- Joined
- Dec 20, 2021
Something I just remembered now about this topic is that Taito arcade games did also included an extra difficulty modifier that would work under the table, for no purpose but ensure you would die and spend extra coins.I'm pretty sure this whole topic of difficulty modifiers only change the amount of damage you and your enemy takes has been discussed for so long it predates every single version of skyrim.
Hell, arcade games had difficulty modifiers, and they almost always did the same things: spawning more enemies, making them faster, giving them more hp, shoot more bullets while you have a shorter timer and take more damage from them.
Its an issue so old its to be considered a standard in the game industry, and anything that differs from them, i.e.: new/alternative patterns/stages has to be considered the exception.
Naming convention too is quite an interesting topic, and I agree that more devs should point out what's the intended difficulty, either by directly pointing it out to the players or by doing what IWBTG does by mocking you for picking "normal" difficulty over "hard", but once again, its a pretty dated topic.
Take for example Bubble Bobble, the more extra lives and secret doors you get, the faster the enemies become and the less the time they spend trapped into bubbles, altering the game settings to increase difficulty simply increases how quickly you get to this difficulty rank.
The reason this brilliant kind of design has never been pulled again is pretty simple: it punishes good playing and reward playing bad, and its sole purpose was for the game to get your precious sheckles, so it was permanently discarded and never re-used again or rather, the last time a game added this kind of shit was balan wonderworld, which was a dogshit game for way too many reasons, and the whole thing of adjusting difficulty under the curtains was the little kernel of corn on top of the dungpie that was balan wonderworld.