it isn't willing to staff up a reasonable amount of dedicated community management people, enforce even the minimal guidelines it claims to have, and excise these bad faith actors from its community, then I have no choice but to believe Valve wants them there. And if Valve wants them there, it's fair to hold the company responsible for all the vileness they spew from the platform it owns and completely controls. Whatever benefit Steam once offered me has been more than offset by the harm it causes to its marginalized users, gaming culture, and society as a whole. I won't be a part of that community any longer.

So my Steam account is gone, or presumably will be once Steam Support gets around to fulfilling my request. While I would encourage everyone reading this to consider whether Steam is a community they want to associate themselves with, I have to acknowledge this is not a huge sacrifice for me. I'm losing access to dozens of games and a backlog of purchased-but-unplayed titles, but I'm not primarily a PC gamer.

Having acknowledged that, it would seem unreasonable that my "call to action" be for everyone to delete their Steam accounts, or for developers to pull their games from a store that provides an overwhelming majority of their business. Instead, I would simply ask that everyone do what they can to foster viable alternatives. As consumers, we can stop buying new games from Steam if they are available on GOG.com, itch.io, or an alternative storefront. Developers, make it a priority to get your games on as many storefronts as possible, even if they only incrementally boost the bottom line. Because right now the PC gaming industry is entirely too dependent on a company with entirely too little interest in basic human decency, and it's hurting us all.


Video games should be about unicorns and rainbows. Not icky boom booms. *he walks away to play [insert shitty mobile game here] on his phone*
 
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These were the guys who actually had something to say about "ethics in gaming journalism."

The problem is they were immediately joined by a way bigger cohort of motherfuckers who are eager to get into any online fight that ever happens as long as there are SJWs on the other side, and it's those guys who are responsible for the REEEEEEE misogyny and all that shit. That's who Zoe hoped would show up.

The fact that those guys attacked people on either side depending on what would be more fun that day never made it into the fake news.

When that shit first started to happen, a lot of people who supported GG were understandably pissed about it. After all, that sort of nonsense was exactly what they were hoping to feed off of. Upon retrospect, It's also a good thing those tards came out of the woodwork. All right, yes, that did ultimately bring us the chronicles of Vordrak, but it also wound up exposing the responsible parties infinitely better than anyone else could have done.

Many of the funniest moments that happened in GG happened because GG opponents bit at bait so obvious it practically was flanked by neon signs stating it to be bait of the highest quality (like Wu claiming Jace was legit over a year after publicly acknowledging that he was a hoax, for example). The entire thing led to Quinn and Sarkeesian going before the UN armed with a report so laden with problems that the UN publicly apologized for it and demanding that the internet be censored based on their feelings alone.

Putting it differently, CatParty was right the entire time and those trolling both sides arguably helped in the long run.
 
  • Agree
Reactions: Alec Benson Leary
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