Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Love Dark Sun.
Me too, I was hooked on the DOS games the moment I started them.
WOTC better keep their hands away from Athas.
They won’t touch it, they’re desperate to stay in the good graces of their new player base.
That's the thing. If current WOTC decides to put out Dark Sun, it won't be Dark Sun. It will be some sanitized political correct version.
There’s already a fanmade alternative called red sun that’s just the kind of sanitary politically correct setting you’d expect from them.

I really dislike the wizkids miniatures, not just the crappy prepainted ones. They’re an ungodly mix of dumbed down and poorly made.
 
They won’t touch it, they’re desperate to stay in the good graces of their new player base.
Dark Sun is pretty problematic and mature themed so they may stay away from it for that reason alone. Then again, they did successfully butcher and tone down Ravenloft.
 
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Dark Sun is pretty problematic and mature themed so they may stay away from it for that reason alone. Then again, they did successfully butcher and tone down Ravenloft.
Don’t forget that they’d also rather try to sell magic the gathering books on top of that. They’ve also made spelljammer look worse, which is dismaying because I liked it.
 
For DMs in here: do you attempt to crack down on exotic races or strange class combos or just let players do whatever as long as it isn't absurd/overly broken?

Feels like I'm seeing more and more people in my friend circle picking new classes and races that are definitely more fun in the sense that they're not the usual fare but it feels like behind it all is a weird attempt to min-max. Obviously we're all here to have a good time but something about some of the classes and abilities seems like feature creep that I cannot help but think will result in the DM cranking the difficulty up to compensate.
 
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For DMs in here: do you attempt to crack down on exotic races or strange class combos or just let players do whatever as long as it isn't absurd/overly broken?
In the current game I'm running I have a list of playable races and the players are aware that choosing a traditionally monstrous or evil race will likely result in death (Jimbo the halfling might be eyed suspiciously by the guards, but Zug Zug the orc is going to get pincushioned by crossbow bolts). Some others don't even exist in the setting (Yuan-ti/Naga equivalents got wiped out by their god, tieflings/aasimar don't exist because planes are aligned to specific gods/concepts, etc.).
 
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Not a DM but in the art side of things, I feel like relatively 'normal' adventuring parties seem almost nonexistent. Can't think of the last time I saw a party being described that didn't have something exotic for every single member.

I want to know what sort of settings they're playing in where a party of two genasi and a dragonborn and a bright red tiefling and an aasimar and a furry don't stick out like a sore thumb anywhere they go. Granted, most of my experience with a lot of these settings is via novels versus active games, but the authors always made it a big obstacle when a protagonist really stuck out when wandering through Ye Olde Fantasy Town.
 
For DMs in here: do you attempt to crack down on exotic races or strange class combos or just let players do whatever as long as it isn't absurd/overly broken?

Feels like I'm seeing more and more people in my friend circle picking new classes and races that are definitely more fun in the sense that they're not the usual fare but it feels like behind it all is a weird attempt to min-max. Obviously we're all here to have a good time but something about some of the classes and abilities seems like feature creep that I cannot help but think will result in the DM cranking the difficulty up to compensate.
I normally restrict people to Core Books. More exotic stuff is on a case-by-case basis based on how well I know the person, whether or not they're a good roleplayer. etc. And I make it very clear exotic races are just that, exotic, and it's possible the locals won't like them. Exotic enough and they might run afoul of the Inquisition or paranoid LEOs.

Edit: @BoobWhiskers If they're using Sigil it makes sense, but not in Medieval Europe take number 3,201,634,260,568. If you need a special race to make a memorable character, you're a tourist and have no place at my table.
 
For DMs in here: do you attempt to crack down on exotic races or strange class combos or just let players do whatever as long as it isn't absurd/overly broken?

Feels like I'm seeing more and more people in my friend circle picking new classes and races that are definitely more fun in the sense that they're not the usual fare but it feels like behind it all is a weird attempt to min-max. Obviously we're all here to have a good time but something about some of the classes and abilities seems like feature creep that I cannot help but think will result in the DM cranking the difficulty up to compensate.
I like to allow what’d be appropriate for the setting but usually it’s pretty lenient. Like if we’re going to be on athas I wouldn’t want the players playing as a race not found there. I’ve let the players know I like to DM lower level because of the pool of monsters <CR5 are usually more reasonable and aren’t usually capable of doing some heavy things that could make encounters not fun. Letting them know that means they (for the most part) keep that in mind when building characters to avoid making something too overpowered.

EtA: when it comes to races like tieflings and monsterfolk I try to let players know that they’re not as well liked as the art for 5e likes to show.
 
For DMs in here: do you attempt to crack down on exotic races or strange class combos or just let players do whatever as long as it isn't absurd/overly broken?

Feels like I'm seeing more and more people in my friend circle picking new classes and races that are definitely more fun in the sense that they're not the usual fare but it feels like behind it all is a weird attempt to min-max. Obviously we're all here to have a good time but something about some of the classes and abilities seems like feature creep that I cannot help but think will result in the DM cranking the difficulty up to compensate.

I have very, very rarely said 'no' to a character concept, but that's because I DM for people I trust. It also helps that I love setting games in The Planes & Sigil, so it gives everyone maximum creative freedom.

I've mentioned being part of a Wednesday game with crazy amounts of creativity involved. I was attracted to it because it was set in Sigil, and the DM just allowed applicants to go nuts. The Party consists of a Air Genasi Genie Warlock, a Changeling Psychic Rogue, a schizophrenic Mouse that is also a Peace Cleric, a pacifist barbarian dude from a race made up of candy floss, and a Warforged Armor Artificer who is obsessed with getting his AC to ludicrous levels.

I guess what I'm saying here is that so long as the character they want to play is interesting, and allows for lots of potential for shenanigans, you should give your players a chance to experiment.
 
I guess what I'm saying here is that so long as the character they want to play is interesting, and allows for lots of potential for shenanigans, you should give your players a chance to experiment.
The race does not make the character interesting. The person playing the character makes it interesting. There's also a difference between "shenanigans" (which are cheeky, fun, and give me license to torture the players) and being so incredibly drained of even basic creativity you need to play an abstract expression of fighting spirit given form with no actual body of its own in order to feel like your creative juices are flowing. In my experience, the players that always play something quirky like Tieflings, Genasi, and Kender have no idea how to build a personality and keep it consistent. Someone who actually deserves the title of roleplayer? Their Human Fighter is plenty interesting.
 
For DMs in here: do you attempt to crack down on exotic races or strange class combos or just let players do whatever as long as it isn't absurd/overly broken?

Feels like I'm seeing more and more people in my friend circle picking new classes and races that are definitely more fun in the sense that they're not the usual fare but it feels like behind it all is a weird attempt to min-max. Obviously we're all here to have a good time but something about some of the classes and abilities seems like feature creep that I cannot help but think will result in the DM cranking the difficulty up to compensate.
Honestly? It's anything goes at my table since I tend to not use settings and usually do free world. I might be stricter if it was a specific setting, though it'd more likely be in the "Yeah people are going to be weirded out by you depending on what race you picked".
 
In my experience, the players that always play something quirky like Tieflings, Genasi, and Kender have no idea how to build a personality and keep it consistent. Someone who actually deserves the title of roleplayer? Their Human Fighter is plenty interesting.

You and I have clearly had very different experiences when it comes to these kinds of things, dude. The characters I mentioned all actually have had good roleplayers, and everyone involved has developed their PCs in fun ways as the story plodded along. We'll be wrapping the whole thing up in another few weeks, and I am really going to miss the game. Luckily, we're doing another one right after, with one of the other players taking a turn as DM. I'm really hopeful, and psyched as hell.
 
You and I have clearly had very different experiences when it comes to these kinds of things, dude. The characters I mentioned all actually have had good roleplayers, and everyone involved has developed their PCs in fun ways as the story plodded along. We'll be wrapping the whole thing up in another few weeks, and I am really going to miss the game. Luckily, we're doing another one right after, with one of the other players taking a turn as DM. I'm really hopeful, and psyched as hell.
Yes we have, which is why I began with "in my experience." I never said you were doing it wrong, people can do well with the more exotic races provided they work to make them fit in (or, as said it's set in Sigil where nothing's exotic). It helps your group has likely been friends for years so you know each other pretty well. But munchkins and dangerhairs ruined exotic races for me, so unless I have a good handle on the player I enforce the standard choices only rule.
 
I know it can be a bit dismaying for newer players to limit races to the PHB, but it can really set a limit and encourage players to get creative. I run adventurer’s league whenever I can and it makes it so much easier to just hand new players and prospective players the PHB and tell them to pick from the races and classes there. That’s also how I try building characters when joining new groups.

EtA: I don’t like the idea of them putting out ebooks for PC races and then pointing out they’re not legal for adventurer’s league.
 
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Just got back from an 8 hour session. End of the campaign, big showdown, etc. Table went absolutely fucking nuts when the absolute madman wizard (who had 15 HP left) said fuck it and went right into the middle of the demons we were fighting and broke a Staff of the Magi with all 50 charges in it and killing almost all the boss demon minions and tipping the odds back in our favor. Doesn't matter what edition at the end of the day, as long as you're playing with good friends, it's a good time.
 
For DMs in here: do you attempt to crack down on exotic races or strange class combos or just let players do whatever as long as it isn't absurd/overly broken?
When I started to play back in the 80s, every GM I've played with would say at the start of the campaign what races were allowed in that game. Everyone was ok with it and no one threw a hissy fit if they couldn't play a certain race.

Classes were pretty open. We didn't find anything really broken, or at least none of the people I played with power gamed like that.
 
When I started to play back in the 80s, every GM I've played with would say at the start of the campaign what races were allowed in that game. Everyone was ok with it and no one threw a hissy fit if they couldn't play a certain race.

Classes were pretty open. We didn't find anything really broken, or at least none of the people I played with power gamed like that.
How how my main GM rolls. You get a list of races and classes/archetypes that are available in the world, and pick from there. It helps that we have a habit of waiting for the campaign premise before creating characters.

In my experience assisting the GM during LGS game days, the people most likely to bitch about not being able to play whatever they want are the ones who just want to bring in their premade character instead of making one from the ground up (for a normal campaign) or using one provided by the GM (for a LGS newbie-friendly one-shot). They're usually also averse to tweaking said characters. It's always tiefling or nothing, even when the world is specifically stated to treat tieflings like they treat full-blooded demons: like hay bales in an archery range.
 
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