Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

I’ve finally captured Enamorus and, with that done, completed the Kami quadrio mission. That was just as annoying, if not more so, as catching Thundurus.
Thundurus was by far the worst in my opinion. Being forced to use Basculegion was so much worse than the mud slowing me down.

I’ve heard the shiny charm is tied to having 10 Star rank.
They're basically the same thing since the points required to go from 9->10 are equal to the points to go from 1->9.
 
Basculegion is a bitch to sneak around on, which makes catching any of the Alphas far from shore a guaranteed slugfest rather than an artful Razz->Food->Back Strike. Being able to battle and throw items from its back is nice but I also wish you could do it from, say, Braviary so you could avoid messing around with those cover-less Alphas in the snow and beach.


Thundurus was by far the worst in my opinion. Being forced to use Basculegion was so much worse than the mud slowing me down.


They're basically the same thing since the points required to go from 9->10 are equal to the points to go from 1->9.

Its looking like the shiny charm grind as well as rank 10 is mostly going to be taking shitmons from the box, using their signature move 3-5 times in Strong/Agile style, then going back for another round.

I have a lot of babies and second evolutions to grind out too.
 
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But what if I want to start the game with a shiny starter? I just feel like the opportunity should be there for people who like to challenge their own patience.
I agree. It's not like shinies are still rare, anyway. Every generation, they've became more of a handout than something you come across once in a blue moon.
My best guess:

Much like the player, they wanted the player character to be completely unfamiliar with the world and how it functions. So the best way to accomplish that, to anyway them, was to have Arceus literally drag us into the past.
Most people came into this expecting to play as Lucas and Dawn's ancestors, though.
 
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They really did just increase the overall speed of how everything takes place in the game. Catching, batttles, gaining exp, collecting items….
Almost feels too fast if anything, you outlevel everything so stupidly fast which when paired with how limited the battles are makes the majority of the game too easy even by Pokemon standards. Especially if you really get side tracked and start catching alpha pokemon that are higher level then your starter.

The general flow feels much better, but the actual scaling and numbers is whack and need works especially if they try a more open world again. I also think the turn changes are a worse idea because switching is really jank because your opponent knows you switch which I feel reduces the ability to trick the AI (or a real player in pvp scenarios).
 
Almost feels too fast if anything, you outlevel everything so stupidly fast which when paired with how limited the battles are makes the majority of the game too easy even by Pokemon standards. Especially if you really get side tracked and start catching alpha pokemon that are higher level then your starter.

The general flow feels much better, but the actual scaling and numbers is whack and need works especially if they try a more open world again. I also think the turn changes are a worse idea because switching is really jank because your opponent knows you switch which I feel reduces the ability to trick the AI (or a real player in pvp scenarios).
I dunno, getting in a fight with three level 30’s when your level 50 is still pretty difficult, especially when using Agile Or Strong style can easily fuck you up.
Ironically enough, battling nag doesn’t feel like the main focus, and I mean that in a good way. Sure it’s there, and it’s nice seeing some actual battle moves look different and everything, but it’s more about fighting them to fill out the requirement for the Dex, or how you worked to sneak up on it and separate it from the heard to catch it easier. Like the first time I was able to catch an Alpha by sneaking up behind it and throwing a Heavy Ball into the back of his head felt like a massive accomplishment rather than a cheapout catch.

I get the complaints, but it’s so fresh to me that I see it as more of a positive, personally.
 
I dunno, getting in a fight with three level 30’s when your level 50 is still pretty difficult, especially when using Agile Or Strong style can easily fuck you up.
Ironically enough, battling nag doesn’t feel like the main focus, and I mean that in a good way. Sure it’s there, and it’s nice seeing some actual battle moves look different and everything, but it’s more about fighting them to fill out the requirement for the Dex, or how you worked to sneak up on it and separate it from the heard to catch it easier. Like the first time I was able to catch an Alpha by sneaking up behind it and throwing a Heavy Ball into the back of his head felt like a massive accomplishment rather than a cheapout catch.

I get the complaints, but it’s so fresh to me that I see it as more of a positive, personally.
I think the sneaking and such is fine to spice up the wild pokemon tedium this series has been stuck in since the 90s, but I think battling strong trainers (few they exist in unmodded games) and actual people is generally fine as-is. Fighting multiple pokemon at once is interesting, but I would have preferred if it just went to a double/triple battle for that or at least giving the option to send out more pokemon if you get ganged up on in the wild at the cost of a turn or something. Because it just becomes a complete one shot fest vs multiple pokemon, plus double/triple battles are fun.

The battles themselves are just weird but it is fine as a single player game because the AI doesn't switch, but as a pvp game (or if they ever make the AI ever use switching properly) the standard turn order I think is better. Despite this sort of turn system being tried and true in many rpgs, it feels off in Pokemon due to the way Pokemon generally plays and how it is designed especially due to how switching is used (especially in set mode).
 
Okay so I gave in and bought Legends Arceus. I'm not reading the rest of this thread in case of spoilers but here are my thoughts after around 6 hours in (Most recent area I beat was the mountain one) (Rank 4)

I have quite a few gripes with this one. First of all, and the worst offender IMO, is the new 'Pokedex'. Catching Pokemon doesn't fill out entries anymore, no. You have to either catch like, 3-6 of them depending on the mon, or kill 8 of them. It's obnoxious. I went into this game wanting to complete the Pokedex, and now I want to avoid that goal by all means.
But that’s the point of the game. There is no pokedex. It’s you going out into the field, scribbling down stuff and having the Prof turn it into the Pokedex.

Having to do thongs repeatedly makes sense as you need to find stuff out etc.

My gripe comes less with needing to repeat tasks but that stuff like feeding Pokemon has to be done in the wild. You can’t catch a Munlax or Snorlax and then feed it.

That and there is seemingly no way to stop lower level pokemon from agrroing you - although dying stupidly will always be fun.
Most people came into this expecting to play as Lucas and Dawn's ancestors, though.
Technically you probably are.
 
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My gripe comes less with not needing to repeat tasks but that stuff like feeding Pokemon has to be done in the wild. You can’t catch a Munlax or Snorlax and then feed it.
Honestly, I just keep feeding the same Pokémon over and over until the entry is maxed out.
 
Honestly, I just keep feeding the same Pokémon over and over until the entry is maxed out.
Oh sure as do I but it makes no sense why I can’t feed my own Pokemon.

I hope they add the ablity to do that at the Pastures in DLC and allow us to mine Stone and Ore. Oh and add the Pastures as a Fast Travel Point, seriously scartching my head why it’s not.

All I want for DLC is QoL features. I don’t need new areas or Pokemon.
 
no shinies for me today, but i did catch an alpha sylveon from inside one of the rifts. didn't even know that alpha pokemon could spawn in rifts, but then usually i'm kinda running blindly with wyrdeer while picking shit up and waiting for better pokemon spawns to show up.

i am now at star rank 5, which means pokemon level 65 and below will obey me, which is pretty sweet since some of the alphas in the crimson mirelands are in the 60's. not that i really even use alphas. i have two in my party, staraptor and floatsel, and i'll probably replace floatsel with literally any water type that is dual-type.
 
I realized I never finished the side Unown quest in SoulSilver, so I went ahead to do just that.
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Didn't know mass releasing would be a thing, disregard my point about releasing them, this makes it a lot more bearable <3

Releasing also works like Lets Go/ Go but instead of getting species candy you get "grit" items that will work on any Pokemons EVs - which I think helps a bit in the late game and in Rift battles.

Plus IMO I think its neat that the dex would also require seeing certain moves and observing feeding habits. Just wish the AI was a bit more unique between species - I mean there is some of that but I wish there was more of it.

Finished main game and now working on finishing Dex.
 
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