Magic The Gathering

The worst part is that their novels which they bragged about to high heaven in the climax of that Bolas Arc completely abandoned it with no fanfare. I was reading those story articles at the time and I honestly really liked their interactions.
Oh Chad Pirate Jace and Vraska was something they utterly, completely lucked into, did not deserve in terms of how sweet it was and how well it went over with the fans...

AND THEY COMPLETELY FUCKED IT UP.

The Bolas Arc in Ravnica was stupid and pointless, Bolas has several Planes he rules on..that he could have done that shit with instead of Ravnica and had he done the plan on any of the planes he actually ruled on he would have won easily.
 
Bro wtf
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If ever you wanted to prove how lazy Magic Creative has gotten, using Hatsune Miku and Fist of the North Star / Evangelion / Akira memes to market an established setting would be it.
It was that or find other ways to market Kamigawa when the sales were shit partly thanks to Mirrodin being broken as fuck so weebshit it is.
 
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If ever you wanted to prove how lazy Magic Creative has gotten, using Hatsune Miku and Fist of the North Star / Evangelion / Akira memes to market an established setting would be it.
I would point at the time they were too lazy to make up a new Mono-Black Planeswalker and they needed a good guy one so they shoved Liliana into the Gatewatch.
 
I would point at the time they were too lazy to make up a new Mono-Black Planeswalker and they needed a good guy one so they shoved Liliana into the Gatewatch.
And when they made one in Davriel they only put him in as one of the sadder uncommon PWs in War of the Spark before segregating him to the Arena ghetto where players get to do all the playtesting.

I know I said it before and I'll say it again; Alchemy will mean nothing good for the health of paper MTG since devs won't care about balancing cards near as much as they do already, and that's saying something. Why worry about future Okos when you can just tweak it on Arena where all your focus really is? The companion mechanic is already a dumpster fire that never should have happened.
 
Oh I obviously quite agree with you and @Maratus volans .

Though you've now given me the idea that we need to get 4chan to declare basic islands as white supremacy so we can finally get them banned.

EDIT: Also Re:Kaya. I wish the company would learn moderation. Back in the day where there were "teams" for the babes planeswalkers I was Chandra all the way (a shop near me has a life sized statue of her and I've seriously debated getting it). But then they just. kept. shoving her into everything. Even i was sick of her by then. (And fuck Jace...)

Likewise I think Kaya could be interesting (she's like the closest we'll probably get for a ghost pw) but they're overexposing her now. Stop choking the audience on your mascots!
I think the weird thing about Kaya is she isn't even the first black female planeswalker from the last 5 years. Vivien and Samut both popped up and then suddenly vanished after getting like 3 cards. Kaya at least makes sense because Sorin is the only B/W planeswalker and he leans more towards vampire tribal/life gain and Kaya lets B/W do literally anything else, which it kind of needs, but Vivien just plays like a shitty Garruk clone and Samut plays like a shitty Domri clone.

It's hard to tell where the weird decisions come from these days. It could be marketing demanding WotC add black female characters for advertising purposes but it could also be "we need a planeswalker that does X in Y color(s)" and someone just decided to throw together an OC since WotC likes to introduce planeswalkers and then just dumpster them until they need them as a villain or needs to kill them off for shock value.
 
I know I said it before and I'll say it again; Alchemy will mean nothing good for the health of paper MTG since devs won't care about balancing cards near as much as they do already, and that's saying something. Why worry about future Okos when you can just tweak it on Arena where all your focus really is? The companion mechanic is already a dumpster fire that never should have happened.
Oh 1000% It is just Lazyness so they can "improve" a format a week before..the non existent pro tours.
 
Oh Chad Pirate Jace and Vraska was something they utterly, completely lucked into, did not deserve in terms of how sweet it was and how well it went over with the fans...

AND THEY COMPLETELY FUCKED IT UP.
I've heard even from the SJW quarters how much everyone loved Jace/Vraska ship. So if all sides loved it, I'm sorely tempted to read it. But...

Part of it is that I was really into the neo-PW story, and in the original debut book they were pushing Jace/Liliana hard. (then dumb shippers were all jace/chandra because they had a fight in the webcomic) I've still got the Ravnica 2 ebooks in my library to read too where apparently Jace then gets shipped with one of the maze runners. By Ixalan... I was just burned out on jace constantly being shipped with every random piece of tail that came along (and not even in the cool "james bond" kind of way). It doesn't help that his magic allows them to wipe his memory and do a whole new character every story, making Jace more of a title than a character. (not to say that idea couldn't be worth something, but they never took advantage of it)

Heck I was a fan of Ajani, but they took him from this battle-hardened jungle warrior to extra-emo-batman. It's like every white PW was secretly named "O'Brien" and the writers had to make them cry every story. I never helped that half the time the stakes were so pathetic and badly done it made these warriors come off more like pansies.

But then I cooked up an idea of a Legion of Doom PW to fight the Jacestice League so what do I know about taste?

The Bolas Arc in Ravnica was stupid and pointless, Bolas has several Planes he rules on..that he could have done that shit with instead of Ravnica and had he done the plan on any of the planes he actually ruled on he would have won easily.
It was my understanding that Bolas picked Ravnica because it's apparently easy to planeswalk too and most PWers know about it. If Bolas set off the beacon in one of his realms it wouldn't have worked because only a few suckers would have bothered to planeswalk to the creepy, out-of-the-way plane.

Or to put it another way: If you wanted to lure the maximum number of people into a trap, would you set up a radio beacon in the middle of Disneyworld? Or an out of the way cabin in the middle of Montana?

And when they made one in Davriel they only put him in as one of the sadder uncommon PWs in War of the Spark before segregating him to the Arena ghetto where players get to do all the playtesting.
Davriel was also created by Brandon Sanderson so I would bet dollars to donuts that there are some royalty issues involved.

Though after Greg Weismann disappointed us all with War of the Spark (what happened to him, man?) maybe they should have let Brandon write the novel and given his creation the mythic treatment as a thank you.

I think the weird thing about Kaya is she isn't even the first black female planeswalker from the last 5 years. Vivien and Samut both popped up and then suddenly vanished after getting like 3 cards. Kaya at least makes sense because Sorin is the only B/W planeswalker and he leans more towards vampire tribal/life gain and Kaya lets B/W do literally anything else, which it kind of needs, but Vivien just plays like a shitty Garruk clone and Samut plays like a shitty Domri clone.

It's hard to tell where the weird decisions come from these days. It could be marketing demanding WotC add black female characters for advertising purposes but it could also be "we need a planeswalker that does X in Y color(s)" and someone just decided to throw together an OC since WotC likes to introduce planeswalkers and then just dumpster them until they need them as a villain or needs to kill them off for shock value.
That is true. By way of annoyance from least to most it would have to be Kaya -> Samut -> Vivien.

WotC just seems to have lost the ability to do anything with protagonists nowadays. The last one I really liked was Chandra in her novel, the cop from Ravnica 1, and Ajani during Alara.

Then again, they can't seem to write action sequences either. Their fights with magic are as entertaining as the actual game of magic nowadays.
 
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I'm not sure why but WotC's Creative has felt lazy since Amonkhet but it's been super noticeable since Eldraine. Not just story, but worldbuilding, card concepting, all of it. I don't know if they lost key people in the Creative department or burnout happened or Hasbro started meddling or what but the worlds now are just "thing that was trending in pop culture two years ago" done in the most straightforward way possible, a third to half the cards in the set are just memes or references, many of the settings don't even make sense when you suspend disbelief (Ikoria was incredibly bad for this).

Contrast that with peak MtG worldbuilding, from around Mirrodin to Alara, where you could see the influences of the sets but they weren't trying to be carbon copies of those things, and the stories, while maybe not that original, were at least trying to be decent.
 
I'm not sure why but WotC's Creative has felt lazy since Amonkhet but it's been super noticeable since Eldraine. Not just story, but worldbuilding, card concepting, all of it. I don't know if they lost key people in the Creative department or burnout happened or Hasbro started meddling or what but the worlds now are just "thing that was trending in pop culture two years ago" done in the most straightforward way possible, a third to half the cards in the set are just memes or references, many of the settings don't even make sense when you suspend disbelief (Ikoria was incredibly bad for this).

Contrast that with peak MtG worldbuilding, from around Mirrodin to Alara, where you could see the influences of the sets but they weren't trying to be carbon copies of those things, and the stories, while maybe not that original, were at least trying to be decent.
It really does seem like crunch to me.

Like the story department was thinking, "Ok, we need to do the story for 2 sets. Set 1 - set up. Set 2 - pay off." (Ixalan, Amonket, etc) Then they all got crunched down into 1 which would be Dominaria on - including Eldraine which Maro admitted was supposed to be a double block.

And after being yanked around for a couple of years, if I was story I wouldn't want to keep putting in effort either.
 
Man, Eldraine. Eldraine has tons of problems creatively. The set is half the most bland, predictable MtG-ification of "The Once and Future King," right down to having Legally Distinct (tm) King Arthur as the buy-a-box promo. The other half of the set is Legally Distinct (tm) Shrek, right down to the most unsubtle fairy tale references you could possibly design. The story for the set is a random mishmash of fairy tale tropes that, as collateral damage, wraps up a plot line that had been on the backburner for literal years, and it does so for no value. Garruk doesn't even follow the twins to Strixhaven when they do the "Harry Potter goes to community college" set, and we haven't heard a peep from him since.

Then there's the worldbuilding. The world isn't quite as nonsensical as Ikoria, but the Shrek-style fairy tale references don't mesh well with the straightfaced King Arthur stuff. Take Gingerbrute. Why does the cookie have haste? Are you telling me a cookie that's smaller than my hand can break the land speed barrier and be totally fine? Why is it alive? Does the magic of Eldraine just randomly animate food items? Did some witch or faerie get bored and decide that making a cookie run around like Sonic on crack would be a sick prank, bro?

I mean, the answer to all of these is obviously that Gingerbrute isn't meant to work in-world, it's meant to be a reference to the Gingerbread Man. I'm meant to see the card, get the nod, feel clever for getting the nod, feel good feelings about the product that makes me feel clever, and then act on those feelings by buying the product. It's not a Mirrodin or a Ravnica where some thought was put into the setting, trying to figure out what would or wouldn't make sense in it and what things would or wouldn't work in that world. The world of Eldraine is totally irrelevant except as a vehicle to deliver memes and references. The only things that exist in the world of Eldraine are setups for whatever punchline the designers have.
 
Never mind trying to even find the book...

Dammit, Amazon, why can't I click on the PUBLISHER "Wizards of the Coast" and look at their entire catalog of offering? Why do you have to make it so hard to find more of the same?

Oh wait, good luck trying to find a list or linkage on the WotC website of the magic ebooks. You know, the things they want to SELL. For MONEY.

Am I drunk? Did I wake up in some alternate communist universe? I seem to recall a time that if you bought something (book, toy, VHS) it would frequently have a list somewhere in the back of like, "hey, did you enjoy this? here's ALL our other stuff in case you want to buy more. [Use this as a checklist to make sure you don't miss anything...]" Nowadays I gotta go to the fucking fandom-wiki bullshit to try and find out if there's anything I'm missing. If you don't want my money, then FINE! I'm not giving it to you!
 
It really does seem like crunch to me.

Like the story department was thinking, "Ok, we need to do the story for 2 sets. Set 1 - set up. Set 2 - pay off." (Ixalan, Amonket, etc) Then they all got crunched down into 1 which would be Dominaria on - including Eldraine which Maro admitted was supposed to be a double block.

And after being yanked around for a couple of years, if I was story I wouldn't want to keep putting in effort either.
The MTG story has had major issues since the Advent of well "Magic the Gathering Content" and "Spoiler season" where players see the entire set before it is released so the entire story gets spoiled before you can read it and WOTC is so fundamentally bad at the internet they can't create a single product that isn't fucking trash, and that isn't a Magic only thing. You can hate 4E all you want but it is absolutely fucking unacceptable for WOTC to say "We are going to create a subscription service with a character builder, the full set of all the books ect..and even an official version of Maptools for players and DMS to log in together and use" and not fucking keep to that promise. (also the character builder ran on FUCKING SILVERLIGHT)

The magic Story being crunched as fuck kind of predates even The Two Block fuckups because even in Tarkir they would spoil the storyline on cards 3 months before the story where the event on the card happened. I've been saying for years they need to start the story for the next set in time for it to end at the start of spoiler season, and put the "Iconic Story cards" in the stories as teasers for the eventual set release.

Contrast that with peak MtG worldbuilding, from around Mirrodin to Alara,
To be fair, you had Innistrad and Kamigawa in that which were both very much in the same line of Eldraines "FAIRY TALES BUT MMMMMMMMMMAAAAAAAGIIIIIIIIICCCCC THE GAAAATHHHERING!!!!!" horse shit.

Mirrodin, Alara and Ravnica were all really unique but the seeds of what would happen starting with the first Theros block where every new plane is just some fucking "real world" thing with Planeswalkers fucking around and which went to 11 after Origins.


Edit: I normally don't talk about stickers, but I see Stabyouintheback is Still ass blasted that I don't like WOW classic
 
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The MTG story has had major issues since the Advent of well "Magic the Gathering Content" and "Spoiler season" where players see the entire set before it is released so the entire story gets spoiled before you can read it and WOTC is so fundamentally bad at the internet they can't create a single product that isn't fucking trash, and that isn't a Magic only thing. You can hate 4E all you want but it is absolutely fucking unacceptable for WOTC to say "We are going to create a subscription service with a character builder, the full set of all the books ect..and even an official version of Maptools for players and DMS to log in together and use" and not fucking keep to that promise. (also the character builder ran on FUCKING SILVERLIGHT)

The magic Story being crunched as fuck kind of predates even The Two Block fuckups because even in Tarkir they would spoil the storyline on cards 3 months before the story where the event on the card happened. I've been saying for years they need to start the story for the next set in time for it to end at the start of spoiler season, and put the "Iconic Story cards" in the stories as teasers for the eventual set release.
Why would spoilers being released affect the story which is usually done by that time? (especially back when books were released in the fat packs, perhaps less so nowadays) You may as well say spoiler season affects alpha block.

To be fair, you had Innistrad and Kamigawa in that which were both very much in the same line of Eldraines "FAIRY TALES BUT MMMMMMMMMMAAAAAAAGIIIIIIIIICCCCC THE GAAAATHHHERING!!!!!" horse shit.

Mirrodin, Alara and Ravnica were all really unique but the seeds of what would happen starting with the first Theros block where every new plane is just some fucking "real world" thing with Planeswalkers fucking around and which went to 11 after Origins.


Edit: I normally don't talk about stickers, but I see Stabyouintheback is Still ass blasted that I don't like WOW classic
Also Lorwyn was their first fairytale set and was between Time Spiral & Alara. (also when they first dabbled with a double set block) The first real top-down set was - ok well it was Arabian Nights THE first expansion. But we don't count that because it was a case of Richard needing to make something quick to get product out the door. The first real top-down set was the original Kamigawa block, which followed Mirrodin 1 back in... 2004.

WotC outright admitted that the reception to the set scared them away from top-down flavor design until finally doing Innistrad 1 in 2011. THAT going over so well is what led them to then go on and do Theros in 2013. No really, here's Mark on it:

For years, the concern was that a Greek mythology set wouldn't have enough of an identity because so much of what Richard had built into the game came from Greek mythological roots. And then came Innistrad. Innistrad was about Gothic horror, but what we found was that the majority of what we used were creatures Magic normally uses. Four out of the five tribes in the set, for example, were Magic staples, and even the fifth, Werewolves, had been used in Magic before, if only on a handful of cards.​
The lesson of Innistrad was that you can make up a set of things Magic normally does but they can be grouped and flavored to create a feel that is distinct from normal Magic. So I wasn't actually worried that we couldn't make a Greek mythology world have its own feel.​

They literally admit Theros wasn't the seed. Innistrad was.

Also you're off in that Tarkir was a bottom-up set. It was later in development that they added in the "medieval east-asia" flavor onto it. In fact originally they had a 4 faction plan (if you'll notice in the color allontment on that article - this idea was later incorporated into Ixalan) when a 5th was introduced later in the process and the whole thing changed into a wedge set. Mark even admitted in his state of design that morph was planned for the block from the beginning, then should have been removed:

Khans of Tarkir block had ten clan mechanics. In addition, it had the return of one of the most complex mechanics in Magic's history—morph. But not just morph—it also had two variants on morph, and one of those was extra complex. That was a lot. Design worked hard to make sure all the non-morph mechanics were on the simpler side, and we connected the ten clan mechanics so they played nicely with one another.​
How'd we do? I think for the volume of mechanics we juggled, we did well, but we still bit off way more than we were supposed to. Looking back, I question the inclusion of morph and its variants. The block could have just had the ten clan mechanics and been fine. Yes, it would have been different, but I think we could have made a very compelling design. But the entire set was built around morph—so by the time I realized what was going on, it wasn't something we could take out.​

Ikoria DEFINITELY was a bottom-up world because it wasn't even complete when they moved it up into production because they suddenly needed a hole filled in the release schedule once Eldraine set #2 was removed. Which is why everyone admits it feels half finished and thought out and even the story ends up contradicting the cards.

Magic's "story" should be background details on cards that players piece together and speculate on, not retarded narratives featuring recurring characters and world-ending events.
In general - sure. Though there are things that even seeing it on the card, I would love to pick up a story to find out the details.

For example, Garruk finally breaking his curse. Yeah I can see that on the card:
1644346351420.png

But as someone who read the webcomic where he got cursed in the first place, then played the videogame where you had to help him "deal" with it, I'd like to know more of the details of how exactly he resolved this issue.
 
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Why would spoilers being released affect the story which is usually done by that time? (especially back when books were released in the fat packs, perhaps less so nowadays) You may as well say spoiler season affects alpha block.
For the most part the entire set is spoiled before the stories even start (I think they have changed that recently) in an age before "CONTENT CREATORS" and websites like mythic spoiler where you can see every card at a click this was a smaller problem because people wouldn't see the full set before things came out. Typically you wouldn't see the major Rares that spoiler story events like Phyrexian Arena unless you pulled it from a pack.

I knew Gideon sacrificed himself before the first War of the Spark story even was posed, now again I -THINK- they fixed this, I don't care enough to look at when the Kamigawa storylines started.

They literally admit Theros wasn't the seed. Innistrad was.
I misremembered the order and thought that the Block order was Innistrad, Scars of Mirrodin, Ravnica 2 and then Theros instead of Scars, Innistrad, Ravnica 2 and Theros. I don't like Innistrad 1 really, I think the plane is lame but I am not willing to say it isn't creative because the Storyline is framed by the Horror Tropes rather than the Horror Tropes being shoved in your face.

Unlike Theros where "LOL HELIOD IS A DICK JUST LIKE ZEUS IS AND BETRAYED ESLPETH" but relooking at the order that Blocks came out I think the wheels really came off at Ravnica 2, where they outright Ignored the ending of Ravnica 1, had the second Guildpact Dissolve offscreen, have the Ghost Quarter completely fucking poof offscreen with the only explanation being "THE MENDING" and having the major Lore characters do nothing about the fact that the Second Guildpact is failing despite all being active.

But..if we wanna throw Innistrad under the bus I am 100% willing to do that, because Innistrad is the most Over-rated plane in the setting.

Also you're off in that Tarkir was a bottom-up set. It was later in development that they added in the "medieval east-asia" flavor onto it. In fact originally they had a 4 faction plan (if you'll notice in the color allontment on that article - this idea was later incorporated into Ixalan) when a 5th was introduced later in the process and the whole thing changed into a wedge set. Mark even admitted in his state of design that morph was planned for the block from the beginning, then should have been removed:
I kind of don't care about "Top down or bottom up" like, Tarkir being bottom up doesn't change the fact that it is just "Ancient China until Sarkin fucks with the timeline then it is just "Dominaria during the Primevals rule except Ancient China"

But as someone who read the webcomic where he got cursed in the first place, then played the videogame where you had to help him "deal" with it, I'd like to know more of the details of how exactly he resolved this issue.
IIRC he drank from The Cauldron of Eternity, I don't think they actually put stories out for Eldraine, I could 100% be wrong on that because I stopped giving a fuck about the lore and flavor of the game the moment Gideon died preventing Liliana getting what she deserved.
 
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