Why was the PS2 era of survival horror games not more popular? - And survival horror general

Oh yeah, I forgot the Wii FF2 remake didn't come stateside either, that sucks as well.

When exactly was Tecmo about to go bankrupt?
I don't know when or if they announced it but they announced a merge around 2008. There was some behind the scenes drama going on so they clearly were having trouble. And holy shit, Square Enix almost bought Tecmo instead. :story:
That's weird that they redubbed it, why? Was it because of the new endings?

Siren gave the Japanese characters English accents too and it felt weird.

I'm aware of the Remothered series, I see what they were going for but from what I understand they don't pull it off, hopefully devs will keep trying though.
Same reason Xenoblade has a UK dub. It was released there first and I guess it's cheaper because of US unions? I also believe the remake had additional story changes but I'm not too sure.
 
Personally, I'm glad the "PS1 Horror" style is now a thing with indie gaming but one thing about modern survival horror is that the new titles that do exist and aren't sequels to preexisting franchises like Resident Evil are just glorified walking simulators.

Amnesia and its many imitators spawned this trend of not having any combat at all and being helpless. Granted, it was kinda there in the old days with stuff like Clock Tower 3 but now the survival horror games that do exist are either remakes and sequels of RE, "PS1 Horror" trying to cash in on nostalgia, and people trying to make the next Alien: Isolation or Amnesia.

Of course, since PS1 Horror has become the new big thing among indie devs, I'm wondering if we'll see a revival of the PS2 style in a few years.

Although I personally think the PS2 trend that will be milked for all its worth by indie devs are old-school "GTA Clone" sandbox games
 
I have no idea, guess they wanted to start fresh. The original dub may have been awkward but it had that early 2000's charm.

Yeah, they really tried, but it was kind of a hot mess.
I don't remember there being anything significantly wrong with the dubs for the second and third games, they were a little cheesy sure but not bad.

The dub for the first game was very cheesy though.

I don't know when or if they announced it but they announced a merge around 2008. There was some behind the scenes drama going on so they clearly were having trouble. And holy shit, Square Enix almost bought Tecmo instead. :story:
2008 was when Itagaki bailed, I wonder what exactly the story there is?

I know I sure do miss the Itagaki era of Tecmo though, but that if that incarnation came close to folding it proves my point, putting Fatal Frame aside why was Ninja Gaiden alone not a bigger seller? It's literally one of the greatest action games ever made.

I guess thig brings me to a bigger question beyond just survival horror and that's why weren't Japanese games bigger sellers during the 6th gen? To me there was such a steep difference in quality between most Japanese games and most games being developed in the west at the time, I guess normies really do just have shit taste.

Same reason Xenoblade has a UK dub. It was released there first and I guess it's cheaper because of US unions? I also believe the remake had additional story changes but I'm not too sure.
Xenoblade is a fantasy/sci fi type world, British accents are fine there, maybe even preferable! But when it's specifically Japanese people in Japan speaking with British accents it's weird.
 
In the ps2 era horror games other than resident evil, were still a pretty niche market, most of them were still made by mostly small team and didnt have much marketing money.
Tbh I would like to go back to the ps2 era, it was the last gen were smaller projects were still very common for big companies, just like the fall of the B movies, smaller game projects became pretty much relegated to the indie market and if you ask me even that has become pretty stale and generic
 
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A lot of them played like absolute shit, so you had to get over the control schemes to appreciate the gems beneath. SIREN especially suffered from this.
Some of them sure, Siren is a great example, that's one I played but didn't beat because it was too janky even for me, Rule of Rose also of course has infamously janky combat.

But I think those criticisms were largely overblown, there's literally nothing wrong with the gameplay of Silent Hill 2, Silent Hill 3 and REmake, they're just a different type of game, some of it may take a little getting used to (especially the tank controls in REmake) but it wasn't that hard to get used to, provided you were willing to give it a fair chance.

Like I said, they were just a different type of game going for something different than an action game, doesn't make it objectively bad, it's like complaining that Metal Gear Solid sucks because it's a stealth game and you can't simply go in guns blazing, like dude, that's the entire point is that it's something different.

Being something different than a typical action game was one of the things that drew me to the genre in the first place, as much as I love action games, the intensity of horror games was something special.

And sometimes you had games that managed to be the best of both worlds, Devil May Cry follows a lot of survival horror formula while mostly being an action game (and only the first game did this, which is why it's always been my favorite and I've never been quite as wild as 3 as most people are) and Fatal Frame managed to come up with a form of combat that was awesome, snapping photos of the ghosts was always spooky fun without the more typical frustrations of survival horror combat.

Meanwhile though I remember Adam Sessler did an entire segment on X-Play once bitching about the mechanics of survival horror games, especially REmake, he later got his wish in the form of RE4, which I can only describe as "watered down", it was an action game first and foremost, good for what it was, but not at all really a true survival horror game and it ruined both the genre and the series itself for years, the genre and Resident Evil itself only got good again once it stepped away from the RE4 formula and back more to what it used to be.
 
I think it all boils down to how companies weren't afraid to invest in game devs experimenting with weird and fresh ideas back then as it might as well become the next big thing. You don't see much experimentation nowadays because game production costs skyrocketed so any risky investments could translate into massive losses for these companies. This, I believe, is reflected in how back then you had smaller teams (like Team Silent) with more freedom brainstorming unique concepts to put into the final product as opposed to the huge teams we have working on games now with corporate breathing down their necks canning anything that doesn't maximize profit. I don't mean to sound like a doomer or a "old good new bad" spouting fag, but you gotta admit the horror game scene in the PS1/PS2 era was far more interesting than the stale one we have these days.

I love how in that era game creators had to come up with creative ways to get around system limitations, imo that makes these kinds of games very endearing - passion projects made with love. Games back then had character and heart. I'd much rather spend 3-5 hours finishing a well crafted tiny oldie horror game than play a modern sterile snorefest for 7+ hours that isn't even scary. Of course all modern horror isn't shitty, it's just that the really good ones are few and far between - and even then you couldn't call them classics.

My advice, like many others have pointed out already, is to give up on AAA horror and instead set your sights on the indie scene. I love how the nostalgia gravy train went from 8bit to PS1 polygons (dat sweet sweet z-buffer mmmm) and I hope with all my heart that it heads to PS2 graphics next. Some examples of PS1-style indie titles I dig: Alisa (still in development), No One Lives Under the Lighthouse, Mirror Layers, Banned Memories, and games made by the Power Drill Massacre team. There's probably a lot more games that I'm blanking on too.

You seem keen on that era's horror games so I thought I'd ask since I didn't see it brought up yet: Have you played Kuon? If you did what did you think of it? Also, and these are modern horror titles, what are your thoughts on Visage and At Dead Of Night?
 
Fatal Frame managed to come up with a form of combat that was awesome, snapping photos of the ghosts was always spooky fun without the more typical frustrations of survival horror combat.
I will defend the FF combat to the death, especially as they refined it in 3. It really rewards getting over your fear of the ghosts, keeping your nerves steady when they attack, then following up and actually advancing on them while you combo. Getting a full-double-charged combo attack against a strong ghost like a rope maiden is one of the most satisfying things in gaming.

I suspect that one reason that survival horror games were relatively more popular back then was how the limitations of the technology could play into the experience in a way that wouldn't work now. The horrors weren't limited to blocky things that were hard to take seriously like they were in the PS1 days, but there was still a graininess to the image and draw distances could be obscured with fog/dark mist in a way that enhances the experience. I think it's harder to make a ghost or something similar scary when the model is seen clearly.
 
Shooters became more popular, Silent Hill was never a runaway sales success the same way RE was, and alot of them were pretty bad or disappointing like Silent Hill 4. Also doesn't help that morons started thinking tank controls are bad. Hopefully Project Mara is good since it seems to be taking Silent Hill 4s premise but executing it differently, which would be great of done right.
 
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I think it all boils down to how companies weren't afraid to invest in game devs experimenting with weird and fresh ideas back then as it might as well become the next big thing. You don't see much experimentation nowadays because game production costs skyrocketed so any risky investments could translate into massive losses for these companies.
You are correct, there was such a high level of creativity during the 6th gen and even into the early 7th gen, it was that Goldilocks sweet spot between the technology being advanced enough that for the first games actually started to look realistic, but not so advanced that budgets skyrocketed.

That killed a lot of creativity or made it harder for developers to be able to focus on everything as opposed to specific things, I'll give you one example, The Order 1886, I know I'm pretty much the only one that likes that game but you have to admit as far as art design and graphic design goes it's incredibly creative, it seems very much "in the spirit" of 6th gen and early 7th gen games when it comes to that to me, back when games really wanted to transport you to wild, far out worlds ala Oddworld, Bioshock, stuff like that.

But the trouble is in order to get the look the developers wanted, they had to focus more on that than on the basic gameplay, it probably just wasn't feasible to put enough manpower into both things, but if somehow we could have gotten The Order 1886 with deeper gameplay I'm sure it would have been a bigger hit.

These days though we get a lot of games with very generic kind of art styles, think Call of Duty's "military" or "sci fi" looks, stuff that plays it very safe both to save manpower and to simply take less risks and focus more on what sells.

There's also the opposite approach in the indie scene where it's all about the gameplay with basic, sometimes even crude graphics, I just miss when we could have our cake and eat it too more frequently, where you could have both cutting edge graphics and fantastic game design, which hasn't gone extinct or anything, but seems a lot rarer than it used to be.

I honestly think as time goes on the video games of the 6th gen are going to go down in history like the classic rock of the 1960s and 1970s or the "New Hollywood" era of the 1970s for movies, as an obvious creative peak for a medium that people are going to obsess over for decades to come.

This, I believe, is reflected in how back then you had smaller teams (like Team Silent) with more freedom brainstorming unique concepts to put into the final product as opposed to the huge teams we have working on games now with corporate breathing down their necks canning anything that doesn't maximize profit. I don't mean to sound like a doomer or a "old good new bad" spouting fag, but you gotta admit the horror game scene in the PS1/PS2 era was far more interesting than the stale one we have these days.
Horror games are in the best place it's been since the PS2 days though, RE2 Remake was great and I'm really looking forward to RE8.

Stale was what it was in the late 2000s and early 2010s, things may not be as good as they used to be but it's better than it was back then, so that's something to be happy about at least.

You seem keen on that era's horror games so I thought I'd ask since I didn't see it brought up yet: Have you played Kuon? If you did what did you think of it? Also, and these are modern horror titles, what are your thoughts on Visage and At Dead Of Night?
Sadly Kuon passed me by and actual copes are now absurdly expensive, retailing for almost a thousand dollars, I really wish I had played it sooner before the price shot up like that, it's really too bad as I would love to play it, what I would give to be able to time travel back to my old Electronics Boutique and buy multiple copies of any game that sells for that kind of money today lol.

But I've been looking into ways to play PS2 games like that and ones that were never released in the US at all like Siren 2 and Michigan though, something other than emulation which is tragically pretty shitty when it comes to the PS2.

I'm not familiar with Visage and At Dead Of Night I'm afraid.



I will defend the FF combat to the death, especially as they refined it in 3. It really rewards getting over your fear of the ghosts, keeping your nerves steady when they attack, then following up and actually advancing on them while you combo. Getting a full-double-charged combo attack against a strong ghost like a rope maiden is one of the most satisfying things in gaming.

I suspect that one reason that survival horror games were relatively more popular back then was how the limitations of the technology could play into the experience in a way that wouldn't work now. The horrors weren't limited to blocky things that were hard to take seriously like they were in the PS1 days, but there was still a graininess to the image and draw distances could be obscured with fog/dark mist in a way that enhances the experience. I think it's harder to make a ghost or something similar scary when the model is seen clearly.
FF really was a brilliant series which leaves me just scratching my head as to why it wasn't a bigger seller, especially as I said J horror was popular in the states at the time.

But that also must have meant it wasn't a big seller in Japan either (although obviously a little better that the states) which also doesn't make sense.

I don't get it man.

On a side note, you know what I always thought would make for a cool spinoff? A Fatal Frame set in the west, as much as I love the Japanese themes a game where someone has the Camera Obscura and is exploring an old haunted English manor or New England mansion would be amazing.


Shooters became more popular, Silent Hill was never a runaway sales success the same way RE was, and alot of them were pretty bad or disappointing like Silent Hill 4. Also doesn't help that morons started thinking tank controls are bad. Hopefully Project Mara is good since it seems to be taking Silent Hill 4s premise but executing it differently, which would be great of done right.
I think Silent Hill was never as big a seller as RE for the simple reason it was a hell of a lot more intense, RE's B movie stylings was a little more mainstream than Silent Hill's psychological horror that genuinely gets under your skin.

Especially in the case of 2, last time I played it I couldn't believe how creeped out the game made still made me feel even as an adult, when I'd shut it off for the night, that moment of sitting in the dark, I could feel an actual lingering fear I almost never feel as an adult.

Because 2's themes are incredibly deep and genuinely mature in a way that's not "blood and guts" mature, but actually mature.

Just in general the game's atmosphere is so intense, especially since that was the last time I played it was the first time I played it with headphones, at times I swore I could feel the misty fog on my skin.

Silent Hill 4 meanwhile was such a disappointment,, it obviously needed another year of development and had no business coming out only a year after 3, I see no reason at all why it couldn't have come out in 2005 and I can only blame Konami for this decision.

Konami I think was always a company run by assholes that just so happened to have hired incredibly talented people, but eventually the assholes ran the talent off.
 
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I agree with most of what you said, brother. PS2 horror was magical.

I honestly think as time goes on the video games of the 6th gen are going to go down in history like the classic rock of the 1960s and 1970s or the "New Hollywood" era of the 1970s for movies, as an obvious creative peak for a medium that people are going to obsess over for decades to come.
Ain't that the truth! People are already obsessed with these games as evident by how (ridiculously) expensive many of them are. Silent Hill 2, Fatal Frame 2, Haunting Ground, Kuon and Rule of Rose come to mind.

Kuon, [...] tragically pretty shitty PS2 emulation
I own a dying Toshiba laptop and could successfully emulate and complete the Fatal Frame PS2 trilogy a few months ago. Granted, it was mostly in native res (720p if I'm lucky) but they still looked pretty good on a big HD tv. Obviously I don't know how your personal experience with PCSX2 went (please do share!), but I personally think it's mostly decent. I'm currently trying to emulate Kuon and Rule of Rose: Kuon runs smoothly on native res after a fresh restart and if no other programs are running (my laptop is shit), and I'm yet to test Rule of Rose but (allow me to vent here) I'm not about to drop $300+ on something that has the shittiest, most infuriatingly frustrating combat I have ever seen in my whole life.
I've only seen playthroughs of it and the frustration is palpable through the goddamned screen: the way you can easily get stun-locked, how long this bitch takes to get the fuck up after being knocked down, the obscenely huge hitbox enemy attacks have and how inventory usage works for duplicates of an item that are all required to progress (say you need 5 of the same item to progress, you need to open the menu, use it, watch a cutscene then repeat 4 more times. Fucking riveting). I'm genuinely relieved I can play this game emulated and with cheats to get over the frustration. Sure, it has a disturbing story and a genuinely well-crafted atmosphere and style, but the pure concentrated frustration destroys all of that for me.

I'm not familiar with Visage and At Dead Of Night I'm afraid.
I recommend giving them a look even though they aren't PS2-era related. OneyPlays finished Visage and played some of At Dead Of Night, if you'd like to check em out.

The dub for the first game was very cheesy though.
"I've captured a ghost....... with THIS camera" -Mafuyu, in the most deadpan voice imaginable
 
I missed this whole generation of gaming so when I tried to play SH2 or SH3 via that version on the ps3 I was bamboozled by the controls. I honestly think you had to be there at the time to get these games.

Funnily enough, I do own Fatal Frame on the wii. I've tried playing it but I'm pretty easily scared. I should go back to it.
 
I missed this whole generation of gaming so when I tried to play SH2 or SH3 via that version on the ps3 I was bamboozled by the controls. I honestly think you had to be there at the time to get these games.
I'm not so sure myself. I completely missed out on the PS1 and PS2 eras of horror games. By the time I got around to playing them, the eighth generation was in full swing. In fact, the very first horror game I played was Resident Evil 2, which I played on the PS3.

On the other hand though, I was also in middle school when I played RE2. I think because I played it at that age I was more able to adapt to the weird control scheme and found it okay after a while. So I'm probably in this weird negative zone where I wasn't there at the time but I played them when I was young enough to get it
 
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I'm not so sure myself. I completely missed out on the PS1 and PS2 eras of horror games. By the time I got around to playing them, the eighth generation was in full swing. In fact, the very first horror game I played was Resident Evil 2, which I played on the PS3.

On the other hand though, I was also in middle school when I played RE2. I think because I played it at that age I was more able to adapt to the weird control scheme and found it okay after a while. So I'm probably in this weird negative zone where I wasn't there at the time but I played them when I was young enough to get it
You might be right. I've gotten used to a certain style of controller. I...*sigh* rented Silent Hill: Homecoming and I was okay with that.
 
Some of them sure, Siren is a great example, that's one I played but didn't beat because it was too janky even for me, Rule of Rose also of course has infamously janky combat.

But I think those criticisms were largely overblown, there's literally nothing wrong with the gameplay of Silent Hill 2, Silent Hill 3 and REmake, they're just a different type of game, some of it may take a little getting used to (especially the tank controls in REmake) but it wasn't that hard to get used to, provided you were willing to give it a fair chance.

Like I said, they were just a different type of game going for something different than an action game, doesn't make it objectively bad, it's like complaining that Metal Gear Solid sucks because it's a stealth game and you can't simply go in guns blazing, like dude, that's the entire point is that it's something different.

Being something different than a typical action game was one of the things that drew me to the genre in the first place, as much as I love action games, the intensity of horror games was something special.

And sometimes you had games that managed to be the best of both worlds, Devil May Cry follows a lot of survival horror formula while mostly being an action game (and only the first game did this, which is why it's always been my favorite and I've never been quite as wild as 3 as most people are) and Fatal Frame managed to come up with a form of combat that was awesome, snapping photos of the ghosts was always spooky fun without the more typical frustrations of survival horror combat.

Meanwhile though I remember Adam Sessler did an entire segment on X-Play once bitching about the mechanics of survival horror games, especially REmake, he later got his wish in the form of RE4, which I can only describe as "watered down", it was an action game first and foremost, good for what it was, but not at all really a true survival horror game and it ruined both the genre and the series itself for years, the genre and Resident Evil itself only got good again once it stepped away from the RE4 formula and back more to what it used to be.
I'm the type who hates tank controls because I find them more frustrating than scary and I hate excuses people make for them or how people conflate not liking them to wanting more actionized gameplay. I get why they existed, the original PS1 controller didn't even have analog sticks and devs were trying to figure out how to make games with these newfangled 3D polygons. I remembered playing REmake for the first time realized it's not an action game, which was fine because I'm not aversed to games where you're not a badass who can mow enemies down but the controls just turned me off; which sucked because I liked everything else. I really liked how Fatal Frame handled it since it had a push to walk button and you can flick the analog stick to make turns.
 
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Personally, I'm glad the "PS1 Horror" style is now a thing with indie gaming but one thing about modern survival horror is that the new titles that do exist and aren't sequels to preexisting franchises like Resident Evil are just glorified walking simulators.

Amnesia and its many imitators spawned this trend of not having any combat at all and being helpless. Granted, it was kinda there in the old days with stuff like Clock Tower 3 but now the survival horror games that do exist are either remakes and sequels of RE, "PS1 Horror" trying to cash in on nostalgia, and people trying to make the next Alien: Isolation or Amnesia.

Of course, since PS1 Horror has become the new big thing among indie devs, I'm wondering if we'll see a revival of the PS2 style in a few years.

Although I personally think the PS2 trend that will be milked for all its worth by indie devs are old-school "GTA Clone" sandbox games
Hold the shit on, you are not completely helpless in CT3 to the point you can compare it to shit like Amnesia. CT3 has many faults, but being that helpless is not one.
While you can't kill any of the bosses out right till the boss battle with them, until then you still have means to deal with them that isn't hiding Like the amnesia protag.

A better example of being as helpless as the Amnesia guy would be the first clocktower on the SNES.
 
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Why was the PS2 era of survival horror games not more popular?​


What? These games have many sequels. Resident Evil has a fuckton of movies, Silent Hill even got one. Even Cheryl and Pyramid head got licensed into Dead By Daylight last year. There's pachinko machines of all these things, toys/action figures, comics & manga. There was a huge push of indie horror games. Define this popularity that's lacking.
 
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I agree with most of what you said, brother. PS2 horror was magical.
It sure was, brother, from the very first moment I laid eyes on Haunting Ground (then known as Demento) and Rule of Rose I was completely fascinated by them in a way few games have hit me before or since.

Ain't that the truth! People are already obsessed with these games as evident by how (ridiculously) expensive many of them are. Silent Hill 2, Fatal Frame 2, Haunting Ground, Kuon and Rule of Rose come to mind.
Fatal Frame 2 is expensive now? I bought it dirt cheap on PS2 along with 3 a little over 6 years ago, I think they had got a second print run at some point because they were lacking memory card holders (which as I understand means it's a later print run)

Of course you could be talking about the Xbox version, but last I checked they weren't super expensive or anything.

I have noticed Silent Hill 2 is expensive now, which is really bad, it's like Citizen Kane being out of print, Konami sucks so much fat dick it's incredible, it's especially sad to think the game is approaching it's 20th anniversary and it's harder for people to experience it now and I'm sure Konami won't do jack shit to acknowledge the 20th anniversary of both it and MGS2 in any way.

I wish I had snapped up all the others before they got real expensive, I'm really kicking myself for that, but I just never realized a PS2 game could ever retail for hundreds and hundreds of dollars.

I own a dying Toshiba laptop and could successfully emulate and complete the Fatal Frame PS2 trilogy a few months ago. Granted, it was mostly in native res (720p if I'm lucky) but they still looked pretty good on a big HD tv. Obviously I don't know how your personal experience with PCSX2 went (please do share!), but I personally think it's mostly decent. I'm currently trying to emulate Kuon and Rule of Rose: Kuon runs smoothly on native res after a fresh restart and if no other programs are running (my laptop is shit), and I'm yet to test Rule of Rose but (allow me to vent here) I'm not about to drop $300+ on something that has the shittiest, most infuriatingly frustrating combat I have ever seen in my whole life.
I've only seen playthroughs of it and the frustration is palpable through the goddamned screen: the way you can easily get stun-locked, how long this bitch takes to get the fuck up after being knocked down, the obscenely huge hitbox enemy attacks have and how inventory usage works for duplicates of an item that are all required to progress (say you need 5 of the same item to progress, you need to open the menu, use it, watch a cutscene then repeat 4 more times. Fucking riveting). I'm genuinely relieved I can play this game emulated and with cheats to get over the frustration. Sure, it has a disturbing story and a genuinely well-crafted atmosphere and style, but the pure concentrated frustration destroys all of that for me.
I've had nothing but bad experiences with PCSX2, literally nothing I've tried wasn't glitched out in some way, it's too big of a pain in the ass for me to deal with.

I recommend giving them a look even though they aren't PS2-era related. OneyPlays finished Visage and played some of At Dead Of Night, if you'd like to check em out.
Maybe I'll check them out.

"I've captured a ghost....... with THIS camera" -Mafuyu, in the most deadpan voice imaginable
"THERE'S ANOTHER ROPE!"

I'm the type who hates tank controls because I find them more frustrating than scary and I hate excuses people make for them or how people conflate not liking them to wanting more actionized gameplay. I get why they existed, the original PS1 controller didn't even have analog sticks and devs were trying to figure out how to make games with these newfangled 3D polygons. I remembered playing REmake for the first time realized it's not an action game, which was fine because I'm not aversed to games where you're not a badass who can mow enemies down but the controls just turned me off; which sucked because I liked everything else. I really liked how Fatal Frame handled it since it had a push to walk button and you can flick the analog stick to make turns.
There's something I find satisfying about tank controls but I get that it's either something that clicks for you or it doesn't.

There's just something I find satisfying about getting around in REmake in particular to me.


Why was the PS2 era of survival horror games not more popular?What? These games have many sequels. Resident Evil has a fuckton of movies, Silent Hill even got one. Even Cheryl and Pyramid head got licensed into Dead By Daylight last year. There's pachinko machines of all these things, toys/action figures, comics & manga. There was a huge push of indie horror games. Define this popularity that's lacking.
Resident Evil is popular sure, it's the one Japanese horror game franchise that is still a big deal and boy am I thankful for that, Resident Evil looked dead for a while there too, at least as far as quality goes.

But while Silent Hill may still get some merchandise or stuff like the Dead By Daylight thing, I don't know if you've noticed this, but there hasn't been an actual new Silent Hill game in almost a decade now, that's a long time for a a video game series to be totally dormant, that's just how Konami plays it though, there hasn't been a Castlevania game (not counting phone spinoff bullshit or whatever) in almost 7 years, they love to just sit on these amazing ips.

Hell, has there been a Konami video game period since Metal Gear Survive? That was already 3 years ago.

As for other ones, Haunting Ground and Rule of Rose never got more than 1 game, 15/16 years ago, Fatal Frame hasn't had a game in over 5 years and doesn't seem super likely to get another one (it could, but there's no reason to assume it's going to)

This is my point is why is Resident Evil the last man standing of that old era? if RE can be pretty popular and still be going, why not some of these other games or series? I'm not sure why it isn't clear to you what I'm talking about.

And am I wrong when I say Resident Evil, of horror series that started during the PS1 or PS2 era, is the last one still going as of 2021? I'm almost positive it's the very last one (it is interesting to note that that Fatal Frame did get a new entry in 2014/2015 though, that's not too long ago)

You tell me to define this popularity that's lacking, I think it should be obvious.

I guess it's fitting that Resident Evil would be the one to survive though since it's the one that started the type of game I'm talking about, Japanese survival horror, with only Sweet Home and Clock Tower being precursors.

And yes, I know about Alone In The Dark, I'm talking about ones developed in Japan.
 
Fatal Frame 2 is expensive now? I bought it dirt cheap on PS2 along with 3 a little over 6 years ago, I think they had got a second print run at some point because they were lacking memory card holders (which as I understand means it's a later print run)

Of course you could be talking about the Xbox version, but last I checked they weren't super expensive or anything.

I have noticed Silent Hill 2 is expensive now, which is really bad, it's like Citizen Kane being out of print, Konami sucks so much fat dick it's incredible, it's especially sad to think the game is approaching it's 20th anniversary and it's harder for people to experience it now and I'm sure Konami won't do jack shit to acknowledge the 20th anniversary of both it and MGS2 in any way.

I wish I had snapped up all the others before they got real expensive, I'm really kicking myself for that, but I just never realized a PS2 game could ever retail for hundreds and hundreds of dollars.
I'm so glad I won the director's cut version of SH2 on ebay many years ago. And the Fatal Frame games are sold on ebay at a price as if they were new. Just a heads up, there was a Fatal Frame movie when V was released and we're still waiting for the Western version to be made. I'm not holding my breath the Western one would be good but I'm curious either way. The Japanese one felt more like a supernatural drama than horror.
 
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