- Joined
- Aug 17, 2018
Why make a movie into racing period?I sometimes question why they made Need for Speed into a movie, but not the Burnout! games.
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Why make a movie into racing period?I sometimes question why they made Need for Speed into a movie, but not the Burnout! games.
Why make a movie into racing period?
Fast and the Furious made a lot of money despite being a piece of shit series that I never actually watched more than a minute of because I hate the idea and Michelle Rodriguez.Why make a movie into racing period?
I hate aiming with thumbstick+autoaim.Aside from FPS and TPS, I have to agree. What is a controller anyways? A series of hotkeys.
Disagree. Look at games like Hyperfight and Nidhogg.Indies can't help the genre either cause its mostly the same "inspired by 3rd strike/MVC2" combo video games thats all starting to blend together
Disagree. Look at games like Hyperfight and Nidhogg.
Skullgirls is a step back if you ask me.Once Skullgirls dropped, died off then returned from the dead seems everyone wants to catch that lighting in a bottle again. Indiegogo had a good number of failed projects that followed the same formula like Rotten Core or that one furry game with a single completed character to showcase for the whole thing. A newer case would be Cereal Killaz which is just a copyright strike waiting to happen.
Rising Thunder was also very promising.Its a few standouts like those Divekick, Pocket Rumble, and even the recent Footies.
Always had a bit of a love/hate relationship with the game. I loved the characters/art style and the potential the story had, but in retrospect, the game’s a chore to play. Going up against more experienced players means potentially getting hit and losing the ability to do anything for at least ten seconds. And the breakout feature is easily dodge-able and exploitable so good fucking luck recovering from that and pray to God the other guy drops his combo.Skullgirls is a step back if you ask me.
It kinda took away by overrelying on those long ass stupid combos... Game is no longer about trading blows or position or counters; it's all about learning the combos and playing them out.
WHY? I want to PLAY the game, not watch it. The only company that manages that balance is Sony.I'm gonna guess you meant "why make a movie out of a racing game", and I'd say it's just brand recognition + a blank enough slate for a generic underdog plot. You could do that with a lot of arcade-style games, even Dance Dance Revolution:
This is the inherent problem with satisfying video game stories and the intractable bind writers are put into because of the constraints of the medium.There’s just nowhere near as much content as previous GTA titles and the story is dragged out af.
Red dead 2 is so vastly overrated even now, I am blown away by all the 10s and journalists sucking the games dick, it’s good maybe even great at times, but gameplay wise it’s at best an 8 and a 5 at worst. There’s just nowhere near as much content as previous GTA titles and the story is dragged out af. it’s amazing how stripped down it is compared to even the first Red Dead. The game looks beautiful but which game doesn’t now? I know
I’m repeating old news but it’s still true even now.
Is that style furry?I enjoy games with a certain art style rather than hyper-realistism.
That was because the only significant difference between the PS3 and PS4 was the GPU and the RAM.