Sure, I got some time to kill.
Fallout 3/ New Vegas - Fallout 3 is special to me because I got it right before I was laid off of work, and it was also my first time delving into a Bethesda-styled RPG. When I got it, I was making all of the rookie mistakes and in some ways it was paralleling how I was feeling at the time, trying to find work all day, coming home, rationing out whatever food I had, and just spending the night playing vidya, hoping to get a phone call. I recall one part in particular I was a level 4 nothing, hiding in a broom closet, halfway dead, with just a hockey mask and my jumpsuit for protection, and a nearly dead .308 rifle, BB gun, two land mines for weapons. On the other side of the door were three super mutants looking for me. Basically, I was fucked. I didn't understand at the time the idea of scavaging, how to repair items, anything. But somehow, through trial and error, I learned how to survive that challenge and it gave me a little lesson of life about never giving up and always persevere, etc. etc. As for Vegas, I don't have any uplifiting stories behind that one, but I always felt it was much more satisfying game compared to the first and felt a lot more realized and varied.
Deadly Premonition - Deadly Premonition was a game I wanted to try out out of sheer curiosity. I wasn't expecting that much from it, and yeah, it's a very oddly put together game and nothing works quite as well as it probably should mechanically or graphically. However the storyline is just so bizarre that you feel inclined to keep playing. Further, as cornball as it sounds, this game has heart. It's not a super-slick AAA game with extra DLC and an advertising campaign with Linkin Park and Doritos, but instead its a game that knows what it is and it doesn't trying to hide away its failings.
Legend of Zelda: Link's Awakening - Although Ocarina of Time was much more grandiose, Majora's Mask made me feel incredibly invested in nearly all of the NPCs, and Wind Waker was a grand adventure, none of them made so so emotional as the ending of Link's Awakening. It was a perfect "Hooray, I succeeded at winning the game" moment combined with a "Omigawrd what the fuck did I dooooo?!" moment. In the end, you do save the day, but at what cost? And in the end, did anything even matter? Deep thoughts for a monochrome Game Boy game.
Saint's Row 2 / Saint's Row the Third - I really had no interest in this series until my brother convinced me to rent it while he was in town with the folks. After trying it out, I was pretty much hooked. While I think I liked the Third more mechanically and graphically, Saint's Row 2 is still the bar as far as I'm concerned when it come to character customizations and as fun as it is to be fighting luchadores and running up the sides of buildings, you felt more of a sense of accomplishment in Saint's Row 2 and is pretty much the only game in the entire series that felt like you were actually running a gang.
Earth Defense Force 2017/ EDF 2025 - This games are the best kind of stupid dumb fun. You are essentially thrust into a one-man war with the alien onslaught of giant bugs, flying saucers, and alien robots. Essentially imagine every single trope from 1960s sci-fi giant monster movies and there you go. These games are fantastic because despite a very dumb exterior there is enough strategy in these games to make things interesting, coupled with the constant sense of dumb macho bravado that makes this a blast to play with a buddy.
Okay, time killed. Back to work I go.