- Joined
- Sep 26, 2019
That makes sense, though I do wonder what exactly is the difference between Xbone's BC system for original Xbox games vs. the 360's. 360 seemed like it used some kind of emulator, considering there were some bizarre entries on there. Like it was a deal where they just tossed every game at it, and whatever worked got supported.BC on the X1 isn't 'real' BC because instead of MS going the route of making a true emulator, they make a wrapper for each individual game to make it work on the X1, which is why you have to download the games even if you have the disc. Since that technically makes it a new release of the games added to the list, MS has to get permission from the publishers, who in turn have to make sure that the licensing clusterfuck allows them to re-release the game.
I have no fucking clue why MS would do it piecemeal instead of one true emulator. Just ask the homebrew scene - you're making a lot of trouble for yourself in the long term doing it that way.
But is there some kind of licensing agreement now? Is it a weird control thing to where publishers can choose if they wanna let me play my 360 version and skip the remaster (Bioshock. Halo 3) or force me to buy a new version for my new console? (Dead Rising, Skyrim)?
There isn't even a Kinect port on the newer Xbox Ones, so I'd imagine it'll just use the adapter.Since they said every Xbox One game will work with Series X, what about the Kinect and its games? I.e. Just Dance. Would they need to get the adapter or would Kinect be an afterthought?
I can't think of any other edge cases to ask about. I assume Rock Band 4 shouldn't have any problem carrying over your DLC or instruments because presumably, as far as the game's concerned, it might as well be running on a normal Xbox One, right? And of course obviously dead games like Battleborn wont run on it, but that's the fault of Gearbox making the game unplayable offline and reliant on a server that's shutting down in January.