Your game that DEFINED the ps2?

I will take the shit that comes from this, but the Heavy Iron SpongeBob duo-logy were my PS2 experience outside of Ratchet & Clank. Battle for Bikini Bottom and The Movie Game are top-tier 3D platformers that I believe were a defining mark of the generation as a whole, not just PS2.
 
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Having been a child for the entirety of the PS2's life cycle, the games that "defined" the era for me as a kid were the ones that all my other friends played: Budokai 3, SmackDown vs Raw 2005, Naruto: Ultimate Ninja, and so on.
 
Having been a child for the entirety of the PS2's life cycle, the games that "defined" the era for me as a kid were the ones that all my other friends played: Budokai 3, SmackDown vs Raw 2005, Naruto: Ultimate Ninja, and so on.
No Katamari Damacy? Wasted childhood...
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No Katamari Damacy? Wasted childhood... View attachment 2765180

Yeah, because I did my time in a shitty public school district. It was bad enough I got roasted for playing Final Fantasy as a kid; I didn't need them calling me a faggot because I played a game with a rainbow on its cover.
 
Yeah, because I did my time in a shitty public school district. It was bad enough I got roasted for playing Final Fantasy as a kid; I didn't need them calling me a faggot because I played a game with a rainbow on its cover.
This is why lifting weights was invented 1542149356208.png

The autistic superpower of doing repetitive tasks at peak efficiency to mog normies.
 
All these games yet no mention of Gran Turismo 4? That game pushed the PS2 system to its limit. I believe it was one of the few that had the option to display 1080i over the component video output. One of the best racing games ever on PS2.

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Yeah, sure. It was pretty. I remember it as the game I played for 20 minutes over at my cousin's house. Before switching over to Def Jam: Fight for NY, GTA: San Andreas, Metal Gear Solid 3, Burnout 3, Spider-man 2, Half-Life 2, The Sims 2, Far Cry, Viewtiful Joe, Vampire: The Masquerade - Bloodlines, The Chronicles of Riddick: Escape from Butcher Bay, Splinter Cell: Pandora Tomorrow, Need For Speed Underground 2, Lumines, Ninja Gaiden, Counter-Strike: Source, Rome: Total War, Metal Gear Solid: The Twin Snakes, Unreal Tournament 2004, World of Warcraft, Battlefield Vietnam or any of the other games that came out during that same year and were actually fun to play rather than just a tech demo that was more impressive as a trailer 3 years prior to launch.
 
Yeah, sure. It was pretty. I remember it as the game I played for 20 minutes over at my cousin's house. Before switching over to Def Jam: Fight for NY, GTA: San Andreas, Metal Gear Solid 3, Burnout 3, Spider-man 2, Half-Life 2, The Sims 2, Far Cry, Viewtiful Joe, Vampire: The Masquerade - Bloodlines, The Chronicles of Riddick: Escape from Butcher Bay, Splinter Cell: Pandora Tomorrow, Need For Speed Underground 2, Lumines, Ninja Gaiden, Counter-Strike: Source, Rome: Total War, Metal Gear Solid: The Twin Snakes, Unreal Tournament 2004, World of Warcraft, Battlefield Vietnam or any of the other games that came out during that same year and were actually fun to play rather than just a tech demo that was more impressive as a trailer 3 years prior to launch.
Are you sure you're not confusing Gran Turismo 5 Prologue with Gran Turismo 4?
 
Are you sure you're not confusing Gran Turismo 5 Prologue with Gran Turismo 4?
Yes, I do confuse every Gran Turismo past 2, but GT4 came out in 2004 along with all those games I listed.

GT5 Prologue came out in 2008 when we had Fallout 3, Grand Theft Auto 4, Metal Gear Solid 4, Left 4 Dead, Army of Two, Geometry Wars 2, Burnout Paradise, Far Cry 2, CoD: World at War, Dead Space, Braid, Saints Row 2...
 
Yes, I do confuse every Gran Turismo past 2, but GT4 came out in 2004 along with all those games I listed.

GT5 Prologue came out in 2008 when we had Fallout 3, Grand Theft Auto 4, Metal Gear Solid 4, Left 4 Dead, Army of Two, Geometry Wars 2, Burnout Paradise, Far Cry 2, CoD: World at War, Dead Space, Braid, Saints Row 2...
GT4 is a full fledged game though with tons of hours of gameplay in the career mode. No DLC or anything, just the full simcade driving experience. Did you get past the license tests to actually do the main race events? Prologue is more like a tech demo for the PS3 during its launch since it's essentially a preview for the main GT5.
 
GT4 is a full fledged game though with tons of hours of gameplay in the career mode. No DLC or anything, just the full simcade driving experience. Did you get past the license tests to actually do the main race events? Prologue is more like a tech demo for the PS3 during its launch since it's essentially a preview for the main GT5.
Oh no, you misunderstood me. I did not criticize GT4 for not being a complete game.

What I meant was, I remember staring at the screenshots in physical magazines, watching the mindblowing demos in RealTime Player. When the game came out, it was like "well, this is that". It just wasn't interesting (to me). If you liked it, that's ok. I'm not saying you're wrong if you did.

But I would've much rather played Burnout 3: Takedown, or Need for Speed Underground 2, The Simpsons Road Rage, Mario Kart Double Dash or Hot Pursuit 2 if I wanted a racing game. Hell, I could play Burnout Legends less than a year later on a PORTABLE DEVICE. GT4 was one of a kind as a tech demo before release, when it released it was... satisfactory. It sure as hell didn't make as much of an impression as a game as it did as a trailer tucked away on a demo disc.
 
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Well I hope everyone held onto their playstation games.
They might be able to be used on new hardware. This would cover Playstations 1-3 it looks like and they would be able to be emulated.
 
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Coming at it from a completely different angle than everyone else I will say Primal on the PS2.

Primal is a forgettable action-platform-adventure that got little attention after release. It was a first party release even when Sony went balls to the walls with those. Good graphics, environments and animations, solid presentation and voice acting from what I remember at the time, it had character designs... tiddy goth gf and so on.

It was a Sony first party game with a budget that went nowhere, not because it was bad, there was nothing wrong with how it played, but because so many other games were constantly released and better than it. That really defined the PS2 and that generation for me. "Good enough" had been downgraded to "not good enough". The bar had been raised. This stuck in my memory because I bought it, played an hour or two and thought "eeh" with no hard feelings towards and then played Prince of Persia Sands of Time instead, that one was released the same month.

I think that in many ways the PS2 set new standards for what is considered good and bad. Siren on the PS1 would have been top notch and I would have played so much of it, Siren on the PS2 is a bunch of bullshit and I hate it.
 
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i know someone said tales of the abyss but damn, watching the intro again after so many years, it hit me pretty hard.

they dont make tales games like they used too.

also this


DDS was the first SMT game i ever played.
 
Like, my cousins spending the summer in my house to play those games? Or we going to our neighbour's houses to platy the games I didn't have? The brazilian experience is founded on pirated games.

I always found it neat how some countries that was just the way it was lol. Just curious if you remember if you had a chipped ps2, or something like swap magic. I remember starting with swap magic I’m pretty sure, then an exploit came out that would let you start ulaunchELF with a ps1 game inserted. By that time I bought a network adapter just to be able to load games from the hard drive. Then my final ps2 upgrade was freeMcBoot.

I’m sure some people have experienced this: downloading an entire game library and just kinda jumping around. Well, for the time ps2 games size/internet speeds/hdd prices made it where you didnt really do that. It was so awesome being able to rent a ps2 game and rip it to your drive.
 
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This game is so underrated, I especially like how some of the female racers are wearing thongs and it's groovy techno soundtrack.

Nothing like it before, nothing like it ever since:
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You had to be a weeb to truly appreciate it, but even non-weebs that never watched Gigantor could appreciate kids having a remote control to a 12 story robot, and actually controlling the kid. Story mode was great and changed based on what buildings and businesses were destroyed as you progressed, and the multiplayer was suprisingly deep; if your giant monster was losing against the other giant monster, you could win by just crushing the kid controlling the other giant monster(IF you could see and hit them). The facts that you had to actually find a vantage point to see the battles and the controls were clunky were so SOULFUL though. Your analog sticks moved the fists and you had to swing them in smooth arcs, and the steps were an awful rhythm with the shoulder triggers but goddamn did it feel good when you moved how you wanted and made it look good. The fact that the robots transformed was just icing on the cake.
Never played more than a demo, which I regret, but this was one of those games that never showed up on the shelves of Blockbuster and didn't review well enough to seem worth buying, which of course I deeply regret, but I was a teenager, so what are you gonna do...

It says it all that the PS2 had so many games that didn't review great, but were still fucking awesome if you could look past some flaws, a lot more creativity than you see today.

I also liked how RAD had very 90s looking anime characters despite coming out in 2002, it's nice to remember how 90s the early 2000s still were.
 
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