Worst Trends In Gaming

Slow walk exposition - I blame Half Life dick sucking faggots who kept speaking on how cutscenes are evil, so devs instead make it so you just press forward and move incredibly slow while listening to someone else speaking, and you can't skip it on next playthroughs.

Dynamic loading screens - DO YOU LIKE SLOWLY GOING THROUGH A CREVICE? OR CRAWLING UNDER RUBBLE? God forbid the game loads half a second, better waste your time instead.

Double points if the two are combined. So you have a disguised loading screen with people speaking over it that you trudge slowly through it.
 
Crafting where it takes you 3 actual days to craft one type of item. Looking at you, Warframe with your bullshit 24 hours to craft ONE sword along with needing to craft 3 separate components of one frame (each takes 24 hours to craft) before waiting another 3 days to craft the actual frame after the components are crafted. Let's not forget that some frames require tons of RNG grinding just to get the blueprints for their components.
 
It's crazy that big games have pride flags in them at all, if you really think about it that's such radical activism - that is so out of place in a game where you're blasting the heads off of aliens.
Imagine booting up Pokemon Blue and having an NPC saying "And by the way, remember to vote Democrat! It's really important! Yay!"
COD will have tranny flags and then refuse to show swastikas in a game where you can literally blast someone in the face with a magnum revolver and have blood spray everywhere and achievements pop up. We really are controlled by the idea of wrongthink in media right now. It's wild. America is so ass backwards.

That's an obvious one, but the REAL gripe I have is the regression with regards to destructable props and environments. I can't stand that old games made such an effort to have fully interactable environments and in modern AAA games I'm not at all surprised that shooting a wine bottle or a mirror does nothing but leave a bullet decal in it. Megascans are great but stop just fucking dropping them in everything as static baked models.

Fuck I just thought of another one as well. I hate all these fucking OLD NERDS growing up and having kids and then suddenly making games about "the struggles of fatherhood", let it go you old fucks nobody wants to play that shit except for old manchildren. Games are for young people, so make them entertaining to young people. It's okay if a property matures and ages up with it's audience but nobody got into a series when they were younger because they related to the protagonist getting divorced and being sad about how fat they are.

Dorks who are now dads wanting to make every game a story about a dad.
didnt see that before i posted my essay but basically that. The Last of Us, Halo Infinite, God of War, Monkey Island, etc etc blechhhh
 
Last edited:
Slow walk exposition - I blame Half Life dick sucking faggots who kept speaking on how cutscenes are evil, so devs instead make it so you just press forward and move incredibly slow while listening to someone else speaking, and you can't skip it on next playthroughs.
I would always wind up staring at the door to the next area waiting for Half Life 1&2's story to get the fuck out of my way in the background.
 
Video games as product moreso than game. Back in the day, the idea was "We'll make a good game, hopefully the game will be so good that many people will buy it". Now, the driving idea for AAA companies is "We'll make a game-shaped product. It will have a core loop and feel like a game, but it is actually an engine to suck as much money from the consumer as possible.".

The average normies will understand that something like "300 FREE ROLLS" and Lootboxes are bullshit mechanics meant to steal money from people. The average gamer will understand that overtly predatory currency systems like Diablo Immortal is an aggressively monetized system. The seasoned gamer will know that new characters or characters that are about to receive expensive skins are buffed prior to boost sales. The veteran gamer will understand that games like Overwatch have rigged and weighted rank systems meant to make you lose and gain rank in a way that tricks your brain into being engaged for as long as possible, so that the main menu advertisements can wear you down until you buy a skin. The truly awake gamer will realize that large studio games "balance" their game as an extension of the FOTM battle pass system, such as Diablo 4 devs overtuning new legendary items and then nerfing them forever, so that you need to keep playing because all of your old items become useless over time.

Most AAA games are BossmanJack websites with extra steps and naked cartoon girls to keep the rat brain hitting the dopamine lever. If a game isn't fun to play without spending any money on it, then it's not a good game.
 
Last edited:
Most AAA games are BossmanJack websites with extra steps and naked cartoon girls to keep the rat brain hitting the dopamine lever.
I mean you're right, but couldn't you have boiled that down to "they cater to coomers and other flavors of low impulse control"?

That's really what this all is. It's like they assume every gamer has ADHD.
 
I mean you're right, but couldn't you have boiled that down to "they cater to coomers and other flavors of low impulse control"?

That's really what this all is. It's like they assume every gamer has ADHD.
What am I missing here? I said that. Catering to coomers was not the main point of my post, insidious monetization strategy was.
 
  • Like
Reactions: Ether Being
Scaling in RPG/mmorpgs. artificially increasing or decreasing the difficulty of fights based on your gear or level seems antithetical to the RPG genre. WoW BFA was the worst offender I played, I kept a set of low level gear just for open world grinding because wearing that made the enemies weaker and the fights shorter.
 
It's crazy that big games have pride flags in them at all, if you really think about it that's such radical activism - that is so out of place in a game where you're blasting the heads off of aliens.
Crazier yet, it's now seen as no big deal because this propaganda has become so normalized.

lootboxes easily that one.
The kinds of games that feature them are worthless anyway.
 
Last edited:
Matchmaking in general. Do you remember back in the old days when you'd launch your PC game, open the server browser, and find countless servers with many thousands of people playing, with all kinds of different options of official or community made maps and game modes? Well that basically doesn't exist anymore. Everything is done via matchmaking. You are forced into official maps, official game modes, have no control over the types of people you play with, don't have the luxury of a server admin on to kick people for being disruptive, and once the studio shuts the servers down, it's over forever.

We used to have shit like this.
 
When it comes to strategy games, the biggest pestilence are MPfags who keep demanding nerfs and buffs until every faction and every unit are as similiar to each other as possible.
The best exampel of this Total War: Warhammer, a game where you can have Rat-Humans with gatling guns, dwarfs with airship bombers, humans with literal landships etc. Almost every late game unit has been nerfed so hard in to the ground that they are no longer useful in campaigns, so that the devs can appeal more to the MPfags who ignore 95% of the games content, so that they can pretend to be fantasy-Alexander the Great while playing with their digital toy soldiers.
 
  • Like
Reactions: Black Spruce
DLC that adds currency or rewards or whatnot that are immediately put in your pocket when starting a new game, rather than placed in the world.

I get they don't want people to miss what they paid for, but starting off an RPG with a million zenny and a full sack of items trivializes the opening hours to hell and back. The only game franchises where I wasn't annoyed with it was Monster Hunter (to reduce grind) and Super Robot Wars (because the games are piss easy anyway so might as well make big number go up)
 
DLC that adds currency or rewards or whatnot that are immediately put in your pocket when starting a new game, rather than placed in the world.

I get they don't want people to miss what they paid for, but starting off an RPG with a million zenny and a full sack of items trivializes the opening hours to hell and back. The only game franchises where I wasn't annoyed with it was Monster Hunter (to reduce grind) and Super Robot Wars (because the games are piss easy anyway so might as well make big number go up)
I am kinda split on that. I like to make things go smoothly in the beginning but don't want to trivialize it either. In Ys 8 I got a bunch of shit but decided to only use some of it. There's items that boost levels that I haven't touched but could've hit 30+ immediately if I wanted.

I like having extra potions or special weapons, but that's about it usually. I feel like it helps you set your own difficulty better than just a strict easy/normal/hard mode thing.
 
Always online
Games as a service model
Just about everything Ubisoft has done in the past decade
Really dumb minigames in real time strategy games.
Walking cutscenes (especially if they make up at least 1/5th of the game)
Localizers going back and editing the dialogue of rereleases of old games. (fuck you treehouse for ruining Pikmin 2, Mario RPG, and Thousand Year Door)
Leftist propaganda
Day 1 DLC
Pre order bonus content that can never be unlocked by late commers
Marvel tier quipping
Millennial writing.
Story game that lasts only 6 hours or less
Story game that lasts too long and goes over 40 hours
Debra Wilson's face
Deliberately ugly female characters even when there voice actresses look much better in real life
8-bit/16 bit pixel nostalgia bait (that is clearly not that way because of laziness)
Earthbound clone about depression
Metroidvania #40329
Reddit pandering
 
taking 20 years to develop a new installment in a series because the trees have to look hyper-realistic when the effort could go into making good gameplay for half the time, Rockstar and Bethesda are the biggest offenders of this off the top of my head
 
Back