Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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Pre-Alpha? What the fuck have these dipshits been doing for the past half decade?
Not that I'd go as far as calling these developers "professionals," but that terminology is fairly reasonable. "Alpha" and "Beta" releases have specific meanings, despite how much abuse the words have endured in the past two decades.

Projects like these go in four general phases:

Pre-alpha: it hasn't been released (i.e. there's no version of it out in the wild), it's still under active development, and at least some substantial functionality and/or content isn't implemented (or merged) yet. This is by far the longest phase. You're making textures, modeling characters and environments, recording voiced dialog, coding the engine, writing the story, etc. at this stage.

Alpha: it's content- and functionality-complete, barring adjustments from internal testing or last-minute tweaks and changes. All the assets that'll be in the final product are either already in, or in the pipeline for inclusion "real soon now." All the "creatives" who are suddenly idle have been shifted (in a good studio, anyway) into full-time testing of the game, like an internal QA team. Testing is ongoing, using exclusively internal resources within the studio. This is a somewhat lengthy phase too, since it's the start of the first real shakedown cruise with all the parts in place.

Beta: "it's done," and all that's left is more testing (using resources from outside the studio, whether it's another studio, a third-party QA group or company, or even a public beta). When a project moves from "Alpha" to "Beta," it's feature-complete, major bugs have been squashed, and generally speaking there will only be as many "Beta" builds as needed to resolve last-minute issues. If you're calling it a "Beta" and still adding content or features, you dun goofed. This phase isn't supposed to take all that long. If you're stuck in "beta" for months, you dun goofed.

Release: At some point, whether prompted by the publisher or just by testing revealing it's good enough to ship, the latest "Beta" version gets a quick rebuild as-is and promoted to "Release," which is the final product that goes out the door.

Obviously since these guys are reporting delays, they're still having trouble getting their shit together, and by year five there really shouldn't be any lingering problems with their game engine, asset pipelines or IT infrastructure, so they're either revamping major chunks of the game's content or they've hit some kind of unexpected hard limit on what their engine can do, or they've run out of money and are throwing out a delay to buy time while they beg for more.
 
Holy shit, I just thought of that.

Pre-Alpha? What the fuck have these dipshits been doing for the past half decade?

Do these people literally work on the art assets before doing any sort of planning or programming or anything? How can you be in pre-alpha when this shit was announced 5 fucking years ago? And even then, I heard talks about this game as far back as 2017 or 2018.
It's the Forza Horizon studio, I don't think they have programmers there. FH 3, 4, and 5 are the same game, nothing is different from these 3 games. Same menus, sound, physics, and mechanics.

They are beyond lazy.
 
Thats too bad, I thought it looked good. But then I have a Shrek-like affinity for swamps and voodoo shit in games so it sort of was made just for me. I doubt she beheads any chickens and watches them dance around in it though.
 
Funny how all these MS games have a black female protagonist
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Here is Compulsion Games community manager Katie Robinson end goal, and people wonder why Xbox failed. Its because they hire woke, delusional, and deranged people like this.

Compulsion Games (Xbox game studio)

Compulsion Games Community Manager Katie Robinson Claims "I Hate Gamers" After Previously Claiming "White Male Gamers Were A Mistake" - That Park Place

Truly a mask off moment, and why no one buys their games.

compulsiongames.jpg
 
Think about how many legacy properties Microsoft is sitting on right now. It's a complete failure of business that they do nothing except pump out DEI gamepass slop that gets no players.
You could get a team of 20 people on a small budget and put them to making anything with heritage, and you'd make infinitely more money than their current outputs. The games don't even have to be good, and you don't have to worry about tarnishing established franchises because you already weren't using them anyway.

Look at Hellblade 2 for example. In development for six years, probably hundreds of millions in development. Game comes out, is nothing more than walking simulator and is 6 hours long. Gets zero public interest outside of release week and is quickly forgotten. That doesn't even help their gamepass business because you could literally finish the game in one sitting. The money that went into that could have probably developed multiple legacy titles that drummed up way more interest and profit.

There needs to be a big shakeup there, heads should be rolling.
 
Think about how many legacy properties Microsoft is sitting on right now. It's a complete failure of business that they do nothing except pump out DEI gamepass slop that gets no players.
You could get a team of 20 people on a small budget and put them to making anything with heritage, and you'd make infinitely more money than their current outputs. The games don't even have to be good, and you don't have to worry about tarnishing established franchises because you already weren't using them anyway.

Look at Hellblade 2 for example. In development for six years, probably hundreds of millions in development. Game comes out, is nothing more than walking simulator and is 6 hours long. Gets zero public interest outside of release week and is quickly forgotten. That doesn't even help their gamepass business because you could literally finish the game in one sitting. The money that went into that could have probably developed multiple legacy titles that drummed up way more interest and profit.

There needs to be a big shakeup there, heads should be rolling.
Atari tried this. It was a fiasco.
 
Some new Fable footage, and they have also delayed the game to 2026:


8 years in and the game still looks so fucking early in development, Microsoft is so incompetent.
The environment is looking a bit more Fable-y and they showed some Hobbes which is nice, but I can't take the mutt human characters serious, fuck even the Balverine (werewolf) looks muttfied.
This game looks fucking dreadful
 

First-party Microsoft games we can assume will cost $80 include the next mainline Call of Duty, the new Fable, which was recently delayed to 2026, the Perfect Dark reboot, inXile’s Clockwork Revolution, Rare's Everwild, which Microsoft gaming boss Phil Spencer recently checked out, The Coalition's Gears of War: E-Day, Hideo Kojima’s OD, and Undead Labs' State of Decay 3. Psychonauts developer Double Fine is also working on a new game.
Wow, what a selection of games that I wasn't going to spend $60 on and certainly won't spend $80 on.
 
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