Xbox Mega FTC leak catastrophe mega thread

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Seriously though, as much as you'd think gamepass is a good deal, its all older shit, none of those "same day access" games they hyped up were worth it and almost all the games they have on gamepass that are good are shit from the 360/ps3 era or indie crap.
Game Pass versions are harder to mod, so I'm sticking with the Steam or GOG version of everything I can.
 
Game Pass versions are harder to mod, so I'm sticking with the Steam or GOG version of everything I can.
fortunately most of the games on gamepass are too old, didn't sell well enough, or too indie for mod tools. The outer worlds was hyped when it was released 4 years ago and not a single quality mod, its all reshades and other minor tweaks. outside of shit like the bethesda games its not like many are modable
 
What does Microsoft actually gain from gamepass instead of regular game sales that they are trying to make everyone use it? Are the subscriptions expensive enough that they would make more money that its costing them to pay for games to be on gamepass? I doubt it. Now they got rid of Xbox Gold and replaced it with 'Gamepass Core', but what does that actually achieve? Wouldn't they be making less than they were when people were buying games full priced and then paying 20 bucks a month or whatever it was for xbox gold to play online? Can someone explain this or are suits just stupid?
They're trying to get everyone onto the cloud walled garden so they can have their retarded cloud only gaming console. It's about as dumb of a strategy as thinking they could buy out Nintendo, but hey, this is also the same company that paints itself in mental illness colors every chance it gets and thought that announcing an always-online console that actively spies on you would be a good idea. Nobody should be surprised at their stupidity anymore.
 
I think with a lot of the studios Microsoft bought the company for the name, and to park them so that they can starve playstation of exclusives.

Kind of like those TV deals where they park a writer or wunderkind.

The problem is they're not putting out games.

I've been watching creepy bird person ProJared's Now in the 90's videos, and there were times there were up to 14 games released in a week!

Now we're lucky if we get yearly scheduled title.
 
GTA 6 will be the biggest, and best, shit show gaming has ever seen. Maybe even in all media entertainment.

Just imagine, a game known for it's offensive comedy, cutting-edge tech and mindless violence now purged of all offensiveness, cutting-edge tech and violence.

I can't wait for black female stereotype protagonist to flame the police with reddit-tier quips and ACAB slogans, while gurrll-bossing it around town about how fag love is real love.

The disaster will be better than the game.

This has already occurred with the Saints Row franchise:
From the dev team that brought you....

 
Second off, wasn't here the old story of how Nintendo has enough money saved up that they could just stop producing anything and probably outlive us all, or was that just one of the old Internet Myths people insist is true?
I think the situation was that Nintendo had no debt or outstanding loans and was sitting on substantial amounts of cash. The N64 and then Gamecube not doing NES/SNES/Sony numbers was a blow they could take unlike Sega with the Dreamcast. According to available numbers the DC sold half as much as the GC even though the DC had a total lifespan of 2½ years(~18 months in the west). It made Sega pull the plug and drove them out of the hardware business but similar numbers over a similar period of time didn't faze Nintendo.
 
I think with a lot of the studios Microsoft bought the company for the name, and to park them so that they can starve playstation of exclusives.

Kind of like those TV deals where they park a writer or wunderkind.

The problem is they're not putting out games.

I've been watching creepy bird person ProJared's Now in the 90's videos, and there were times there were up to 14 games released in a week!

Now we're lucky if we get yearly scheduled title.
to be fair video games in the 90s at least in the SNES era could have 5 people tops working on them and still be considered a major release. roller coaster tycoon was made by one guy. now a major title could have thousands of people working on it, meanwhile pokemon RBY had a dozen people tops, more worked on translation or marketing than the actual game itself. for G/S/C one guy recoded the entire game in a weekend in order to make it fit on the gameboy
 
I think the situation was that Nintendo had no debt or outstanding loans and was sitting on substantial amounts of cash. The N64 and then Gamecube not doing NES/SNES/Sony numbers was a blow they could take unlike Sega with the Dreamcast. According to available numbers the DC sold half as much as the GC even though the DC had a total lifespan of 2½ years(~18 months in the west). It made Sega pull the plug and drove them out of the hardware business but similar numbers over a similar period of time didn't faze Nintendo.
Nintendo also had another revenue stream of the Gameboy / Gameboy Advance so even if the main console market was doing bad the other half of the company was doing great.

to be fair video games in the 90s at least in the SNES era could have 5 people tops working on them and still be considered a major release. roller coaster tycoon was made by one guy. now a major title could have thousands of people working on it, meanwhile pokemon RBY had a dozen people tops, more worked on translation or marketing than the actual game itself. for G/S/C one guy recoded the entire game in a weekend in order to make it fit on the gameboy
The difference with Nintendo through is that the dude who recoded the entire game went on to become the president of the company (Iwata). You just don't see that any were else in tech or gaming. Maybe Carmack but he is more of a "Fuck you, leave me alone" kind of guy.
 
to be fair video games in the 90s at least in the SNES era could have 5 people tops working on them and still be considered a major release. roller coaster tycoon was made by one guy. now a major title could have thousands of people working on it, meanwhile pokemon RBY had a dozen people tops, more worked on translation or marketing than the actual game itself. for G/S/C one guy recoded the entire game in a weekend in order to make it fit on the gameboy
There is just a ton of bloat. When I see how much a triple A game or the Hollywood blockbuster of the month it always seems like a 0 or two should not be there. Just seems like there is a ton of unneeded elements or outright apathy (change a butyon color? Sure, in 2 weeks).
 
They're trying to get everyone onto the cloud walled garden so they can have their retarded cloud only gaming console. It's about as dumb of a strategy as thinking they could buy out Nintendo, but hey, this is also the same company that paints itself in mental illness colors every chance it gets and thought that announcing an always-online console that actively spies on you would be a good idea. Nobody should be surprised at their stupidity anymore.
IF MS was banking on their cloud gaming, why did they admit to abandoning it in their leaked documents? You cannot say you're committed to Game Pass, but provide no funding on half of its infrastructure. Keep in mind that MS advertised Fortnite to be playable "anywhere, anytime" with xCloud.
 
The Japanese already still laugh and get confused as to why the original FAT XBOX console was and still is a thing, so I would not be shocked as to the amount of laughing that would inevitably take place.

That is, if it did happen.
The original Xbox made a lot of sense - it was essentially supposed to be a way for console gamers to get something approaching a PC gaming experience in their living rooms. It had a Not!Pentium III, DirectX support, a hard drive, and even online support out of the box. In a lot of ways, it was really the first 'modern' console. And so it actually did alright in the US and Europe. People forget that even entry-level PCs capable of playing games were still north of $1500 in the early 2000s (and those didn't even play games that well), and so the Xbox was a compelling product that let you play shit like Doom 3 and Halo for a quarter of the price of an entry-level PC.

Now, the Japanese probably still found it baffling, but that's more due to them being entirely ignorant of PC gaming rather than any kind of flaw with the Xbox itself.

Disagree. The steaming service bubble is about to pop as it is. The subscription MMORPG market bubble popped. If any console video game subscription model up. It might be a game pass or PS Plus.
The subscription MMORPG market definitely didn't pop. The two largest big-name MMOs currently both require subs and pretty much all of the others have some kind of monthly pass you can buy.

I think the situation was that Nintendo had no debt or outstanding loans and was sitting on substantial amounts of cash. The N64 and then Gamecube not doing NES/SNES/Sony numbers was a blow they could take unlike Sega with the Dreamcast. According to available numbers the DC sold half as much as the GC even though the DC had a total lifespan of 2½ years(~18 months in the west). It made Sega pull the plug and drove them out of the hardware business but similar numbers over a similar period of time didn't faze Nintendo.
I would say there's two factors that killed the Dreamcast:

1) The Saturn's failure in Europe and North America. Sega was a distant number 3 in the console market in Japan during the 16-bit era and their primary revenue source was the Megadrive/Genesis in Europe and the US. Losing that position with the release of the Saturn eroded most of the growth they had enjoyed since 1989.

2) The Dreamcast's ambitious hardware design. Nintendo went with a PowerPC chip and Radeon chipset for the Gamecube which meant that they could piggy-back off IBM and ATI's economies of scale for cost reduction. The Dreamcast used a highly proprietary Hitachi processor during the period when Hitachi was trying to get out of the CPU market entirely, so cutting the DC price was never going to be sustainable.

Had Sega been able to produce the Dreamcast sustainably at ~$99, they could have probably stayed in the console market far longer. But they couldn't and so the only option was getting out and restructuring.
 
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