Xbox Game Studios Stupidity Hate Thread Game Pass Edition

Stuff like forcing Kinect cameras and motion controls on people has nothing to do with "owning the living room". It was Microsoft chasing trends and embarrassing itself. Combined with abandoning physical media and forcing their console to be always online halted their momentum.
remember that came with the xbox one, when MS has already missed the train. chasing trends/jumping on them too soon is what every company does to increase sales (like playstation move, digital inevitably winning over physical). however that's still on a different level than this:

ironically the xbox s comes pretty close because to that for people that just want a cheap netflix box with some some gaming on the side. it should also appeal to the average sonyfag.

Things like RROD or YLOD or controller drift are because of cheap manufacturing and parts. Everyone modern console is made terribly compared to older devices.
RROD is fucked design, not because cheap manufacturing. companies also don't calculate in how people treat their fucking hardware or that they are so tech illiterate they don't understand the concept of heat dissipation (or only to a degree of "they'll buy a replacement then").

meant so many people brought a 360
don't forget the 360 released a full year earlier than the ps3. it was literally the only "next gen" console you could buy in most of 2006.
 
Last edited:
  • Winner
Reactions: Whoopsie Daisy
If you've ever seen the Halo behind the scenes stuff and recent interviews from Marty and the like, Bungie was always constantly fighting Microsoft in order to make Halo into what it was. Microsoft would reject every big thing that made Halo into Halo, and Bungie had to fight tooth and nail to get those things into the game. Marty's story about this was that when he showed the Halo 3 theme with the piano to the suits they laughed at him and he had to fight tooth and nail to get them to keep the piano in, and the result is one of the most legendary game themes of all time.

Microsoft has always been retarded, their success was because of the people they hired telling them to shove it and they were retarded. 343 Halo is the result of people without a spine and look what that is like, the same applies to everything Xbox.
 
Microsoft has always been retarded, their success was because of the people they hired telling them to shove it and they were retarded. 343 Halo is the result of people without a spine and look what that is like, the same applies to everything Xbox.
that was back then, 343 is the result of what you said paired with microsoft having a "hands-off" approach (how they get away with it for 10 years tho is anyone's guess). you need a bit of both, moderation is key after all.
 
  • Like
Reactions: Whoopsie Daisy
If you've ever seen the Halo behind the scenes stuff and recent interviews from Marty and the like, Bungie was always constantly fighting Microsoft in order to make Halo into what it was. Microsoft would reject every big thing that made Halo into Halo, and Bungie had to fight tooth and nail to get those things into the game.
Microsoft purchased the Halo franchises specifically to dumb it down for consoles. We've never even seen the original PC version of Halo beyond a few trailers or screenshots. If the Xbox brand ends up dying in the long run it wasn't even a successful move.
 
Who expected this? Game always looked gross to me and they spent very little time promoting it.
Microsoft internal "mock" reviews scored the game in the low 90s: https://www.reddit.com/r/GamingLeak...rnal_mock_reviews_for_hellblade_2_are_in_the/

This comment chain seems appropriate:
Screenshot_000000107.jpeg

According to Spencer Redfall also scored "double digits" higher in their mock reviews than when it was released, which should tell you that internal mock reviewers are brownnosers and should be ignored. That or the only people getting to be mock reviewers are soys who give 10/10 to everything.
 
I remember, but then again it might have been marketing bullshit, that the original Hellblade (which wasnt it a Sony exclusive for a time?!?!?!? fucking felt like a Sony Game) was suppose to be a cheaper shorter contained game. Not unlike Blood Dragon and Gunslinger were years prior. Yeah lets grab that and turn it into a blockbuster. Brilliant strategy
 
Microsoft internal "mock" reviews scored the game in the low 90s: https://www.reddit.com/r/GamingLeak...rnal_mock_reviews_for_hellblade_2_are_in_the/

This comment chain seems appropriate:
View attachment 6024476

According to Spencer Redfall also scored "double digits" higher in their mock reviews than when it was released, which should tell you that internal mock reviewers are brownnosers and should be ignored. That or the only people getting to be mock reviewers are soys who give 10/10 to everything.
The committee in charge of giving a fake evaluation of a game designed by committee gave it a 9/10.

AAA gaming.
 
People gave me a lot of shit for ever using the Xbox Most Played list as a metric before, so it's funny to see the Hellblade 2 is trending so low on it. If it truly is all fake, I'd think they would fake it for Hellblade just to save face.

Edit: Also regarding the "Xbox One failed because of TV' talk earlier. I still say this had nothing to do with it, and certainly isn't looming over them to this day since nobody cares and most use their game systems to watch TV now.

Xbox One failure had everything to do with Kinect, it's (perceived?) lower graphical power compared to PS4 and it's PRICE.

You can't have a system that is less powerful *and* costs more and expect it to succeed. That was the biggest nail in the Xbox coffin, as it lead PS4 getting a huge jumpstart and giving them the opportunity to establish a cultural foothold among idiot normies.
 
People gave me a lot of shit for ever using the Xbox Most Played list as a metric before, so it's funny to see the Hellblade 2 is trending so low on it. If it truly is all fake, I'd think they would fake it for Hellblade just to save face.

Edit: Also regarding the "Xbox One failed because of TV' talk earlier. I still say this had nothing to do with it, and certainly isn't looming over them to this day since nobody cares and most use their game systems to watch TV now.

Xbox One failure had everything to do with Kinect, it's (perceived?) lower graphical power compared to PS4 and it's PRICE.

You can't have a system that is less powerful *and* costs more and expect it to succeed. That was the biggest nail in the Xbox coffin, as it lead PS4 getting a huge jumpstart and giving them the opportunity to establish a cultural foothold among idiot normies.
Theres more to it than just that. The previous generation was an anomaly with 3 successful consoles but the norm was for one to be really a default system and for the others to just muddle through if you were lucky or get canned if not.

The Xbox fumbles right out of gate with the used games debacle, kinect, higher price, weaker specs led to an obvious conclusion that PS4 would do better so just buy the one console. Most people don't like buying multiple consoles and don't like being stuck with a stinker, so just buy the winner.

Once that started it became self perpetuating and impossible to reverse.

People dont seem to remember but PS4 had a terrible launch lineup and a weak first 3 years or so. Nobody cared and it sold really well because it was going to win long run anyway, obviously.
 
Microsoft bought more studios than they can oversee (they might be big but they are just one publisher) and now they are paying the price.
The problem isn't that Microsoft can't oversee their studios. They absolutely can. Remember, Microsoft didn't dissolve ABK or Zenimax when they bought them; they left the existing studio structures intact instead of integrating the studios into their existing structure. The real issue is that Microsoft's taken a light hand approach to studio management and basically let their studios do whatever they want. This wasn't by accident, it was intentional. It was a course correction because Microsoft took a lot of shit in the past for attempting to assimilate their studios to Microsoft and either running them into the ground or running them off. Microsoft's meddling was a massive complaint by Rare staff after Microsoft outbid Nintendo for them, and eventually precipitated a massive exodus of staff members. It was directly contrasted with Nintendo's more hands off approach in fact. Meanwhile, Bungie openly chaffed under Microsoft's attempts to force them to assimilate to Microsoft's corporate culture and actively fought against it, eventually culminating in the studio breaking away from Microsoft, even at the cost of losing control of its biggest franchise. Everything Microsoft's doing now has been a calculated attempt to avoid going back to that era, but its backfired.

The PS2 was the most used DVD player of all time to watch movies. PS3 is likely the most used Bluray player of all time in terms of watching movies on it. Then you factor in that those devices played games and you have the entire home media experience right there. There is a large demand for people to be able to watch movies and stream from video services on their console. It's one of the main ways that college students watch television shows, sports, or movies which is a huge market. One of the biggest selling points of these devices is that they are a home media center.

Stuff like forcing always online, removing physical media, forced camera integration and motion controls, and other nonsense helped kill Xbox for sure. But being able to watch movies and shows is a huge upside for owning these devices. The convenience of playing a game then watching a movie or television show all on the same device is great. Nothing else is needed.
While the media stuff is a popular use, lets be honest; its primarily because these consoles lack games, and most people who do own them are only playing a few titles, at best. So their greatest use is as a media machine. But them being media machines is not their selling point or the center of their marketing; its ancillary to their actual intended use. If it was a major selling point, both the Xbox and PS5 would have sold more consoles; instead, the Switch is the dominant console of this generation and will walk away the undisputed champion of it.

Turning consoles into media boxes isn't going to help them like the DVD player helped the PS2. The selling point of the PS2 wasn't that it was a DVD player, but that it was the cheapest DVD player on the market at the time. It had no competition on that front, and that's what allowed it to dominate Japan, at the very least. The current consoles don't have that selling point. Everything they can do, a smart tv can do, and those are cheap. Don't want to buy a whole tv? There are little Google boxes that you can buy, like the Onn., right in Walmart, for the fraction of the price of a console. Or you can just get an Amazon Fire Stick. There's no reason to own a console just for media shit because any device can do what they do. Even your phone, tablet, or computer. Its not really a selling point. The people primarily using their consoles for that purpose are doing it because they have nothing else better to do with them, because they aren't playing games.

When the Xbox One launched, it was highly castigated for focusing on the TV shit. Because that's not why you buy a console. You buy it for games. And by the time the console launched, it was not even worth discussing because so many other devices could already do what it could do, and they would soon be joined by dozens more. It wasn't actually a unique niche that Xbox could claim for itself, and it didn't wow people. Nobody cared.
 
The problem isn't that Microsoft can't oversee their studios. They absolutely can. Remember, Microsoft didn't dissolve ABK or Zenimax when they bought them; they left the existing studio structures intact instead of integrating the studios into their existing structure. The real issue is that Microsoft's taken a light hand approach to studio management and basically let their studios do whatever they want. This wasn't by accident, it was intentional. It was a course correction because Microsoft took a lot of shit in the past for attempting to assimilate their studios to Microsoft and either running them into the ground or running them off. Microsoft's meddling was a massive complaint by Rare staff after Microsoft outbid Nintendo for them, and eventually precipitated a massive exodus of staff members. It was directly contrasted with Nintendo's more hands off approach in fact. Meanwhile, Bungie openly chaffed under Microsoft's attempts to force them to assimilate to Microsoft's corporate culture and actively fought against it, eventually culminating in the studio breaking away from Microsoft, even at the cost of losing control of its biggest franchise. Everything Microsoft's doing now has been a calculated attempt to avoid going back to that era, but its backfired.
Let us pretend game studios are dogs (bear with me for a moment). Bungie and Rare are very well behaving dogs that would have nothing to gain and a lot of personality to lose when Microsoft tries train them. You can have them outside and not worry something might happen. ABK on the other hand is a horribly behaving dog: bites everyone, humps everything, shits everywhere and in general it is easy to see why no one wanted it and was sold. You cannot take it outside without risking an incident and training should have been the first thing Microsoft did upon acquisition. Microsoft trying to be nice ignores the fact that ABK is not like Bungie or Rare. Nintendo only buys the studios they know well enough as to trust them to behave well even without a leash. (This analogy works surprisingly well!)

But yeah, just because Rare and Bungie can be left to their own devices without problem, does not mean we should extend that courtesy to ABK.
 
Let us pretend game studios are dogs (bear with me for a moment). Bungie and Rare are very well behaving dogs that would have nothing to gain and a lot of personality to lose when Microsoft tries train them. You can have them outside and not worry something might happen. ABK on the other hand is a horribly behaving dog: bites everyone, humps everything, shits everywhere and in general it is easy to see why no one wanted it and was sold. You cannot take it outside without risking an incident and training should have been the first thing Microsoft did upon acquisition. Microsoft trying to be nice ignores the fact that ABK is not like Bungie or Rare. Nintendo only buys the studios they know well enough as to trust them to behave well even without a leash. (This analogy works surprisingly well!)
ABK was exceptionally well run, it didn't go from "bankrupt former games company" to "world's largest independent games company" under one management team by being poorly run. The California stuff was all hyperbole and a way to fire shots at a company that didn't hire on a DEI office.
 
ABK was exceptionally well run, it didn't go from "bankrupt former games company" to "world's largest independent games company" under one management team by being poorly run. The California stuff was all hyperbole and a way to fire shots at a company that didn't hire on a DEI office.
Even if you ignore the California stuff, we had:

1. Blitzchung being banned for pro-democracy statement.
2. Diablo 3, Diablo Immortal and Diablo 4 being cashgrabs.
3. Overwatch being woke and Overwatch 2 being woke and bad. (Honestly, does the company that made these need DEI offices? They were pretty woke from the start!)
4. The Warcraft remake fiasco.
5. Bobby getting yatchs while hardworking developers get the boot.
6. CoD being stripped of its features.
7. HotS being shut down.
8. WoW having bad expansions back-to-back (though admitably, that is what I heard from many WoW youtubers as I never played it myself)

If you add the California stuff back then the company is filled with male feminists (with all that this statement implies).
 
Even if you ignore the California stuff, we had:

1. Blitzchung being banned for pro-democracy statement.
2. Diablo 3, Diablo Immortal and Diablo 4 being cashgrabs.
3. Overwatch being woke and Overwatch 2 being woke and bad. (Honestly, does the company that made these need DEI offices? They were pretty woke from the start!)
4. The Warcraft remake fiasco.
5. Bobby getting yatchs while hardworking developers get the boot.
6. CoD being stripped of its features.
7. HotS being shut down.
8. WoW having bad expansions back-to-back (though admitably, that is what I heard from many WoW youtubers as I never played it myself)

If you add the California stuff back then the company is filled with male feminists (with all that this statement implies).
As I said, Activision was exceptionally well run. ALL of that shit made them money. Microsoft wishes its gaming division was run like that.
 
As I said, Activision was exceptionally well run. ALL of that shit made them money. Microsoft wishes its gaming division was run like that.
No, Call of Duty makes them money, and its making less of that with every installment since the original Black Ops and the original MWIII. King makes them money with Candy Crush. Overwatch did make them money, but they promptly ran that IP into the ground with the second game. Blizzard's been circling the drain for years, and Activision has been reduced to a Call of Duty factory just to maintain the yearly release schedule. Half the company is floundering, and the other half is a one trick pony, with people getting increasingly tired of that trick.
 
No, Call of Duty makes them money, and its making less of that with every installment since the original Black Ops and the original MWIII. King makes them money with Candy Crush. Overwatch did make them money, but they promptly ran that IP into the ground with the second game. Blizzard's been circling the drain for years, and Activision has been reduced to a Call of Duty factory just to maintain the yearly release schedule. Half the company is floundering, and the other half is a one trick pony, with people getting increasingly tired of that trick.
Your statements are inaccurate, CoD makes way more than it did 15 years ago (margins might be down?), King makes money on a bunch of stuff and though I agree with you that Blizz is a shadow of its former self, I'd also say that its been like that since around the release of Starcraft 2 and yet normies still lap that shit up.
 
Back