You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

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A string of six videogame addiction lawsuits have recently been filed against Microsoft, Activision Blizzard, Roblox, Epic Games, Rockstar, and other major game developers and publishers. The complaints, which were all submitted to courts within the past 12 months, claim that game developers are intentionally making players addicted to their games.

As part of a motion filed this month to dismiss one of the complaints, that of an Arkansas woman and her son, the targeted game developers called the suit "an attack on the First Amendment rights of videogame creators."

The Arkansas lawsuit alleges that Roblox, Fortnite, Call of Duty, Minecraft, and other popular games used "addictive psychological features" to hook the son starting when he was 12 years old. Now 21, he currently spends $350 a month on games, dropped out of school, has been diagnosed with major depressive disorder and "anxiety," and has experienced "withdrawal symptoms such as rage, anger, and physical outbursts," according to the suit. It also alleges that the mother could not regulate her son's gaming because she "feared" him as a result of his outbursts.

The complaint says that the game developers are liable for defective and negligent designs that "take advantage of the chemical reward system of a user's brain (especially a minor) to create addictive engagement, compulsive use, and additional mental and physical harm," as well as failure to warn users of the risk of addiction.

In their motion to dismiss, the developers' lawyers argue that games are an expressive medium, as established in a 2011 Supreme Court decision, and that finding their expression "too entertaining" is not a valid reason to limit constitutionally protected speech. They also say that the plaintiffs fail to clearly establish what features of each game specifically caused harm and how.

The complaint dedicates a number of pages to describing generally the alleged addictive properties of each game. Some commonly criticized aspects of modern games come up, such as "predatory monetization" and deceptive UI tricks called "dark patterns," but many of the complaints relate to aspects of games we'd consider normal or positive.

Call of Duty, for instance, is criticized for rewarding players with gun and attachment unlocks, which the suit calls "a form of operant conditioning," as well as for featuring "fast-paced play, satisfying graphics, sounds, and other dopamine lifts." Minecraft's multiplayer features are said to "addict players to connecting with others in the Minecraft world" and the suit warns that players with ADHD "can become easily hyper focused and addicted to building worlds." Grand Theft Auto 5, the suit says, "includes endless arrays of activities and challenges to continually engage users and ensure they are never bored."

The game developers say that the complaint uses "ominous" terms like "feedback loop" and "monetization scheme" to justify attacking regular, creative features that make their games more attractive and challenging.

"That Plaintiffs find the expression in games 'too persuasive' and 'catchy'—ie, too entertaining—'does not permit [them] to quiet the speech or to burden its messengers,'" the developers said.

(The bit about quieting and burdening is quoted from a 2011 Supreme Court decision which said that the marketing efforts of pharmaceutical companies can't be restricted for being "too persuasive." I have to imagine that the lawyers here would've preferred not to cite a win for the pharmaceutical industry—just, you know, to avoid irony—but I suppose you have to use the precedents you're given.)

Five of the six addiction lawsuits, including the Arkansas suit, were filed by Atlanta law firm Bullock Ward Mason, which counts videogame addiction as one of its specialties.

"Videogame addiction is a serious problem created and perpetuated by a multi-billion industry with a profit incentive to create addicts out of our children," said a representative for the firm in a statement provided to PC Gamer. "The addiction we are seeing in children and young adults is severe, with gaming taking over their entire lives, causing drastic and detrimental impacts on their wellbeing.

"As we continue to investigate this crisis on behalf of impacted families, we look forward to shining a light on this industry, holding these videogame companies accountable for the harm they are causing, and ensuring changes are made to protect children going forward."

The World Health Organization recognizes videogame addiction as a disorder, and the American Psychiatric Association says that the question of whether or not videogames can be addictive is "still being debated," but that "early evidence suggests that videogames are one of the most addicting technologies around."

The Chinese government restricts the number of hours children can play videogames, saying in 2021 that "parents have reported that game addiction among some youths and children is seriously harming their normal study, life and mental and physical health."

Should the Arkansas lawsuit (or the others) not be dismissed, the developers have each motioned for the case to go to arbitration—as we all know, there's not a TOS on the planet that doesn't make us waive the right to a jury trial. The plaintiffs have asked for more time to respond to these motions as they await a decision on whether or not the pre-trial proceedings of all six very similar addiction cases will be consolidated.
 
Good. There was a presentation that went viral some years back where the presenter talked about how to use psychology to trap players into the gaming cycle. I don’t doubt these companies are doing the same.

Make an actual game, or move to Vegas and build a casino shitdevs.
 
The problem with these games is they’re slot machines on steroids. They’ve taken the concept of gambling, combined it with softcore pornography (which is also extremely addicting) and then refined it to its most basic intense form.

I was scrolling through LinkedIn a couple months ago, and I looked at job postings for Roblox bc a family friend works there. I saw a position open for a mid-level economist at Roblox. The reqs were an Economics phd + 10 YoE doing econmerce. Total comp: 400k+ before stock options.

These companies know what they’re doing. They know that they’re essentially digital crack dealers. And they want to keep it up.
 
Used to ride a skyscraper elevator daily with workers from a company making shitty addictive mobile games. The amount of glee they'd speak with when talking about the ways they made certain animations look, which would lead to a doubling in "conversion rate" (people paying), was disturbing. I always wondered how they looked at themselves in the mirror.

It's like if Chuck E. Cheese made you spend $20 per token and you didn't even get a Ring Pop at the end of it.
 
The problem with these games is they’re slot machines on steroids. They’ve taken the concept of gambling, combined it with softcore pornography (which is also extremely addicting) and then refined it to its most basic intense form

So the parent who lets their kid play softcore gambling porn is the victim here?

Parenting has fallen, millions must sue.
 
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Literally just don't play them if you don't like them

"I don't like banana ice cream, and the chInks have banned banana ice cream and yet the West has not!? THE WEST HAS FALLEN!"


Nigga just don't buy banana ice cream
To autistically expand the analogy:
Banana ice cream used to be good. I liked banana ice cream. Then one manufacturer decided to guarantee some minimal chance that each bucket contains a dose of freebase cocaine. Just a little something extra, makes the customer feel good, and the chances are super low anyway so what's the problem with that?
Well I'm not a fiend, I'm gonna stick with my regular stuff.
Oh, the manufacturer added a condition where you can pay extra for a better chance at scoring some coke, now there's a significant demographic that don't care about the ice cream and just want their fix, and they're paypigging hard. In fact, they're using the ice cream as justification - they shell out street ounce money to guarantee a gram in the next pail and say "at least I'm not a real addict, this would be so much worse if I were doing drugs instead of just eating ice cream" as they slide down that self-same spiral.
All the other manufacturers see the bananas and crack guys making money hand over fist and they want in too, start rolling in their own "little something(s) extra," and the market is overrun. You want regular unenriched ice cream? We don't sell that anymore, just get the low-probability stuff and cross your fingers. Can't just not buy the banana flavor to avoid stimulants anymore, even the normiebrand supermarket vanilla is compromised.
 
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To autistically expand the analogy:
Banana ice cream used to be good. I liked banana ice cream. Then one manufacturer decided to guarantee some minimal chance that each bucket contains a dose of freebase cocaine. Just a little something extra, makes the customer feel good, and the chances are super low anyway so what's the problem with that?
Well I'm not a fiend, I'm gonna stick with my regular stuff.
Oh, the manufacturer added a condition where you can pay extra for a better chance at scoring some coke, now there's a significant demographic that don't care about the ice cream and just want their fix, and they're paypigging hard. In fact, they're using the ice cream as justification - they shell out street ounce money to guarantee a gram in the next pail and say "at least I'm not a real addict, this would be so much worse if I were doing drugs instead of just eating ice cream" as they slide down that self-same spiral.
All the other manufacturers see the bananas and crack guys making money hand over fist and they want in too, start rolling in their own "little something(s) extra," and the market is overrun. You want regular unenriched ice cream? We don't sell that anymore, just get the low-probability stuff and cross your fingers. Can't just not buy the banana flavor to avoid stimulants anymore, even the normiebrand supermarket vanilla is compromised.

So If ice-cream has stopped being your thing stop buying ice-cream
"No it's the companies fault I have no self control" is literally HAES logic
 
So If ice-cream has stopped being your thing stop buying ice-cream
"No it's the companies fault I have no self control" is literally HAES logic
Ice cream never stopped being my thing, crack isn't my thing. I still buy real ice cream in the rare instances it can be found, I've still got stock of the old stuff that I enjoy and I've never bought the adulterated kind. It's not a lack of self control on my part that has enabled these crack dealers to pretend they're in the ice cream business.

If they're gonna sell drugs I'd prefer if they do it openly rather than coopting my hobby to do it on the sly, same goes for slot machines and blind bag lootbox bullshit. You wanna be a casino, there's rules for that.
 
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Jesus Christ. $45-$90 for a temporary boost in Exp gains? In order to get the most bang for their buck, that would encourage buyers to play the game as often as they could. Depending on their lifestyle choices and habits, that may encourage them to take destructive measures to maximize their gains, like skipping school, work, or sleep. All just so they can level up in a video game.
It gets even worse. The amount of crystals the typical store offers is absolute shit in comparison to the deals. To add insult to injury, the game has been running for 4 years and has stagnated. Leveling up is the worst thing you can do in this game because that prompt shows up every star level.
 
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So If ice-cream has stopped being your thing stop buying ice-cream
"No it's the companies fault I have no self control" is literally HAES logic
Ice cream stopped being his thing because they changed what ice cream is. They don't get to change ice cream to mean ice cream with a little coke in it and then tell me the problem is I don't like ice cream. Do you think someone who refused the covid vax is an anti-vaxer because they called them vaccines? It'd be like if when Coca-Cola came out with new coke and everyone hated it they threw up their hands and said "huh I guess people just don't like coke any more, I guess we'll have to ramp up marketing sprite."
 
Yeah bro it's totally Roblox, Callawdooty and Fortnite that are the problems and not those gorillion slightly reskinned Freemium mobile games that essentially gate mid and high level play behind "micro"transcations where the whales that compete on the leaderboards spend tens of thousands of dollars to stay on top.
to be fair Roblox has enough nonces and monetization issues you could run a whole litigation court circuit off of it alone.
 
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