World of Warcraft

Blizzard released their preview video for Patch 9.2:


What a pile of shit, lol.

- Danuser babbling on about his waifu Sylvanas
- Enjoy a bunch of technobabble that would make even the most diehard Star Trek fan's eyes glaze over
- Nono, it wasn't the Titans who were in charge of all of creation it's the Progenitors
- Xel'naga/Starcraft 2 parallels intensify
- Don't forget to shop at the Blizzard shop and get the Pride Blizzard logo so you can rep both your favorite gaming company and wokeness (and forget about the ongoing lawsuit)
- Enjoy some character models that literally look like a refugee from Ballz 3D for the SNES!
- We really wanted to do something truly unique and interesting -- the trees are floating, like in Nagrand
- We basically are just using wire frames for our creature models now
- We have the Enlightened. Redditors will probably find these relatable as they serve as dev stand-ins. Everyone else will find them insufferable.
- Cypher of the First Ones is essentially a new RNG skinner box that players will have to grind through to get the special alphabet codes. Bobby Kotick is especially fond of this as we hope it will really drive up retention rates because we think our player base is too stupid to realize what is going on
- The Sepulcher is this amazing physics-defying place. Look at this 'impossible sky' of blue sky and white clouds.
- These laws don't apply to anything we see here: it's like Ulduar and other Titan areas, but bluer.
- LOL "This is like Algalon."
- It's no longer Corruption Magic, it's Domination Magic. Totally different, unique and a breath of fresh air.
- We know players have been wanting tier sets back and as devs who totally shit on that idea previously, we do too
 
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It's good to see that tier sets are back (also you can earn them in M+ and pvp lol), but they look ugly and not unique. My guess is the reason why they ditched them in the first place was that they were running out of ideas. Maybe blizz should introduce dyes.
 
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What I don't understand (I mean I do) is what is so bad about having a videogame be the dominate videogame for like 10 years in a row? That's a massive accomplishment that no other game has ever really had. Just fucking end it on a high note and put all your effort into Classic+ or whatever.
 
What I don't understand (I mean I do) is what is so bad about having a videogame be the dominate videogame for like 10 years in a row? That's a massive accomplishment that no other game has ever really had. Just fucking end it on a high note and put all your effort into Classic+ or whatever.

Lmao, you think the team in charge of WoW now gives a shit about the games legacy?

All the people who work on it now care about is either how much money it can bring in or inflating their own ego's by trying to out-do their predecessors, despite not knowing what made WoW good in the first place.
 
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It's good to see that tier sets are back (also you can earn them in M+ and pvp lol), but they look ugly and not unique. my guess is the reason why they ditched them in the first place was that they were running out of ideas. Maybe blizz should introduce dyes.
Jesus, those are supposed to be tier sets? Not only do they look like regular old leveling sets, or dungeon sets if we're being generous, there's practically nothing to set them apart from each other at all. Seriously, pick one out at random and try and take a guess as to which class it's supposed to be for (barring an obvious one like DH with the big horns).

For point of comparison, take a look at the last time they bothered to make tier sets, all the way back in 7.3:
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These are the normal color variants so they're not as flashy as the mythics, but I'm pretty sure that most of you will still be able to guess accurately which set goes to which class. (If you want to see how well you did, the answers are, left to right, top to bottom: druid, monk, DK, DH, shaman, priest, warlock, warrior, paladin, rogue, mage, hunter.)

(ETA: Apparently, the Wowhead previews I used for the above image messed up the colors on the armor attachments, using the skins from other difficulties with the normal armor. Either way, the silhouettes are the same.)

I'm sure a Blizzard ballgargler's response would be "b-but these are all coming from the same source, of course they'd look similar!" Setting aside that supposedly every raid's armor sets would be coming from the raid itself, that's just excusing laziness. Look at the Firelands sets, for instance; despite the fact that every armor set has a similar fiery theme, there are enough distinguishing characteristics to identify which set goes to which class. For example, the paladin set has robes and a "holy flame" look; the warrior set is bulky, faceless plate armor; and the DK set has skull motifs, most prominently on the helm and shoulders. At the very least, there's enough to where you should be able to finish assigning through process of elimination.

Any class motifs on these new "tier sets" are subdued to the point of being lost in the holy-whatever visuals they're going for. And that's another issue with them, the color schemes are all identical. White, gold, and earth tones, woohoo, everyone looks the same. Again, I point to the T12 Firelands sets: while they were predominantly fiery colors like reds and oranges, there were other colors mixed in as well, like violets, whites, and even greens. It shows the difference between variations on a theme and flat-out copying and pasting everything.

Once again, this reeks of Blizzard desperately trying to win back players' approval after shitting on them and their desires relentlessly for years. "L-look, tier sets! You remember tier sets, r-right? We're giving you tier sets again, please come back!" Even if these were actually decent-looking sets, it's too little, too late, IMO.
 
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It's good to see that tier sets are back (also you can earn them in M+ and pvp lol), but they look ugly and not unique. my guess is the reason why they ditched them in the first place was that they were running out of ideas. Maybe blizz should introduce dyes.
they finally did it, tier sets are now wider than high.
and of course in genuine blizzard fashion years too late

Jesus, those are supposed to be tier sets? Not only do they look like regular old leveling sets, or dungeon sets if we're being generous, there's practically nothing to set them apart from each other at all. Seriously, pick one out at random and try and take a guess as to which class it's supposed to be for (barring an obvious one like DH with the big horns).
you're forgetting they will rape your screen with eye-watering particle effects, because nothing says HIGH END more than glowing shit straight out of gw2.
 
What a pile of shit, lol.

- Danuser babbling on about his waifu Sylvanas
- Enjoy a bunch of technobabble that would make even the most diehard Star Trek fan's eyes glaze over
- Nono, it wasn't the Titans who were in charge of all of creation it's the Progenitors
- Xel'naga/Starcraft 2 parallels intensify
- Don't forget to shop at the Blizzard shop and get the Pride Blizzard logo so you can rep both your favorite gaming company and wokeness (and forget about the ongoing lawsuit)
- Enjoy some character models that literally look like a refugee from Ballz 3D for the SNES!
- We really wanted to do something truly unique and interesting -- the trees are floating, like in Nagrand
- We basically are just using wire frames for our creature models now
- We have the Enlightened. Redditors will probably find these relatable as they serve as dev stand-ins. Everyone else will find them insufferable.
- Cypher of the First Ones is essentially a new RNG skinner box that players will have to grind through to get the special alphabet codes. Bobby Kotick is especially fond of this as we hope it will really drive up retention rates because we think our player base is too stupid to realize what is going on
- The Sepulcher is this amazing physics-defying place. Look at this 'impossible sky' of blue sky and white clouds.
- These laws don't apply to anything we see here: it's like Ulduar and other Titan areas, but bluer.
- LOL "This is like Algalon."
- It's no longer Corruption Magic, it's Domination Magic. Totally different, unique and a breath of fresh air.
- We know players have been wanting tier sets back and as devs who totally shit on that idea previously, we do too
What an insane game of limbo; when you think they can't go any lower -they still do.

BfA was the first WoW expac I never played, and seeing how that and Shadowlawls turned out it was a damn good choice.
 
Will it ever get better bro? I started in WOD and someone it made me stay until the lawsuit. I am saddened by the degradation.
I remember back when I first started in Wrath, the perjorative du jour was "Wrathbabies" for those that started in that expansion and missed out on the "hardcore" Classic/BC days (yes, the irony of describing any of WoW as "hardcore" is not lost on me). There was a general sense behind it of "if you didn't play then, you'll never understand," an elitism that tinged a lot of my interactions with those that started earlier.

That was over a decade ago. The period I played (tail end of Wrath to a month into BfA) had ups and downs, but in retrospect, there was a gradual decline for me personally. Mists wasn't quite as fun as Wrath, and Legion wasn't quite as fun as Mists. The expansions in between kept sinking lower, and BfA was such a massive downgrade that I canceled my sub almost immediately. Between how that expansion went and how SL is shaping up, I made the right call.

That said, I feel like most people who are still subbed are those that joined later like you. I won't throw any "[expansion]baby" names around, but I'm understanding more now about what they meant. WoW wasn't perfect, but it really was better a long time ago, or at least less bad. Its best days are pretty much behind it, and barring a major course correction by devs that know how to listen to the community and make the proper changes (so, never), it's fated to a slow decline.

I once again implore anyone still subbed: get out now. It ain't getting better.
 
I remember back when I first started in Wrath, the perjorative du jour was "Wrathbabies" for those that started in that expansion and missed out on the "hardcore" Classic/BC days (yes, the irony of describing any of WoW as "hardcore" is not lost on me). There was a general sense behind it of "if you didn't play then, you'll never understand," an elitism that tinged a lot of my interactions with those that started earlier.
To this day I still get annoyed when I see DK in anyone's name, which was the style at the time.
 
Just in case you were worried Blizzard might finally be learning from their mistakes...

Patch 9.2 Will Continue to Update Outdated References in World of Warcraft​

In his interview with Buffed.de, World of Warcraft Executive Producer John Hight confirmed that Blizzard developers will continue their company-wide effort to update parts of the game which are considered outdated and inconsistent with their values throughout patch 9.2 development.

This effort, which began with the questionable replacement of paintings quickly expanded to encompass significant quest changes, renaming derogatory character references, and even removing long-standing player character voice lines from the game.

Buffed: Blizzard has been through rough times this summer, and kind of changed the company course a little bit. You want to listen more to the community. And as Ion said in an interview, your no more sticking strictly to the pillars that former developers have established in the game. Did that have any impact for the development of patch 9.2. So where there things you have more or less changed in the short term of the developing?

John Hight:
I think philosophically, it's we recognize that we have a very broad spectrum of players. WoW is literally the Swiss Army knife of games. There's something in there for everyone, you know, and we recognize that. And so we want to make sure that we're listening to that broad spectrum of players that we're giving fun, cool things to do. Regardless of whether you're a high end Raider or into arena PvP or, or just somebody likes to go in and fish and chat with your community. And so when looking at 9.2. we certainly wanted to make sure that we prioritize things that players are going to enjoy. One of the things that we've done is we've started, well not started but we're being more diligent about looking at things that are reported in the community, whether it's a bug or a feature that they're not happy with. And we're flagging those independently so that we can say, hey, regardless of whether we consider this an A level "oh my gosh, gotta fix this issue", or it's going to interrupt people's progress in the game, we do recognize that this is an issue that the community reported and so that's carrying a specific weight with us. And if we weren't able to address it immediately, you know, maybe it requires a more significant update than we can do in just a simple hotfix. We're tracking those things through 9.2. and making sure that there's a number of those that are also being addressed in 9.2.

Over the course of the interview, Hight points out that unlike many other forms of entertainment, ongoing games can be changed to adhere to values which have evolved over the course of nearly 17 years of World of Warcraft development. The gaming community includes a wide range of differing player opinions and perspectives, which developers are making an effort to hear and create a place where everyone can play together without prejudice. This highlights the reasoning for some changes, not all of which were removals, such as the addition of male variants in Karazhan.

Buffed: Another point regarding the rough times lead to the removing of many things from the game. Do you follow this course in the upcoming patches? And where would you draw the line because removing obviously sexist content is one thing but cutting down characters like Maximilian of Northshire, which seems at least to me, like an obvious parody is a completely other thing.

John Hight:
I think the learnings for us is that we have a game that is enjoyed 17 years on people's PCs. I mean, we built communities before even Facebook was around and the ideals and the vernacular that people use back in that time is very different than today. And I think that in operating a live service and you know, in a universe that we hope will go on for many years and beyond us, we have to be open to the idea that we will change content to better match and reflect the ideals of our community. And we want this to be a community where everyone, regardless of gender or ethnicity can come together in play and enjoy each other and understand each other's perspective. And we think that we can actually help, heal a lot of the wounds that society seems to be facing just by playing together.

And we have a medium unlike any other. Our predecessors can't do that. I mean, think about movies and children's books that once that page is printed, once that film is struck, it can never change, and can provide a bit of an embarrassment for later and more progressive cultures, and an insight into how people thought during those times. But we do change, we do grow. That is the nature of what WoW is. So will we change in the future? Yes, I hope so. Because we as human beings change in the future, and we're reflective of that.

While many of these changes have been bemoaned by some vocal parts of the community, a common argument is in removing some of the tongue-in-cheek and often self-depreciating humor which is associated with the unique flavor of World of Warcraft. One recent example is the Maximillian of Northshire questline, which received significant rewrites that paired down much of the quixotic narrative which made the questline stand out so much to players in the first place.

Buffed: So you have no fear of killing the very special Humor that WoW had over all these years?

John Hight:
I think humor at the expense of others is never special. It might be special to a small group, but it's not special to a community, and that's the distinction.
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So will we change in the future? Yes, I hope so. Because we as human beings change in the future, and we're reflective of that.

Is this asshole's vision of the future a shapeless grey room with a single grey button for players to press? A literal Skinner Box of inoffensiveness? Cos that sure seems like the direction things are trending.
 
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