World of Warcraft

lmao


Warcraft is coming to mobile devices, Blizzard says​

Investors told it’ll launch sometime this year

Blizzard Entertainment plans to launch a Warcraft title on mobile devices in 2022, Activision said in a quarterly earnings news release that skipped the usual call with investors and analysts.
Details are light, but Blizzard is working on “substantial new content for the Warcraft franchise in 2022,” which includes “all-new mobile Warcraft content.” It also means “new experiences in World of Warcraft and Hearthstone.”
To date, the only mobile presence for Warcraft, a franchise more than 25 years old (with an MMO more than 15 years old), has been in in Hearthstone. That free-to-play game launched on iOS devices in April 2014, and for Android devices at the end of that year. But Hearthstone is a card-collection game, altogether different from the action RPG experience of World of Warcraft or the real-time strategy of the first three Warcraft titles.
Thursday’s news is intriguing considering Blizzard announced Diablo Immortal, a mobile adaptation of the action-RPG franchise, in 2018, intending to launch it sometime last year. In August, Blizzard announced that was delayed until 2022 to accommodate changes and feedback coming out of a series of technical alpha tests from December 2020 to the spring of 2021.
Diablo Immortal’s 2018 announcement was widely panned by diehard fans, who felt tricked by teasers for a major game only to be stuck with a lesser version of the dungeon crawler on phones.
The fact it’s taken so long to come to market hasn’t helped the game’s reputation either. It appears that Blizzard learned from that episode and waited until this Warcraft mobile game was fully baked, before giving it a subtle reveal to a less vocal audience.
 
Considering they've already taken a massive shit on their fanbase to the point that even a number of the addicts have tossed them aside I'm genuinely looking forward to seeing how they manage to fuck this up worse than usual. They've repeatedly shown they're not smart enough to just port an older version of a product somewhere. They could've just put Warcraft 3 on the phone ages ago.
 
Considering they've already taken a massive shit on their fanbase to the point that even a number of the addicts have tossed them aside I'm genuinely looking forward to seeing how they manage to fuck this up worse than usual. They've repeatedly shown they're not smart enough to just port an older version of a product somewhere. They could've just put Warcraft 3 on the phone ages ago.
They'll probably strip raiding so that it can be done on mobile, thus killing the one last part of their game people enjoyed. Though to make up for making raiding suck, they'll make Mythic+ raiding which is just regular Mythic+ but now with the watered down raiding system and only in LFR mode.
 
Jesus Christ guys.

If you need your WoW fix there are tonnes of private servers out there catering to what Xpac you desire.

I personally play on Vanilla Plus server but Stormsurge is great if you like WotLk.

Hell there are even Cata servers up now and all servers are growing due to the retail exodus.
 
They'll probably strip raiding so that it can be done on mobile, thus killing the one last part of their game people enjoyed. Though to make up for making raiding suck, they'll make Mythic+ raiding which is just regular Mythic+ but now with the watered down raiding system and only in LFR mode.
Note that the announcement just says a Warcraft game is coming to mobile, not WoW itself. Blizzard may be stupid, but I don't think they're stupid enough to try and shove WoW into your phone. Not only that, it would be far too much work for modern Blizzard, given how they're more concerned with changing text strings than actually improving the game.
Blizzard announced the release date of Patch 9.2, February 22. Seems like convenient timing, given the recent releases of other notable games...
Still pulling that same old trick, I see. Couldn't time it to coincide with a FF14 patch this time, though it does drop the same day as Destiny 2's latest expansion, and Elden Ring releases a couple days later. Somehow, I don't think it's gonna work.
 
I find it hilarious that Blizzard still thinks they can disrupt their competition by timing their release date like this. Do they seriously think they can actively compete with the big boys in their current state?
They've been bought out by Microsoft which puts them above Nintendo in terms of sheer size.
 
They've been bought out by Microsoft which puts them above Nintendo in terms of sheer size.
That's completely irrelevant to what Kotol was saying. Blizzard could have been bought up by the Catholic Church and it wouldn't make World of Warcraft any more relevant to the current gaming ecosystem.

Releasing major patches in competition with other games' releases worked well back when WoW was a behemoth at peak popularity with 10+ million active subscriptions. It effectively killed a couple games, back in the day, competitors or not. It doesn't work so well in 2022, with WoW on a downward spiral for over a year now.
 
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Given how people hated Azerite Armor and the Heart of Azeroth in BFA, even though the Great Vault turned out acceptable, I don't think many people will miss this guy.
 
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Given how people hated Azerite Armor and the Heart of Azeroth in BFA, even though the Great Vault turned out acceptable, I don't think many people will miss this guy.
The whole Azerite system that started back in Legion with legendary items was and is shit. The only reason no one called it out in Legion to any true extent was because it was new and Legion didn't suck, but really if they just brought back talent trees like they used to be instead of having Legion weapons it would be better. I get that a lot of the talent tree stuff is just static boosts, but they can make leveling fun and there are ways to make them not suck. You can also look at Legion Weapons as original talent trees with their progress and then the Azerite items as the modern talents where you get a handful of stuff to play with but not much more.
 
It's a shame how they slaughtered this game. I remember having fun times with friends back in Wrath of the Lich King, but stopped around Warlords of Draenor due to a dwindling interest. Cataclysm, and indeed Mists of Pandaria too, were by far not the best expansions, but they were at least serviceable compared to what the game has gotten recently. I'm glad I stopped when I did because I still don't understand how the remaining retail players justify it to themselves.
 
On the topic of original talent trees, one thing they really failed to grasp with them, is making them actually dynamic. Thinking about it now, if they kept things like defense capping and weapon rating in the game, they could have an early talent that lets you cap that rating, but make it conflict with a damage increase. So as you go on and get better gear you can move points out of the rating cap talent into the damage increase talent, or vice versa, giving you more gearing flexibility as well as gradual output increases.

Instead they dumped any of those old systems and ended up where the only option they had for gearing was gear itself, making it a non-dynamic system and forcing things like Titan Forging to introduce RNG. However, unlike having multiple systems that contribute to your output like gear, enchants, static talents, and so forth the RNG gear generation system sucks because you have no ability to tweak it to your needs, you either get it or you don't and if you don't it just sucks and there isn't anything you can do to fix it. At least with capping certain stats like Weapon Rating, Hit, or Defense, you could move around a lot of pieces to create different optimal situations with what you had while you waited for upgrades.

It's a shame how they slaughtered this game. I remember having fun times with friends back in Wrath of the Lich King, but stopped around Warlords of Draenor due to a dwindling interest. Cataclysm, and indeed Mists of Pandaria too, were by far not the best expansions, but they were at least serviceable compared to what the game has gotten recently. I'm glad I stopped when I did because I still don't understand how the remaining retail players justify it to themselves.
I didn't play Cataclysm, and it's probably the only expansion I completely skipped, what was wrong with it? Also, nice Carlito!
 
RNG gear generation system sucks because you have no ability to tweak it to your needs, you either get it or you don't and if you don't it just sucks and there isn't anything you can do to fix it.
the reason for that are mongs who unironically believe WELL IF YOU GET EVERYTHING IMMEDIATELY YOU WOULD STOP PLAYING. not only is that retarded because burn-out is a thing and basing your whole progression on RNG is even more retarded, there are plenty of examples that prove otherwise. ofc you need to offer something else than dull gear grind for higher numbers, something blizzard never figured out and any new system being complete dogshit and even worse than that. it's cheap and easy and doesn't require any effort or creativity.
 
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the reason for that are mongs that unironically believe WELL IF YOU GET EVERYTHING IMMEDIATELY YOU WOULD STOP PLAYING. not only is that retarded because burn-out is a thing and basing your whole progression on RNG is even more retarded, there are plenty of examples that prove otherwise. ofc you need to offer something else than dull gear grind for higher numbers, something blizzard never figured out and any new system being complete dogshit and even worse than that. it's cheap and easy and doesn't require any effort or creativity.
Pretty much, and I don't mind RNG in gearing, it's just when that's the only option you have it's shit. A big issue with modern WoW is they funnel everything into the latest raid and everything else is either pointless or brain dead easy. In the past it would be a mix of different factors as mentioned before, but there was always the ability to gear throughout the week. Sure, maybe I didn't get anything in the raid because the drops sucked, but there's always the chance to get a Dragon Spine Trophy from Gruul which is on farm tomorrow. They need to figure out how to design an expansion, not just an update.

And that's the thing, as a much more casual player you could get something like the Dragon Spine Trophy despite not being in the top end raid.
 
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Pretty much, and I don't mind RNG in gearing, it's just when that's the only option you have it's shit. A big issue with modern WoW is they funnel everything into the latest raid and everything else is either pointless or brain dead easy. In the past it would be a mix of different factors as mentioned before, but there was always the ability to gear throughout the week. Sure, maybe I didn't get anything in the raid because the drops sucked, but there's always the chance to get a Dragon Spine Trophy from Gruul which is on farm tomorrow. They need to figure out how to design an expansion, not just an update.

And that's the thing, as a much more casual player you could get something like the Dragon Spine Trophy despite not being in the top end raid.
I remember back in Wrath of the Lich King, my guild didn't do much raiding so we were all happy to run the Icecrown Heroics for pre-raid BiS. That was a fun way to give people something to work for besides just raiding and farming points for the previous raid tier's set. I was over the moon when I finally got my Hunter's Needle-Encrusted Scorpion.

As for RNG in gearing: the drops were supposed to be the RNG. Adding another layer with randomized stats was just trying to water down the soup to hide the fact they were releasing less and less content.
 
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I remember back in Wrath of the Lich King, my guild didn't do much raiding so we were all happy to run the Icecrown Heroics for pre-raid BiS. That was a fun way to give people something to work for besides just raiding and farming points for the previous raid tier's set. I was over the moon when I finally got my Hunter's Needle-Encrusted Scorpion.
Wotlk did a lot of good stuff, but it did a lot of shit as well. It was the first time they had the whole each patch invalidates each prior patch, with the shit Trial of the Crusader replacing Ulduar raid completely, which is also probably why the never made another raid like it where you have to do something to initiate a hard mode instead of flipping a UI switch. Why put in so much work when it won't matter next month?


As for RNG in gearing: the drops were supposed to be the RNG. Adding another layer with randomized stats was just trying to water down the soup to hide the fact they were releasing less and less content.
The last part is the important part, you can have a ton of RNG if the game is fun and the RNG isn't crippling, but when it's your only option for stats it sucks.
 
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I didn't play Cataclysm, and it's probably the only expansion I completely skipped, what was wrong with it?
Cataclysm revamped the entire landscape of Kalimdor and Eastern Kingdoms, changing most if not all of the quests there too and giving no ability to run the old-school environment and quests outside of Classic. It introduced LFR, which if you were a raider (not that I was ever a major one) was the death knell for how raiding was to be in the future as now every chromosome-hoarding player could run instances at less difficulty than 10 man normal. It also began the start of, as far as I know, the dumbing down of the game as stats for basic attack and defense (attack/spell power, armor penetration; block value and defense), as well as weapon skills in general, being neutered severely or axed entirely.

It was the last expansion to have actual talent trees, but they were changed heavily in Cataclysm with the total talent points being reduced from 71 to 41 and specific specializations for said talent trees, limiting any cross-tree combinations (which tended to be shit most of the time :story:) until 31/41 points were spent in a single tree. Archaeology, introduced in this expansion also, was a complete slog. Couple that with the ability to get actually-useful items from archaeology, and you can see the issue.

Though, looking back on it, I may be a bit too harsh due to the nostalgia of WotLK and the massive shift from that to Cataclysm.
 
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