- Joined
- Dec 7, 2013
Probably so you can tell at a glance what each character will do.Just Unlocked Class Changing.
Why does it change their clothing to the clothing the original class holder just put on?
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Probably so you can tell at a glance what each character will do.Just Unlocked Class Changing.
Why does it change their clothing to the clothing the original class holder just put on?
The biggest problems with early hard mode is chain attacks, good master arts, and good heroes dramatically change the combat and those take a bit to come in. The first few Heroes are eh (The first is okay) for chain attacks save for their orders (although Valdi can be insane, but he's niche by design). Once you get Ashera about at the half way point, she changes the entire game because she can not only set up launch but she gives the best start to chain attacks. Literally game changing character, Grey from FMJ's quest is also quite good as his class is just solid damage all around.Yeah in hindsight difficulty seems to be front loaded on Hard, with the Agnus trio fight and the first Moebius being stand outs. The fight with Consul J wasn't as bad as B for instance, just knock the chubby little shit down while cure bullets stop his bleed.
If I made it this far on hard I may as well continue, don't want to lose that Real Gamer Cred™
To add on to this (I won't spoil the name or place), there's a hero you can get not-to-far into the game who unlocks universal cancels for your entire party, so you can go back to XC2 style art>art cancels. I think following the art>fusion art>art>talent art type chains gives a higher damage bonus though. It might also add more party gauge but I can't be certain.You cancel successfully if you see a little white colored circle pop up in the middle of your character. For Zephyr you sound like you're doing it right. Also do note that fusion arts can cancel into anything, so you can go auto attack > standard art > fusion art > standard > talent art in a perfectly canceled sequence.
I'd say she's one of the strongest in chain attacks. Just make sure you're using her round 1 and that you're re-activating three others and you'll pretty much be set to land at least a Bravo on every subsequent round. Starting strong like that is usually how you end up with the insanely good chain attack damage.Ashera seems like she’d be very good in chain attacks.
Also worth noting that starting a chain attack on a launched enemy is pretty much always a good idea. You get something like a 50% damage bonus against launched enemies (I think, don't hold me to the exact number) and the enemy will remain launched for the duration of the entire chain attack. It's basically just free damage.PS: Visions aren't in the game (yet, maybe it'll be DLC like Overdrive was in XC2, I dunno), but I'm pretty sure the huge party gauge bonus for interrupting enemy attacks (during the startup for their arts, when their name changes to the attacks name) with a topple > (combo) is still there. If you want to punch above your weight on hard mode, it seems to do alot for getting chain attacks going.
Which chapter was this fight? I haven't ran into anything quite so struggle inducing since chapter 3 started. I think the closest was in chapter 4 where you have 3 NMs next to each other and they call goons if you push them to enrage, so the best option is to chain attack burst them before that (which is easy, but their are 3 of them). I just ran 3 healers instead of an extra dps and it was a breeze. Ogre op if you haven't found that out yet once you get Yumsmith's break master art, makes many bosses easy to handle with topple locking. Enemy aoes don't really break anything I think, it is just standard design for systems like this to me as I've been playing MMOs for years. Tanks hold most damage, healers heal and provide support, and dps in XB do many things from stun locking to just flat out do amazing damage if you've seen stuff like Full Metal Jaguar.I tried going into Hard mode, first boss battle was 2 mechas that immediately summon 3 soldiers each and rape my party with AOEs (I outleved everything by 5 levels). I tried couple of times until I gave up and went into Normal, and even then it felt like luck based mission since that fight is complete chaos and the party keeps bunching up on enemies despite how suicidal it is. Either I'm missing some technique how to fill the charge gauge super fast to get out of pinch situations, how to tell the party to spread out or I do significantly less damage. The only other alternative I didn't try is to completely wall out with 4 healers and 3 defenders, but then I feel combat will become completely dry. The most baffling gameplay decision is that only healers are able to revive characters, meaning that if your healers get one shot by enemy AOE (like with J's fight) then you are essentially suffering an instant game over without even the ability to just instantly restore it, instead forcing you to wait for everyone to die. In general enemy AOE abilities completely break the whole DPS/Tank/Healer roles of the game.
But my main issue with the game is how slow it feels and how much nothing changes that much gameplay wise. Unlike the Blades in 2 that had great designs and a lot of depth to them, the heroes and classes are just the same human with variations of the same 3 base roles. You are also limited to one of them while 2 let you have 9 different blades. The heroes quests are also boring - going through the colony liberation, rather than the unique actions you needed to do in 2. I still didn't get any part 2 to hero quests, but if it will require to grind colony relations then fuck it. World exploration is also vastly more boring, 1 had a huge wow factor while 2 had cool biomes inside the whales, while 3 just feels like any other JRPG design wise, and I never get a sense of wanting to go back to a previous location and exploring new parts of it.
I do like the plot and the characters, but again, everything goes so slow. Plot revelations are obvious several hours before they are revealed, character development would spread out over multiple scenes that are extremely similar, to the point you just want to get on with how it works out.
I'm seeing a lot of mixed takes in general, but that's at least partially because these people are retarded ADD redditors who think that any arcs that doesn't lead to a major plot changing action set piece is filler and that the game should be just chapters 1, 4, 5, 6, and 7 or something weird like that.
You need three medics for that, that's how I did it. Also, put Mio on Zephyr and boost her evasion and speed + Speed Demon and Wide Slash and you should have an easier time. I don't know if you got her but the Hero with the banner is also really good because she has a Regenerate art.I tried going into Hard mode, first boss battle was 2 mechas that immediately summon 3 soldiers each and rape my party with AOEs (I outleved everything by 5 levels). I tried couple of times until I gave up and went into Normal, and even then it felt like luck based mission since that fight is complete chaos and the party keeps bunching up on enemies despite how suicidal it is. Either I'm missing some technique how to fill the charge gauge super fast to get out of pinch situations, how to tell the party to spread out or I do significantly less damage. The only other alternative I didn't try is to completely wall out with 4 healers and 3 defenders, but then I feel combat will become completely dry. The most baffling gameplay decision is that only healers are able to revive characters, meaning that if your healers get one shot by enemy AOE (like with J's fight) then you are essentially suffering an instant game over without even the ability to just instantly restore it, instead forcing you to wait for everyone to die. In general enemy AOE abilities completely break the whole DPS/Tank/Healer roles of the game.
But my main issue with the game is how slow it feels and how much nothing changes that much gameplay wise. Unlike the Blades in 2 that had great designs and a lot of depth to them, the heroes and classes are just the same human with variations of the same 3 base roles. You are also limited to one of them while 2 let you have 9 different blades. The heroes quests are also boring - going through the colony liberation, rather than the unique actions you needed to do in 2. I still didn't get any part 2 to hero quests, but if it will require to grind colony relations then fuck it. World exploration is also vastly more boring, 1 had a huge wow factor while 2 had cool biomes inside the whales, while 3 just feels like any other JRPG design wise, and I never get a sense of wanting to go back to a previous location and exploring new parts of it.
I do like the plot and the characters, but again, everything goes so slow. Plot revelations are obvious several hours before they are revealed, character development would spread out over multiple scenes that are extremely similar, to the point you just want to get on with how it works out.
I'd agree that this one probably has the worst environments/exploration of the trilogy though its still fun to run around and explore. In fact, I'm impressed with how I keep finding more in each map, after I think that I should be close to finding everything.
I'll try to keep this spoiler free but I didn't find chapters 6 and 7 aren't nearly as bad as people say. They aren't as good as chapter 5 and have plenty of issues but they also aren't as bad as chapter 4 in XC2 (my personal low point in the trilogy). And I found the actual ending fantastic. I think the main cause of the backlash is that it didn't meet the really high expectations of fanboys who wanted to see Shulk and Rex join together to fight Malanza again after some amazing twist. That being said, the last dungeon is too long and boring. The final boss fight has some neat ideas but drags on and was too easy.
That and being upset if the game doesn't spoon-feed them every little bit of information, no matter how inconsequential. The number of complaints I've seen about "plot holes" which are neither actual plot holes nor things left completely unexplained by the game is too damn high. Of course the game has plot holes but for some reason those aren't what's getting people worked up.
Frankly I'd have hated to see Rex and Shulk come back (I'd be fine with them being explicitly non-canon hero dlc, or having them show up as remixed "origin clone" variants). The fact that Nia and Melia are the only characters known to still be around adds a good sense that it's been a very, very long time since the events of 1&2. I like that, and it helps sell the idea that most nobody knows anything about what the mechonis' sword is, or what uraya was, or that the weird horned skull in the ocean was part of a massive god. The lack of constant cheap callbacks is nice.
Alvis should have been back.Frankly I'd have hated to see Rex and Shulk come back (I'd be fine with them being explicitly non-canon hero dlc, or having them show up as remixed "origin clone" variants). The fact that Nia and Melia are the only characters known to still be around adds a good sense that it's been a very, very long time since the events of 1&2. I like that, and it helps sell the idea that most nobody knows anything about what the mechonis' sword is, or what uraya was, or that the weird horned skull in the ocean was part of a massive god. The lack of constant cheap callbacks is nice.
Why? If to my knowledge Mythra and Pyra don't show up, why would Alvis? Plus Alvis kind of used everything he had to give Shulk his wish when he used the Zohar/Conduit to rewrite the world, Pnuema is pretty much dead, Klaus just rewrote things so Mythra and Pyra could be normal blades, so Ontos would also probably be gone too as would Malos if that weren't clear. It kind of fits the theme of 1 that Alvis like the rest of the bullshit Zanza/Klaus made fades by XC1. I would like to get a callback to when Alvis said the world would be better in his final vision, but XC1 was already kind of retconned anyway so meh.Alvis should have been back.
Pyra and Mythra were at best passively suicidal and didn't want to come back after Rex died. Alvis was never confirmed dead, wasn't suicidal, and I expected him to be roped into creating Origin since he's the only surviving character in the series even remotely qualified to screw around with dimensional borders.Why? If to my knowledge Mythra and Pyra don't show up, why would Alvis? Plus Alvis kind of used everything he had to give Shulk his wish when he used the Zohar/Conduit to rewrite the world, Pnuema is pretty much dead, Klaus just rewrote things so Mythra and Pyra could be normal blades, so Ontos would also probably be gone too as would Malos if that weren't clear. It kind of fits the theme of 1 that Alvis like the rest of the bullshit Zanza/Klaus made fades by XC1. I would like to get a callback to when Alvis said the world would be better in his final vision, but XC1 was already kind of retconned anyway so meh.
Not by the end of 2 game they weren't. They wanted to live after chapter 7 after Rex give them his big speech and became the Master Driver to reawaken Pnuema who is the unified full power Aegis. By the end of the game they learn to value their life as they learned from Rex who is so positive about life that he thanks Klaus for life despite everything that went wrong. Blades and Drivers feeding into each other is part of XB2's whole theming and how they work in the story, for better and for worse (See: Malos).Pyra and Mythra were at best passively suicidal and didn't want to come back after Rex died. Alvis was never confirmed dead, wasn't suicidal, and I expected him to be roped into creating Origin since he's the only surviving character in the series even remotely qualified to screw around with dimensional borders.
Consul N implies That Melia exists somewhere and she believes in hope for the future. N says something to the effect of, "Oh Queen, was this your doing as you believe in hope? Then I shall prove to you that your hope is foolish.". So Melia probably isn't evil.Just met Monica. I was actually horrified when Melia was revealed to be a robot decoy. It still doesn't make sense to me why she is evil. It doesn't make sense to me with what happened in the previous Future Connected.
I noticed also the areas are all versions of previous areas. Area with the bow girl is i think Makna Forest
The castle area is the Eryeth Sea