World of Warcraft

Currently playing Swtor but what does it do better/worst compared to Warcraft?
 
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I think they didn't do any more than Argus because of players' reactions to the outer space setting of BC all those years ago. Now, I've only gotten this secondhand because, as mentioned, I wasn't playing then, but from how I understood it, there was at least a vocal subset of players that really didn't appreciate the slightly more sci-fi take on Warcraft with some of the Outland races and zones. Aside from the obvious of being on a hunk of rock out in the middle of the Twisting Nether and being reminded of this anytime you looked over the edge of a zone, they took issue with things like the Ethereals and their mana-domes, the naaru being crystalline aliens, and the draenei with their crystal spaceships (not to mention the whole Broken retcon).

Regardless of the later approval of the expansion, it wouldn't surprise me that they remembered those initial reactions and factored that into their decision for future expansions. Everything from mid-BC (with Zul'Aman and Quel'Danas) through mid-Legion (before Argus) returned to a more fantasy focus, with sci-fi elements pushed to the background if they were seen at all. Even Draenor, despite being another world, was still squarely in the realm of fantasy normalcy. Instead of risking another negative response to an entire expansion on an alien planet, they did a one-and-done with Argus in a single patch and called it a day. Besides, they had to wrap up the Legion story quickly because there were more important plotlines to get to, like Danuser's thinly-disguised zombie queen fetish the real big bad the Jailer...wait, scratch that, there's a bigger bad, whatever.

Of course, I could be wrong, and maybe 10.0 will have all the world-hopping adventures we could ever hope for. With how much WoW's story has jumped the shark in the last few years, I'm intrigued to see how much they'll fuck it up this time.

I think a lot of the disdain for BC was a couple of things.

- Illidan was sorta the title character and featured in the trailer but didn't really factor up until Black Temple. Instead, it was mostly his lieutenants (Kael'thas and Vashj) with crystal ships in space.
- The draenei retconning, as mentioned.
- Super abstract. When the main good guy NPCs were basically windchimes, people were like 'what the hell?' I remember folks digging the Ethereals, but the Naaru was hard for people to get their heads around.

Folks basically wanted TBC to be like WC3:TFT for WoW. Go through Outland, beat up Illidan and his cronies, move on to next threat. Instead it got decidedly bizarre thanks mostly due to the Draenei retcons.

There was still sci-fi shit going on, mostly with anything involving Ulduar et al. The difference is that it was a bit more grounded and not some weird abstract shit.
 
There was still sci-fi shit going on, mostly with anything involving Ulduar et al. The difference is that it was a bit more grounded and not some weird abstract shit.
In general, people are a lot more open to "ancient technology" in their fantasy a la Ulduar and all the other Titan machinery, than they are to outright spaceships and aliens. It's a silly distinction but a lot of people make it.
 
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In general, people are a lot more open to "ancient technology" in their fantasy a la Ulduar and all the other Titan machinery, than they are to outright spaceships and aliens. It's a silly distinction but a lot of people make it.
Blizzard made that distinction first:
 
In general, people are a lot more open to "ancient technology" in their fantasy a la Ulduar and all the other Titan machinery, than they are to outright spaceships and aliens. It's a silly distinction but a lot of people make it.
Reminds me of that bit in Smiling Friends where Pim and Charlie are headed through the Enchanted Forest, and amidst all the generic fantasy questgivers, they run into a gray alien. Charlie does not approve:
 
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It's fine to be obtuse, as long as the game is fun, but when it's a trash fire where no one is happy with anything happening it's a rather bad idea to try to create more friction. I do remember them being mad at people simming instead of just deciding to accept simming being a thing and design less bullshit to try to subvert it.
who cares about happiness as long as people are paying? as long as the money flows it doesn't really matter what people think or want. it's not like the WoW playerbase is principled to begin with, according to blizzard BfA was the fastest selling expansion ever, and even if you disagree with their metrics, 3.4 million units isn't anything to scoff at. heck even now I still see people go "I pre-ordered the expansion, got a six months sub, but only played for two weeks" - every fucking time, after telling me how much the previous expansion sucked. it's literally like this:

I get where you're coming from and WoW does make you rather brain dead because the gameplay is optimized to do that. But there are ways of fixing that without just doing a knee jerk all or nothing approach that WoW uses. Start with something small, as in it's the loot system of now, but one piece has a good crafter option, then slowly introduce a little more over time so that people get used to it.

Don't they even have ways to boost an items ilevel with a purchased item? So why not just make that a crafter item you can carry around with you and make it a little grindy to craft. I remember really liking Blacksmithing in Wotlk because you could craft items to give you more sockets and a belt buckle, but WoW for some reason always made those things profession specific so that you felt somewhat forced into a profession, rather than just taking one to cut down costs and being able to buy things with gold.

I don't know, WoW just seems to always pick the worst exploration in terms of how to make loot different. I know the legends in legion sucked originally because if you got the wrong one early as you got the first one easily it was better to just reroll than to grind like a retard. Then in Shadow Lands they did recipes you could craft for the legendary, but those also dropped in dungeons so when one dropped 3-4 members in the group would quit after it was gone. Fuck sakes, why not just make resources drop and have a small chance of dropping from each boss like Righteous Orbs back in the day, people used to love those and Crusader Enchant is a super memorable upgrade.
crafting is always tricky to balance, even with a good designer at the helm. it should be easier in WoW due to how narrow the systems are, but it's made up by the playerbase. dunno if you were around for wrath, but the whining about welfare epics was immense, there are people still mad about them for some reason over 10 years later - all while whining even harder about gearscore and how retarded people are to focus only on that and their outlandish requirements for pug raids. complete schizo hours.
as @Fcret already said even the hint of people being able to get better gear without being forced to raid is something the average raider can't handle, either due to crabs in a bucket mentality ("I did all this shit I didn't want to do, so you do too") or suddenly being aware how bullshit the system is. legendary drops in legion were abysmal badly designed (you can't even fuck up that hard by accident), but did people quit over it? nah, they rerolled while bitching about it, you simply can't get more cucked than that.
what this means means blizzard doesn't even have to try, people will either eat it up or even if they quit come back and happily pay for the next expansion to repeat the cycle.

I think a lot of the disdain for BC was a couple of things.
I don't remember much hate for BC, maybe later on, but at release most people were giddy for new stuff to see (and grind) and making fun of metzen admitting to being too dumb/lazy to read a wiki (plenty "RIP WoW LORE 2016" memes). there was still lot of fantasy stuff around: silvermoon, arakkoa etc. while the only "real" scifi zone was netherstorm, with people liking nagrand the most.

Currently playing Swtor but what does it do better/worst compared to Warcraft?
haven't played TOR in years, but back then imagine vanilla WoW combat copied 1:1 without understanding how and why it works. it's like playing classic without macros, that's TOR. someone will probably also whine about the shop and action bars, which shows he just read about it - by the time you'd need them you could buy them on the market for 300k (a) because people with a sub don't have the need for action bar unlocks b) 300k is the credit cap for free accounts, and who else is gonna buy action bars?), alongside everything else you'd get out of a lootbox. I think by now that has changed, but how and in what direction I couldn't say. outside of that treat it like singleplayer game and you'll probably get some enjoyable hours out of it if you liked KOTOR.
 
Lore, Blizzard's Community Manager, has called it quits:

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And given how people have said that they won't miss him, it gives the impression that even the very few DICE devs still left working on Battlefield 2042, communicate better with the community than this guy did.
 
Lore, Blizzard's Community Manager, has called it quits:

View attachment 3096303

And given how people have said that they won't miss him, it gives the impression that even the very few DICE devs still left working on Battlefield 2042, communicate better with the community than this guy did.
It's no wonder. Lore got in for being what we would later call a "content creator" for TankSpot, not anyone with any kind of training, practice, skill, or talent at effectively communicating with a community in any way beyond "here's my stuff, watch/read/listen to it".

On the other hand, I can't be too mad at him since he's a fellow Battle Creekian.
 
Never played WoW but I would like to know is this game worth trying out in 2022?
Probably not. The game has devolved heavily into system game play and early 2000's mobile games disguised as gameplay.


It's no wonder. Lore got in for being what we would later call a "content creator" for TankSpot, not anyone with any kind of training, practice, skill, or talent at effectively communicating with a community in any way beyond "here's my stuff, watch/read/listen to it".

On the other hand, I can't be too mad at him since he's a fellow Battle Creekian.
I don't know much about him, so don't know how good of a job he did, but you'd think even if that's the case after the first five years he'd figure out how to do it a bit more efficiently.
 
Never played WoW but I would like to know is this game worth trying out in 2022?
Classic or a private server running vanilla/BC/WotLK might be of interest, retail probably not. A problem is that many players on each of these will be vets, so you'd have a lot of catching up to do for a game that's past its peak. It might be worth a try, though.
 
Never played WoW but I would like to know is this game worth trying out in 2022?
There's no harm in trying it, but unless you've got very specific tastes there's more likely a better game for you to play in almost any circumstance - even just in the Lost Ark/New World/FFXIV circle.
 
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