- Joined
- Feb 24, 2019
This sounds amazing and I'll be installing tonight. I have no experience with the system and will happily be a peon in the communal construction as I learn.
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Thats correct, server comes on april 2nd and IP will likely be handed out at the last minute by the host.I've downloaded the game, now we wait for the ip to be released right?
I'm thinking I will make the announcement for server being up when it comes around, then I will wait for you all at the JK spawn and teach you all little tidbits and let people try things out as we wait for a small band of players. once we have a good ball of people we will head over to our ideal spot not far up the coast.Got installed, launcher ran fine, couldn't figure out how to run the game locally to practice at least up to making a cart (one of the threads posted in OP had a good guide on that) so I'll be going in blind on Friday.
I'm guessing we join the JK faction when we create our character and then make our way over on the map to Kiwitown.
I want to let everyone explore the game freely without doing any assigned jobs or urban planning, but there are a couple of essential items you need to square away whenever you're starting a new town, chiefly tools. I'm gonna make a beeline for the white light upon spawning so I can become a Magranon follower, but then we'll have to go through the usual routine of digging a mine and getting a forge going, which will probably be a group project. We'll also want someone on carpentry so we can get large carts going.I'm thinking I will make the announcement for server being up when it comes around, then I will wait for you all at the JK spawn and teach you all little tidbits and let people try things out as we wait for a small band of players. once we have a good ball of people we will head over to our ideal spot not far up the coast.
I want to let everyone explore the game freely without doing any assigned jobs or urban planning, but there are a couple of essential items you need to square away whenever you're starting a new town, chiefly tools. I'm gonna make a beeline for the white light upon spawning so I can become a Magranon follower, but then we'll have to go through the usual routine of digging a mine and getting a forge going, which will probably be a group project. We'll also want someone on carpentry so we can get large carts going.
I've always focused on smithing on the servers I've played on in the past, but if someone else wants to give it a whirl then I'll do something different for a change.
Building stuff uses carpentry, fine carpentry (Yes, they're different skills), masonry, and to a lesser extent paving. Your carpentry level determines the maximum size of buildings you can construct, as well as some very useful storage containers. Fine carpentry is used to make all sorts of furniture and, more importantly, carts. At 30 masonry you can construct stone buildings, and at 50 masonry you can build smelters and kilns, which are very useful. Paving is just used to make fancy floors inside buildings.I specifically wanna do useful stuff for constructing a Kiwi town, what's a good thing to focus on.
I hope you filthy animals are ready to do a whole lot of mining; returning to the bronze age is great and all, but we need iron for nails.One of the most important things about the map is the ore distribution rate - iron is about as rare as gold normally is, gold and silver rates have been doubled, all other metal spawns have been shifted to be slightly less common than vanilla iron.
I hope you filthy animals are ready to do a whole lot of mining; returning to the bronze age is great and all, but we need iron for nails.
Due to the scarcity of iron, nails and ribbons will be valuable and harder than usual to get. We've taken two (and a half) measures to address this:
I am taking some issue with the ore decisions, I really want you inexperienced all to have a well balanced first time wurm experience but some of the changes sound obstructive rather than additive to the gameplay. Iron veins still produce something like a few thousand iron lumps, so finding 2-3 veins should be enough to keep us supplied on nails and ribbons, so we shall see.Apparently there is a stimmy supply of nails and ribbons in a merchant, but archeology will be needed to supply the rest.
Yeah it really wasn't necessary to make iron super rare on top of it being mediocre for weapons and armor.I am taking some issue with the ore decisions, I really want you inexperienced all to have a well balanced first time wurm experience but some of the changes sound obstructive rather than additive to the gameplay. Iron veins still produce something like a few thousand iron lumps, so finding 2-3 veins should be enough to keep us supplied on nails and ribbons, so we shall see.
if we get even 20 people we can easily brigade mine out an entire new meter of land every two seconds or so and should be able to quickly tap.
I was going to say "Vynora or Magranon," but if the Wiki isn't lying to me then they removed the follower penalties and greatly improved the benefits. I would say Vynora is the best if you aren't sure, since the skillgain bonus applies to everything. Fo's benefits aren't really impressive unless you really love nature skills.Also, should I go Fo or Vynora?
fo is a treehugger and vynora is a whore of the sea. Embrace moloch.What a way to celebrate the holiday. Thanks Wurmbros.
Also, should I go Fo or Vynora?
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