- Joined
- Jun 18, 2019
I remember during the PS2 and Gamecube era survival horror games like Silent Hill 2, Silent Hill 3, Fatal Frame 2, Fatal Frame 3, REmake, RE0, Haunting Ground and Rule of Rose really stood out to me because they were so much more graphically impressive than the vast majority of other games on console at the time.
I loved the GTA games as much as the next guy, but when compared to something like Silent Hill 3 the difference in visuals was mind blowing, it was insane that it was even the same console and I wonder why that didn't "wow" the normies more, you'd think normies would be all about whatever's the most graphically impressive*
I also really scratch my head in the case of Fatal Frame because those games came out around the time of movies like The Ring and The Grudge, you'd think it would have really been a big seller and you can tell Tecmo did too because the production value for the second game were so much higher than the first game, even down to the game's cover, but then the third game, while graphically impressive too, reused areas from the first 2 games which implies to me it had a lower budget than 2.
While these games obviously found some success as many of them had multiple entries, they were nevertheless cult classics at best, not big money makers like your GTAs and your Halos, the only one that was a major seller on that level, Resident Evil 4, did so by stripping out almost everything that made the genre what it was in the first place and even then didn't sell as much on the GameCube as the PS2 port did.
I just wonder why, was it really because people couldn't handle the sometimes odd controls and combat? The Puzzles? Are people really just that dumb?
Those type of games are my all time favorite type of game ever, but the genre, exactly as it was circa then, literally went extinct once the PS3, 360 and Wii genre was introduced, they literally never made another game that stuck to the formula as close as say REmake or Silent Hill 2 and 3 did, eventually they made games that brought some of that old magic back like The Evil Within, RE7, RE2 Remake and the upcoming RE8 and hey, that's great, but there's always some angle that's different than before ie third person or first person camera etc.
The most recent game that stuck the closest to the old formula was the RE2 remake and it kind of blew my mind because it was almost exactly like the old games, it just had a third person camera, I was like yes! Finally! but then RE3 Remake wasn't as faithful and while I'm looking forward to RE8 and I'm sure it's going to be great, it sticks with the first person camera introduced in RE7 which changes the feel a lot from the old games when you can't see your character.
It remains to be seen if another game will be as close to the old formula as RE2 Remake, I know there was that recent game The Medium that seemed like it was going for an old survival horror style, but I haven't played it yet so I can't vouch for what it does and doesn't do.
fyi here's what I mean when I talk about the old formula, not all the games did the same thing, but generally it boiled down to 1. fixed camera angles, 2. limited inventory space or some kind of inventory management (ie limited ammunition or health items), 3. disempowered main characters, there may not have been actual combat but simply running and hiding ala Clock Tower and Haunting Ground, but the point is the enemies were significant threats even if you could fight back and finally 4. level design based around exploring a specific area with some backtracking, not a linear straight path from point A to point B.
I have not seen a single game stick to all those formulas since Rule of Rose in 2006, almost 15 years ago (over 15 years ago in Japan in fact), but hopefully as time goes on and nostalgia grows, that will be a style developers will bring back.
*I guess not if The Order 1886 is anything to go by.
I loved the GTA games as much as the next guy, but when compared to something like Silent Hill 3 the difference in visuals was mind blowing, it was insane that it was even the same console and I wonder why that didn't "wow" the normies more, you'd think normies would be all about whatever's the most graphically impressive*
I also really scratch my head in the case of Fatal Frame because those games came out around the time of movies like The Ring and The Grudge, you'd think it would have really been a big seller and you can tell Tecmo did too because the production value for the second game were so much higher than the first game, even down to the game's cover, but then the third game, while graphically impressive too, reused areas from the first 2 games which implies to me it had a lower budget than 2.
While these games obviously found some success as many of them had multiple entries, they were nevertheless cult classics at best, not big money makers like your GTAs and your Halos, the only one that was a major seller on that level, Resident Evil 4, did so by stripping out almost everything that made the genre what it was in the first place and even then didn't sell as much on the GameCube as the PS2 port did.
I just wonder why, was it really because people couldn't handle the sometimes odd controls and combat? The Puzzles? Are people really just that dumb?
Those type of games are my all time favorite type of game ever, but the genre, exactly as it was circa then, literally went extinct once the PS3, 360 and Wii genre was introduced, they literally never made another game that stuck to the formula as close as say REmake or Silent Hill 2 and 3 did, eventually they made games that brought some of that old magic back like The Evil Within, RE7, RE2 Remake and the upcoming RE8 and hey, that's great, but there's always some angle that's different than before ie third person or first person camera etc.
The most recent game that stuck the closest to the old formula was the RE2 remake and it kind of blew my mind because it was almost exactly like the old games, it just had a third person camera, I was like yes! Finally! but then RE3 Remake wasn't as faithful and while I'm looking forward to RE8 and I'm sure it's going to be great, it sticks with the first person camera introduced in RE7 which changes the feel a lot from the old games when you can't see your character.
It remains to be seen if another game will be as close to the old formula as RE2 Remake, I know there was that recent game The Medium that seemed like it was going for an old survival horror style, but I haven't played it yet so I can't vouch for what it does and doesn't do.
fyi here's what I mean when I talk about the old formula, not all the games did the same thing, but generally it boiled down to 1. fixed camera angles, 2. limited inventory space or some kind of inventory management (ie limited ammunition or health items), 3. disempowered main characters, there may not have been actual combat but simply running and hiding ala Clock Tower and Haunting Ground, but the point is the enemies were significant threats even if you could fight back and finally 4. level design based around exploring a specific area with some backtracking, not a linear straight path from point A to point B.
I have not seen a single game stick to all those formulas since Rule of Rose in 2006, almost 15 years ago (over 15 years ago in Japan in fact), but hopefully as time goes on and nostalgia grows, that will be a style developers will bring back.
*I guess not if The Order 1886 is anything to go by.