- Joined
- Jan 31, 2022
I'm a lot more impressed this time around. I still feel like it's missing some polish but it's a significant improvement over their previous entries.
Main point to focus on for them is the anti-aliasing, how distant objects are rendered (a few times you have low-res parts of the environment that pop out too much, could use a little blur to help), and certain moving objects seem to have a really low framerate which is pretty off-putting.
It certainly still feels rather rough, but it feels like GF's experience with SW/SH and PLA are helping out a lot here.
Main point to focus on for them is the anti-aliasing, how distant objects are rendered (a few times you have low-res parts of the environment that pop out too much, could use a little blur to help), and certain moving objects seem to have a really low framerate which is pretty off-putting.
It certainly still feels rather rough, but it feels like GF's experience with SW/SH and PLA are helping out a lot here.