XenForo 2

  • 🔧 Actively working on site again.
it looks so homely already with just random quotes added uguuu

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I revisited the forum rules mod because I had an idea.

Right now, my forum rules mod looks like this:
SCM3HUK.png


This has a strict limitation. I cannot set rules depending on what view is being used. For instance, if I want to remind people when creating a thread that their thread should use archive.is links and the first sentence should be a "clincher" to make people understand why a lolcow is a lolcow, then I have to put that on every page. Sad!

I had two options with remedying this. Either 1) replace those checkboxes with textareas and have redundancy, or 2) use more complicated templating to allow dynamic, view-based syntax. I went with the better option and now rules can be designed like templates are, as shown:

OD1O17Y.png


And as a result, I don't see the first sentence anywhere else ...
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Except where I want to.
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wew lads

will lolcow forum OPs finally be great again!? find out on the next episode of kiwifarms ok
 
So I decided I start working on the chat mod. This is its structure already after just about 2 days of work. It's quite complicated.

chat-layout.png


XF2 abstracts a lot of features that used to specifically surround only the post in a thread. They've made the system more robust so that, say, profile and media gallery comments can share a lot of more complicated features that a post might have. Reports, public warnings, search indexing, likes, etc. This means -- you guessed it -- chat messages may have these features seamlessly integrated into them as well.

Once the chat mod is stable and the sending / receiving messages works fine and looks good, I can start integrating other features. This means likes and search indexing (cue applause). Once the chat mod is 100% done, I'm going to start writing my own ratings mod to replace our current garbage weeaboo faggot made ratings mod, and take advantage of the XF2 structure to make it work with other content types.

As it stands right now, I've finally gotten the controller to accept messages, but this is only the first step. There's a lot of work to go.
 
So I decided I start working on the chat mod. This is its structure already after just about 2 days of work. It's quite complicated.

View attachment 198485

XF2 abstracts a lot of features that used to specifically surround only the post in a thread. They've made the system more robust so that, say, profile and media gallery comments can share a lot of more complicated features that a post might have. Reports, public warnings, search indexing, likes, etc. This means -- you guessed it -- chat messages may have these features seamlessly integrated into them as well.

Once the chat mod is stable and the sending / receiving messages works fine and looks good, I can start integrating other features. This means likes and search indexing (cue applause). Once the chat mod is 100% done, I'm going to start writing my own ratings mod to replace our current garbage weeaboo faggot made ratings mod, and take advantage of the XF2 structure to make it work with other content types.

As it stands right now, I've finally gotten the controller to accept messages, but this is only the first step. There's a lot of work to go.

atom is fucking great.
 
As it stands right now, I've finally gotten the controller to accept messages, but this is only the first step. There's a lot of work to go.

So does XF2 natively support webm or does it need an extension or whatever to do that?
 
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Have there been any updates yet? I remember you said something in chat about the new chat a week or two ago.
 
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