Unpopular Opinions about Video Games

The fact we dont have yet a Silent Hill game with Junji Ito as the art director is fucking criminal.

Him and Silent Hill were meant for each other.

Doesnt need even to be Silent Hill, the fact no one took the nightmarish shit he created and tried to create a triple AAA experience around it. No, indie games dont count in this case.
 
Just for the record, Videogames actually had started as sort of a endless "virtual sport" thing. Like most Atari 2600 games or arcade classics such as Pac Man or Robotron. Videogames only became a storytelling medium after the NES.

Call me a bitter, cold, calculating fuck, but for me it's the opposite. Beating videogames is hella pointless nowadays. It's not the 90's anymore where beating videogames felt like an isolated, personal, unique and meaningful experience, as well as something to brag and feel proud of. In the age of the internet where every aspect of a game can be datamined, recorded, and uploaded to Youtube or some wiki, completion is perhaps the least important part of a game, and bare minimum of what you'd expect a singleplayer game today to have, since singleplayer videogames ARE designed to be beaten (a game that you could not beat would be considered a 1/10 trainwreck). Specially since most games are apathetical to how you beat them. Easy modes, cheat engines, console commands, savescumming until you win and so many other ways of breezing your way through a game's challenge are considered as valid as beating a game fairly on hard or even normal difficulty without dying, and have the same outcome. At that point, why not just skip all challenge entirely and watch someone else beat the game on youtube or even just watch the cutscenes and ending? Does it make that much of a difference from beating it yourself? The existence of "game movies" and the fact that most people never seem to beat the games in their libraries seems to prove this. This is why even most singleplayer videogames have shifted their focus from completion, to replayability or letting the player fuck around some sort of open world.

I still love some offline games, agree that e-sports are cancer, and that most multiplayer games get repetitive quickly (mostly because of the lack of genre variety or experimentation compared to singleplayer) But i feel that you'd have to be sitting alone, playing on a console, with no internet, and being blissfully unaware of the thousands of people who beat the game before you in order to get any major satisfaction from finishing a videogame today. I'd legitimately envy anyone who could do that.
I think I know what you mean, but for me the trouble with single player games today isn't the difficulty or lack thereof, it's how bloated they've become in trying to compete with multiplayer games and to keep gamers from reselling them to GameStop in less than a week.

Of some modern AAA stuff I've played in recent years, Red Dead Redemption 2, Control and God of War 2018, in the case of RDR2 and Control both games were so bloated that it dulled the impact of the story as things dragged on and on and made them a chore to finish, which dulled any satisfaction when I beat them and made me more just glad they were over.

God of War 2018 was much better in that it didn't take me months to finish, but it still had pointless side quests like killing all of Odin's birds (or whatever it was) solely there as filler, the original 3 games didn't need any of that and were much tighter experiences.

I think of random PS2 games like Freedom Fighters and Ghosthunter which only took a handful of days to beat, but offered interesting enough little stories told with enough cinematic flair that they're experiences that have stuck with me after all these years, sometimes less is more and there's something to be said for a game that doesn't waste any time.

One of the last games I played that was like that was The Order: 1886, but everyone whined that it was too short but the length was one of the things I liked about the game, now 7 years later most of what we get is stuff that takes you months to beat, I mean on occasion a game you can sink your teeth into for a while is fun, but there's too many of that now.
 
Chrono Trigger, Ocarina of Time and Final Fantasy VII are all overrated and not very good.
I'm not a Zelda fan at all, and stopped playing FF after the SNES games, but what's your gripe with Chrono Trigger?

When that game launched, people could've only dreamed of the hardware in my computer and it still runs like dogshit.
Is it crashes, framerate drops, audio problems, ect?
 
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Is it crashes, framerate drops, audio problems, ect?
It's incredibly unstable, the framerate starts poor and constantly fluctuates wildly for seemingly no reason. the modding scene officially recommends multiple saves because they can just become corrupted with no warning, all sorts of shit.

It's an absolute clusterfuck, even with fan-made improvements.
 
I'm not a Zelda fan at all, and stopped playing FF after the SNES games, but what's your gripe with Chrono Trigger?
I love its world and gameplay, but I found its characters very lacking. They barely interacted with one another, and they didn't have a whole lot of dialogue. I suppose you can blame this on the limited cartridge space, but that's more of a reason than an excuse.
 
It's incredibly unstable, the framerate starts poor and constantly fluctuates wildly for seemingly no reason. the modding scene officially recommends multiple saves because they can just become corrupted with no warning, all sorts of shit.

It's an absolute clusterfuck, even with fan-made improvements.
Yipe. I guess I lucked out on my build since I had no problems, and yes, there's quite a few good enhancements. The cat who did Gentlemen of the Row (the definitive overhaul mod) even got a legit job in the industry on the merits of that.

I love its world and gameplay, but I found its characters very lacking. They barely interacted with one another, and they didn't have a whole lot of dialogue. I suppose you can blame this on the limited cartridge space, but that's more of a reason than an excuse.
Me, I guess I liked it for being greater than the sum of it's parts in terms of tone and gameplay.
 
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Yipe. I guess I lucked out on my build since I had no problems, and yes, there's quite a few good enhancements. The cat who did Gentlemen of the Row (the definitive overhaul mod) even got a legit job in the industry on the merits of that.
Oh, he did fantastic - I think I even donated to his Patreon or whatever because I was so impressed.

It's just unfortunate that he started with such dogshit source material.

I think of random PS2 games like Freedom Fighters and Ghosthunter which only took a handful of days to beat, but offered interesting enough little stories told with enough cinematic flair that they're experiences that have stuck with me after all these years, sometimes less is more and there's something to be said for a game that doesn't waste any time.
Yeah, too many games today try to be all things to all people, rather than having a single really compelling gameplay loop and making the most out of it.

I'd rather do a very fun, novel, inspired thing briefly than spend forever at tedious busywork. But unfortunately the money appears to be in the latter.
 
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For your own sake, never play another RPG. If you hated Persona 5 you'll likely never find fun in Final Fantasy or Pokemon. Take it from me, I hate most RPGs but still like SMT and Persona.
Other than that I also like action RPGs, since that might be more of your type of game then Persona 5 Strikers could fit in your library.
Ummm, Strikers have the same cast of characters on adventures that effectively serve as a plot remake to 5. Except the plot is not as good.
 
What you're saying is contradictory. Morrowind shows your power through how short or long the encounter is. Oblivion poorly shows progress because most non-players' stats depend on the player's level, making levelling up pointless unless you're cheesing the system.
It's not contradictory to say both suck for different reasons. The entire point of that person's post was to say as a first person action series The Elder Scrolls should have responsive combat that actually changes mechanically as you level your combat skills. Neither Morrowind nor Oblivion does that. I slightly disagree with that argument, because it often means "turn Elder Scrolls into Dark Souls," but it's not contradictory.
 
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It's not contradictory to say both suck for different reasons. The entire point of that person's post was to say as a first person action series The Elder Scrolls should have responsive combat that actually changes mechanically as you level your combat skills. Neither Morrowind nor Oblivion does that. I slightly disagree with that argument, because it often means "turn Elder Scrolls into Dark Souls," but it's not contradictory.
I was thinking more 'turn elder scrolls into gothic' myself. Easiest way to express skills would be to make it so your basic slashes have more moves and variants added to them.

I doubt TES will ever do that, but it's what I'd do. Level one blade and you can manage a few basic slashes and a block. Level five blade you have more follow up attacks and can parry. Stuff like that would make the skill translate a bit better, I think. Certainly better than sitting in place mashing attack over and over again at the bad guy while the game says you miss.
 
It wad darkseed right
If only Geiger had known the developers were about to create the most pathetic character in the history of storytelling, maybe he'd have turned them down.

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Hey you missed, pal!
 
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