8.
Smash MAGA by Twin Trouble
Usually, when I review a game, I analyze if a work is contextually good, and if it's mechanically good. A game can have an absolutely shit story or premise but good gameplay and that may actually be enough to get it over the bar with me (this happened with Chloe Sagal's Homesick). Alternately a good enough story or premise can redeem shitty game mechanics (this is what saved A Night in the Woods). Smash MAGA is the unholy result of failing both requisites. The political messaging of the game is outright mean-spirited, the game exists essentially for its developers to jerk off about how cool and "with it" they are, and the game barely ran on my old rig when I JPATG'd it. Now, with my
vastly more powerful gaming PC, the game run a whole three frames a second faster and somehow, impossibly, looks even worse. An absolute train-wreck, beginning to end, it revels in how hostile it is to basically anyone critical of its developers' insane worldview.
7.
Extreme Meatpunks Forever by Heather Flowers
EMF is a fucking Rosetta Stone of terrible modern game decisions - if you ever want a hands-on-analysis of what you, as a game developer, should never fucking do in terms of worldbuilding, game design, or characterization, EMF's propensity to fail in ways that are almost
experimentally bad is worthy of your attention (or at least my review of it is). It's rare in that it's actually almost enjoyable for all its hideously broken design and terrible dev decisions, but it fails in such fundamental ways that it's actually a little crazy. I rarely can say I enjoyed making a review, but this one was broken enough to let me say exactly that.
6.
ReGiCiDE by Punch Drunk Games
Years pass, and with the lone exception of Smash MAGA, this is, thus far, the single most miserable gaming experience I've had for this website. A game using a pre-optimized engine running at 4 frames a second because of utterly incompetent programming, which broke every 20 seconds or so when I tried to play it, and which actually never would have become a full review if I hadn't been so fucking determined to extract every scrap of entertainment I possibly could out of it. With a plot that literally boils down to "lesbian gets raped," the game's developer thought it was good enough to crowdfund for twice. Fucking awful.
5.
Bomber Bother by Darelooks
An incompetent "trans positive" game riding
HBomberguy's dick and ripping off a Donkey Kong Country minigame. Effectively only existing because of hatred of the developer's critics, the game starts simple and gradually becomes virtually impossible as the game was clearly never properly QA tested. Shameless in ripping off DK, it manages a bit of accidental levity by effectively becoming /pol/ the video game when you interpret the enemies of the game as a terrible stereotype of the Red Sea Pedestrians.
4.
T-Runner by From Fire Games
An endless runner in which contact with disembodied penises, the word "dude," and the men's bathroom symbol kill you instantly. Mark Boyd is fucking incompetent but man if this isn't entertaining to laugh at. The game is basically threadbare aside from this and would probably be the most-open-and-shut entry on this list if the menus for this game weren't fucking incompetently designed and nonfunctional.
3.
Hackers vs Banksters by Kimberly Crawley
A VN-CYOA game with actual decisions, offset by being utterly incompetent on every level. If there's any JPATG entry worthy of being ridiculed by drunk friends, look no further; this one's an oddity all its own. The art style and writing are so bad you'll swear it's a parody until the moment the dev insists it's to be taken seriously.
2.
That Really Hot Chick by Horrendous Games
Chloe Sagal, on the whole, was a good indie developer. This game is not one of her good ones. Incompetent and utterly impossible to actually beat, this game was designed as a mobile game and then excreted onto Xbox Live Arcade. It exists now as a sort of time capsule; the earliest known title Sagal ever released and a rare turd from someone who would later aspire to do much better. The game is fucking broken, though.
1.
Revolution 60 by Giant Spacekat Studios
So-awful-its-awesome is a thing, and this is its messiah. The Plan 9 from Outer Space of games, this game features a legitimately interesting setup and world hamstrung by the fact that the person in charge of the setting was Brianna Wu. It's a broken mess with a few good ideas held together with tape, rubberbands, and cold cream. Parts of the game do not function and will never be patched, while other parts show self-awareness and even a few snippets of good design. Recommended as a case study of bad game design they should use to teach correspondence courses.