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Why play a fascist? Unpacking the hideousness of the Space Marine​

In order to make Warhammer 40,000: Space Marine 2 enjoyable, Saber Interactive had to make the Space Marines less like Space Marines. That's to say, less like "semi-lobotomized, hypnotically indoctrinated slave-soldiers in thrall to an uncaring (and possibly non-existent) god", in the words of Rick Priestley, primary writer for the original Warhammer 40,000: Rogue Trader rulebooks back in the 1980s.

In Warhammer 40,000's supposedly satirical, definitively grimdark Imperium Of Man, the Space Marines are the genetically engineered sons and warrior-monks of the Emperor, a messianic figure reduced to a dreaming corpse on the Golden Throne, whose immense psychic emissions serve as a kind of spirit lighthouse for interstellar travel. The Space Marines are grotesque supermen clad in motorised armour, who exist to exterminate the alien, the mutant and the unclean. They are the ultimate embodiment of patriarchal xenophobic fascism. This is a source of some irony, given that they themselves barely qualify any longer as human, according to the ideals of uncorrupted humanity they champion.

"It's very hard to imagine how they live their lives," Space Marine 2's creative director Oliver Hollis-Leick told me in an interview, shortly after the shooter launched in September. "They're so far from our daily lives and concerns. And we had to find a way to bridge that extreme mentality with something more human, that could be connected to by fans, by audiences, by players. So that we could actually make sense of their story, rather than them just being fanatical killing machines, because it's hard to like those characters."

In particular, of course, Saber want you to like the Space Marines under your control - protagonist Demetrian Titus and his subordinates, Chairon and Gadriel. Together, says Hollis-Leick, the trio form "a window into the difficult life of a Space Marine", where "there's a threat of corruption on every side, it's a real threat, and you have to be firm and unwavering, and then if you get on the right side of them, there's this absolute brotherhood and sacrifice that you get from it." Without spoiling too much, there is mistrust within the team: Chairon and Gadriel suspect Titus of being tainted by the swirling cosmic realm of Chaos, a seedbed for demons and sorcery. But the game tempers their zealotry, both in terms of the plot - which, as you'd expect from an action game, mires them in the moment of battle with overwhelming swarms of insect monsters - and in terms of how they talk.

Hollis-Leick and narrative director Craig Sherman pushed back on some of the "do's and don'ts" they received from Games Workshop about Space Marine vocabulary. They deviated from the suggested phraseology to make Titus and his comrades sound less "strange and antiquated", less like the Spanish Inquisition, and more like soldiers from real-world present-day militaries. "Space Marines don't necessarily say things like 'dismissed'," Hollis-Leick observed. "There's a line in the game where Acheran says 'company dismissed' and they really wanted me to change that to 'brothers, attend your duties', or something. But it's three words instead of one, and if that model was applied to all of the language in the game, I really strongly felt that people wouldn't get it."

It's saying something about how accustomed I am to the ostensibly parodic figure of the Space Marine being portrayed as a hero that I didn't really question this desire to make you "like" and "get" the "fanatical killing machines" at the time. To be clear, I don't think Saber are deliberately and consciously trying to kindle empathy for literal fascist enforcers in Space Marine 2. Much of the above reasoning is grounded in ostensibly neutral, best-practicey questions of craft and characterisation.

Still, it would have been useful to dig into what it means to make Space Marines likeable, because Warhammer 40,000 today has an issue with certain groups of players actively identifying with them. Exactly how far this extends is unclear, but the game's fascist subculture is significant enough that Games Workshop have felt moved to publish statements disavowing outright bigots, and 'reminding' the tabletop community that the Imperium Of Man is a send-up of fascism, of empire and of murderous patriarchs, not an endorsement.

The company's outspokenness is praiseworthy, and there's the argument that much of this is out of their hands: every community harbours extremists who read against the grain. But Games Workshop are also guilty of hypocrisy, here, in that modern-day Warhammer 40,000 is a far cry from the "satire" it once claimed to be. Back in the 1980s, Warhammer 40,000 could have been called counterculture, its loopy ur-fascistuniverse a warping of Thatcherite Britain and the Cold War, its artworks and characterisations subversive in their feckless jamming-together of devices from 2000 AD comics, Milton and Dune. But over time, the license holders have softened and consolidated the wackier elements in order to make Warhammer 40,000 more sellable - a gradual mainstreaming that has transformed the Space Marine in particular from a crazed and distorted thug into a stoical, comradely and devout 'necessary evil' pitched against a galaxy of apocalyptic terrors.

In 2023, the writer and designer Tim Colwill published a comprehensive account of how Warhammer 40,000's reverential militarism and apocalyptic fascist sentiments have slowly overgrown the more whimsical and pluralistic aspects of this "sci-fantasy" setting. He discusses how the Space Marine, Games Workshop's best-selling miniature, has 'matured' from a jackbooted bully into the doughty and dogmatic paladins we see in Space Marine 2, endowed with a "tacticool" aesthetic ready-made for modern third-person shooters, which "cleaves away from the colourful exaggeration of the 1980's and much closer to the real-world military gear of special forces operators".

As Colwill notes, one outcome of making Space Marines more like realworld soldiers is that Warhammer 40,000 has become more appealing to the actual military institutions that have so often proven to be allies or spawning grounds for fascists. He comments scathingly on the presence of United States Armed Forces recruiters at Warhammer 40,000 tournaments. He is similarly unimpressed by the recent "diversity-washing" of the setting's ubermensch - in Space Marine 2, Chairon and Gadriel are of non-white ethnicity, much to the chagrin of certain reactionary Warhammer players - and by Games Workshop's efforts to market this most vicious of fables to younger teenagers and children, even as older enthusiasts show up to events in Nazi regalia, or cheekily portray noted Hitler sympathiser Donald Trump as a present-day God Emperor.

Colwil's appraisal of Warhammer 40,000's gradual grimdarkening deserves to be read alongside Susan Sontag's essay "Fascinating Fascism", written in 1977, which explores how the culture industry can serve as a laundering apparatus for shitty ideas, reintroducing verboten people and things by means of an "insinuative" process of "waiting for cycles of taste to distill out the controversy". In the course of what is technically a product review - see, reviews are allowed to be political! - Sontag touches on the various means by which Nazi art especially has become acceptable as museum piece, as pop motif, as kink: the "knowing and sniggering detachment" of sophisticates, pissing about with tropes; an obstinate escapist inclination to divorce art from its political context and enjoy it "for itself", recently echoed in Saber Interactive CEO Matthew Karch's grumbling over games that "impose morals" on players; a delight in breaking taboos; and in the case of the Nazi filmmaker Leni Riefenstahl, a desire to reclaim a prominent female artist for feminism.

I think you see a similar blend of ironical enjoyment, fetishisation and questionable progressive politicking in how Warhammer 40,000 has evolved, since the debut of the tabletop wargame's first miniatures and rulebooks. One thing I read between the lines of Colwil's piece is the risk of intolerance bred by the increasing consistency and "professionalisation" of Warhammer 40,000 as a fiction. The early Warhammer 40,000 rulebooks are a jumble of inspirations and references: Judge Dredd, Warhammer Fantasy Battle, Rogue Trooper and much more besides. As Colwil explores, the later editions have standardised the writing and aesthetics of Warhammer 40,000, even as the setting has swelled in the hands of spin-off novelists, artists and animators. A tabletop universe based around improvisational painting and fan storytelling has become a canon that, in the case of Space Marine 2, obliged Saber to haggle with Games Workshop over everything from the spacing of rivets on power armour to how exactly Space Marines should walk, jog and run.

It can be pleasing to inhabit a fiction where all the pieces are smoothly bolted together, working in lockstep. But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation. At its nastiest, this mentality both facilitates and camouflages bigotry. Take the backlash against the concept of female Space Marines. That Space Marine recruits are all cisgender men is a commercial accident, albeit one that speaks to the boy's club undertow of the wargaming scene: according to Colwil, Games Workshop simply couldn't sell enough boxes of mixed-gender Space Marines, and rewrote the lore to justify only shipping male miniatures. Nowadays, this business technicality has become an article of faith among certain male players, which makes the introduction of a new, Marine-adjacent faction of mixed-gender Custodes not just an attempt to attract women to the game, but a form of heresy.

All this notwithstanding, I'm not sure the mainstreaming of Warhammer 40,000's satire entirely explains why the setting has become so attractive to fascists that the license holders have felt moved to remind us that Warhammer 40,000 is supposed to be satire. The more complicated problem with Warhammer 40,000 is that the depictions of fascism it supposedly lampoons - the uniforms, posters, films and other artworks that drew millions in the 1930s and 1940s - are more compelling today than many anti-fascists would care to admit. It's dangerous, Sontag says, to reduce fascism to "brutishness and terror". Fascism survives because it offers things to aspire to - in Sontag's summary, "the ideal of life as art, the cult of beauty, the fetishism of courage, the dissolution of alienation in ecstatic feelings of community". These are relatively innocuous values and emotions that may also appear in, say, rock music, in superhero stories, at wargaming tournaments and sports events, and in earnest game developer paeans to "absolute brotherhood and sacrifice".

Speaking as an occasional enjoyer of Warhammer 40,000 (I loved Complex's XCOMalike Warhammer 40,000: Chaos Gate - Daemonhunters) I do think the setting actively channels various proto-fascist longings. Sontag's characterisation of the hypnotic "fascist dramaturgy" on display in Nazi artworks and photography of Nazi rallies reads like a dissection of a Space Marine codex cover - the classic spectacle of the Marines piled up like crabs in a bucket, balanced between "egomania and servitude", domination of others and submission to an almighty leader, "extravagant effort, and the endurance of pain".

Illustrations of Space Marine battle scenes and pageants are routinely defined by what Sontag calls "orgiastic transactions between mighty forces and their puppets, uniformly garbed and shown in ever swelling numbers", alternating "between ceaseless motion and a congealed, static, 'virile' posing". If there is supposed to be an overtone of absurdist exaggeration, I'm not sure that appears in a lot of latter-day Space Marine art. There is, I think, zero sense of caricature at work in Space Marine 2's combat: as Matthew Karch put it in his complaint about video game moralising, "we just want to do some glory kills and get the heart rate up a little."

Almost a century since European fascism arose, we may intellectually understand such art for a display of hatred, and yet still feel drawn to it, perhaps because we live in grimdark times indeed. I think the "brutishness and terror" of Warhammer 40,000, the obviousness of its debts to the theatrics of tyrants like Hitler and Mussolini, may actually be what lends it "positive" appeal, in that embracing a monstrous taboo produces a sense of freedom from the hypocrisy that 'all is well'. The Imperium is one of many cathartic dark fantasy statements about the hideousness of contemporary reality: it channels a conviction that our world, this neoliberal and imperial capitalist dog's dinner, is not in fact the height of progress, but fundamentally awful and only getting worse.

This was possibly true of Warhammer 40,000 as it was conceived in 1980s Britain. It's certainly true today, amid pandemics, mass layoffs, tangible climate change impacts, colonial genocide, witchhunts, sprawling enmity and inequality, and clear evidence that the planet's wealthiest are a pack of would-be post-human autocrats who are even now feeding their plunder into various "accelerationist" self-preservation initiatives, predicated on the extinction of everybody else. At the heart of the "developed" West, the civic and political institutions that arose from the old post-war liberal social consensus moulder in gathering undeath like the Emperor dreaming on his Golden Throne, objects of worship that have been hollowed out by capital.

At its most potent, the Imperium Of Man can be a fiction that renders all this disgustingly concrete and provides some relief, opening an interval for laughter and discussion. This, for me, is the point of its satire. But satire doesn't really work when you commodify it successfully: the all-important historical context is lost as the business evolves over decades and moves between markets, and the need to sell a product encourages a more straightforward, positive identification with the radiant fascist tropes Sontag describes.

Within Warhammer 40,000's galactic expression of despair, the figure of the Space Marine offers a particular sense of identity and purpose for suffering, vindictive men. Grieving for her own brother's turn toward misogyny, bell hooks writes that the first act of violence that patriarchy demands of men isn't abuse of women, but "self-mutilation", adding that "if an individual is not successful in emotionally crippling himself, he can count on patriarchal men to enact rituals of power that will assault his self-esteem". This is what patriarchs mean by "making a man" of you, and Warhammer 40,000 monsters that process in the rituals of Space Marine's recruitment: abducted from the most traumatised levels of society; brutalised and brainwashed; carved open and filled with "gene-seeds" derived from alpha male "primarchs" that rework the flesh, producing ogre-ish scale and potency.

Space Marines are thereby rendered chemically sterile and as such, warded against the seductive, annihilating enigma that is the patriarchal conception of women. With a handful of exceptions in the spin-off books, any interest in romance or sex has been replaced by zealotry. Space Marines are the ultimate incels. They perform what Sontag calls fascism's "ideal eroticism: sexuality converted into the magnetism of leaders and the joy of followers", which doesn't simply erase the 'problem' of sex but reframes the savage repression of the sexual urge as a manly virtue.

The appeal of the Space Marine fantasy is that it takes the alienation, misogyny and misery of being "man-made" and flips it into a rigid gasmask of pride and belonging, of indestructible and unquestioning purpose. In return for all the mutilations it deals and expects, it promises calm and some degree of togetherness - and this is why it doesn't really operate, in the bulk of Warhammer 40,000 art I've encountered, as parody or satire. It's too heartfelt. In service to the Master of Mankind we transmute anguish into serenity. We find purpose in the mutual example of our battle-brothers, and in the reassuringly permanent suspicion of subversion. We are proofed and plated against the wiles of the exotic and the effete. We find peace in the fact of being already dead, already sacrificed and cannibalised by the glowing image of the elder patriarch.

I'm not immune to this hellish daydream. It's a carnival mirrorshow for all the tackly little aggressions and humiliations of my own upbringing. I understand my own masculinity as a wound that is slowly healing, and which is reopened periodically by the experience of art that cultivates the old patriarchal frenzy. I find Warhammer 40,000's Imperium freeing, as a magnification of the grinding stupidity of patriarchy, but I also feel the pull of these warty stereotypes. I look at the thunderously daft trailer for Relic's Warhammer 40,000: Dawn Of War 3 and, silly as it sounds, I tear up a little, because I see in the smiling face of the doomed Marine the sheer absence of fear my older male conditioning has always demanded, and never permitted. But I also look at it with anger, because of course, it is an idea that wants to kill me.

In the words of Ursula Le Guin, "it is the story that hid my humanity from me, the story the mammoth hunters told about bashing, thrusting, raping, killing, about the Hero." She was writing about how women and the tales they weave are omitted from the entire conception of narrative in Western fantasy literature. But this also describes how fables of masculinity, even farcical ones, hide from men their capacity for tenderness, for kindness. Like all caricatures, the Space Marine ought to shed light on all this, unpacking masculinity's old war machines, wrenching and exaggerating in order to reveal. But Space Marines today are not built for this purpose. They are designed to be heroes, their brainwashed fanaticism minimised even as their faces are cleansed of unsightly cyborg extrusions, the ugly metal fittings made elegant, comparable to the tactical headsets worn by their equivalents in Call Of Duty.

How could Warhammer 40,000, and video game adaptations like Warhammer 40,000: Space Marine 2, rediscover the setting's notional anti-fascism? I'm not sure it's possible: there is too much world-building to dismantle. I don't think there's much to be gained from cleaning up the image of the Space Marine, whether by having them say "company dismissed" instead of "brothers, attend your duties", or by re-characterising Space Marines according to otherwise worthwhile diversity ideals. You can't improve a monster like this. I think you have to double down on the hideousness instead. You have to lean into the unlikeability of the Space Marine. Above all, perhaps, you have to remind yourself that the Space Marine is a clown.

In the first editions of Warhammer 40,000, the Marines appear more ridiculous than formidable. They are squalid gargoyles of flesh and circuitry. They are strung-out fashy gang-bangers in leather belts and onion armour. They are incompetent coppers, sneering schutzstaffel.

They are silly and dysfunctional, leering between the number tables of the first edition like fairytale ogres playing at knights. Where today's Space Marines appear evenly proportioned and graceful for all their bulk, much of the early art occupies a hinterland between linear depth of perspective and the flattened crowds of a medieval altar piece. The Space Marines of this era look false and ungainly, at once bulbous and glistening and smeared across the canvas. They are laughable. They are enjoyable grotesques.

This reflects the ostentatiously scraped-together feel of early Warhammer 40,000 at large. It's a work of crafty and capacious thoughtlessness, marching beneath a sci-fantasy banner that grants license to pilfer from everywhere and everywhen. "High" and "low" culture undergo cybernetic recombination: the founding tale of a Space Marine rebellion against the Emperor, led by the Chaos-polluted Horus, is a reworking of Satan's treachery in Paradise Lost, but there is also a character called Obiwan Sherlock Clousseau, and a planet named in mockery of Birmingham. The whole thing is reminiscent of Shakespeare, not in the gilding of the poesy or the sentiments, but in the way it plays to the pit as much as to the gallery.

The setting has obvious topicality, but the fiction is too incoherent to be sustained political commentary. It reaches tentacles in all directions. It is a libidinal kit-bashing of everything the authors find intriguing or intriguingly revolting about their time. And at the core of all that ravenous world-building there is the Space Marine.

One of my favourite artworks from this primordial period is David Gallagher's Lost Patrol, printed on the cover of White Dwarf magazine in 1992. It depicts a crowd of Space Marines and other Imperial goons descending a stair in some phantom dimension, with the suggestion of city architecture in the top corner. A couple of the Marines resemble the ones you see in Space Marine 2, with uniform armour and heraldry and a particular squareness of jaw, a glintiness of eye that has become canonical. But most of them look like press-ganged junkies in face paint and pretentious mohawks, leering at the shadows. Their costumes and equipment are unconvincing, snatched from a backstage wardrobe in passing. There are chainswords and Lawmaker-style modular pistols, but there are also gaudy penants and ribboned Tudor sleeves. The guy in bottom right looks like he's bumbled in from a syncretic pagan re-enactment, with a laurel wreath and a feather dangling from his battleaxe.

Doubtless, much of this can be grounded in particular gobbets of Space Marine backstory, but the impression I get, looking back from 2024, is of a setting happy to lose and squander itself in the kinesis of its appropriations and transformations. The guy up top performatively pointing a gun that is also pointing itself feels like the mascot for these early years of gluttonous, disorderly pastiche. By contrast, Warhammer 40,000 today evokes stasis. It has compacted and reduced many of these disparate materials into something monolithic and ancient and respectable. Compare that artwork with Gallagher's later cover for the spin-off boardgame Lost Patrol. The matching uniforms. The interchangeable faces and sedate colour composition. The impression of being overwhelmed that is oddly consistent with an almost supine sense of control, of mastery over encroaching legions of the Other. Whatever energy was here is long gone.
 
I like gluing together my little guys and painting them up. Each one will die countless times for the good of humanity. The hobby and the lore bring me a bit of joy and a sense of accomplishment.

The video games with space marine protagonists are just fun power fantasy trips.

Something easily overlooked is that humanity's worst enemy is itself. Not just those lost to chaos, but the inner workings of the Imperium. Countless worlds are lost thanks to bureaucracy.

Let people enjoy things.

Edit: except tau players
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idk why globohomo tries so hard to pozz it
Trostskyism. The message must come from everywhere. Under your doormat, on your toilet paper, in your childrens comic books, in your novels, in your tv, games, etc. When you turn on the tap, it isn't water or even Brawndo that comey out, it is The Message.

Forecast doesn't sound too good...


Too lazy to look, please post it, I have some thoughts to share too since they want them.
GW is trying to get the Wef DEI money hard, but the game SM2 is okay. The developers clearly salted the wounds with that one Asmongold comment about no politics, just fun game.
"Why would you want to be a space knight in golden armor and not le heckin wholesome flesh-eating bug?"



Any time these freaks see hierarchy and authority, they see "fascism." The HRE was fascist. Rome was fascist. Achaemenid Persia was fascist. Ming China was fascist. Victorian England was fascist. America before 1964 or maybe 2008 was fascist. Literally everything in history except the Weimar Republic and America under the Obama administration was fascist. It's all so tiresome and gay.
Oh yeah, they couldn't define fascism if their HRT depended on it.

The Imperium is byzantine/roman/ german roman empire/cruaades in space, with a sprinkle of Nazi md Soviet bling.

It is monastic knights in space, drawing on the middle ages but in space! And no the proto reddit satire of the 1st edition was India levels of cowshit. It was goofy as shit, like ewoks and Marvel quips, and ripped straiht our of 2000 AD. It was pure jank.

I was thinking 40k was doomed after the trannystodes, but Acolyte bombed, Concord bombed, Unknown 9 bombed, SW Outlaws performed badly, Dustborn bombed...

3D printer go brrr, maybe there will be something left to salvage. Hate the woke, kill the woke.
 
responding to a 5000 word Fascism Bad article with a two and a half hour long video saying nothing more elegant than "this article sucks"
That's typical of Arch.
He tried to milk a whole hour commenting on two minutes of a fan video, and another hour on the next few minutes.
The fan video is awesome though.
 
but I think keeping the Space Marines as ruthless and uncompromising as they are is probably what has kept the setting safe from faggot authors like this who want to corrupt it with their shit politics.
Again, not really. The SM were never so shallow in the books. You have Black Templars who don't understand saving humanity, Ultramarines who do the right thing even if it goes against their laws, Blood Angels who appreciate art, Space Wolves who are pretty much human...

You can't put humanity into a convenient box, which is what drives leftists insane.
 
Again, not really. The SM were never so shallow in the books. You have Black Templars who don't understand saving humanity, Ultramarines who do the right thing even if it goes against their laws, Blood Angels who appreciate art, Space Wolves who are pretty much human...

You can't put humanity into a convenient box, which is what drives leftists insane.

Eh, the whole Imperium is ruthless and uncompromising.
So adding diversity to is just making Wewuz crusaders and Wermacht an shieeet.

Reminds me of a parody of a WW2 game with a black axis soldier who had a scope on his katana. Fun +15% hit chance.
 
Why not ask why do people enjoy playing the Sith/Empire in Star Wars games? Isn't Darth Vader a Space Fascist, the empire's army unit is the STORMTROOPER.

Warhammer like Star Wars has fun evil faction because then we don't bat an eye seeing them die. Even a casual Warhammer video game enjoyer like me understands that. Like it's a constant theme in Warhammer than it's the greatest honor of a Space Marine to die in war. The Orks and Tyranids don't care either about dying or suffering. Like that's the setting it's nonstop explosions and death.

Around the time of Gamergate they tried to run this bullshit that we shouldn't have multiplayer games where one team plays the Nazis. But then who are the Good Guys fighting these endless campaigns for? You need an evil faction or the setting either becomes depressing or mindless.
 
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I tried watching this video but I only got five minutes in before I wanted to puke. believe me, I understand the urge to screech about this shit as well as any other politisperg shitting up this site. but the irony of this dude responding to a 5000 word Fascism Bad article with a two and a half hour long video saying nothing more elegant than "this article sucks" is excruciating and, I'm guessing, entirely lost on him. culture warriors suck so fucking hard.
That’s Arch for you. He frequently makes mountains out of mole hills and mountain ranges out of legitimate concerns.
 
It is monastic knights in space, drawing on the middle ages but in space! And no the proto reddit satire of the 1st edition was India levels of cowshit. It was goofy as shit, like ewoks and Marvel quips, and ripped straiht our of 2000 AD. It was pure jank.
rick Priestley has said it repeatedly and he's the creator of warhammer that it is not even remotely satirical and it is literally just the tabletop game
 
It is a really interesting trend that actions in games are treated increasingly as an indictment on one's own real world morals, I saw a thread on reddit implying someone was a bad person for wanting crime to not be so heavily discouraged by the game in Red Dead Redemption 2, a game about an outlaw.

It all reminds me of a video I saw way back of a boomer reacting in horror to someone running down a homeless man in GTA4, as if that isn't just an npc.
 
Everything progs don’t like is facist.
Thomas the tank engine is facist
@isalaide my response to this article is one of those ‘kicked out the WhatsApp group’ moments. I remember #thomasgate fondly.
lmaoooo I actually have the t shirt with Thomas as an actual tank getting ridden by the Fat Controller on it. Love it

EVERYTHING IS FASCISM AND THOUGHTCRIME
 
Arch did a deep-dive breakdown of this article today. It all hinges on a very loose MSNBC tier definition of Fascism by some guy named Umberto Eco. Also I don't care, Fascism is fun, Workesm is not. Fascism is Helldivers, Wokeism is Dustborn.


Ps. I don't really follow Warhammer 40K outside like the once space fleet game I have and FlashGitz cartoons. The setting is cool but I don't want to spend 200 hours painting models I will never get to play with (since nobody actually plays the fucking game) but I assume his lore takes are accurate since the mufucker had 'Warhammer' in his name for a while there.
Ugh, Umberto Eco. I don't know much, yet I know he did a pisspoor definition of fascism that I believe it hinged on "fascists don't travel and are ignoramuses!111111"

The Warhammer 40k universe is such a shitshow that a fascist theocracy isn't some edgy faction, it's a genuine necessity for self defense against the horrors of the setting.

I have reported this "journalist" to the Ordo Hereticus. May the Emperor's justice be swift.
Pretty much. When your objective is to "survive", let alone thrive (read: Hard times create Strong men) then you have no option. It's pretty much Roman Empire meets Fascism and consolidate into something futuristic. Funny how people are OK with the Roman Republic (and later Empire) but seem to cringe and even shriek with reverse pearl clutching with Fascism. When the fasces was one of the MANY symbols of the empire.
 
I like gluing together my little guys and painting them up. Each one will die countless times for the good of humanity. The hobby and the lore bring me a bit of joy and a sense of accomplishment.

The video games with space marine protagonists are just fun power fantasy trips.

Something easily overlooked is that humanity's worst enemy is itself. Not just those lost to chaos, but the inner workings of the Imperium. Countless worlds are lost thanks to bureaucracy.

Let people enjoy things.

Edit: except tau players
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That traitor guardsman or whatever he's supposed to be is cool as shit.
 
This kind of shit is both a symptom and an exacerbating factor of the growing political division of the sexes. This feminine henpecking that sounds like a wannabe kindergarten teacher scolding the boys for not playing nice and joining the knitting circle is what's going to bring actual fascism back in style.
 
That traitor guardsman or whatever he's supposed to be is cool as shit.
It's a blood pact soldier. Traitor guardsman, who sworn to Khorne instead of God-Emperor. As for article itself - what a load of horse shit. 40k grows popular and usual suspects shows up trying to subvert what made it popular. Fuck these people with rusty pipe in every orifice.
 
Nobody tell this utter fag about shows like Sopranos, Breaking Bad or every gangster movie where the interesting characters are not nice people.

The temptation is to root for them because being badass is fun and cool and that impulse regularly bumps up against them being violent unsympathetic pieces of shit who impose their own will to their own benefit. It's a device that works, it's not new to the fiction of any era, it's not terribly original, and it's not surprising or objectionable except to know-nothing know-it-alls.

SJWs believe that fiction must always serve some sort of didactic purpose, that the point of art is to teach people their values, and so, “good” art replicates “good” values. This is bullshit.

People want to read stories about bad people. Not really bad people, but those exhibiting a certain somewhat socially acceptable degree of badness. There’s a fine line between irreverence toward genteel society and true evil. There is a certain degree of intrinsic escapism to the Walter Whites and Tony Sopranos. The Byronic, tragic, and the rakish. These are characters that tell the audience, this could be you after one exceptionally bad day. They offer catharsis. An opportunity to explore what it’s like to give up any pretense of civility and go postal.

The reason why woke fiction is so unappetizing is because its sole purpose is to remind you, like a stern, finger-wagging hall monitor, that societal taboos exist and you must heed them, and the reason why unwoke stories are so popular is because they say screw the rules, you’re free to shop around for and enjoy whatever fantasy pleases you the most.

Our society, in general, has too many pointless rules for conduct and interpersonal relationships and it is exhausting for the average person to keep track of them all. What fiction offers, especially transgressive fiction, is the opportunity to abandon those rules, if only for a day or two of reading, and that is an intrinsic part of the allure of fiction. Once you start splitting fiction into categories like “ethical fiction” and “unethical fiction” (which is nonsense to begin with, since the whole purpose of fiction is to deal in hypotheticals, even wholly repugnant ones), you’ve already failed to grasp this essential fact.

The author’s argument in the article is, in short, tantamount to saying “escapism is bad if you’re escaping from the ethical rules and ideals that I like”, which is a fucking absurd, control-freak thing to say to begin with. Stories are models of reality. No model of anything is required to be an exact copy. There is always room for exaggeration, counterfactuals, et cetera. If there wasn’t, then we wouldn’t be able to tell stories about things that don’t exist. All of the features that make up the model of a story are of equal importance. It’s like a Jenga tower. You pull out one block, the others fall down.

The central point of Warhammer 40,000 is to show the audience the consequences of grinding, millennia-long warfare, and the kinds of authoritarian societies that result from it, in a tongue-in-cheek way. It is basically a more extreme version of Judge Dredd, which it lifts ideas from liberally. It is not an academic treatise on war or civics or anything of the sort. The primary conclusion one draws from the story is that endless warfare mutilates societies and gives them over to a brutal and reprehensible character, which is a very progressive idea to begin with. There is also an alternative reading of WH40K, which sounds something like “War is cool and will eventually give us warrior-monks in ornate power armor stamped with wax seals who spew hammy one-liners”, and that’s also fine. There is no right way or wrong way to read anything.

Every part of WH40K is essential to the whole of the story. Because every story is an imperfect model of reality, it also includes cause and effect relationships. Let’s say the Imperium of Man wasn’t a brutal, authoritarian, fascist regime. If they were peaceniks, then why would they exist at all and not have simply disappeared under a tide of Orks millennia ago? Or, alternatively, why would the central conflict exist?

Using certain ground rules in the underlying model of a story obligates authors to populate the rest of it with specific ideas that mesh. Let’s say you start off with a rule like, there is brutal and ceaseless warfare. Okay. Let’s make every faction into the Federation from Trek. Now, why is there brutal and ceaseless warfare? This model won’t compile correctly. It’s like a buggy computer program. It has already contradicted itself.

SJWs don’t understand this cause-effect, model-building aspect of storytelling at all. They assume that because stories are written by people and don’t just appear out of the ether, that authors can incorporate or withhold any tropes they like from a work. This is why their ideas are full of contradictions.

Let’s retcon in female Custodes to show that the Imperium of Man is inclusive!

Wait, why should a brutal, authoritarian regime be depicted as inclusive?

It doesn’t matter shitlord chud! It’s unethical to exclude <insert pet minority here>.

But if the point is to show the audience that the Imperium is amoral and a caustic influence on their subjects, why are you softening them and making them moral?

Chud! CHUD! HOMOPHOBE!


Because they don’t understand that stories are webs of interlinked cause and effect relationships, they came up with the concept of the Thermian Argument (referencing the Thermians from Galaxy Quest) to argue against the idea that a text can be defended from criticism by using facts from within the diegesis, from the text itself.


This argument goes a little something like, “authors can control every aspect of a story; they are not historical accounts, so you don’t need to put in distasteful ideas in the first place, so when people are defending a work’s fascist, sexist, racist tropes by using the story itself as evidence, they’re engaging in a fallacy; whatever they used as evidence could be changed by the author as well”. This is complete nonsense. It can’t be changed by the author, without introducing discontinuity.

A great deal of storytelling is all about referencing what’s already in the text to generate new “facts” about that text, because, again, you are building a model. If, for instance, you start with the premise “there is endless warfare”, then you need to populate the setting with societies capable of surviving and thriving in that environment, hence brutal dictatorships with military-centric economies. If you pull out the Jenga block of the initial premise, then it isn’t the same story any longer.

The Thermian Argument is little more than a tantrum. If you sincerely make that argument, then you are beating your fists on the table like a toddler complaining that they got broccoli instead of Mac and Cheese. It’s the same as saying, “Why isn’t this story a completely different and more palatable story?”

Not all stories have to be palatable at all. Some stories are meant to stick in your craw, to unnerve and to annoy, to frighten and shock. To upset your stomach. If that wasn’t the case, if nothing in fiction was meant to upset us, then the horror genre wouldn’t exist, for instance.

If you’re a critic, and you really feel the urge to pose the question, “Why is this story so disgusting?” then you have to consider the possibility that it was meant to disgust you on purpose. If you worry that others might derive enjoyment or titillation from things that disgust you, then I have to stop you right there. Your job, as a critic, is not to police other people’s readings of a text to make sure they all agree on the “one true reading” you prefer. That’s bullshit. People’s readings of a text are private, unique, and specific to them. Yes, there is a Neo-Nazi in a basement somewhere beating his meat furiously to Warhammer 40K. His enjoyment of it is not your fucking business.
 
This kind of shit is both a symptom and an exacerbating factor of the growing political division of the sexes. This feminine henpecking that sounds like a wannabe kindergarten teacher scolding the boys for not playing nice and joining the knitting circle is what's going to bring actual fascism back in style.
Meanwhile, literally every woman who has ever played the warhams plays Tyranids, Dark Eldar or Night Lords, no exceptions. Stabbing, torture and acid: that is what we like.

I also enjoy 'the commentariat' explaining 'cULtural wARs' in my own hobby of thirty years' standing to me. That has been very interesting and not at all like gouging out my own eyes and pissing on them.
 
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