- Joined
- Dec 18, 2019
I never played Hidden Evil, but from the walkthough I saw it looked like a a neat, resident evil tank controls, star trek game.Same guy did the story for Hidden Evil
And was a lead writer on the Journeyman Project games , which I highly recommend.
Picard and data are the only regulars in it, and they are not playable. They are mission control for the OC character Sovok. A human raised by Vulcans who can somehow do the nerve pinch. He's ok if forgettable, but that makes him leagues better then that STD chick.
The plot is presented as a sequel to Instruction and the TNG chase episode, where it turns out romulans financed the S'ona and there's a precursor base on Baku
It goes a bit more into their lore and reveals they all died out because of a civil war that involved out of control engineered war monsters. They bring back Salome Jens, and some of the insurrection cast for a handful of scenes.
The biggest negative I can say about it is that it looks kinda clunky and the monsters dont look as scary or memorable as they should. There is however, one cool part where Sovok gets his hands on a cloaking belt and has to metal gear solid his way though a romulan base.
It also has quite possibly one of the funnest objectives in star trek history.
and to make it even funner Patrick repeats that line completely straight faced at least twice.
Dammmm. She made the right call dumping him. Shame that particular historical crossover bit us in the assApparently her husband and her went on vacation in Germany and he demanded she participate in some sort of swapper or BDSM club or something, she refused.
The one great thing I can say about Voyager, is that it tended to have a much darker tone with its episodes of the week. Tuvix is one example, but the atmosphere on a lot of the other episodes were uniquely isolating and dangerous. A lot of the aliens were super aggressive and had fucked up ways of doing things. They were also rather liberal and inventive with the gore on voyager.Ah, now I'm thinking about Voyager.
"So the idea is they're lost, low on resources, fighting to survive in unknown space. But that's scary to write, so we're giving them unlimited supplies and fuel and we'll just have them mention every now and then that they have to conserve resources"
I feel like they have such a good premise and they just... ignore it? The premise is so strong and there's so much they could do with it but they ignore every issue and plot device it could bring into the story. Like you could REMOVE the whole "lost in space" aspect and the show wouldnt change, and that is saying something. "Oh we're low on food" Just kidding. "We're low on fuel" Just kidding. They even replace their fucking shuttles. Voyager writers were scared of writing the premise they put forth so nothing makes sense. Voyager should have went the way of the Equinox.