Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

Susan can't unsub or hide channels from me if I never sign up for the site.
The problem with that is, as YouTube has grown increasingly more authoritarian, I can't watch half the videos I used to without logging in because they're for 'mature audiences'.

They've even found a way to block nsfwyoutube at this point; it's really, really fucking annoying.
 
If you're not hitting crunch at all, it's because the product you're working on has no deadlines, it by nature can always be pushed back a release cycle. Deadlines mean crunch, because deadlines mean something is going to go wrong inside the time window that you said nobody can do anything wrong anymore, and it takes more time to fix than ordinary work days left until launch. This always happens with everything. It happens to extreme degrees with overambitious products managed by idiots who refuse to cut any features, but it even happens in enterprise software where the main thing happening in the next update is changing typefaces and making button-clicks more responsive.
 
The problem with that is, as YouTube has grown increasingly more authoritarian, I can't watch half the videos I used to without logging in because they're for 'mature audiences'.

They've even found a way to block nsfwyoutube at this point; it's really, really fucking annoying.


Have they extended the age restrictions to everywhere now? I used to be able to bypass with a vpn, but doesn't seem to work now
 
Have they extended the age restrictions to everywhere now? I used to be able to bypass with a vpn, but doesn't seem to work now
They seem to have two tiers. One just requires a log-in and I think that's universal now, but there's another that afaik is exclusive to the barren hellscape that is the EU and actually wants your PASSPORT OR DRIVER'S LICENSE TO WATCH A FUCKING MEME VIDEO.
 
They seem to have two tiers. One just requires a log-in and I think that's universal now, but there's another that afaik is exclusive to the barren hellscape that is the EU and actually wants your PASSPORT OR DRIVER'S LICENSE TO WATCH A FUCKING MEME VIDEO.
At least for Germany, I can say that all you need is to log in to an existing YT account to watch an age restricted video.

These passport to watch restricted content barriers haven't been implemented really thus far. There was a proposal, similiar to the UK, where porn sites like Pornhub would need such an implementation but it was shot down by web providers as it would be circumvented super quick via a VPN.

There was a thing in the 90s/00s where if you wanted to order some "video nasties" or other gore/porn/violent games shit online, you had to scan your passport so the shop owner could verify your age.
 
These passport to watch restricted content barriers haven't been implemented really thus far. There was a proposal, similiar to the UK, where porn sites like Pornhub would need such an implementation but it was shot down by web providers as it would be circumvented super quick via a VPN.
Well all I can say is I'm getting them constantly now, even on videos I only watched a couple months ago without incident. I'll try moving my VPN around and see if I can circumvent it...

After some brief testing no matter where I move my VPN too (America, Asia, other EU shitholes) it still demands the top-tier verification. This makes me think it's tied it to the account itself and wherever it was originally created. Hopefully someone smarter than me comes up with a way to circumvent this shit because it's annoying as fuck.

(Sorry this has nothing to do with Jim by the way. He's still fat and I would not have sex with him.)
ETA: This is the video I was trying to watch, if anyone else wants to test it out (please do not judge my viewing habits.)
 
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Mass Effect 1
Alpha Protocol
Fallout NV

All suffered from over ambition and required management to come in and hack off a few things that didn't meet a deadline. ME had Ferros (Mining planet where you rescue Liara) well past concept stage and had a map for an actual hub but had to scale down to a single mission due to crunch. AP threatened to have a hub cut that was going to be either Russia or Taiwan but the producers fought to have it 3 hubs not 2. Fallout NV is a famous one of designing an entire fallout game in only 18 months, resulting only the NCR being fully fleshed out.
You can argue in Bethesda's case that Obsidian were being over ambitious and needed to be brought to heel but I'd personally argue that if you were given the rights to make one game back in the setting you created a decade ago, you'd try and shove in everything you could too.
This also brings up why some games now go through Early Access, in that it gives the Devs a time-frame to add features and not have to be too stressed about having to cut massively down a few weeks from launch. Surviving the Aftermath and Endzone were two games that were released from EA this year and I played both before and after and removing systems that don't work and polishing the ones that do leads to a better product, in my opinion.

Rambling point is that Jim doesn't talk about the technical side of games because he doesn't know it, he just spouts "Crunch bad" with only looking at what it is and not the context of how a team ends up in crunch.


I just have the main video channels I watch saved in my browser history, open incognito mode, type youtube up there and just open up two dozen tabs to see if there are any new videos. Susan can't unsub or hide channels from me if I never sign up for the site.
Also, games like Halo 2 and Silent Hill 2 had people sleeping under there desks during development.

But it was a different time I guess.
 
If you're not hitting crunch at all, it's because the product you're working on has no deadlines, it by nature can always be pushed back a release cycle. Deadlines mean crunch, because deadlines mean something is going to go wrong inside the time window that you said nobody can do anything wrong anymore, and it takes more time to fix than ordinary work days left until launch. This always happens with everything. It happens to extreme degrees with overambitious products managed by idiots who refuse to cut any features, but it even happens in enterprise software where the main thing happening in the next update is changing typefaces and making button-clicks more responsive.
You know what's another form of crunch? Cramming for exams or rushing to turn in papers when you're in college. Having to hurry like a motherfucker to finish an objective before a deadline arrives, for whatever reason, is a completely natural thing. Doubly so when your work depends on other people's work.

Hell, I'm a pretty organized person and I always try to finish my assignments ahead of schedule, but I lost count of the times a project at work landed on my desk with only two days to spare, or a project got delayed even though it left my desk with plenty of time before the deadline, because someone else along the line got bogged down. And I say it without any malice towards my coworkers, most of the time it's not incompetence. Shit just happens. Ideas fall apart halfway through implementation, supplies run out, important people get sick or have accidents, clients change their minds... it all results in crunch at the end of the day.

Sure, if a company employs crunch to an unreasonable degree, that's definitely bad. If the team is always crunching for some reason or another, that's bad and it will result in employee churn (which inevitably leads to a worse product). But how much is "unreasonable" is a subjective judgment. You can't just bleat "baa baa crunch baaaaad" like it's some kind of universal axiom. Because there's really no good solution for it: crunch will happen for a myriad reasons, so you can't just prevent it from happening. Trying to remedy it also has its own share of problems, because either you end up with staff bloat (not good for any company), or you open the can of worms that is temporary/contractor work and the mire of "toxic" situations you get in that field.

Like everything else, this requires liberal application of that n-word terminally woke people like Jim hate so much: nuance. Banging your drum to the same tired song regardless of the context will get your argument ignored at best, and actively rejected at worst.
 
Also, games like Halo 2 and Silent Hill 2 had people sleeping under there desks during development.

But it was a different time I guess.
Another example would be the cut-scene creator for Homeworld 1. According to this he spent 3 and a half months sleeping at his desk before going spending a day home looking after himself before coming back.
hw178.jpg

hw179.jpg

You can find the entire book uploaded on sad panda.
 
You can't kill "crunch" because the industry wants it. Sure, they'd like better practices and to avoid a lot of situations where crunch becomes demanded and in a poor way. But the thing people in the industry want more is to release their game to the public and let them enjoy it. As noted above that means at some point there's a deadline and at some point things simply aren't to where the game can be finished and shoved out without crunch.

It's either that or more Cyberpunk 2077's where the actual release of the game on consoles has yet to occur and even the PC version has become notorious.

Or Star Citizen's where development is reliant on a cult of whales propping it up into a proposed infinity.

Or games where the scope is drastically sliced back from announcement leading to charges of "deceptive practices" or whatever else Jim would replace crunch with as his complaint.

Crunch is and always has been an acknowledged problem within the industry, and many smarter people have tried different ways to avoid it. Microsoft once toyed with eliminating release dates altogether only to watch every single project stall out as different parts of the development hit different stages at different times and there was literally nothing for certain people to do. Jim, who has no experience in any of this, thinks you can simply declare it gone and it will be thus.
 
It's either that or more Cyberpunk 2077's where the actual release of the game on consoles has yet to occur and even the PC version has become notorious.
Cyberpunk 2077 isn't a great example because that game had tonnes of crunch and still came out dogshit because the management wasted time and resources on shit they never intended to be in the actual game (i.e. the vertical slice that was 100% fake just to show to journos).

Crunch will always exist, the extent of it is down to the competence and aligned vision of everyone involved, and it's basically impossible to have that when you're dealing with the complexity and scale AAA has bloated to, especially when so much hiring now is based on bullshit diversity quotas rather than ability, (isn't it weird that virtually no Japanese AAA titles have experienced the problems and setbacks western AAA have?)

TL;DR If you don't wanna deal with Bioware-style crunch don't ever work for a gigantic megacorp where you're just one tiny cog in the machine. Honestly I dunno why anyone would wanna work for a AAA company these days; go code for literally anything else.
 
Cyberpunk 2077 isn't a great example because that game had tonnes of crunch and still came out dogshit because the management wasted time and resources on shit they never intended to be in the actual game (i.e. the vertical slice that was 100% fake just to show to journos).

Crunch will always exist, the extent of it is down to the competence and aligned vision of everyone involved, and it's basically impossible to have that when you're dealing with the complexity and scale AAA has bloated to, especially when so much hiring now is based on bullshit diversity quotas rather than ability, (isn't it weird that virtually no Japanese AAA titles have experienced the problems and setbacks western AAA have?)

TL;DR If you don't wanna deal with Bioware-style crunch don't ever work for a gigantic megacorp where you're just one tiny cog in the machine. Honestly I dunno why anyone would wanna work for a AAA company these days; go code for literally anything else.
The game had issues on PS4. The PC version was fine though a little buggy, but nothing outside a typical modern game release. Heck, people seam to forget Skyrim was a crashing mess and even to this day after several re releases game braking bugs are still present.
 
The game had issues on PS4. The PC version was fine though a little buggy, but nothing outside a typical modern game release. Heck, people seam to forget Skyrim was a crashing mess and even to this day after several re releases game braking bugs are still present.
Never really considered 'this other thing is shit too' to be an acceptable excuse, but I do agree that Fallout: New Vegas especially should have received the same treatment Cyberpunk did; that shit bricked my original PS3 because it was so unstable, and I could reproduce a bug in Skyrim that would hard-crash the game on command.

I've always maintained it's a disgrace people tolerate the absolute state Bethesda ships their games in, but if the morons keep buying it anyway then I guess why would Todd bother to put out something that works. Coincidentally, that's something else Jim never seems to grasp, and why things will never change.
 
Skyrim has a bug on the PS3 caused by the split memory in which it WILL eventually crash at some point so far into the game. They never fixed it. (They maybe couldn't without rewriting a huge chunk of how it uses memory.)
To be fair, that's because Skyrim decided to save the existence of fucking everything that had be touched in memory. Move that bucket 3 inches? thats another 20 bytes tacked onto the save file. Pluck a nirn root to get it to stop fucking buzzing? 56 bytes tacked on. Drop a dagger you picked up by mistake in a dungeon? 48 bytes tacked on.

It's retarded that the PS3 had a limit on how much memory it could load from a save file, but Skyrim didn't need autistic levels of detail for save files.
 
This is absolutely a power grab. The whole woke movement is. That is why they use Marxist themes and use words such as 'justice' and 'equality'. To borrow their vernacular, that's a dogwhistle for people who want not just to grab power from the powerful, but to then use that to exact revenge upon those they imagine wronged them so they do not have to take care of their own self. They become ideologically possessed. Because at their core, these people have not been taught basic things such as delay of gratification or responsibility. They have not 'grown up' in blunt terms.

Source: every damn socialist uprising and most damn philosophers of the past 2500 years I am done writing monographs never again I hate everything but let me continue my mati rant for two more minutes...

You can see this process in Jim. He's getting older, his life is no longer moving forward. He's lost momentum and the things that were charming on youth (passion, chaotic energy hot takes and dumb opinions) don't look good on a middle aged man. People don't like it on middle aged people, because it correctly indicates the person has not matured and thus cannot be trusted with responsibility. A grown up would reflect and realise it's time to adjust course. Focus on family and self improvement and long term goals form. This takes effort. It's work. People like Jim recognise that they want that, but don't want to do the work. They instead blame external factors for their failings. They become resentful. That's when ideological creep happens. Jim is not a full convert yet, in my opinion. But he could be. If he doesn't take control of his life.
So he,s gay cartmen
 
Never really considered 'this other thing is shit too' to be an acceptable excuse, but I do agree that Fallout: New Vegas especially should have received the same treatment Cyberpunk did; that shit bricked my original PS3 because it was so unstable, and I could reproduce a bug in Skyrim that would hard-crash the game on command.

I've always maintained it's a disgrace people tolerate the absolute state Bethesda ships their games in, but if the morons keep buying it anyway then I guess why would Todd bother to put out something that works. Coincidentally, that's something else Jim never seems to grasp, and why things will never change.
I'm not about "That other thing is shit" argument. With CP2077 people trashed it hard as if it raped there hamster. As if buggy releases never happened. I used the Skyrim comparison to point out how approaching games changed. Skyrim was a janky, crashy etc. mess, but it is hailed as the second coming of gaming Jesus.

Not to mention CDPR has been putting out update after update and now all the major issues as well as most of the lesser ones have been fixed while Skyrim is still flat out broken.
 
I'm not about "That other thing is shit" argument. With CP2077 people trashed it hard as if it raped there hamster. As if buggy releases never happened. I used the Skyrim comparison to point out how approaching games changed. Skyrim was a janky, crashy etc. mess, but it is hailed as the second coming of gaming Jesus.

Not to mention CDPR has been putting out update after update and now all the major issues as well as most of the lesser ones have been fixed while Skyrim is still flat out broken.
I agree, I think the reason Cyberpunk got significantly more backlash was because A) CDPR overhyped that game to shit so people were literally expecting a life-changing experience when, even working as intended, it's a pretty bog-standard FPS RPG, and B) CDPR had an extremely good rep for putting out high-quality games (although I recall Witcher 3 ran like dogshit on PS4 initially).

Comparatively, Bethesda have a reputation for all their shit being jank and broken as a rule so it's just expected at this point, which is actually a much more fucked up mindset now I think about it.

Either way though, this is why I never buy games day one and have no sympathy for anyone conned by Cyberpunk 2077; the moment I saw that E3 gameplay demo I knew that shit was never running on the PS4.
 
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