Unpopular Opinions about Video Games

Aside from FPS and TPS, I have to agree. What is a controller anyways? A series of hotkeys.
I hate aiming with thumbstick+autoaim.

Takes a lot out of the complexity of the game. A lot of the game is about aiming. What's even the point if the autoaim just sticks to the head of the enemy when you look in their general direction?
 
Disagree. Look at games like Hyperfight and Nidhogg.

Its a few standouts like those Divekick, Pocket Rumble, and even the recent Footies.

Once Skullgirls dropped, died off then returned from the dead seems everyone wants to catch that lighting in a bottle again. Indiegogo had a good number of failed projects that followed the same formula like Rotten Core or that one furry game with a single completed character to showcase for the whole thing. A newer case would be Cereal Killaz which is just a copyright strike waiting to happen.

Right now I follow Cerebrawl and thats going to take years, but even that's heavily mvc inspired.

Some of this is subject to change with people picking up UE and moving to 3D these days. Till then play Lethal League.
 
Red dead 2 is so vastly overrated even now, I am blown away by all the 10s and journalists sucking the games dick, it’s good maybe even great at times, but gameplay wise it’s at best an 8 and a 5 at worst. There’s just nowhere near as much content as previous GTA titles and the story is dragged out af. it’s amazing how stripped down it is compared to even the first Red Dead. The game looks beautiful but which game doesn’t now? I know
I’m repeating old news but it’s still true even now.
 
Once Skullgirls dropped, died off then returned from the dead seems everyone wants to catch that lighting in a bottle again. Indiegogo had a good number of failed projects that followed the same formula like Rotten Core or that one furry game with a single completed character to showcase for the whole thing. A newer case would be Cereal Killaz which is just a copyright strike waiting to happen.
Skullgirls is a step back if you ask me.

It kinda took away by overrelying on those long ass stupid combos... Game is no longer about trading blows or position or counters; it's all about learning the combos and playing them out.
 
Skullgirls is a step back if you ask me.

It kinda took away by overrelying on those long ass stupid combos... Game is no longer about trading blows or position or counters; it's all about learning the combos and playing them out.
Always had a bit of a love/hate relationship with the game. I loved the characters/art style and the potential the story had, but in retrospect, the game’s a chore to play. Going up against more experienced players means potentially getting hit and losing the ability to do anything for at least ten seconds. And the breakout feature is easily dodge-able and exploitable so good fucking luck recovering from that and pray to God the other guy drops his combo.

Probably why I enjoyed playing Peacock so much. Her whole shtick is playing keep away and spamming projectiles. Didn’t need to rely on memorizing long ass combos that require hours of figuring out the proper timing. Plus it was a great way of pissing people online off.
 
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I'm gonna guess you meant "why make a movie out of a racing game", and I'd say it's just brand recognition + a blank enough slate for a generic underdog plot. You could do that with a lot of arcade-style games, even Dance Dance Revolution:
WHY? I want to PLAY the game, not watch it. The only company that manages that balance is Sony.
 
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There’s just nowhere near as much content as previous GTA titles and the story is dragged out af.
This is the inherent problem with satisfying video game stories and the intractable bind writers are put into because of the constraints of the medium.

A satisfying game has a continuously increasing difficulty progression (typically alongside increasing scope and stakes) that's more like the story of a movie with a single rising action and climax, but they also are supposed to be much longer than a film - more like a season of a TV show or a mini-series that has multiple highs and lows over the course of the series, which is very hard to reconcile with that continuous difficulty progression.

So you get this endless attempt to square the circle. I think RDR2 could've been a really neat story in another medium and it was okay as is, but it had to be dragged out for the purposes of having a game of sufficient length and gradually increasing stakes.
 
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Red dead 2 is so vastly overrated even now, I am blown away by all the 10s and journalists sucking the games dick, it’s good maybe even great at times, but gameplay wise it’s at best an 8 and a 5 at worst. There’s just nowhere near as much content as previous GTA titles and the story is dragged out af. it’s amazing how stripped down it is compared to even the first Red Dead. The game looks beautiful but which game doesn’t now? I know
I’m repeating old news but it’s still true even now.

I get that the story is supposed to be a slow burn, it is a western after all, but God damn with the snail's pace coupled with how meandering it is, I can't understand how anybody could like it.
 
That was because the only significant difference between the PS3 and PS4 was the GPU and the RAM.

This is like saying the only significant difference between a troon and a woman is their skeleton, musculature, DNA, and neurological profile.

The CPUs are also extremely different. The PS3 had a single general-purpose POWER core with 7 math co-processors (6 accessible to the dev). The PS4 has 8 x86 cores with your usual AVX. x86 and POWER are so different that I don't even know where to start. They don't even have the same endianness. You can't make an apples-to-apples comparison of these two chips because they're so different. In terms of overall power, though, they're not even close. The PS3's CPU actually does have more peak math throughput, but the reality is that for modern games in the post-DX8 era, more and more of the math is done on the GPU, while the CPU needs more and more general purpose compute power. So you can look up the GFLOP rating, but what actually matters is that the PS4 (and XBone for that matter) had far far more capability than the previous gen when it came to branch prediction, superscalar execution, thread parallelism, etc.

The problem with making games "greater" is that the ability to take full advantage of the machine has, with every successive generation, been limited by team size and budget. GTA5 cost $500m to make, and that was a PS3/360 game at heart.
 
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I started checking out the Ace Attorney series and most of the plots of Ace Attorney often only work because everyone is retarded and there are so many plot holes the size of Alaska and if this took place in real life, the suspects would be found not guilty almost instantly and it would be nothing. I get it, it is supposed to take place in Japan and their legal system is fucked up, but the localization was supposed to take place in the US which even in the first game gives problems and it really shouldn't have.
 
Next wave of corporate buyouts are being teased.

This is getting worse than smash roster fagging with mystery dream line ups.

But I guess all must serve the virtuous cycle
 
The power to beautifully render a city and populate it with NPCs made RPGs infinitely worse, not better, and it's bad enough that it's made your average RPG a straight up bad game. "Find the random person hiding in one of these 200 buildings that you can click on so that you are allowed to play the next part of the game" is not fun, it's not a game, and your average RPG city could be replaced with a menu screen with portraits of the three to five NPCs worth interacting with.
 
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