World of Warcraft

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But why can undead priests be a thing and not Paladins?
It's like the difference between wielding a flamethrower and spontaneously combusting to beat someone to death.

Light burns undead and priests aren't immune to the pain it causes, they're just not directing it at themselves in most cases. There's a reason the vast, vast majority in lore are shadow priests.
 
Nah, we have light undead now. It’s just as dumb as it sounds, but both Calia Menethil and the Arathi corpses in the Priory dungeon.
 
  • Lunacy
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Well...this new mini campaign is utter dogshit in a lot of ways.

But I'm going to skip over how insane it is having Danath 'zug-zug zapper- Trollbane talk about how he preached tolerance and mercy while operating internment camps.
I'm going to skip over how retarded it is the Orcs gush about how they forgave the humans for being put in said camps while not mentioning the continent wide chimp out they engaged in to earn their place in said camps.
I'm going to skip over how the Mag'har orcs have fucking settled in the heartland of humanity and nobody has an issue with that
I'm going to skip over how you dont even kill the bad guy at the end of this shitshow because 'it would make us as bad as them'
I'm going to even skip that one armed nigger Blizzard keeps forcing me to tolerate.

I'm instead going to focus on the most important part of this questline, the introduction of the Red Dawn, and how they FUCKED IT in one easily avoidable step.

You know why the Defias Brotherhood and the Scarlet Crusade were so beloved in vanilla? They had a point. They were justified. They were factions the players could see themselves joining if things had just gone a little different. The Defias were victims turned revolutionaries. The Scarlets were survivors turned zealots. One wanted to destroy the corrupt nobility that had destroyed them, the other sought to reclaim their homes from the tide of the undead.

They were not black nor white. They were a nice, interesting sort of grey.

And Blizz had a moment with this new combination of them. A shining moment of narrarive complexity for the Red Dawn. The Alliance, exhausted from foreign wars and expeditions afar, were failing to provide for their citizens. People were starving-and yes, this has been the status quo for Alliance citizens since vanilla Westfall, but its a classic for a reason- Anyway. The Alliance can't provide and so a populist uprising is growing as people turn to those that can.

Excellent. This is a good setup. One that, if executed properly, will have fans debating in forums for years to come.

But then it turns out the Alliance actually IS providing food. The Red Dawn are just stealing it.

And thus any justification or moral complexity this nascent group may have had dies in its crib. They're just evil. No legitimate problem they're addressing. No wrong they're aiming to right. They're just the next batch of saturday cartoon mooks.

I am MATI, not because Blizzard failed, thats the status quo.
I am MATI because Blizzard was so close to succeeding.
 
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It has always struck me odd how Blizzard's leftward swing went hard into gender-wars and multiculturalism but never bothered with classism like Defias Brotherhood who originally, let me check my notes; wanted to be paid for their work rebuilding Stormwind but the nobility stiffed them. It seems to me that humans who did terrorism because you didn't pay them are easier to forgive then the pillage and rapes from the green skinned demon-blooded huns from another planet.
 
It has always struck me odd how Blizzard's leftward swing went hard into gender-wars and multiculturalism but never bothered with classism like Defias Brotherhood who originally, let me check my notes; wanted to be paid for their work rebuilding Stormwind but the nobility stiffed them. It seems to me that humans who did terrorism because you didn't pay them are easier to forgive then the pillage and rapes from the green skinned demon-blooded huns from another planet.
"But the orcs only did that because the demons-
NerfNow2956.webp

Also the "Orcs were corrupted/enslaved by the Burning Legion" was a complete retcon introduced in WC3. AFAIK, even that cancelled adventure game about Thrall didn't have it yet. Grom Hellscream does forbid his orcs from drinking "poison" but it's just literally beer - the adventure game vent for vague "Orcs are like Native Americans in reservations now" -vibe.
Note that WC3 did establish that humans have been placing orcs into "Internment camps" but this was an expensive alternative to simply massacring every orc they captured.
 
Also the "Orcs were corrupted/enslaved by the Burning Legion" was a complete retcon introduced in WC3. AFAIK, even that cancelled adventure game about Thrall didn't have it yet. Grom Hellscream does forbid his orcs from drinking "poison" but it's just literally beer - the adventure game vent for vague "Orcs are like Native Americans in reservations now" -vibe.

There was always some fuckery going on with the Burning Legion/Orcs in the original Warcraft games. IIRC, Medivh was being influenced by the Legion and that is how he opened the Dark Portal in WC1, and Gul'dan was clearly being manipulated to seek out the tomb of Sargeras by the Legion in WC2.

You could easily fit in the 'demonic corruption' or whatever in there, and there is definitely a vibe of the orcs having lost their way due to Gul'dan and the Shadow Council's influence.

A lot of early Warcraft lore was tinkered with partly because Metzen is more about spectacle and 'cool' moments rather than a cohesive, connected story (which is fine) and also because they weren't expecting the games to be so fucking popular. My favorite retecon is that Stormwind and Lordaeron were located approximately the same way the Eastern Kingdoms and Kalimdor are now presently in WC2, a detail that was changed in WC3 and caused a ton of confusion when I first played.
 
A lot of early Warcraft lore was tinkered with partly because Metzen is more about spectacle and 'cool' moments rather than a cohesive, connected story (which is fine) and also because they weren't expecting the games to be so fucking popular. My favorite retecon is that Stormwind and Lordaeron were located approximately the same way the Eastern Kingdoms and Kalimdor are now presently in WC2, a detail that was changed in WC3 and caused a ton of confusion when I first played.
Which also explains why oil and naval battles were such a big part of WC2, yet have been almost completely absent since. Waging war between two continents would require significant naval power, but waging war between two halves of one continent, separated only a relatively minor strait, could have been accomplished by ferrying a land army over under protection of the enslaved red dragons.
 
Nah, we have light undead now. It’s just as dumb as it sounds, but both Calia Menethil and the Arathi corpses in the Priory dungeon.
As atrocious as the whole light undead concept is, I'd much rather have "undead paladin" through them than for Blizzard to taint regular Forsaken. Ideally neither would happen.
 
A lot of early Warcraft lore was tinkered with partly because Metzen is more about spectacle and 'cool' moments rather than a cohesive, connected story (which is fine) and also because they weren't expecting the games to be so fucking popular. My favorite retecon is that Stormwind and Lordaeron were located approximately the same way the Eastern Kingdoms and Kalimdor are now presently in WC2, a detail that was changed in WC3 and caused a ton of confusion when I first played.
I read somewhere that white male senior writers did zone/campaign stories and women at best got to do small 6-7 quest arcs; the ones you actually enjoy and remember. Somewhere along the line they forgot -why- you need to kill 12 spiders.

Oh and on the note of light undeads: Remember that night elf in the pala campaign? And how she didn't herald nelf palas, but just.. exist? In some way it's based, another they probably just forgot about it.
It has always struck me odd how Blizzard's leftward swing went hard into gender-wars and multiculturalism but never bothered with classism like Defias Brotherhood who originally, let me check my notes; wanted to be paid for their work rebuilding Stormwind but the nobility stiffed them.
Imagine a defias hero spec. Pocket sand, poisons, poking eyes, summoning bandits cause you beat both their former leaders. Nah you get uhhh fatespinner or some shit.
 
I read somewhere that white male senior writers did zone/campaign stories and women at best got to do small 6-7 quest arcs; the ones you actually enjoy and remember. Somewhere along the line they forgot -why- you need to kill 12 spiders.
If you're talking in the early days of Vanilla WoW, that's not really the case largely because there weren't a lot of women working at Blizzard back then.

Guys like Alex Afriasiabi were writing quest chains. There's one in the Burning Steppes where you do a huge ass quest chain for a member of the Black Dragonflight and the NPC or his sidekick (I can't remember which) was the name of his original Everquest character (that was banned for exploits.)

That one in particular survived the big 'bowl of fruit' purge where lots of things were renamed/edited/etc, although it was later changed.

There's a few quest chains we know or can guess who wrote them. EG, the quest chain in the Plaguelands with Tirion Fordring was Metzen.
 
If you're talking in the early days of Vanilla WoW, that's not really the case largely because there weren't a lot of women working at Blizzard back then.

Guys like Alex Afriasiabi were writing quest chains. There's one in the Burning Steppes where you do a huge ass quest chain for a member of the Black Dragonflight and the NPC or his sidekick (I can't remember which) was the name of his original Everquest character (that was banned for exploits.)

That one in particular survived the big 'bowl of fruit' purge where lots of things were renamed/edited/etc, although it was later changed.

There's a few quest chains we know or can guess who wrote them. EG, the quest chain in the Plaguelands with Tirion Fordring was Metzen.
This was during WoD/Legion iirc. Generally I also just prefer smaller stories, maybe zone-wide, that start and conclude. Maybe each zone having a piece of the overarching puzzle. You know, so you don't enter a fucking bubble of unique storytelling that end when you leave. In some ways it's cool to enter a new zone and learn of a new conflict detached from the previous, when zones take 2 hours to beat and they all lead towards a raid like WoD, it's kinda required unless one zone is just gonna sorta be there and of no relevance.
 
  • Horrifying
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Ain't no way Maiev, a character who got so autistically angry about a (probably retarded and untrustworthy) guy doing something different that she volunteered to watch him shit in a pot for 10000 years, embraces change. Like at least have the gay frogs come out as major characters saying the Keldorai need to change instead of shitting up existing characters to act as west coast politic mouthpieces.
 
Blizzard's first interactive pet in Hearthstone, King Krush, will be available next month in a FOMO Gacha system, where you can "pull" for him, but the initial chance is 0.1%, and it costs more for subsequent pulls after the first "FREE" one, meaning that you need to do 10 pulls to get it if you don't luckily get him on the pulls before 10:

1750833189346.webp 1750833201263.webp

So most players will be needing to pay ~$160 to get this pet. I don't know of other gacha games where they have the "each subsequent pull gets more and more expensive" system.

But then again, since Blizzard did sell a FOMO reskin version of the Brutosaur AH mount in WoW for $90, you could have seen this coming miles away.
 
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Blizzard's first interactive pet in Hearthstone, King Krush, will be available next month in a FOMO Gacha system, where you can "pull" for him, but the initial chance is 0.1%, and it costs more for subsequent pulls after the first "FREE" one, meaning that you need to do 10 pulls to get it if you don't luckily get him on the pulls before 10:

View attachment 7553790 View attachment 7553791

So most players will be needing to pay ~$160 to get this pet. I don't know of other gacha games where they have the "each subsequent pull gets more and more expensive" system.

But then again, since Blizzard did sell a FOMO reskin version of the Brutosaur AH mount in WoW for $90, you could have seen this coming miles away.
So it's basically just a $160 battle pass for Hearthstone that comes around every single month?

Holy fuck Blizzard sure knows how to squeeze money from suckers.
 
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