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Why play a fascist? Unpacking the hideousness of the Space Marine​

In order to make Warhammer 40,000: Space Marine 2 enjoyable, Saber Interactive had to make the Space Marines less like Space Marines. That's to say, less like "semi-lobotomized, hypnotically indoctrinated slave-soldiers in thrall to an uncaring (and possibly non-existent) god", in the words of Rick Priestley, primary writer for the original Warhammer 40,000: Rogue Trader rulebooks back in the 1980s.

In Warhammer 40,000's supposedly satirical, definitively grimdark Imperium Of Man, the Space Marines are the genetically engineered sons and warrior-monks of the Emperor, a messianic figure reduced to a dreaming corpse on the Golden Throne, whose immense psychic emissions serve as a kind of spirit lighthouse for interstellar travel. The Space Marines are grotesque supermen clad in motorised armour, who exist to exterminate the alien, the mutant and the unclean. They are the ultimate embodiment of patriarchal xenophobic fascism. This is a source of some irony, given that they themselves barely qualify any longer as human, according to the ideals of uncorrupted humanity they champion.

"It's very hard to imagine how they live their lives," Space Marine 2's creative director Oliver Hollis-Leick told me in an interview, shortly after the shooter launched in September. "They're so far from our daily lives and concerns. And we had to find a way to bridge that extreme mentality with something more human, that could be connected to by fans, by audiences, by players. So that we could actually make sense of their story, rather than them just being fanatical killing machines, because it's hard to like those characters."

In particular, of course, Saber want you to like the Space Marines under your control - protagonist Demetrian Titus and his subordinates, Chairon and Gadriel. Together, says Hollis-Leick, the trio form "a window into the difficult life of a Space Marine", where "there's a threat of corruption on every side, it's a real threat, and you have to be firm and unwavering, and then if you get on the right side of them, there's this absolute brotherhood and sacrifice that you get from it." Without spoiling too much, there is mistrust within the team: Chairon and Gadriel suspect Titus of being tainted by the swirling cosmic realm of Chaos, a seedbed for demons and sorcery. But the game tempers their zealotry, both in terms of the plot - which, as you'd expect from an action game, mires them in the moment of battle with overwhelming swarms of insect monsters - and in terms of how they talk.

Hollis-Leick and narrative director Craig Sherman pushed back on some of the "do's and don'ts" they received from Games Workshop about Space Marine vocabulary. They deviated from the suggested phraseology to make Titus and his comrades sound less "strange and antiquated", less like the Spanish Inquisition, and more like soldiers from real-world present-day militaries. "Space Marines don't necessarily say things like 'dismissed'," Hollis-Leick observed. "There's a line in the game where Acheran says 'company dismissed' and they really wanted me to change that to 'brothers, attend your duties', or something. But it's three words instead of one, and if that model was applied to all of the language in the game, I really strongly felt that people wouldn't get it."

It's saying something about how accustomed I am to the ostensibly parodic figure of the Space Marine being portrayed as a hero that I didn't really question this desire to make you "like" and "get" the "fanatical killing machines" at the time. To be clear, I don't think Saber are deliberately and consciously trying to kindle empathy for literal fascist enforcers in Space Marine 2. Much of the above reasoning is grounded in ostensibly neutral, best-practicey questions of craft and characterisation.

Still, it would have been useful to dig into what it means to make Space Marines likeable, because Warhammer 40,000 today has an issue with certain groups of players actively identifying with them. Exactly how far this extends is unclear, but the game's fascist subculture is significant enough that Games Workshop have felt moved to publish statements disavowing outright bigots, and 'reminding' the tabletop community that the Imperium Of Man is a send-up of fascism, of empire and of murderous patriarchs, not an endorsement.

The company's outspokenness is praiseworthy, and there's the argument that much of this is out of their hands: every community harbours extremists who read against the grain. But Games Workshop are also guilty of hypocrisy, here, in that modern-day Warhammer 40,000 is a far cry from the "satire" it once claimed to be. Back in the 1980s, Warhammer 40,000 could have been called counterculture, its loopy ur-fascistuniverse a warping of Thatcherite Britain and the Cold War, its artworks and characterisations subversive in their feckless jamming-together of devices from 2000 AD comics, Milton and Dune. But over time, the license holders have softened and consolidated the wackier elements in order to make Warhammer 40,000 more sellable - a gradual mainstreaming that has transformed the Space Marine in particular from a crazed and distorted thug into a stoical, comradely and devout 'necessary evil' pitched against a galaxy of apocalyptic terrors.

In 2023, the writer and designer Tim Colwill published a comprehensive account of how Warhammer 40,000's reverential militarism and apocalyptic fascist sentiments have slowly overgrown the more whimsical and pluralistic aspects of this "sci-fantasy" setting. He discusses how the Space Marine, Games Workshop's best-selling miniature, has 'matured' from a jackbooted bully into the doughty and dogmatic paladins we see in Space Marine 2, endowed with a "tacticool" aesthetic ready-made for modern third-person shooters, which "cleaves away from the colourful exaggeration of the 1980's and much closer to the real-world military gear of special forces operators".

As Colwill notes, one outcome of making Space Marines more like realworld soldiers is that Warhammer 40,000 has become more appealing to the actual military institutions that have so often proven to be allies or spawning grounds for fascists. He comments scathingly on the presence of United States Armed Forces recruiters at Warhammer 40,000 tournaments. He is similarly unimpressed by the recent "diversity-washing" of the setting's ubermensch - in Space Marine 2, Chairon and Gadriel are of non-white ethnicity, much to the chagrin of certain reactionary Warhammer players - and by Games Workshop's efforts to market this most vicious of fables to younger teenagers and children, even as older enthusiasts show up to events in Nazi regalia, or cheekily portray noted Hitler sympathiser Donald Trump as a present-day God Emperor.

Colwil's appraisal of Warhammer 40,000's gradual grimdarkening deserves to be read alongside Susan Sontag's essay "Fascinating Fascism", written in 1977, which explores how the culture industry can serve as a laundering apparatus for shitty ideas, reintroducing verboten people and things by means of an "insinuative" process of "waiting for cycles of taste to distill out the controversy". In the course of what is technically a product review - see, reviews are allowed to be political! - Sontag touches on the various means by which Nazi art especially has become acceptable as museum piece, as pop motif, as kink: the "knowing and sniggering detachment" of sophisticates, pissing about with tropes; an obstinate escapist inclination to divorce art from its political context and enjoy it "for itself", recently echoed in Saber Interactive CEO Matthew Karch's grumbling over games that "impose morals" on players; a delight in breaking taboos; and in the case of the Nazi filmmaker Leni Riefenstahl, a desire to reclaim a prominent female artist for feminism.

I think you see a similar blend of ironical enjoyment, fetishisation and questionable progressive politicking in how Warhammer 40,000 has evolved, since the debut of the tabletop wargame's first miniatures and rulebooks. One thing I read between the lines of Colwil's piece is the risk of intolerance bred by the increasing consistency and "professionalisation" of Warhammer 40,000 as a fiction. The early Warhammer 40,000 rulebooks are a jumble of inspirations and references: Judge Dredd, Warhammer Fantasy Battle, Rogue Trooper and much more besides. As Colwil explores, the later editions have standardised the writing and aesthetics of Warhammer 40,000, even as the setting has swelled in the hands of spin-off novelists, artists and animators. A tabletop universe based around improvisational painting and fan storytelling has become a canon that, in the case of Space Marine 2, obliged Saber to haggle with Games Workshop over everything from the spacing of rivets on power armour to how exactly Space Marines should walk, jog and run.

It can be pleasing to inhabit a fiction where all the pieces are smoothly bolted together, working in lockstep. But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation. At its nastiest, this mentality both facilitates and camouflages bigotry. Take the backlash against the concept of female Space Marines. That Space Marine recruits are all cisgender men is a commercial accident, albeit one that speaks to the boy's club undertow of the wargaming scene: according to Colwil, Games Workshop simply couldn't sell enough boxes of mixed-gender Space Marines, and rewrote the lore to justify only shipping male miniatures. Nowadays, this business technicality has become an article of faith among certain male players, which makes the introduction of a new, Marine-adjacent faction of mixed-gender Custodes not just an attempt to attract women to the game, but a form of heresy.

All this notwithstanding, I'm not sure the mainstreaming of Warhammer 40,000's satire entirely explains why the setting has become so attractive to fascists that the license holders have felt moved to remind us that Warhammer 40,000 is supposed to be satire. The more complicated problem with Warhammer 40,000 is that the depictions of fascism it supposedly lampoons - the uniforms, posters, films and other artworks that drew millions in the 1930s and 1940s - are more compelling today than many anti-fascists would care to admit. It's dangerous, Sontag says, to reduce fascism to "brutishness and terror". Fascism survives because it offers things to aspire to - in Sontag's summary, "the ideal of life as art, the cult of beauty, the fetishism of courage, the dissolution of alienation in ecstatic feelings of community". These are relatively innocuous values and emotions that may also appear in, say, rock music, in superhero stories, at wargaming tournaments and sports events, and in earnest game developer paeans to "absolute brotherhood and sacrifice".

Speaking as an occasional enjoyer of Warhammer 40,000 (I loved Complex's XCOMalike Warhammer 40,000: Chaos Gate - Daemonhunters) I do think the setting actively channels various proto-fascist longings. Sontag's characterisation of the hypnotic "fascist dramaturgy" on display in Nazi artworks and photography of Nazi rallies reads like a dissection of a Space Marine codex cover - the classic spectacle of the Marines piled up like crabs in a bucket, balanced between "egomania and servitude", domination of others and submission to an almighty leader, "extravagant effort, and the endurance of pain".

Illustrations of Space Marine battle scenes and pageants are routinely defined by what Sontag calls "orgiastic transactions between mighty forces and their puppets, uniformly garbed and shown in ever swelling numbers", alternating "between ceaseless motion and a congealed, static, 'virile' posing". If there is supposed to be an overtone of absurdist exaggeration, I'm not sure that appears in a lot of latter-day Space Marine art. There is, I think, zero sense of caricature at work in Space Marine 2's combat: as Matthew Karch put it in his complaint about video game moralising, "we just want to do some glory kills and get the heart rate up a little."

Almost a century since European fascism arose, we may intellectually understand such art for a display of hatred, and yet still feel drawn to it, perhaps because we live in grimdark times indeed. I think the "brutishness and terror" of Warhammer 40,000, the obviousness of its debts to the theatrics of tyrants like Hitler and Mussolini, may actually be what lends it "positive" appeal, in that embracing a monstrous taboo produces a sense of freedom from the hypocrisy that 'all is well'. The Imperium is one of many cathartic dark fantasy statements about the hideousness of contemporary reality: it channels a conviction that our world, this neoliberal and imperial capitalist dog's dinner, is not in fact the height of progress, but fundamentally awful and only getting worse.

This was possibly true of Warhammer 40,000 as it was conceived in 1980s Britain. It's certainly true today, amid pandemics, mass layoffs, tangible climate change impacts, colonial genocide, witchhunts, sprawling enmity and inequality, and clear evidence that the planet's wealthiest are a pack of would-be post-human autocrats who are even now feeding their plunder into various "accelerationist" self-preservation initiatives, predicated on the extinction of everybody else. At the heart of the "developed" West, the civic and political institutions that arose from the old post-war liberal social consensus moulder in gathering undeath like the Emperor dreaming on his Golden Throne, objects of worship that have been hollowed out by capital.

At its most potent, the Imperium Of Man can be a fiction that renders all this disgustingly concrete and provides some relief, opening an interval for laughter and discussion. This, for me, is the point of its satire. But satire doesn't really work when you commodify it successfully: the all-important historical context is lost as the business evolves over decades and moves between markets, and the need to sell a product encourages a more straightforward, positive identification with the radiant fascist tropes Sontag describes.

Within Warhammer 40,000's galactic expression of despair, the figure of the Space Marine offers a particular sense of identity and purpose for suffering, vindictive men. Grieving for her own brother's turn toward misogyny, bell hooks writes that the first act of violence that patriarchy demands of men isn't abuse of women, but "self-mutilation", adding that "if an individual is not successful in emotionally crippling himself, he can count on patriarchal men to enact rituals of power that will assault his self-esteem". This is what patriarchs mean by "making a man" of you, and Warhammer 40,000 monsters that process in the rituals of Space Marine's recruitment: abducted from the most traumatised levels of society; brutalised and brainwashed; carved open and filled with "gene-seeds" derived from alpha male "primarchs" that rework the flesh, producing ogre-ish scale and potency.

Space Marines are thereby rendered chemically sterile and as such, warded against the seductive, annihilating enigma that is the patriarchal conception of women. With a handful of exceptions in the spin-off books, any interest in romance or sex has been replaced by zealotry. Space Marines are the ultimate incels. They perform what Sontag calls fascism's "ideal eroticism: sexuality converted into the magnetism of leaders and the joy of followers", which doesn't simply erase the 'problem' of sex but reframes the savage repression of the sexual urge as a manly virtue.

The appeal of the Space Marine fantasy is that it takes the alienation, misogyny and misery of being "man-made" and flips it into a rigid gasmask of pride and belonging, of indestructible and unquestioning purpose. In return for all the mutilations it deals and expects, it promises calm and some degree of togetherness - and this is why it doesn't really operate, in the bulk of Warhammer 40,000 art I've encountered, as parody or satire. It's too heartfelt. In service to the Master of Mankind we transmute anguish into serenity. We find purpose in the mutual example of our battle-brothers, and in the reassuringly permanent suspicion of subversion. We are proofed and plated against the wiles of the exotic and the effete. We find peace in the fact of being already dead, already sacrificed and cannibalised by the glowing image of the elder patriarch.

I'm not immune to this hellish daydream. It's a carnival mirrorshow for all the tackly little aggressions and humiliations of my own upbringing. I understand my own masculinity as a wound that is slowly healing, and which is reopened periodically by the experience of art that cultivates the old patriarchal frenzy. I find Warhammer 40,000's Imperium freeing, as a magnification of the grinding stupidity of patriarchy, but I also feel the pull of these warty stereotypes. I look at the thunderously daft trailer for Relic's Warhammer 40,000: Dawn Of War 3 and, silly as it sounds, I tear up a little, because I see in the smiling face of the doomed Marine the sheer absence of fear my older male conditioning has always demanded, and never permitted. But I also look at it with anger, because of course, it is an idea that wants to kill me.

In the words of Ursula Le Guin, "it is the story that hid my humanity from me, the story the mammoth hunters told about bashing, thrusting, raping, killing, about the Hero." She was writing about how women and the tales they weave are omitted from the entire conception of narrative in Western fantasy literature. But this also describes how fables of masculinity, even farcical ones, hide from men their capacity for tenderness, for kindness. Like all caricatures, the Space Marine ought to shed light on all this, unpacking masculinity's old war machines, wrenching and exaggerating in order to reveal. But Space Marines today are not built for this purpose. They are designed to be heroes, their brainwashed fanaticism minimised even as their faces are cleansed of unsightly cyborg extrusions, the ugly metal fittings made elegant, comparable to the tactical headsets worn by their equivalents in Call Of Duty.

How could Warhammer 40,000, and video game adaptations like Warhammer 40,000: Space Marine 2, rediscover the setting's notional anti-fascism? I'm not sure it's possible: there is too much world-building to dismantle. I don't think there's much to be gained from cleaning up the image of the Space Marine, whether by having them say "company dismissed" instead of "brothers, attend your duties", or by re-characterising Space Marines according to otherwise worthwhile diversity ideals. You can't improve a monster like this. I think you have to double down on the hideousness instead. You have to lean into the unlikeability of the Space Marine. Above all, perhaps, you have to remind yourself that the Space Marine is a clown.

In the first editions of Warhammer 40,000, the Marines appear more ridiculous than formidable. They are squalid gargoyles of flesh and circuitry. They are strung-out fashy gang-bangers in leather belts and onion armour. They are incompetent coppers, sneering schutzstaffel.

They are silly and dysfunctional, leering between the number tables of the first edition like fairytale ogres playing at knights. Where today's Space Marines appear evenly proportioned and graceful for all their bulk, much of the early art occupies a hinterland between linear depth of perspective and the flattened crowds of a medieval altar piece. The Space Marines of this era look false and ungainly, at once bulbous and glistening and smeared across the canvas. They are laughable. They are enjoyable grotesques.

This reflects the ostentatiously scraped-together feel of early Warhammer 40,000 at large. It's a work of crafty and capacious thoughtlessness, marching beneath a sci-fantasy banner that grants license to pilfer from everywhere and everywhen. "High" and "low" culture undergo cybernetic recombination: the founding tale of a Space Marine rebellion against the Emperor, led by the Chaos-polluted Horus, is a reworking of Satan's treachery in Paradise Lost, but there is also a character called Obiwan Sherlock Clousseau, and a planet named in mockery of Birmingham. The whole thing is reminiscent of Shakespeare, not in the gilding of the poesy or the sentiments, but in the way it plays to the pit as much as to the gallery.

The setting has obvious topicality, but the fiction is too incoherent to be sustained political commentary. It reaches tentacles in all directions. It is a libidinal kit-bashing of everything the authors find intriguing or intriguingly revolting about their time. And at the core of all that ravenous world-building there is the Space Marine.

One of my favourite artworks from this primordial period is David Gallagher's Lost Patrol, printed on the cover of White Dwarf magazine in 1992. It depicts a crowd of Space Marines and other Imperial goons descending a stair in some phantom dimension, with the suggestion of city architecture in the top corner. A couple of the Marines resemble the ones you see in Space Marine 2, with uniform armour and heraldry and a particular squareness of jaw, a glintiness of eye that has become canonical. But most of them look like press-ganged junkies in face paint and pretentious mohawks, leering at the shadows. Their costumes and equipment are unconvincing, snatched from a backstage wardrobe in passing. There are chainswords and Lawmaker-style modular pistols, but there are also gaudy penants and ribboned Tudor sleeves. The guy in bottom right looks like he's bumbled in from a syncretic pagan re-enactment, with a laurel wreath and a feather dangling from his battleaxe.

Doubtless, much of this can be grounded in particular gobbets of Space Marine backstory, but the impression I get, looking back from 2024, is of a setting happy to lose and squander itself in the kinesis of its appropriations and transformations. The guy up top performatively pointing a gun that is also pointing itself feels like the mascot for these early years of gluttonous, disorderly pastiche. By contrast, Warhammer 40,000 today evokes stasis. It has compacted and reduced many of these disparate materials into something monolithic and ancient and respectable. Compare that artwork with Gallagher's later cover for the spin-off boardgame Lost Patrol. The matching uniforms. The interchangeable faces and sedate colour composition. The impression of being overwhelmed that is oddly consistent with an almost supine sense of control, of mastery over encroaching legions of the Other. Whatever energy was here is long gone.
 
Fascists? no, space marines are late born fags with daddy issues. they always needed the aid of baseline humans to get anything done.
It got even worse after they had their gay little civil war. they only can be in organisations of 1000 because more would be to much of work once they turn into even bigger faggots.
the only parts worth saving are the guard, the golden boys and the toaster fuckers, everyone else should be burned because they will turn to faggotry at some point in time.
 
Meanwhile, literally every woman who has ever played the warhams plays Tyranids, Dark Eldar or Night Lords, no exceptions. Stabbing, torture and acid: that is what we like.

I also enjoy 'the commentariat' explaining 'cULtural wARs' in my own hobby of thirty years' standing to me. That has been very interesting and not at all like gouging out my own eyes and pissing on them.
Never played Warhammer aside from the first Space Marine game on PS3. After looking up the Tyranids, yep. I'd definitely play those. They're centipede people. That's awesome. Time to buy a set.
168 dollars
Nevermind.
 
I'm tired of being told the Imperium is the bad guy, because they ontologically are not.

IMG_20241029_010130_196.jpg
 
If you're a glutton for punishment in wanting a Lefty tirade against Warhammer 40k that's even longer and more unhinged with random tangents tossed in, check out this essay from last year by some guy named Tim Colwill that this Rock Paper Shotgun article mentions early and links to as its foundation. It's so massive that I've only skimmed it so far, but he's an example of this guy's particular wackiness:
The perverse icing on the life-imitates-art-cake was the death of Queen Elizabeth II in September 2022, which sent the British people into a bizarre psychic grief spiral like something out of a Dan Abnett novel. Within minutes of the official announcement train schedules had been changed, regular broadcasts were cancelled and replaced with vacuous talking heads providing rolling 24/7 coverage of the front doors of official buildings, and pre-prepared banners of mourning were unfurled across every single bus stop and advertising billboard in the city. Games Workshop was no different to any other British company at this troubling time: they quickly slapped a coat of undiluted Citadel® Elizabethan Griefmourn™ over their website and announced they would temporarily halt marketing of the product which allegedly, if you'll recall, mocks the British Royal Family... out of respect for the British Royal Family.

Black Library authors like Mike Brooks have previously drawn what they see as clear connections between the long reign of Queen Elizabeth II and the eternal reign of the Emperor of Mankind, but even these interpretations paled in comparison to the reality of British corpse-worship. Millions of grieving penitents queued for up to 24 hours across a distance of 16 kilometres to pay their respects, with 2,000 separate people requiring medical attention from fatigue and dehydration — while the rich and powerful were able to bypass The Queue entirely.

Those who exercised their right to free speech at the later proclamation of King Charles III were assaulted and arrested by highly-militarised police who have recently been empowered with unprecedentedly draconian new anti-protest legislation (enacted specifically at the request of large oil corporations to prevent anyone from complaining about how much money they are making from their wilful destruction of the planet’s climate), while royalist bystanders nearby spontaneously erupted into counter-chants of “God Save the King”, drowning out any improper disrespect for their unelected new septuagenarian monarch. Sitting on a throne literally made out of gold and jewels, His Majesty (personal fortune: an estimated £1.8 billion) expressed his ‘heartfelt solidarity’ with the poor and downtrodden who are struggling through an unprecedented cost-of-living crisis, but continued full steam ahead with his plan to hold a three-day-long coronation ceremony at a cost to the citizens of Hive City UK of £100 million.

For a company whose flagship product is allegedly a clear, impossible-to-miss satire of British authoritarianism and inequality, it is difficult to imagine a better time for them to make a ringing public statement — an open denouncement that leaves nobody in doubt about exactly what principles Warhammer 40,000 is founded on. If Boris Johnson had been the Prime Minister of the UK in the 1980’s we would all now be looking back fondly on at least a dozen short stories featuring the open depravity and comedic ineptitude of ‘High Governor J’oris Buhnston’ and his cabal of inbred lackwits.

Instead we have a Games Workshop conspicuous by its silence, remaining desperately tight-lipped even while its own country slips into the realm of pure parody. The 2000 AD-loving Nottingham punks of 1987 are well and truly dead, and the counter-culture rhetoric they once preached has metastasised into a shallow, incoherent reflection of the original message.
So Tim is immensely disappointed that Games Workshop doesn't subscribe to his Lefty brand as to put out a press release stating "FUCK THE ROYAL FAMILY" at the time of Queen Elizabeth's death and King Charles' coronation.
 
Why would they? The royal family isn't even Tatcher, they are tourist props. What statement could GW make with them regarding politics when they are glorified celebrities, not rulers?

I did beat my meat in the basement to warhammer 40k Fuhreriously.
If you don't tenderise the meat, the stake can be too chewy. It is a boring chore so good music helps.
The steak turned out great, thanks Emprah.
 
Space Marines: Strong, genetically enhanced men who literally cannot be coomers without being warped by an evil god of degeneracy and have no reason to hate women in particular.

Somehow the equivalent of some porn addicted faggot seething about how Stacy won't fuck them.
There are a few instances of Astartes having sexual desires before their conversion: to my mind, there's at least one Space Wolf who banged a bunch of local women before exiting grade school and there are references to Night Lords where there was an "involuntary" aspect involved, just ... not on their part. Afterwards, it seems like Emperor's Children have a (gay) sex drive but this is constantly being sated by other EC's, captured (male) Imperial Guard personnel and/or Slaanesh-aligned Warp entities. In all three instances they got what they wanted so I fail to see how any of them are "incels".

Oh and, maybe the Iron Hands too, but even then the objects of their lust are going to have a hard time saying "no":
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Outside of the Imperium of Man's regressive theocratic fascist regime you have, The Race supremacists of the Eldar, the degenerate rapists and torturers of the Dark Eldar, the brainwashing communists of the Tau Empire, the devourers of every living thing that are the Tyranids, ACTUAL FUCKING DEMONS, Human sacrificing cultists of the ruinous powers, Walking skeletons that vaporise you at the atomic level and Orks that can make your weapons useless if just enough of them think as such.

The Imperium of Man is literally the best option.
 
Walking skeletons that vaporise you at the atomic level
I, Archmagos Belisarius Cawl, ██████████████ pylons ████████████████ "Eye of Terror" ████████████ into what's left of my ass ██████████████ can neither confirm nor deny ████████████████████ Trazyn the Infinite, or any other Necron

doge-techpriest-i-assure-you-fellow-xenarites.jpg
 
I just realized the profile pic I signed up here with my namesake is one of the good examples of (perhaps reluctant) understanding between factions otherwise at each other's throats in the 40K universe, I guess what you could call "diversity", just not in a completely forced pozzed bullshit way. Cawl is fiercely gripping his Omnissian Axe with a mechadendrite behind him poised to strike like a scorpion's tail. He gradually lets his guard down (literally), much like in the book:
Cawl remained silent, probabilities warping and reforming with fresh data. First an Eldar had set him on this path, now a Necron offered to guide his steps. But if the knowledge preserved the Omnissiah's Imperium ... "Show me."
In the Forge of Mars Omnibus, Black Templars also have to talk themselves out of being Flashgitz caricatures for more or less the same reason and in both cases the writing is so much better than "Custodes were female too the whole time haha get rekt incel chuds"
 
Nope, this is intentional, because they're angling for Tranny Marines. They will slyly omit all the female armies you just listed to make 40K seem sexist to try and coerce Tranny Marines into canon.
The trannies are just the latest reinforcements to the cause. As those people have been trying to get canon female space marines since the mid 90ies.
 
Those female factions and characters at best are seen as the consolation prize. When destroying and remaking the space marines into what they want have always been the goal.
Basically it seems like you're saying it's the consolation prize to them, on the basis that they see Astartes as the flagship faction of 40K, which, in fairness, they are. So they gotta remake Astartes in their image. But people get roped into the fandom for different reasons. I knew about Astartes for years and thought they were pretty cool but $GUESS_WHO finally roped me in for good and there are of course monks and nuns alike among their number. For others it might be Sororitas, or Orks (who technically lack gender), or Eldar, or even those gross fucking bugs. Might even be specific individuals like Ciaphas Cain. They should see things that way. They won't, of course, but they should.
 
There are a few instances of Astartes having sexual desires before their conversion: to my mind, there's at least one Space Wolf who banged a bunch of local women before exiting grade school
Can't forget that Bjorn the Fell-Handed was so horny after his conversion he even started flirting with a psychic blank. You know, a group of people who everyone finds naturally abhorrent as a result of literal soullessness. I also believe that its hinted that Lukas was banging women even after becoming a Space Wolf. Blood Claws are known for their... fiery temperament and all that. IIRC Ragnar Blackmane had some thoughts to work through about a good-looking psyker chick right after he was accepted as a Marine.
 
I just realized the profile pic I signed up here with my namesake is one of the good examples of (perhaps reluctant) understanding between factions otherwise at each other's throats in the 40K universe, I guess what you could call "diversity", just not in a completely forced pozzed bullshit way. Cawl is fiercely gripping his Omnissian Axe with a mechadendrite behind him poised to strike like a scorpion's tail. He gradually lets his guard down (literally), much like in the book:

In the Forge of Mars Omnibus, Black Templars also have to talk themselves out of being Flashgitz caricatures for more or less the same reason and in both cases the writing is so much better than "Custodes were female too the whole time haha get rekt incel chuds"
Could you imagine an Eldar Phoenix Lord as a combat wraithbone engineer? Eldar have gotten so shafted for development since the Gathering Storm.
 
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